1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
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1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
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+
+
-
+
+
+
-
+
-
+
-
+
+
+
-
+
-
+
+
+
|
bit22 *
Prevents movement regardless of Height, but may still allow sliding.
bit23 *
Reserved for future.
bit24 *
Allows sliding to the left regardless of Height; the other attributes
still need to be correct (unless bit26 is set). The game engine sets
Reserved for future.
this bit if the Climb/Height is OK for moving.
bit25 *
Allows sliding to the right regardless of Height; the other attributes
still need to be correct (unless bit27 is set). The game engine sets
Reserved for future.
this bit if the Climb/Height is OK for moving.
bit26
bit26 *
Available for your own use; preserved across restarts.
Allows hitting to the left regardless of Shape, Volume, etc. In order
to actually move when sliding to the left, both bit24 and bit26 must
be set, and bit7 must be clear.
bit27
bit27 *
Available for your own use; preserved across restarts.
Allows hitting to the right regardless of Shape, Volume, etc. In order
to actually move when sliding to the right, both bit25 and bit27 must
be set, and bit7 must be clear.
bit28
Available for your own use.
bit29
Available for your own use.
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