Differences From Artifact [41f1df8ef0]:
- File TODO — part of check-in [8bb2908d01] at 2021-06-23 19:31:40 on branch trunk — When saving a level in the level editor, ensure that level strings are null-terminated. (user: user, size: 1452) [annotate] [blame] [check-ins using]
To Artifact [e9c47846b0]:
- File TODO — part of check-in [e8493ef846] at 2021-07-23 03:32:33 on branch trunk — Use a SQL trigger to delete cache sets. (user: user, size: 1590) [annotate] [blame] [check-ins using]
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8 9 10 11 12 13 14 15 16 17 18 19 20 21 | 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | + | * Multiple connected objects moving as a unit * Bizarro world * Testing the deferred movement * String data * A ,PopUp command to use a popup with arguments starting from a mark * "Goto message" instruction (?) * Returning a class from COLLIDE/COLLIDEBY to transform * Coordinate input (may be suitable for some kind of games) * Editor * Mouse dragging * Level index editor * Bizarro world * Selection rectangles * Table of contents for levels * Can define your own columns |
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37 38 39 40 41 42 43 | 38 39 40 41 42 43 44 45 | + | * Command-line switch for batch import/export levels * SQL * Implement the GROUP column in the CLASSES table * Allow multiple SQL statements in one binding * Large fonts (width 8 or 16, height 8-32) * Branching replay recording * Slow movement displaying state between triggers * Warning if file changed when uncommited data exists in the cache database |