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#define OF_KEYCLEARED 0x0100
#define OF_DESTROYED 0x0200
#define OF_BIZARRO 0x0400
#define OF_MOVED2 0x0800
#define OF_MOVING 0x1000
#define OF_ORDERED 0x2000
#define OF_CONNECTION 0x4000
#define OF_CRUSH 0x8000
typedef struct {
const char*name;
const char*edithelp; // not present if CF_GROUP
const char*gamehelp; // not present if CF_GROUP
Uint16*codes;
Uint16*messages; // use 0xFFFF if no such message block
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