Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [11a368eb64]:

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} Value;
#define UVALUE(x,y) ((Value){.u=x,.t=y})
#define SVALUE(x,y) ((Value){.s=x,.t=y})
#define NVALUE(x) SVALUE(x,TY_NUMBER)
#define CVALUE(x) UVALUE(x,TY_CLASS)
#define MVALUE(x) UVALUE(x,TY_MESSAGE)
#define ZVALUE(x) UVALUE(x,TY_STRING)
#define OVALUE(x) UVALUE(x,objects[x]->generation)

#define N_MESSAGES 23
extern const char*const standard_message_names[];
extern const char*const standard_sound_names[];
extern const char*const heromesh_key_names[256];

extern sqlite3*userdb;
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const UserCommand*find_key_binding(SDL_Event*ev,int editing);

// == function ==

void init_sql_functions(sqlite3_int64*ptr0,sqlite3_int64*ptr1);

// == exec ==

#define VOIDLINK ((Uint32)(-1))

// The following "internal object flags" are part of the "dir" variable:
#define IOF_DEAD 0x10 // object doesn't exist, except to continue an animation
#define IOF_ANIM 0x20 // an animation is being displayed

typedef struct {
  Sint32 height,weight,climb,density,volume,strength,arrivals,departures,temperature;
  Uint32 arrived,departed,arrived2,departed2,generation,up;
  Uint32 arrived,departed,arrived2,departed2,generation;
  Uint32 up,down,prev,next; // links to other objects
  Uint16 class,oflags;
  Uint16 sharp[4];
  Uint16 hard[4];
  Uint8 x,y,shape,shovable,image,dir;
  Value misc1,misc2,misc3,misc4,misc5,misc6,misc7;
  Value uservars[0];
} Object;

extern Uint32 generation_number;
extern Object*objects;
extern Object**objects;
extern Uint32 nobjects;
extern Value globals[0x800];
extern Uint32 firstobj,lastobj;
extern Uint32 playfield[64*64];

void pfunlink(Uint32 n);
void pflink(Uint32 n);
Uint32 objalloc(Uint16 c);
void annihilate(void);
const char*execute_turn(int key);