Free Hero Mesh

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Differences From Artifact [9d19e813de]:

To Artifact [38b9ed2d66]:


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#define CVALUE(x) UVALUE(x,TY_CLASS)
#define MVALUE(x) UVALUE(x,TY_MESSAGE)
#define ZVALUE(x) UVALUE(x,TY_STRING)
#define OVALUE(x) ((x)==VOIDLINK?NVALUE(0):UVALUE(x,objects[x]->generation))
#define ValueTo64(v) (((sqlite3_int64)((v).u))|(((sqlite3_int64)((v).t))<<32))
#define ValueEq(x,y) ((x).t==(y).t && (x).u==(y).u)

#define N_MESSAGES 27
#define N_MESSAGES 28
#define N_STANDARD_SOUNDS 49
extern const char*const standard_message_names[];
extern const char*const standard_sound_names[];
extern const char*const heromesh_key_names[256];

extern sqlite3*userdb;
extern xrm_db*resourcedb;
extern const char*basefilename;
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#define NO_SCORE ((Sint32)(0x80000000))

#define ANI_STOP 0x00
#define ANI_ONCE 0x01
#define ANI_LOOP 0x02
#define ANI_OSC 0x08
#define ANI_SYNC 0x80

// Special key codes; used in encoded move lists and in some cases also values for Key
#define KEY_XY 1

typedef struct {
  Uint8 flag,start,end;
  union {
    Uint8 speed; // unsynchronized
    Uint8 slot; // synchronized
  };