Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [4a851ea778]:

To Artifact [27a9f01e5e]:


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  SDL_BlitSurface(picts,&src,screen,&dst);
}

void draw_cell(int x,int y) {
  // To be called only when screen is unlocked!
  Uint32 o;
  Class*c;
  int i;
  SDL_Rect dst={x,y,picture_size,picture_size};
  SDL_Rect dst={(x-1)*picture_size+left_margin,(y-1)*picture_size,picture_size,picture_size};
  if(x<1 || x>64 || y<1 || y>64) return;
  SDL_FillRect(screen,&dst,back_color);
  o=playfield[y*64+x-65];
  while(o!=VOIDLINK) {
    if(main_options['e'] || !(objects[o]->oflags&OF_INVISIBLE)) {
      c=classes[objects[o]->class];
      if(objects[o]->image<c->nimages)
       draw_picture((x-1)*picture_size+left_margin,(y-1)*picture_size,c->images[objects[o]->image]&0x7FFF);
      if(objects[o]->anim && (objects[o]->anim->status&ANISTAT_VISUAL)) i=objects[o]->anim->vimage; else i=objects[o]->image;
      if(i<c->nimages) draw_picture((x-1)*picture_size+left_margin,(y-1)*picture_size,c->images[i]&0x7FFF);
    }
    o=objects[o]->up;
  }
}

void draw_text(int x,int y,const unsigned char*t,int bg,int fg) {
  // To be called only when screen is locked!