Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.
#if 0
gcc ${CFLAGS:--s -O2} -c edit.c `sdl-config --cflags`
exit
#endif

#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sqlite3.h"
#include "smallxrm.h"
#include "heromesh.h"
#include "quarks.h"

static void redraw_editor(void) {
  SDL_Rect r;
  int x,y;
  r.x=r.y=0;
  r.h=screen->h;
  r.w=left_margin;
  SDL_FillRect(screen,&r,0xF0);
  r.x=left_margin-1;
  r.w=1;
  SDL_FillRect(screen,&r,0xF7);
  r.x=left_margin;
  r.w=screen->w-r.x;
  SDL_FillRect(screen,&r,back_color);
  for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
  SDL_Flip(screen);
}

static void set_caption(void) {
  const char*r;
  char*s;
  sqlite3_str*m;
  int c;
  optionquery[1]=Q_editTitle;
  r=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"Free Hero Mesh - ~ - Edit";
  m=sqlite3_str_new(0);
  c=strcspn(r,"~");
  sqlite3_str_append(m,r,c);
  if(r[c]=='~') {
    sqlite3_str_appendall(m,basefilename);
    sqlite3_str_appendall(m,r+c+1);
  }
  s=sqlite3_str_finish(m);
  if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh");
  sqlite3_free(s);
}

void run_editor(void) {
  SDL_Event ev;
  set_caption();
  load_level(level_id);
  redraw_editor();
  while(SDL_WaitEvent(&ev)) {
    switch(ev.type) {
      case SDL_VIDEOEXPOSE:
        redraw_editor();
        break;
      case SDL_QUIT:
        exit(0);
        break;
    }
  }
}