Free Hero Mesh

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Differences From Artifact [2de729fbaa]:

To Artifact [c418f63360]:


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  v=xrm_get_resource(resourcedb,optionquery,optionquery,2);
  if(!v || !*v) return;
  stack_protect_mode=*v;
  if(*v=='?') {
    fprintf(stderr,"Stack protection test mode: %p\n",stack_protect_mark);
    stack_protect_low=stack_protect_high=stack_protect_mark;
    atexit(test_stack_protection);
  } else if(*v=='H') {
    v=malloc(strtoll(v+1,0,0));
    fatal("%p %p :: %lld\n",v,stack_protect_mark,(long long)(((char*)stack_protect_mark)-v));
  }
  if(v[1]) stack_protect_mark=((char*)stack_protect_mark)+strtoll(v+1,0,0);
}
#endif

int main(int argc,char**argv) {
  int optind=1;
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  init_usercache();
  load_classes();
  if(main_options['x']) {
    fprintf(stderr,"Ready for executing SQL statements.\n");
    do_sql_mode();
    return 0;
  }
  
  return 0;
  optionquery[1]=Q_maxObjects;
  max_objects=strtoll(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,0)?:0xFFFF0000L;
  return 0; // for(;;) { if(main_options['e']) run_editor(); else run_game(); }
}