Free Hero Mesh

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  Uint8 cflags,shape,shovable,collisionLayers;
} Class;

extern Class*classes[0x4000]; // 0 isn't used
extern const char*messages[0x4000]; // index is 256 less than message number
extern int max_animation; // max steps in animation queue (default 32)
extern Sint32 max_volume; // max total volume to allow moving diagonally (default 10000)

void load_classes(void);

// == bindings ==

typedef struct {
  char cmd;
  union {
    int n;