Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

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To Artifact [5da3136896]:


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* Move list: One byte per turn, being the key codes. (Use of numbers 0-7
here is reserved for future use; they are not valid key codes.)

(Free Hero Mesh currently ignores the comment and time stamp, although
this might change in a future version of Free Hero Mesh.)

Special key codes are:

* 1 = Coordinate input; follow by two more bytes being the X coordinate
and Y coordinate (both in the range 1 to 64).


=== xclass/*.DEP ===

A dependent picture (defined by transforming one or more other pictures);
the part of the name before the dot is the picture name.

It starts with the base picture name (which must be a IMG lump, and cannot