Differences From Artifact [33a3803519]:
- File sql.doc — part of check-in [84ff96ae0f] at 2021-09-19 06:08:05 on branch trunk — Implement the INVENTORY virtual table. (user: user, size: 6416) [annotate] [blame] [check-ins using]
To Artifact [8a894d3d40]:
- File sql.doc — part of check-in [f6ec7187a2] at 2021-09-22 01:11:04 on branch trunk — Add missing documentation for MAX_LEVEL SQL function, and default key bindings for go to first/last level. (user: user, size: 6522) [annotate] [blame] [check-ins using]
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69 70 71 72 73 74 75 76 77 78 79 80 81 82 | 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | + + + + | LEVEL_TITLE() The title of the current level, as a blob. LOAD_LEVEL(level_id) Only valid when Free Hero Mesh is invoked with the -x switch. Loads the level with the specified ID number. MAX_LEVEL() The number of levels in this puzzle set (equal to the maximum valid level order number). MVALUE(number) Makes a game value of type 'message'. MODSTATE() The SDL keyboard modifier state. MOVE_LIST() |
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