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}
DoMisc(misc1)
DoMisc(misc2)
DoMisc(misc3)
#undef DoMisc
}
// Now write out the new data
s=sqlite3_str_new(0);
for(i=0;i<0x4000;i++) if(cu[i/8]&(1<<(i&7))) {
sqlite3_str_appendchar(s,1,i&255);
sqlite3_str_appendchar(s,1,i>>8);
sqlite3_str_appendall(s,classes[i]->name);
sqlite3_str_appendchar(s,1,0);
}
sqlite3_str_appendchar(s,2,0);
for(i=0;i<0x4000;i++) if(mu[i/8]&(1<<(i&7))) {
sqlite3_str_appendchar(s,1,i&255);
sqlite3_str_appendchar(s,1,i>>8);
sqlite3_str_appendall(s,messages[i]);
sqlite3_str_appendchar(s,1,0);
}
// End of data
size=sqlite3_str_length(s);
data=sqlite3_str_finish(s);
if(!size || !data) fatal("Error in string builder\n");
write_lump(FIL_LEVEL,LUMP_CLASS_DEF,size,data);
free(data);
sqlite3_free(data);
}
static inline void version_change(void) {
long sz=0;
unsigned char*buf=read_lump(FIL_SOLUTION,level_id,&sz);
if(!buf) return;
if(sz>2 && (buf[0]|(buf[1]<<8))==level_version) ++level_version;
free(buf);
}
static void save_obj(sqlite3_str*s,const Object*o,const Object**m,Uint8 x,Uint8 y) {
static Uint8 r=0;
static Uint8 rx,ry;
const Object*p=0;
Uint8 b;
Uint16 c;
if(!o) goto nrle;
b=o->dir&7;
if(o->x==x+1) b|=0x40; else if(o->x!=x) b|=0x20;
if(o->y!=y) b|=0x10;
p=m[b&0x70?0:1];
if((b&0x70)!=0x20 || !r || !p) goto nrle;
if(o->class!=p->class || o->image!=p->image || !ValueEq(o->misc1,p->misc1) || !ValueEq(o->misc2,p->misc2) || !ValueEq(o->misc3,p->misc3)) goto nrle;
if(0x0F&~r) {
r++;
} else {
sqlite3_str_appendchar(s,1,r);
if(r&0x20) sqlite3_str_appendchar(s,1,rx);
if(r&0x10) sqlite3_str_appendchar(s,1,ry);
r=0x20;
}
return;
nrle:
if(r) {
sqlite3_str_appendchar(s,1,r);
if(r&0x20) sqlite3_str_appendchar(s,1,rx);
if(r&0x10) sqlite3_str_appendchar(s,1,ry);
}
r=0;
if(!o) return;
if(o->misc1.t|o->misc1.u|o->misc2.t|o->misc2.u|o->misc3.t|o->misc3.u) b|=0x08;
if(p && o->class==p->class && o->image==p->image && ValueEq(o->misc1,p->misc1) && ValueEq(o->misc2,p->misc2) && ValueEq(o->misc3,p->misc3)) {
// Use RLE
r=0x80|b&0xF0;
rx=o->x;
ry=o->y;
return;
}
m[b&0x70?0:1]=o;
sqlite3_str_appendchar(s,1,b);
if(b&0x20) sqlite3_str_appendchar(s,1,o->x);
if(b&0x10) sqlite3_str_appendchar(s,1,o->y);
c=o->class;
for(x=0;x<=o->image && x<classes[c]->nimages;x++) if(classes[c]->images[x]&0x8000) break;
if(x==o->image) c|=0x8000;
sqlite3_str_appendchar(s,1,c&0xFF);
sqlite3_str_appendchar(s,1,c>>8);
if(c<0x8000) sqlite3_str_appendchar(s,1,o->image);
if(b&0x08) {
b=o->misc1.t|(o->misc2.t<<2)|(o->misc3.t<<4);
if(o->misc1.t|o->misc1.u) {
if(o->misc3.t|o->misc3.u) b|=0xC0;
else if(o->misc2.t|o->misc2.u) b|=0x80;
else b|=0x40;
}
sqlite3_str_appendchar(s,1,b);
if(b&0xC0) {
sqlite3_str_appendchar(s,1,o->misc1.u&0xFF);
sqlite3_str_appendchar(s,1,o->misc1.u>>8);
}
if((b&0xC0)!=0x40) {
sqlite3_str_appendchar(s,1,o->misc2.u&0xFF);
sqlite3_str_appendchar(s,1,o->misc2.u>>8);
}
if(!((b&0xC0)%0xC0)) {
sqlite3_str_appendchar(s,1,o->misc3.u&0xFF);
sqlite3_str_appendchar(s,1,o->misc3.u>>8);
}
}
}
static void save_level(void) {
/*
Format of objects:
* bit flags (or 0xFF for end):
bit7 = MRU (omit everything but position)
bit6 = Next position
bit5 = New X position
bit4 = New Y position
bit3 = Has MiscVars (RLE in case of MRU)
bit2-bit0 = LastDir (RLE in case of MRU)
* new X if applicable
* new Y if applicable
* class (one-based; add 0x8000 for default image) (two bytes)
* image (one byte)
* data types (if has MiscVars):
bit7-bit6 = How many (0=has Misc2 and Misc3, not Misc1)
bit5-bit4 = Misc3 type
bit3-bit2 = Misc2 type
bit1-bit0 = Misc1 type
* misc data (variable size)
Store/use MRU slot 0 if any bits of 0x70 set in flag byte; slot 1 otherwise
*/
Uint8 x=0;
Uint8 y=1;
const Object*m[2]={0,0};
sqlite3_str*str=sqlite3_str_new(0);
Uint32 n;
long sz;
char*data;
int i;
// Header
if(level_changed) version_change();
level_changed=0;
sqlite3_str_appendchar(str,1,level_version&255);
sqlite3_str_appendchar(str,1,level_version>>8);
sqlite3_str_appendchar(str,1,level_code&255);
sqlite3_str_appendchar(str,1,level_code>>8);
sqlite3_str_appendchar(str,1,pfwidth-1);
sqlite3_str_appendchar(str,1,pfheight-1);
if(level_title) sqlite3_str_appendall(str,level_title);
sqlite3_str_appendchar(str,1,0);
// Objects
for(i=0;i<64*64;i++) {
n=playfield[i];
while(n!=VOIDLINK) {
save_obj(str,objects[n],m,x,y);
x=objects[n]->x;
y=objects[n]->y;
n=objects[n]->up;
}
}
save_obj(str,0,m,x,y);
sqlite3_str_appendchar(str,1,0xFF);
// Level strings
for(i=0;i<nlevelstrings;i++) sqlite3_str_appendall(str,levelstrings[i]);
// Done
sz=sqlite3_str_length(str);
if(i=sqlite3_str_errcode(str)) fatal("SQL string error (%d)\n",i);
data=sqlite3_str_finish(str);
if(!data) fatal("Allocation failed\n");
write_lump(FIL_LEVEL,level_id,sz,data);
sqlite3_free(data);
rewrite_class_def();
}
static void redraw_editor(void) {
char buf[32];
SDL_Rect r;
int x,y;
r.x=r.y=0;
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draw_text(16,16,buf,0xF0,0xFF);
snprintf(buf,32,"%5d",level_code);
draw_text(0,24,"C",0xF0,0xF7);
draw_text(16,24,buf,0xF0,0xFF);
}
snprintf(buf,8,"%2dx%2d",pfwidth,pfheight);
draw_text(8,32,buf,0xF0,0xFD);
draw_text(24,32,"x",0xF0,0xF5);
draw_text(24,32,"x",0xF0,level_changed?0xF4:0xF5);
x=x>=left_margin?(x-left_margin)/picture_size+1:0;
y=y/picture_size+1;
if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y);
else strcpy(buf," ");
draw_text(0,40,buf,0xF0,0xF3);
for(x=0;x<MRUCOUNT;x++) {
y=picture_size*x+56;
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