#if 0 gcc ${CFLAGS:--s -O2} -c -Wno-multichar game.c `sdl-config --cflags` exit #endif /* This program is part of Free Hero Mesh and is public domain. */ #include "SDL.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include "sqlite3.h" #include "smallxrm.h" #include "heromesh.h" #include "quarks.h" #include "cursorshapes.h" static void redraw_game(void) { char buf[32]; SDL_Rect r; int x,y; r.x=r.y=0; r.h=screen->h; r.w=left_margin; SDL_FillRect(screen,&r,0xF0); r.x=left_margin-1; r.w=1; SDL_FillRect(screen,&r,0xF7); r.x=left_margin; r.w=screen->w-r.x; SDL_FillRect(screen,&r,back_color); for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y); x=y=0; SDL_GetMouseState(&x,&y); SDL_LockSurface(screen); if(left_margin>=88) { snprintf(buf,32,"%5d/%5d",level_ord,level_nindex); draw_text(0,0,buf,0xF0,0xFC); snprintf(buf,32,"%5d",level_id); draw_text(0,8,"ID",0xF0,0xF7); draw_text(48,8,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_version); draw_text(0,16,"VER",0xF0,0xF7); draw_text(48,16,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_code); draw_text(0,24,"CODE",0xF0,0xF7); draw_text(48,24,buf,0xF0,0xFF); } else { snprintf(buf,32,"%5d",level_ord); draw_text(16,0,buf,0xF0,0xFC); snprintf(buf,32,"%5d",level_id); draw_text(0,8,"I",0xF0,0xF7); draw_text(16,8,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_version); draw_text(0,16,"V",0xF0,0xF7); draw_text(16,16,buf,0xF0,0xFF); snprintf(buf,32,"%5d",level_code); draw_text(0,24,"C",0xF0,0xF7); draw_text(16,24,buf,0xF0,0xFF); } snprintf(buf,8,"%2dx%2d",pfwidth,pfheight); draw_text(8,32,buf,0xF0,0xFD); draw_text(24,32,"x",0xF0,0xF5); SDL_UnlockSurface(screen); SDL_Flip(screen); } static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) { switch(cmd) { case '\' ': // Play a move return number; case '^E': // Edit return -2; case '^Q': // Quit return -1; default: return prev; } } static void set_caption(void) { const char*r; char*s; sqlite3_str*m; int c; optionquery[1]=Q_gameTitle; r=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"Free Hero Mesh - ~ - Game"; m=sqlite3_str_new(0); c=strcspn(r,"~"); sqlite3_str_append(m,r,c); if(r[c]=='~') { sqlite3_str_appendall(m,basefilename); sqlite3_str_appendall(m,r+c+1); } s=sqlite3_str_finish(m); if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh"); sqlite3_free(s); } void run_game(void) { int i; SDL_Event ev; set_caption(); load_level(level_id); redraw_game(); while(SDL_WaitEvent(&ev)) { switch(ev.type) { case SDL_VIDEOEXPOSE: redraw_game(); break; case SDL_QUIT: exit(0); break; case SDL_MOUSEBUTTONDOWN: if(ev.button.x<left_margin) { break; } else { i=exec_key_binding(&ev,0,(ev.button.x-left_margin)/picture_size+1,ev.button.y/picture_size+1,game_command,0); goto command; } case SDL_KEYDOWN: i=exec_key_binding(&ev,0,0,0,game_command,0); command: if(i==-1) exit(0); if(i==-2) { main_options['e']=1; return; } redraw_game(); break; } } }