Free Hero Mesh

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Differences From Artifact [8b686e824a]:

To Artifact [bec69a903f]:


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    n=playfield[i];
    while(n!=VOIDLINK) {
      o=objects[n];
      m=o->up;
      if(o->oflags&OF_DESTROYED) {
        objtrash(n);
      } else if(classes[o->class]->cflags&CF_COMPATIBLE) {
        if(o->oflags&OF_MOVED) {
          o->oflags&=~OF_MOVED;
        if((o->oflags&(OF_MOVED|OF_MOVED2))==OF_MOVED) {
          o->oflags=(o->oflags|OF_MOVED2)&~OF_MOVED;
          send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn));
          busy=1;
        }
        if(o->departed) {
          send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(0),NVALUE(0),NVALUE(turn));
          o->departed=0;
          busy=1;
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  n=lastobj;
  while(n!=VOIDLINK) {
    o=objects[n];
    if(!(classes[o->class]->cflags&CF_COMPATIBLE)) {
      if(o->oflags&OF_MOVED2) send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn)),busy=1;
      if(o->departed2) send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(o->departed2),NVALUE(0),NVALUE(turn)),busy=1;
      if(o->arrived2) send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(o->arrived2),NVALUE(0),NVALUE(turn)),busy=1;
      o->oflags&=~OF_MOVED2;
      o->arrived2=o->departed2=0;
      if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) execute_animation(n);
      if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1;
    }
    o->oflags&=~OF_MOVED2;
    n=o->prev;
  }
  // Ending phase
  if(!busy && !all_flushed) {
    n=lastobj;
    while(n!=VOIDLINK) {
      v=send_message(VOIDLINK,n,MSG_END_TURN,NVALUE(turn),NVALUE(0),NVALUE(0));