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static const char*traceprefix;
static Uint8 current_key;
#define Throw(x) (my_error=(x),longjmp(my_env,1))
#define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0)
#define Push(x) (vstack[vstackptr++]=(x))
#define Pop() (vstack[--vstackptr])
// For arrival/departure masks
#define Xbit(a) ((a)%5-2)
#define Ybit(a) (2-(a)/5)
static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3);
static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s);
const char*value_string_ptr(Value v) {
switch(v.t) {
case TY_STRING: return stringpool[v.u];
//TODO: Level strings
default: fatal("Trying to get string pointer for a non-string\n");
default: fatal("Internal confusion: Trying to get string pointer for a non-string\n");
}
}
void pfunlink(Uint32 n) {
Object*o=objects[n];
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
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if(!o) return;
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
o->down=o->up=VOIDLINK;
if(firstobj==n) firstobj=o->next;
if(lastobj==n) lastobj=o->prev;
if(o->prev) objects[o->prev]->next=o->next;
if(o->next) objects[o->next]->prev=o->prev;
if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
free(o);
objects[n]=0;
generation_number_inc=1;
}
static Uint32 obj_above(Uint32 i) {
Object*o;
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return x.s>y.s;
}
static inline int v_unsigned_greater(Value x,Value y) {
if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch");
return x.u>y.u;
}
static Value destroy(Uint32 from,Uint32 to,Uint32 why) {
Object*o;
Value v;
int i,x,y,xx,yy;
Uint32 n;
if(n==VOIDLINK) return NVALUE(0);
o=objects[to];
// Not checking if it is already destroyed, since EKS Hero Mesh doesn't check.
v=send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
if(!v_bool(v)) {
o->oflags|=OF_DESTROYED;
if(firstobj==to) firstobj=o->next;
if(lastobj==to) lastobj=o->prev;
if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
if(!(o->oflags&OF_VISUALONLY)) {
// Not checking for stealth; that only applies to movement, not destruction
xx=o->x; yy=o->y;
for(i=25;i>=0;i--) {
x=xx+Xbit(i); y=yy+Ybit(i);
if(x<1 || x>pfwidth || y<1 || y>pfheight) continue;
n=playfield[x+y*64-65];
while(n!=VOIDLINK) {
o=objects[n];
if(o->departures&(1<<i)) send_message(to,n,MSG_DESTROYED,NVALUE(0),NVALUE(0),NVALUE(why));
n=o->up;
}
}
}
}
return v;
}
static void trace_stack(Uint32 obj) {
Value t2=Pop();
Value t1=Pop();
Value t0=Pop();
Object*o;
if(!main_options['t']) return;
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static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) {
MessageVars saved=msgvars;
Uint16 c=objects[to]->class;
Uint16 p=get_message_ptr(c,msg);
Uint16*code;
int stackptr=vstackptr;
if(objects[to]->oflags&OF_DESTROYED) return NVALUE(0);
if(p==0xFFFF) {
p=get_message_ptr(0,msg);
if(p==0xFFFF) return NVALUE(0);
code=classes[0]->codes;
} else {
code=classes[c]->codes;
}
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}
static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s) {
Uint32 t=0;
Uint32 n,p;
Object*o;
Value v;
if(c && !classes[c]->nmsg && (!classes[0] || !classes[0]->nmsg)) {
if(s) return 0;
for(n=0;n<nobjects;n++) if((o=objects[n]) && o->class==c && o->generation) t++;
return t;
}
if(lastobj==VOIDLINK) return;
n=lastobj;
while(o=objects[n]) {
p=o->prev;
if((!c || o->class==c) && o->generation) {
if(!c || o->class==c) {
v=send_message(from,n,msg,arg1,arg2,arg3);
if(s>0) {
switch(v.t) {
case TY_NUMBER: t+=v.u; break;
case TY_CLASS: t++; break;
default:
if(v.t<=TY_MAXTYPE) Throw("Invalid return type for BroadcastSum");
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