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+
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const char*load_level(int lvl) {
// Load level by ID. Returns null pointer if successful, or an error message if it failed.
long sz=0;
unsigned char*buf=lvl>=0?read_lump(FIL_LEVEL,lvl,&sz,0):0;
unsigned char*p=buf;
unsigned char*end=buf+sz;
unsigned char*q;
int i,n,x,y,z;
Uint16 lo=0;
Uint32 o;
Uint32 mru[2];
if(lvl<0 && level_index && -lvl<=level_nindex) {
lo=-lvl;
lvl=level_index[~lvl];
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-
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objects[o]->x=x;
objects[o]->y=y;
pflink(o);
n=0;
}
}
}
// skip level strings for now
// Level strings
i=0;
while(p<end) {
if(i>=max_objects) goto bad3;
q=memchr(p,0,end-p);
if(!q) goto bad1;
levelstrings=realloc(levelstrings,(i+1)*sizeof(char*));
if(!levelstrings) fatal("Allocation failed\n");
levelstrings[i]=strdup(p);
if(!levelstrings[i]) fatal("Allocation failed\n");
p=q+1;
i++;
}
nlevelstrings=i;
if(p>end) goto bad1;
free(buf);
level_id=lvl;
level_ord=lo;
if(level_index && !lo) {
for(i=0;i<level_nindex;i++) if(level_index[i]==lvl) {
level_ord=i+1;
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