Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [4bab268f41]:

To Artifact [aaa45a4cee]:


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,CollisionLayers
Self
Msg
From
=Arg1
=Arg2
=Arg3
MoveNumber
=MoveNumber
Level
Key
=Finished

; Class definitions
-Background ; used at top level only; not in a class
-CodePage ; used at top level only; not in a class
-Order ; used at top level only; not in a class
-Input
-Quiz
-InPlace
-DefaultImage
-Help
-EditorHelp
-Others
-SUBS

; Main operations / miscellaneous
Animate
AnimateDead
=Animate
=AnimateDead
,Assassinate ; destroy without sending any messages
.Broadcast
BroadcastAnd ; Broadcast, but result is AND of return values
BroadcastAndEx
*BroadcastClass ; for (Broadcast [class])
.BroadcastEx ; broadcast with three arguments
BroadcastList ; Broadcast, pushing results to stack
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GetInventory
HeightAt
HitMe
IgnoreKey
.,IntMove ; move without initializing Inertia
.,JumpTo
,Loc ; same as: Xloc Yloc
LocateMe
,LocateMe
LoseLevel
,Manhattan
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
.,PlusMove "+Move"