Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [271271dcf7]:

To Artifact [8e4e41abe4]:


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    for(y=0;y<ninventory;y++) {
      if(y*picture_size+60>=screen->h) break;
      if(classes[inventory[y].class]->nimages<inventory[y].image) continue;
      draw_picture(0,y*picture_size+52,classes[inventory[y].class]->images[inventory[y].image]&0x7FFF);
    }
  } else {
    // Move list
    snprintf(buf,8,"%5d",replay_pos);
    draw_text(8,52,buf,0xF0,0xF9);
    snprintf(buf,8,"%5d",replay_count);
    draw_text(8,screen->h-8,buf,0xF0,0xFC);
    for(y=44,x=replay_pos-(screen->h-68)/32;;x++) {
      y+=16;
      if(y+24>screen->h) break;
      if(x>=0 && x<replay_count) draw_key(16,y,replay_list[x],0xF8,0xFB);
      if(x==replay_pos) draw_text(0,y,"~~",0xF0,0xFE);
      if(x==replay_mark) draw_text(32,y,"~~",0xF0,0xFD);
    
    }
    SDL_UnlockSurface(screen);
    
  }
  if(quiz_text) draw_popup(quiz_text);
  SDL_Flip(screen);
  set_cursor(XC_arrow);
}

static void continue_animation(void) {