#if 0 gcc ${CFLAGS:--s -O2} -c -fwrapv exec.c `sdl-config --cflags` exit #endif #include "SDL.h" #include <setjmp.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "sqlite3.h" #include "smallxrm.h" #include "quarks.h" #include "heromesh.h" #include "instruc.h" #include "names.h" #ifndef VSTACKSIZE #define VSTACKSIZE 0x400 #endif Uint32 max_objects; Uint32 generation_number; Object**objects; Uint32 nobjects; Value globals[0x800]; Uint32 firstobj=VOIDLINK; Uint32 lastobj=VOIDLINK; Uint32 playfield[64*64]; // bottom-most object per cell Uint8 pfwidth,pfheight; Sint8 gameover,key_ignored; Uint8 generation_number_inc; Uint32 move_number; unsigned char*quiz_text; Inventory*inventory; Uint32 ninventory; char**levelstrings; Uint16 nlevelstrings; typedef struct { Uint16 msg; Uint32 from; Value arg1,arg2,arg3; } MessageVars; static jmp_buf my_env; static const char*my_error; static MessageVars msgvars; static char lastimage_processing,changed,all_flushed; static Value vstack[VSTACKSIZE]; static int vstackptr; static const char*traceprefix; static Uint8 current_key; static Value quiz_obj; static Value traced_obj; #define Throw(x) (my_error=(x),longjmp(my_env,1)) #define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0) #define Push(x) (vstack[vstackptr++]=(x)) #define Pop() (vstack[--vstackptr]) // For arrival/departure masks #define Xbit(a) ((a)%5-2) #define Ybit(a) (2-(a)/5) static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3); static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s); static Value destroy(Uint32 from,Uint32 to,Uint32 why); static const Sint8 x_delta[8]={1,1,0,-1,-1,-1,0,1}; static const Sint8 y_delta[8]={0,-1,-1,-1,0,1,1,1}; const char*value_string_ptr(Value v) { switch(v.t) { case TY_STRING: return stringpool[v.u]; case TY_LEVELSTRING: return v.u<nlevelstrings?levelstrings[v.u]:"<Invalid level string>"; default: fatal("Internal confusion: Trying to get string pointer for a non-string\n"); } } void pfunlink(Uint32 n) { Object*o=objects[n]; if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up; else objects[o->down]->up=o->up; if(o->up!=VOIDLINK) objects[o->up]->down=o->down; o->down=o->up=VOIDLINK; } void pflink(Uint32 n) { Object*o=objects[n]; int p=o->x+o->y*64-65; if(p<0) return; if(playfield[p]==VOIDLINK) { playfield[p]=n; } else { Sint32 d=o->density; Uint32 m=playfield[p]; Uint32 t=VOIDLINK; while(m!=VOIDLINK && objects[m]->density>=d) t=m,m=objects[m]->up; o->down=t; o->up=m; if(t!=VOIDLINK) objects[t]->up=n; else playfield[p]=n; if(m!=VOIDLINK) objects[m]->down=n; } } #define OBJECT_ARRAY_BLOCK 256 Uint32 objalloc(Uint16 c) { // Allocates a new object of the given class; links into the event list but not into the playfield. // All fields are initialized by the class or to zero. // Does not send any messages or otherwise notify anyone that it has been created. // Returns VOIDLINK if object cannot be created. Uint32 n; Class*cl=classes[c]; Object*o=0; if(!c || !cl || cl->cflags&(CF_GROUP|CF_NOCLASS2)) goto bad; o=calloc(1,sizeof(Object)+cl->uservars*sizeof(Value)); if(!o) fatal("Allocation failed\n"); o->class=c; if(generation_number_inc) { generation_number_inc=0; ++generation_number; if(generation_number<=TY_MAXTYPE) goto bad; } o->generation=generation_number; #define C(x) o->x=cl->x; C(height) C(weight) C(climb) C(density) C(volume) C(strength) C(arrivals) C(departures) C(temperature) C(shape) C(shovable) C(oflags) C(sharp[0]) C(sharp[1]) C(sharp[2]) C(sharp[3]) C(hard[0]) C(hard[1]) C(hard[2]) C(hard[3]) #undef C o->misc4=NVALUE(cl->misc4); o->misc5=NVALUE(cl->misc5); o->misc6=NVALUE(cl->misc6); o->misc7=NVALUE(cl->misc7); if(nobjects) for(n=nobjects-1;;n--) { if(!objects[n]) goto found; if(!n) break; } if(nobjects>=max_objects) goto bad; objects=realloc(objects,(nobjects+OBJECT_ARRAY_BLOCK)*sizeof(Object*)); if(!objects) fatal("Allocation failed\n"); for(n=nobjects;n<nobjects+OBJECT_ARRAY_BLOCK;n++) objects[n]=0; n=nobjects; nobjects+=OBJECT_ARRAY_BLOCK; found: o->up=o->down=o->prev=o->next=VOIDLINK; if(cl->nmsg || classes[0]->nmsg) { o->prev=lastobj; if(lastobj!=VOIDLINK) objects[lastobj]->next=n; lastobj=n; if(firstobj==VOIDLINK) firstobj=n; } objects[n]=o; return n; bad: free(o); return VOIDLINK; } #define animfree free void objtrash(Uint32 n) { Object*o=objects[n]; if(!o) return; if(n==traced_obj.u && o->generation==traced_obj.t && main_options['t'] && !main_options['e']) { printf("# Object traced at (%d,%d)\n",o->x,o->y); Throw("Object traced"); } animfree(o->anim); if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up; else objects[o->down]->up=o->up; if(o->up!=VOIDLINK) objects[o->up]->down=o->down; if(!(o->oflags&OF_DESTROYED)) { if(firstobj==n) firstobj=o->next; if(lastobj==n) lastobj=o->prev; if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next; if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev; } free(o); objects[n]=0; generation_number_inc=1; } static inline void clear_inventory(void) { free(inventory); inventory=0; ninventory=0; } static inline Uint8 resolve_dir(Uint32 n,Uint16 d) { return d<8?d:(objects[n]->dir+d)&7; } /* Working of animation: There are two separate animations, being logical and visual animations. New animations replace the current logical animation; if there isn't one, but there is a visual animation, then a new logical animation is added at the end. The logical animation is always at the same step or ahead of the visual animation. - lstep - Step number of the logical animation; this cannot equal or exceed max_animation. Only a single logical step is present at once. - vstep - Step number of the visual animation; this cannot equal or exceed max_animation. The tail of the visual animation is the same as the head of the logical animation, and the buffer is circular. - status - Contains bit flags. If the ANISTAT_LOGICAL flag is set, then it means a logical animation is active. If the ANISTAT_VISUAL flag is set, then it means a visual animation is active. ANISTAT_SYNCHRONIZED is set only for synchronized animations, which are visual only. - ltime - Amount of logical time passed - vtime - Number of centiseconds elapsed. - vimage - If the status field has the ANISTAT_VISUAL bit set, then this will decide the picture to display rather than using the object's image. - count - Number of logical animation steps so far this turn. If it is equal to max_animation then no more animations can be added this turn. Synchronized animations only use vstep, status, and vimage. */ static Animation*animalloc(void) { Animation*a=malloc(sizeof(Animation)+max_animation*sizeof(AnimationStep)); if(!a) fatal("Allocation failed\n"); a->lstep=a->vstep=a->ltime=a->vtime=a->status=a->count=0; return a; } static void animate(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) { Animation*an=objects[n]->anim; objects[n]->image=a0; f&=0x0B; if(!an) an=objects[n]->anim=animalloc(); if(an->status&ANISTAT_SYNCHRONIZED) an->status=0; if(an->count==max_animation) f=ANI_STOP; if(!an->count && (an->status&ANISTAT_VISUAL)) an->status=0; if(f&(ANI_ONCE|ANI_LOOP)) { switch(an->status) { case 0: an->vtime=an->lstep=an->vstep=0; an->vimage=a0; break; case ANISTAT_LOGICAL: an->vstep=an->lstep; an->vtime=0; an->vimage=a0; break; case ANISTAT_VISUAL: an->lstep++; if(an->lstep>=max_animation) an->lstep=0; if(an->lstep==an->vstep && max_animation>1) { an->vstep++; if(an->vstep==max_animation) an->vstep=0; an->vimage=an->step[an->vstep].start; an->vtime=0; } break; case ANISTAT_VISUAL|ANISTAT_LOGICAL: if(an->lstep==an->vstep) { an->vimage=a0; an->vtime=0; } break; } an->step[an->lstep].flag=f; an->step[an->lstep].start=a0; an->step[an->lstep].end=a1; an->step[an->lstep].speed=t; an->ltime=0; an->status=ANISTAT_VISUAL|ANISTAT_LOGICAL; an->count++; } else if(an->lstep==an->vstep) { if(an->status&ANISTAT_LOGICAL) an->status=0; } else if(an->status&ANISTAT_LOGICAL) { an->lstep=(an->lstep?:max_animation)-1; an->status&=~ANISTAT_LOGICAL; } } static void animate_sync(Uint32 n,Uint32 sl,Uint32 a0) { Animation*an=objects[n]->anim; objects[n]->image=a0; sl&=7; if(!an) an=objects[n]->anim=animalloc(); an->status=ANISTAT_VISUAL|ANISTAT_SYNCHRONIZED; an->vimage=a0+anim_slot[sl].frame; an->lstep=an->vstep=0; an->step->flag=ANI_LOOP|ANI_SYNC; an->step->start=a0; an->step->slot=sl; } static Sint32 height_at(Uint32 x,Uint32 y) { Sint32 r=0; Object*o; Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return 0; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { o=objects[i]; if(r<o->height && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->height; i=o->up; } return r; } static Sint32 volume_at(Uint32 x,Uint32 y) { Sint32 r=0; Object*o; Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return 0; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { o=objects[i]; if(r<o->volume && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->volume; i=o->up; } return r; } static Uint32 obj_above(Uint32 i) { Object*o; if(i==VOIDLINK) return VOIDLINK; o=objects[i]; i=o->up; while(i!=VOIDLINK) { o=objects[i]; if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=o->up; } return VOIDLINK; } static Uint32 obj_below(Uint32 i) { Object*o; if(i==VOIDLINK) return VOIDLINK; o=objects[i]; i=o->down; while(i!=VOIDLINK) { o=objects[i]; if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=o->down; } return VOIDLINK; } static Uint32 obj_bottom_at(Uint32 x,Uint32 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { if(!(objects[i]->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=objects[i]->up; } return VOIDLINK; } static Uint32 obj_class_at(Uint32 c,Uint32 x,Uint32 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { if(objects[i]->class==c && !(objects[i]->oflags&OF_DESTROYED)) return i; i=objects[i]->up; } return VOIDLINK; } static Uint32 obj_layer_at(Uint8 b,Uint32 x,Uint32 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { if(!(objects[i]->oflags&OF_DESTROYED) && (classes[objects[i]->class]->collisionLayers&b)) return i; i=objects[i]->up; } return VOIDLINK; } static Uint32 obj_top_at(Uint32 x,Uint32 y) { Uint32 i,r; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; r=VOIDLINK; while(i!=VOIDLINK) { if(!(objects[i]->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=i; i=objects[i]->up; } return r; } static Uint32 obj_dir(Uint32 n,Uint32 d) { if(n==VOIDLINK) return VOIDLINK; d=resolve_dir(n,d); return obj_top_at(objects[n]->x+x_delta[d],objects[n]->y+y_delta[d]); } static Sint16 new_x(Sint16 n,Uint8 d) { n+=x_delta[d&7]; return n<0?0:n>pfwidth?pfwidth+1:n; } static Sint16 new_y(Sint16 n,Uint8 d) { n+=y_delta[d&7]; return n<0?0:n>pfheight?pfheight+1:n; } static void change_shape(Uint32 n,int d,int v) { v&=3; v<<=d+d; v|=objects[n]->shape&~(3<<(d+d)); objects[n]->shape=v; } static void sink(Uint32 x,Uint32 y) { // Before, x(o) was above y(p); now make y(p) above x(o) Object*o=objects[x]; Object*p=objects[y]; int i=o->x+o->y*64-65; Value v; p->up=o->up; o->down=p->down; o->up=y; p->down=x; if(o->down==VOIDLINK) playfield[i]=x; else objects[o->down]->up=x; if(p->up!=VOIDLINK) objects[p->up]->down=y; v=send_message(x,y,MSG_FLOATED,NVALUE(0),NVALUE(0),NVALUE(0)); if(!((o->oflags|p->oflags)&(OF_VISUALONLY|OF_DESTROYED))) send_message(y,x,MSG_SUNK,NVALUE(0),NVALUE(0),v); } static void change_density(Uint32 n,Sint32 v) { Object*o=objects[n]; Uint32 i; if(v<o->density) { o->density=v; for(;;) { i=o->up; if(i==VOIDLINK || objects[i]->density<=v) return; sink(i,n); } } else if(v>o->density) { o->density=v; for(;;) { i=o->down; if(i==VOIDLINK || objects[i]->density>=v) return; sink(n,i); } } } static inline int v_bool(Value v) { switch(v.t) { case TY_NUMBER: return v.u!=0; case TY_SOUND: case TY_USOUND: Throw("Cannot convert sound to boolean"); default: return 1; } } static inline int v_equal(Value x,Value y) { if(x.t==TY_SOUND || y.t==TY_SOUND || x.t==TY_USOUND || y.t==TY_USOUND) Throw("Cannot compare sounds"); if(x.t==y.t && x.u==y.u) return 1; if((x.t==TY_STRING || x.t==TY_LEVELSTRING) && (y.t==TY_STRING || y.t==TY_LEVELSTRING)) { if(!strcmp(value_string_ptr(x),value_string_ptr(y))) return 1; } return 0; } static Uint32 v_object(Value v) { if(v.t==TY_NUMBER) { if(v.u) Throw("Cannot convert non-zero number to object"); return VOIDLINK; } else if(v.t>TY_MAXTYPE) { if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) { if(main_options['t']) printf("[Object %lu in generation %lu does not exist]\n",(long)v.u,(long)v.t); Throw("Attempt to use a nonexistent object"); } return v.u; } else { Throw("Cannot convert non-object to object"); } } static inline int v_sh_dir(Value x) { if(x.t!=TY_NUMBER) Throw("Type mismatch"); if(x.u&~6) Throw("Direction must be E, N, W, or S"); return x.u>>1; } static inline int v_signed_greater(Value x,Value y) { if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); return x.s>y.s; } static inline int v_unsigned_greater(Value x,Value y) { if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); return x.u>y.u; } static Uint32 v_is(Value x,Value y) { Uint32 n; if(x.t==TY_NUMBER && !x.u) { return 0; } else if(x.t>TY_MAXTYPE && y.t==TY_CLASS) { n=v_object(x); return (objects[n]->class==y.u)?1:0; //TODO: subclassing (using CF_GROUP) } else if((x.t>TY_MAXTYPE || x.t==TY_CLASS) && y.t==TY_NUMBER && !y.u) { return 1; } else if(x.t==TY_CLASS && y.t==TY_CLASS) { return (x.u==y.u)?1:0; //TODO: subclassing (using CF_GROUP) } else { Throw("Type mismatch"); } } static Uint32 v_destroyed(Value v) { if(v.t==TY_NUMBER) { if(v.u) Throw("Cannot convert non-zero number to object"); return 0; } else if(v.t>TY_MAXTYPE) { if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) return 1; return objects[v.u]->oflags&OF_DESTROYED?1:0; } else { Throw("Cannot convert non-object to object"); } } static Uint8 collisions_at(Uint32 x,Uint32 y) { Uint8 c=0; Uint32 n; if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0; n=playfield[x+y*64-65]; while(n!=VOIDLINK) { if(!(objects[n]->oflags&OF_DESTROYED)) c|=classes[objects[n]->class]->collisionLayers; n=objects[n]->up; } return c; } static Uint8 collide_with(Uint8 b,Uint32 n,Uint8 x,Uint8 y,Uint16 c) { int i,j; Uint8 r=0; Uint32 e[8]={VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK}; Uint8 re[8]={0,0,0,0,0,0,0,0}; Value v; if(StackProtection()) Throw("Call stack overflow"); for(i=0;i<8;i++) if(b&(1<<i)) e[i]=obj_layer_at(1<<i,x,y); for(i=0;i<7;i++) for(j=i;j<8;j++) if(e[i]==e[j]) e[j]=VOIDLINK; if(n!=VOIDLINK) v=send_message(VOIDLINK,n,MSG_COLLIDE,NVALUE(x),NVALUE(y),NVALUE(b)); if(v.t) Throw("Type mismatch in COLLIDE"); r=v.u; for(i=0;i<8;i++) if(e[i]!=VOIDLINK && !(r&0x02)) { v=send_message(n,e[i],MSG_COLLIDEBY,NVALUE(n==VOIDLINK?0:objects[n]->x),NVALUE(n==VOIDLINK?0:objects[n]->y),CVALUE(c)); if(v.t) Throw("Type mismatch in COLLIDEBY"); r|=re[i]=v.u; } if(!(r&0x01)) { // See if we can destroy some objects to make room b=classes[c]->collisionLayers; if(obj_layer_at(b,x,y)==VOIDLINK) return r; n=playfield[x+y*64-65]; while(n!=VOIDLINK) { if(!(objects[n]->oflags&OF_DESTROYED)) { if(i=classes[objects[n]->class]->collisionLayers) { i=__builtin_ctz(i); if(e[i]!=n || !(re[i]&0x10)) return r|0x01; } } n=objects[n]->up; } for(i=0;i<8;i++) { if(e[i]!=VOIDLINK && (re[i]&0x10) && objects[e[i]]->x==x && objects[e[i]]->y==y && !(objects[e[i]]->oflags&OF_DESTROYED)) { destroy(n,e[i],3); } } if(obj_layer_at(b,x,y)!=VOIDLINK) r|=0x01; } return r; } static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) { Uint32 m,n; int i,xx,yy; Object*o; Object*p; Value v; if(d>7) d=0; if(x<1 || y<1 || x>pfwidth || y>pfheight) return VOIDLINK; if(!(classes[c]->oflags&OF_BIZARRO) && (i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) { if(collide_with(xx,VOIDLINK,x,y,c)&0x01) return VOIDLINK; } n=objalloc(c); if(n==VOIDLINK) Throw("Error creating object"); o=objects[n]; o->x=x; o->y=y; o->image=im; o->dir=d; pflink(n); v=send_message(from,n,MSG_CREATE,NVALUE(0),NVALUE(0),NVALUE(0)); if(o->oflags&OF_DESTROYED) return VOIDLINK; for(y=0;y<5;y++) for(x=0;x<5;x++) { xx=o->x+x-2; yy=o->y+y-2; if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; i=4-x+5*y; m=playfield[xx+yy*64-65]; while(m!=VOIDLINK) { p=objects[m]; if(p->arrivals&(1<<i)) if(m!=n) send_message(n,m,MSG_CREATED,NVALUE(o->x),NVALUE(o->y),v); m=p->up; } } if(o->oflags&OF_DESTROYED) return VOIDLINK; m=objects[n]->up; if(m!=VOIDLINK) { v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v); while(m!=VOIDLINK) { send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v); m=objects[m]->up; } } if(o->oflags&OF_DESTROYED) return VOIDLINK; return n; } static Value destroy(Uint32 from,Uint32 to,Uint32 why) { Object*o; Value v; int i,x,y,xx,yy; Uint32 n; if(to==VOIDLINK) return NVALUE(0); o=objects[to]; // EKS Hero Mesh doesn't check if it already destroyed. v=why==8?NVALUE(0):send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why)); if(!v_bool(v)) { if(!(o->oflags&OF_DESTROYED)) { if(firstobj==to) firstobj=o->next; if(lastobj==to) lastobj=o->prev; if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next; if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev; // This object is not itself removed from the linked list, since it may be destroyed while enumerating all objects } o->oflags|=OF_DESTROYED; if(why!=8 && !(o->oflags&OF_VISUALONLY)) { // Not checking for stealth; stealth only applies to movement, not destruction for(yy=0;yy<5;yy++) for(xx=0;xx<5;xx++) { x=o->x+xx-2; y=o->y+yy-2; if(x<1 || x>pfwidth || y<1 || y>pfheight) continue; i=4-xx+5*yy; n=playfield[x+y*64-65]; while(n!=VOIDLINK) { o=objects[n]; if(o->departures&(1<<i)) send_message(to,n,MSG_DESTROYED,NVALUE(0),NVALUE(0),NVALUE(why)); n=o->up; } } } } return v; } static int move_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) { Uint32 m; int i,xx,yy; Object*o; Object*p; Value v; if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED)) return 0; o=objects[n]; if(lastimage_processing) Throw("Can't move during animation processing"); if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0; if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0; if(classes[o->class]->cflags&CF_PLAYER) { m=lastobj; while(m!=VOIDLINK) { if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0; m=objects[m]->prev; } } if(!(o->oflags&OF_BIZARRO) && (i=classes[o->class]->collisionLayers) && (xx=collisions_at(x,y)&i)) { if((i=collide_with(xx,VOIDLINK,x,y,o->class))&0x01) return i&0x04?1:0; } pfunlink(n); if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) { for(i=25;i>=0;i--) { xx=o->x+Xbit(i); yy=o->y+Ybit(i); if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; m=playfield[xx+yy*64-65]; while(m!=VOIDLINK) { p=objects[m]; if(p->departures&(1<<i)) p->departed|=1<<i; m=p->up; } } } o->distance+=abs(x-o->x)+abs(y-o->y); o->x=x; o->y=y; if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) { for(i=25;i>=0;i--) { xx=x+Xbit(i); yy=y+Ybit(i); if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; m=playfield[xx+yy*64-65]; while(m!=VOIDLINK) { p=objects[m]; if(p->arrivals&(1<<i)) p->arrived|=1<<i; m=p->up; } } } pflink(n); if(!(o->oflags&OF_VISUALONLY)) { m=objects[n]->up; if(m!=VOIDLINK) { v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),NVALUE(0)); while(m!=VOIDLINK) { send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v); m=objects[m]->up; } } } // The OF_MOVED flag is set elsewhere, not here o->oflags&=~OF_DONE; return 1; } static inline int slide_test(Object*o,Object*oF,Uint32 d1,Uint32 d2,Uint32 vol) { // Checks if sliding is possible, except the height of the target location. Uint8 m=(o->shape&(1<<d1))|(oF->shape&(1<<(4^d1))); if(!(m&(m-1))) return 0; if(!(o->shovable&(1<<d2))) return 0; if(height_at(o->x+x_delta[d2],o->y+y_delta[d2])<=o->climb) return 1; return vol+volume_at(o->x+x_delta[d2],o->y+y_delta[d2])<=max_volume; } static int move_dir(Uint32 from,Uint32 obj,Uint32 dir) { // This function is complicated, and there may be mistakes. Object*o; Object*oE; Object*oF; Uint32 objE,objF,objLF,objRF; Uint32 hit=0; Uint32 vol; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK) return 0; o=objects[obj]; o->dir=dir=resolve_dir(obj,dir); if(o->weight>o->inertia) goto fail; o->inertia-=o->weight; restart: if(hit&0x100000) dir=o->dir; objF=obj_dir(obj,dir); if(objF==VOIDLINK) goto fail; if(hit) hit=0x800; oF=objects[objF]; objLF=obj_dir(obj,(dir+1)&7); objRF=obj_dir(obj,(dir-1)&7); if(height_at(oF->x,oF->y)<=o->climb) hit|=0x200000; if(dir&1) { // Diagonal movement hit|=0x80000; vol=o->volume; if(objLF!=VOIDLINK) vol+=volume_at(objects[objLF]->x,objects[objLF]->y); if(objRF!=VOIDLINK) vol+=volume_at(objects[objRF]->x,objects[objRF]->y); if(vol<=max_volume) { objE=objF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=0xFC287000; v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); if(hit&8) goto fail; } } objE=obj_below(objE); } if((hit&0x200000) && !(hit&0x402008)) { if(hit&0x20000) goto success; if(!oF) goto fail; if(move_to(from,obj,oF->x,oF->y)) goto success; else goto fail; } } else { // Volume is too much; hit the objects it won't go between if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) goto fail; objE=objLF; while(objE!=VOIDLINK) { oE=objects[objE]; if(oE->height>0) { v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80008)); if(v.t) Throw("Type mismatch in HIT/HITBY"); if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80008)); } objE=obj_below(objE); } if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) goto fail; objE=objRF; while(objE!=VOIDLINK) { oE=objects[objE]; if(oE->height>0) { v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80008)); if(v.t) Throw("Type mismatch in HIT/HITBY"); if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80008)); } objE=obj_below(objE); } } } else { // Orthogonal movement if(!oF) goto fail; if(o->shape) { // Check if attributes allow sliding vol=o->volume+volume_at(oF->x,oF->y); if(objLF!=VOIDLINK && slide_test(o,oF,dir,(dir+2)&7,vol)) { hit|=0x4000000; oE=objects[objLF]; if(height_at(oE->x,oE->y)<=o->climb) hit|=0x1000000; } if(objRF!=VOIDLINK && slide_test(o,oF,dir|1,(dir-2)&7,vol)) { hit|=0x8000000; oE=objects[objRF]; if(height_at(oE->x,oE->y)<=o->climb) hit|=0x2000000; } } objE=objF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=~7; // HIT/HITBY messages v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); } if(hit&0x108) goto fail; // Hardness/sharpness if(!(hit&0x22)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004; if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,obj,1))) hit|=0x4C; } if(hit&0x200) goto fail; } // Shoving if(!(hit&0x44) && (oE->shovable&(1<<dir)) && o->inertia>=oE->weight && !(oE->oflags&OF_VISUALONLY)) { oE->inertia=o->inertia; if(move_dir(obj,objE,dir)) { if(!(oE->oflags&OF_DESTROYED)) o->inertia=oE->inertia; hit|=0x8000; } } if(hit&0x400) goto fail; objE=obj_below(objE); } if(hit&0x2008) goto fail; if((hit&0x48000)==0x8000) goto restart; if((hit&0x200000) && !(hit&0x400000)) { if(hit&0x20000) goto success; if(move_to(from,obj,oF->x,oF->y)) goto success; else goto fail; } // Sliding if(hit&0x80) goto fail; hit|=0x10000; if(hit&0x8000000) { hit&=0xF010000; objE=objRF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=~7; // HIT/HITBY messages v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); if(hit&8) goto otherside; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); } if(hit&0x108) goto otherside; // Hardness/sharpness if(!(hit&0x22)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004; if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,obj,1))) hit|=0x4C; } } if(hit&0x600) goto otherside; objE=obj_below(objE); } if((hit&0x48000)==0x8000) goto restart; if((hit&0x2000000) && !(hit&0x400080)) { if(hit&0x20000) goto success; if(move_to(from,obj,objects[objRF]->x,objects[objRF]->y)) goto success; } } otherside: if(hit&0x4000000) { hit&=0xF010000; objE=objLF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=~7; // HIT/HITBY messages v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xF0098F7F:-1); } if(hit&0x108) goto fail; // Hardness/sharpness if(!(hit&0x22)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004; if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,obj,1))) hit|=0x4C; } } if(hit&0x600) goto fail; objE=obj_below(objE); } if((hit&0x48000)==0x8000) goto restart; if((hit&0x1000000) && !(hit&0x400080)) { if(hit&0x20000) goto success; if(move_to(from,obj,objects[objLF]->x,objects[objLF]->y)) goto success; } } } fail: if(hit&0x1000) goto success; o->inertia=0; return 0; success: if(!(hit&0x4000)) o->oflags|=OF_MOVED; return 1; } static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) { int xx,yy; if(n==VOIDLINK) return 0; xx=objects[n]->x; yy=objects[n]->y; if(!move_to(from,n,x,y)) return 0; send_message(VOIDLINK,n,MSG_JUMPED,NVALUE(xx),NVALUE(yy),OVALUE(from)); return 1; } static void trace_stack(Uint32 obj) { Value t2=Pop(); Value t1=Pop(); Value t0=Pop(); Object*o; if(!main_options['t']) return; if(!traceprefix) { optionquery[1]=Q_tracePrefix; traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(!traceprefix) traceprefix=""; } printf("%s%d : Trace : %d : %u %u",traceprefix,move_number,vstackptr,t0.t,t0.u); if(t0.t>TY_MAXTYPE && t0.u<nobjects && objects[t0.u] && objects[t0.u]->generation==t0.t) { o=objects[t0.u]; printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y); } o=objects[obj]; printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y); printf(" : %u %u : %u %u\n",t1.t,t1.u,t2.t,t2.u); } static void flush_object(Uint32 n) { Object*o=objects[n]; o->arrived=o->departed=0; o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL); o->inertia=0; } static void flush_class(Uint16 c) { Uint32 n,p; Object*o; if(lastobj==VOIDLINK) return; n=lastobj; while(o=objects[n]) { p=o->prev; if(!c || o->class==c) { o->arrived=o->departed=0; o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL); o->inertia=0; } if(p==VOIDLINK) break; n=p; } } static inline void flush_all(void) { if(current_key) all_flushed=1; flush_class(0); } static inline Value v_broadcast(Uint32 from,Value c,Value msg,Value arg1,Value arg2,Value arg3,int s) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); if(c.t!=TY_CLASS && (c.t!=TY_NUMBER || c.u)) Throw("Type mismatch"); return NVALUE(broadcast(from,c.u,msg.u,arg1,arg2,arg3,s)); } static inline Value v_create(Uint32 from,Value cl,Value x,Value y,Value im,Value d) { Uint32 n; if(!cl.t && !cl.u) return NVALUE(0); if(cl.t!=TY_CLASS || x.t || x.t || y.t || im.t || d.t) Throw("Type mismatch"); n=create(from,cl.u,x.u,y.u,im.u,d.u); return OVALUE(n); } static int v_for(Uint16*code,int ptr,Value v,Value xv,Value yv) { int k=code[ptr]; Uint32 n; if(xv.t || yv.t) Throw("Type mismatch"); globals[k].t=TY_FOR; if(xv.u<1 || xv.u>pfwidth || yv.u<1 || yv.u>pfheight) { globals[k].s=-1; xv.u=yv.u=0; } else { globals[k].u=xv.u+yv.u*64-65; if(v_bool(v)) globals[k].u|=0x10000; } if(xv.u || yv.u) { n=playfield[globals[k].u&0xFFFF]; while(n!=VOIDLINK) { objects[n]->oflags&=~OF_DONE; n=objects[n]->up; } } return code[ptr+1]-2; // This will cause "next" to be executed next } static int v_next(Uint16*code,int ptr) { int k=code[code[ptr]-1]; Uint32 n; Uint32 r=VOIDLINK; if(globals[k].t!=TY_FOR) Throw("Uninitialized for/next loop"); if(globals[k].s==-1) return ptr+1; n=playfield[globals[k].u&0xFFFF]; while(n!=VOIDLINK) { if(!(objects[n]->oflags&OF_DONE)) { r=n; if(globals[k].u&0x10000) break; } n=objects[n]->up; } if(r==VOIDLINK) return ptr+1; objects[r]->oflags|=OF_DONE; Push(OVALUE(r)); return code[ptr]+1; } static inline Value v_obj_class_at(Value c,Value x,Value y) { Uint32 i; if(c.t==TY_NUMBER && !c.u) return NVALUE(0); if(c.t!=TY_CLASS || x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); i=obj_class_at(c.u,x.u,y.u); return OVALUE(i); } static inline Value v_send_message(Uint32 from,Value to,Value msg,Value arg1,Value arg2,Value arg3) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); if(!to.t && !to.u) return NVALUE(0); return send_message(from,v_object(to),msg.u,arg1,arg2,arg3); } static inline Value v_send_self(Uint32 from,Value msg,Value arg1,Value arg2,Value arg3) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); return send_message(from,from,msg.u,arg1,arg2,arg3); } static void v_delete_inventory(Value cl,Value im) { int i; if(!cl.t && !cl.u) return; if(cl.t!=TY_CLASS || im.t!=TY_NUMBER) Throw("Type mismatch"); for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) { --ninventory; if(i!=ninventory) inventory[i]=inventory[ninventory]; return; } } static Value v_get_inventory(Value cl,Value im) { int i; if(cl.t!=TY_CLASS || im.t!=TY_NUMBER) Throw("Type mismatch"); for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) { Push(NVALUE(inventory[i].value)); Push(NVALUE(1)); return; } Push(NVALUE(0)); } static void v_set_inventory(Value cl,Value im,Value va) { int i; if(!cl.t && !cl.u) return; if(cl.t!=TY_CLASS || im.t!=TY_NUMBER || va.t!=TY_NUMBER) Throw("Type mismatch"); im.u&=0xFF; va.u&=0xFFFF; if(ninventory>=max_objects) Throw("Inventory exceeds max_objects"); for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) { inventory[i].value=va.u; return; } inventory=realloc(inventory,++ninventory*sizeof(Inventory)); if(!inventory) fatal("Allocation failed\n"); inventory[i].class=cl.u; inventory[i].image=im.u; inventory[i].value=va.u; } static void v_set_popup(Uint32 from,int argc) { const unsigned char*t; const unsigned char*u; sqlite3_str*s; Value v; int argi=1; if(argc>32 || argc<0) Throw("Too many arguments"); vstackptr-=argc; v=Pop(); if(quiz_text) return; if(argc) { argc++; if(v.t!=TY_STRING && v.t!=TY_LEVELSTRING) Throw("Type mismatch"); s=sqlite3_str_new(userdb); t=value_string_ptr(v); while(*t) { if(u=strchr(t,'%')) { sqlite3_str_append(s,t,u-t); t=u+2; switch(u[1]) { case 0: t=u+1; break; case 'c': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) { sqlite3_str_appendchar(s,1,31); sqlite3_str_appendchar(s,1,v.u&255?:255); } break; case 'd': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%d",(signed int)v.s); break; case 'i': if(argi>=argc-1) break; if(vstack[vstackptr+argi].t==TY_CLASS && vstack[vstackptr+argi+1].t==TY_NUMBER) { Class*c=classes[vstack[vstackptr+argi].u]; int n=vstack[vstackptr+argi+1].u&255; if(n<c->nimages) sqlite3_str_appendf(s,"\x0E\x07:%d\\",c->images[n]&0x7FFF); } argi+=2; break; case 's': if(argi==argc) break; v=vstack[vstackptr+argi++]; switch(v.t) { case TY_STRING: case TY_LEVELSTRING: sqlite3_str_appendf(s,"%s",value_string_ptr(v)); break; case TY_NUMBER: sqlite3_str_appendf(s,"%llu",(sqlite3_int64)v.u); break; case TY_CLASS: sqlite3_str_appendf(s,"%s",classes[v.u]->name); break; default: Throw("Type mismatch"); } break; case 'u': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%u",(unsigned int)v.u); break; case 'x': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%x",(unsigned int)v.u); break; case 'X': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%X",(unsigned int)v.u); break; case '%': sqlite3_str_appendchar(s,1,'%'); break; } } else { sqlite3_str_appendall(s,t); break; } } sqlite3_str_appendchar(s,1,0); quiz_text=sqlite3_str_finish(s); } else { switch(v.t) { case TY_STRING: case TY_LEVELSTRING: quiz_text=sqlite3_mprintf("%s",value_string_ptr(v)); break; case TY_NUMBER: quiz_text=sqlite3_mprintf("%llu",(sqlite3_int64)v.u); break; case TY_CLASS: quiz_text=sqlite3_mprintf("%s",classes[v.u]->name); break; default: Throw("Type mismatch"); } } if(!quiz_text) fatal("Allocation failed\n"); t=quiz_text; while(*t) { if(*t==16) { quiz_obj.t=objects[from]->generation?:1; quiz_obj.u=from; } if(*t==31 && t[1]) t+=2; else t+=1; } } // Here is where the execution of a Free Hero Mesh bytecode subroutine is executed. #define NoIgnore() do{ changed=1; }while(0) #define GetVariableOf(a,b) (i=v_object(Pop()),i==VOIDLINK?NVALUE(0):b(objects[i]->a)) #define GetVariableOrAttributeOf(a,b) (t2=Pop(),t2.t==TY_CLASS?NVALUE(classes[t2.u]->a):(i=v_object(t2),i==VOIDLINK?NVALUE(0):b(objects[i]->a))) #define Numeric(a) do{ if((a).t!=TY_NUMBER) Throw("Type mismatch"); }while(0) #define DivideBy(a) do{ Numeric(a); if(!(a).u) Throw("Division by zero"); }while(0) #define GetFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->oflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(objects[i]->oflags&a?1:0))) #define GetClassFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->cflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(classes[objects[i]->class]->cflags&a?1:0))) #define SetFlagOf(a) do{ t2=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) { if(v_bool(t2)) objects[i]->oflags|=a; else objects[i]->oflags&=~a; } }while(0) #define NotSound(a) do{ if((a).t==TY_SOUND || (a).t==TY_USOUND) Throw("Cannot convert sound to type"); }while(0) static void execute_program(Uint16*code,int ptr,Uint32 obj) { Uint32 i,j; Object*o=objects[obj]; Value t1,t2; static Value t3,t4,t5; if(StackProtection()) Throw("Call stack overflow"); // Note about bit shifting: At least when running Hero Mesh in DOSBOX, out of range bit shifts produce zero. // I don't know if this is true on all computers that Hero Mesh runs on, though. (Some documents suggest that x86 doesn't work this way) // The below code assumes that signed right shifting is available on the computer that Free Hero Mesh runs on. for(;;) switch(code[ptr++]) { case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break; case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break; case 0x0200 ... 0x02FF: StackReq(0,1); Push(MVALUE(code[ptr-1]&255)); break; case 0x0300 ... 0x03FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_SOUND)); break; case 0x0400 ... 0x04FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_USOUND)); break; case 0x1000 ... 0x107F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u+=code[ptr-1]&0x7F; Push(t1); break; // + case 0x1080 ... 0x10FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u-=code[ptr-1]&0x7F; Push(t1); break; // - case 0x1100 ... 0x117F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u*=code[ptr-1]&0x7F; Push(t1); break; // * case 0x1181 ... 0x11FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u/=code[ptr-1]&0x7F; Push(t1); break; // / case 0x1201 ... 0x127F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u%=code[ptr-1]&0x7F; Push(t1); break; // mod case 0x1280 ... 0x12FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s*=code[ptr-1]&0x7F; Push(t1); break; // ,* case 0x1301 ... 0x137F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s/=code[ptr-1]&0x7F; Push(t1); break; // ,/ case 0x1381 ... 0x13FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s%=code[ptr-1]&0x7F; Push(t1); break; // ,mod case 0x1400 ... 0x147F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u&=code[ptr-1]&0x7F; Push(t1); break; // band case 0x1480 ... 0x14FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u|=code[ptr-1]&0x7F; Push(t1); break; // bor case 0x1500 ... 0x157F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u^=code[ptr-1]&0x7F; Push(t1); break; // bxor case 0x1580 ... 0x15FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u<<(code[ptr-1]&31); Push(t1); break; // lsh case 0x1600 ... 0x167F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u>>(code[ptr-1]&31); Push(t1); break; // rsh case 0x1680 ... 0x168F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=code[ptr-1]&0x60?(t1.s<0?-1:0):t1.s>>(code[ptr-1]&31); Push(t1); break; // ,rsh case 0x1700 ... 0x177F: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?0:t1.u==(code[ptr-1]&0x7F)?1:0)); break; // eq case 0x1780 ... 0x17FF: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?1:t1.u==(code[ptr-1]&0x7F)?0:1)); break; // ne case 0x1800 ... 0x187F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<(code[ptr-1]&0x7F)?1:0)); break; // lt case 0x1880 ... 0x18FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>(code[ptr-1]&0x7F)?1:0)); break; // gt case 0x1900 ... 0x197F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<=(code[ptr-1]&0x7F)?1:0)); break; // le case 0x1980 ... 0x19FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>=(code[ptr-1]&0x7F)?1:0)); break; // ge case 0x1A00 ... 0x1A7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<(code[ptr-1]&0x7F)?1:0)); break; // ,lt case 0x1A80 ... 0x1AFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>(code[ptr-1]&0x7F)?1:0)); break; // ,gt case 0x1B00 ... 0x1B7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<=(code[ptr-1]&0x7F)?1:0)); break; // ,le case 0x1B80 ... 0x1BFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>=(code[ptr-1]&0x7F)?1:0)); break; // ,ge case 0x1E00 ... 0x1EFF: StackReq(0,1); Push(NVALUE(code[ptr-1]&0xFF)); return; // ret case 0x2000 ... 0x27FF: StackReq(0,1); Push(o->uservars[code[ptr-1]&0x7FF]); break; case 0x2800 ... 0x28FF: StackReq(0,1); Push(globals[code[ptr-1]&0x7FF]); break; case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break; case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break; case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break; case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break; case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break; case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break; case OP_ANIMATE: StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate(obj,t1.u,t2.u,t3.u,t4.u); break; case OP_ARG1: StackReq(0,1); Push(msgvars.arg1); break; case OP_ARG1_E: StackReq(1,0); msgvars.arg1=Pop(); break; case OP_ARG2: StackReq(0,1); Push(msgvars.arg2); break; case OP_ARG2_E: StackReq(1,0); msgvars.arg2=Pop(); break; case OP_ARG3: StackReq(0,1); Push(msgvars.arg3); break; case OP_ARG3_E: StackReq(1,0); msgvars.arg3=Pop(); break; case OP_ARRIVALS: StackReq(0,1); Push(NVALUE(o->arrivals&0x1FFFFFF)); break; case OP_ARRIVALS_C: StackReq(1,1); Push(GetVariableOrAttributeOf(arrivals&0x1FFFFFF,NVALUE)); break; case OP_ARRIVALS_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrivals=t1.u; break; case OP_ARRIVALS_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrivals=t1.u; break; case OP_ARRIVED: StackReq(0,1); Push(NVALUE(o->arrived&0x1FFFFFF)); break; case OP_ARRIVED_C: StackReq(1,1); Push(GetVariableOf(arrived&0x1FFFFFF,NVALUE)); break; case OP_ARRIVED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrived=t1.u; break; case OP_ARRIVED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrived=t1.u; break; case OP_ASSASSINATE: NoIgnore(); destroy(obj,obj,8); break; case OP_ASSASSINATE_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,8); break; case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break; case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break; case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break; case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break; case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break; case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break; case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break; case OP_BROADCASTEX_D: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,t5,0); break; case OP_BROADCASTSUM: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),1)); break; case OP_BROADCASTSUMEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,1)); break; case OP_BUSY: StackReq(0,1); if(o->oflags&OF_BUSY) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_BUSY_C: StackReq(1,1); GetFlagOf(OF_BUSY); break; case OP_BUSY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_BUSY; else o->oflags&=~OF_BUSY; break; case OP_BUSY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_BUSY); break; case OP_BXOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u^t2.u)); break; case OP_CALLSUB: execute_program(code,code[ptr++],obj); break; case OP_CLASS: StackReq(0,1); Push(CVALUE(o->class)); break; case OP_CLASS_C: StackReq(1,1); Push(GetVariableOf(class,CVALUE)); break; case OP_CLIMB: StackReq(0,1); Push(NVALUE(o->climb)); break; case OP_CLIMB_C: StackReq(1,1); Push(GetVariableOrAttributeOf(climb,NVALUE)); break; case OP_CLIMB_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u; break; case OP_CLIMB_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u&0xFFFF; break; case OP_CLIMB_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u; break; case OP_CLIMB_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u; break; case OP_COLLISIONLAYERS: StackReq(0,1); Push(NVALUE(classes[o->class]->collisionLayers)); break; case OP_COLLISIONLAYERS_C: StackReq(1,1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(classes[objects[i]->class]->collisionLayers)); break; case OP_COMPATIBLE: StackReq(0,1); if(classes[o->class]->cflags&CF_COMPATIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_COMPATIBLE_C: StackReq(1,1); GetClassFlagOf(CF_COMPATIBLE); break; case OP_CREATE: NoIgnore(); StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_create(obj,t1,t2,t3,t4,t5)); break; case OP_CREATE_D: NoIgnore(); StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_create(obj,t1,t2,t3,t4,t5); break; case OP_DELINVENTORY: StackReq(2,0); t2=Pop(); t1=Pop(); v_delete_inventory(t1,t2); break; case OP_DELTA: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>t2.u?t1.u-t2.u:t2.u-t1.u)); break; case OP_DENSITY: StackReq(0,1); Push(NVALUE(o->density)); break; case OP_DENSITY_C: StackReq(1,1); Push(GetVariableOrAttributeOf(density,NVALUE)); break; case OP_DENSITY_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); change_density(obj,t1.s); break; case OP_DENSITY_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); change_density(obj,t1.s&0xFFFF); break; case OP_DENSITY_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); change_density(v_object(Pop()),t1.s); break; case OP_DENSITY_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); change_density(v_object(Pop()),t1.s&0xFFFF); break; case OP_DEPARTED: StackReq(0,1); Push(NVALUE(o->departed&0x1FFFFFF)); break; case OP_DEPARTED_C: StackReq(1,1); Push(GetVariableOf(departed&0x1FFFFFF,NVALUE)); break; case OP_DEPARTED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departed=t1.u; break; case OP_DEPARTED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departed=t1.u; break; case OP_DEPARTURES: StackReq(0,1); Push(NVALUE(o->departures&0x1FFFFFF)); break; case OP_DEPARTURES_C: StackReq(1,1); Push(GetVariableOrAttributeOf(departures&0x1FFFFFF,NVALUE)); break; case OP_DEPARTURES_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departures=t1.u; break; case OP_DEPARTURES_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departures=t1.u; break; case OP_DESTROY: NoIgnore(); StackReq(0,1); Push(destroy(obj,obj,0)); break; case OP_DESTROY_C: NoIgnore(); StackReq(1,1); i=v_object(Pop()); Push(destroy(obj,i,0)); break; case OP_DESTROY_D: NoIgnore(); destroy(obj,obj,0); break; case OP_DESTROY_CD: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,0); break; case OP_DESTROYED: StackReq(0,1); if(o->oflags&OF_DESTROYED) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_DESTROYED_C: StackReq(1,1); t1=Pop(); Push(NVALUE(v_destroyed(t1))); break; case OP_DIR: StackReq(0,1); Push(NVALUE(o->dir)); break; case OP_DIR_C: StackReq(1,1); Push(GetVariableOf(dir,NVALUE)); break; case OP_DIR_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->dir=resolve_dir(obj,t1.u); break; case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break; case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break; case OP_DISTANCE_C: StackReq(1,1); Push(GetVariableOf(distance,NVALUE)); break; case OP_DISTANCE_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->distance=t1.u; break; case OP_DISTANCE_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->distance=t1.u; break; case OP_DIV: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u/t2.u)); break; case OP_DIV_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s/t2.s)); break; case OP_DONE: StackReq(0,1); if(o->oflags&OF_DONE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_DONE_C: StackReq(1,1); GetFlagOf(OF_DONE); break; case OP_DONE_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_DONE; else o->oflags&=~OF_BUSY; break; case OP_DONE_EC: StackReq(2,0); SetFlagOf(OF_DONE); break; case OP_DROP: StackReq(1,0); Pop(); break; case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break; case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break; case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break; case OP_FLUSHCLASS: NoIgnore(); StackReq(1,0); t1=Pop(); if(t1.t==TY_CLASS) flush_class(t1.u); else if(t1.t==TY_NUMBER && t1.s==-1) flush_all(); else if(t1.t) Throw("Type mismatch"); break; case OP_FLUSHOBJ: NoIgnore(); flush_object(obj); break; case OP_FLUSHOBJ_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); if(i!=VOIDLINK) flush_object(i); break; case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break; case OP_FROM: StackReq(0,1); Push(OVALUE(msgvars.from)); break; case OP_GE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?0:1)); break; case OP_GE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?0:1)); break; case OP_GETINVENTORY: StackReq(2,2); t2=Pop(); t1=Pop(); v_get_inventory(t1,t2); break; case OP_GOTO: ptr=code[ptr]; break; case OP_GT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?1:0)); break; case OP_GT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?1:0)); break; case OP_HARD: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE(o->hard[j])); break; case OP_HARD_C: StackReq(2,1); j=v_sh_dir(Pop()); Push(GetVariableOrAttributeOf(hard[j],NVALUE)); break; case OP_HARD_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); o->hard[j]=t1.u; break; case OP_HARD_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->hard[j]=t1.u; break; case OP_HEIGHT: StackReq(0,1); Push(NVALUE(o->height)); break; case OP_HEIGHT_C: StackReq(1,1); Push(GetVariableOrAttributeOf(height,NVALUE)); break; case OP_HEIGHT_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->height=t1.u; break; case OP_HEIGHT_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->height=t1.u&0xFFFF; break; case OP_HEIGHT_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->height=t1.u; break; case OP_HEIGHT_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->height=t1.u; break; case OP_HEIGHTAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(height_at(t1.u,t2.u))); break; case OP_IF: StackReq(1,0); if(v_bool(Pop())) ptr++; else ptr=code[ptr]; break; case OP_IGNOREKEY: if(current_key) key_ignored=all_flushed=1; break; case OP_IMAGE: StackReq(0,1); Push(NVALUE(o->image)); break; case OP_IMAGE_C: StackReq(1,1); Push(GetVariableOf(image,NVALUE)); break; case OP_IMAGE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->image=t1.u; break; case OP_IMAGE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->image=t1.u; break; case OP_INERTIA: StackReq(0,1); Push(NVALUE(o->inertia)); break; case OP_INERTIA_C: StackReq(1,1); Push(GetVariableOf(inertia,NVALUE)); break; case OP_INERTIA_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=t1.u; break; case OP_INERTIA_E16: StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=t1.u&0xFFFF; break; case OP_INERTIA_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u; break; case OP_INERTIA_EC16: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u&0xFFFF; break; case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break; case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break; case OP_INTMOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(move_dir(obj,obj,t1.u))); break; case OP_INTMOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(move_dir(obj,i,t1.u))); break; case OP_INTMOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); move_dir(obj,obj,t1.u); break; case OP_INTMOVE_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) move_dir(obj,i,t1.u); break; case OP_INVISIBLE: StackReq(0,1); if(o->oflags&OF_INVISIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_INVISIBLE_C: StackReq(1,1); GetFlagOf(OF_INVISIBLE); break; case OP_INVISIBLE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_INVISIBLE; else o->oflags&=~OF_INVISIBLE; break; case OP_INVISIBLE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_INVISIBLE); break; case OP_IS: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_is(t1,t2))); break; case OP_JUMPTO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(jump_to(obj,obj,t2.u,t3.u))); break; case OP_JUMPTO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(jump_to(obj,i,t2.u,t3.u))); break; case OP_JUMPTO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); jump_to(obj,obj,t2.u,t3.u); break; case OP_JUMPTO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); jump_to(obj,i,t2.u,t3.u); break; case OP_KEY: StackReq(0,1); Push(NVALUE(current_key)); break; case OP_KEYCLEARED: StackReq(0,1); if(o->oflags&OF_KEYCLEARED) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_KEYCLEARED_C: StackReq(1,1); GetFlagOf(OF_KEYCLEARED); break; case OP_KEYCLEARED_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_KEYCLEARED; else o->oflags&=~OF_KEYCLEARED; break; case OP_KEYCLEARED_EC: StackReq(2,0); SetFlagOf(OF_KEYCLEARED); break; case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_LE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?0:1)); break; case OP_LE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?0:1)); break; case OP_LEVEL: StackReq(0,1); Push(NVALUE(level_code)); break; case OP_LNOT: StackReq(1,1); if(v_bool(Pop())) Push(NVALUE(0)); else Push(NVALUE(1)); break; case OP_LOC: StackReq(0,2); Push(NVALUE(o->x)); Push(NVALUE(o->y)); break; case OP_LOCATEME: locate_me(o->x,o->y); break; case OP_LOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) || v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_LOSELEVEL: gameover=-1; Throw(0); break; case OP_LSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u<<t2.u)); break; case OP_LT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?1:0)); break; case OP_LT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?1:0)); break; case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_MAXINVENTORY: StackReq(1,0); t1=Pop(); Numeric(t1); if(ninventory>t1.u) Throw("Inventory overflow"); break; case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break; case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break; case OP_MOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break; case OP_MOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else { objects[i]->inertia=o->strength; Push(NVALUE(move_dir(obj,i,t1.u))); } break; case OP_MOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=o->strength; move_dir(obj,obj,t1.u); break; case OP_MOVE_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) { objects[i]->inertia=o->strength; move_dir(obj,i,t1.u); } break; case OP_MOVED: StackReq(0,1); if(o->oflags&OF_MOVED) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_MOVED_C: StackReq(1,1); GetFlagOf(OF_MOVED); break; case OP_MOVED_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_MOVED; else o->oflags&=~OF_MOVED; break; case OP_MOVED_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_MOVED); break; case OP_MOVENUMBER: StackReq(0,1); Push(NVALUE(move_number)); break; case OP_MOVEPLUS: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia+=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break; case OP_MOVEPLUS_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else {objects[i]->inertia+=o->strength;Push(NVALUE(move_dir(obj,i,t1.u)));} break; case OP_MOVEPLUS_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia+=o->strength; move_dir(obj,obj,t1.u); break; case OP_MOVEPLUS_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) { objects[i]->inertia+=o->strength; move_dir(obj,i,t1.u); } break; case OP_MOVETO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(move_to(obj,obj,t2.u,t3.u))); break; case OP_MOVETO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(move_to(obj,i,t2.u,t3.u))); break; case OP_MOVETO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); move_to(obj,obj,t2.u,t3.u); break; case OP_MOVETO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); move_to(obj,i,t2.u,t3.u); break; case OP_MSG: StackReq(0,1); Push(MVALUE(msgvars.msg)); break; case OP_MUL: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u*t2.u)); break; case OP_MUL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s*t2.s)); break; case OP_NE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?0:1)); break; case OP_NEG: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=-t1.s; Push(t1); break; case OP_NEWX: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(new_x(t1.u,t2.u))); break; case OP_NEWY: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(new_y(t1.u,t2.u))); break; case OP_NEXT: StackReq(0,1); ptr=v_next(code,ptr); break; case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break; case OP_OBJABOVE: StackReq(0,1); i=obj_above(obj); Push(OVALUE(i)); break; case OP_OBJABOVE_C: StackReq(1,1); i=obj_above(v_object(Pop())); Push(OVALUE(i)); break; case OP_OBJBELOW: StackReq(0,1); i=obj_below(obj); Push(OVALUE(i)); break; case OP_OBJBELOW_C: StackReq(1,1); i=obj_below(v_object(Pop())); Push(OVALUE(i)); break; case OP_OBJBOTTOMAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_bottom_at(t1.u,t2.u); Push(OVALUE(i)); break; case OP_OBJCLASSAT: StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_obj_class_at(t1,t2,t3)); break; case OP_OBJDIR: StackReq(1,1); t2=Pop(); Numeric(t2); i=obj_dir(obj,t2.u); Push(OVALUE(i)); break; case OP_OBJDIR_C: StackReq(2,1); t2=Pop(); Numeric(t2); i=obj_dir(v_object(Pop()),t2.u); Push(OVALUE(i)); break; case OP_OBJLAYERAT: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_layer_at(t1.u,t2.u,t3.u); Push(OVALUE(i)); break; case OP_OBJTOPAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_top_at(t1.u,t2.u); Push(OVALUE(i)); break; case OP_PLAYER: StackReq(0,1); if(classes[o->class]->cflags&CF_PLAYER) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_PLAYER_C: StackReq(1,1); GetClassFlagOf(CF_PLAYER); break; case OP_POPUP: StackReq(1,0); v_set_popup(obj,0); break; case OP_POPUPARGS: i=code[ptr++]; StackReq(i+1,0); v_set_popup(obj,i); break; case OP_QC: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QCZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QM: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_MESSAGE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QN: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_NUMBER) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QO: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QOZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QS: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_STRING || t1.t==TY_LEVELSTRING) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_RET: return; case OP_ROT: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t2); Push(t3); Push(t1); break; case OP_ROTBACK: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t3); Push(t1); Push(t2); break; case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break; case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break; case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break; case OP_SEND: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,NVALUE(0))); break; case OP_SEND_C: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,NVALUE(0))); break; case OP_SEND_D: StackReq(3,0); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,NVALUE(0)); break; case OP_SEND_CD: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,NVALUE(0)); break; case OP_SENDEX: StackReq(4,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,t5)); break; case OP_SENDEX_C: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,t5)); break; case OP_SENDEX_D: StackReq(4,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,t5); break; case OP_SENDEX_CD: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,t5); break; case OP_SETINVENTORY: StackReq(3,0); t3=Pop(); t2=Pop(); t1=Pop(); v_set_inventory(t1,t2,t3); break; case OP_SHAPE: StackReq(0,1); Push(NVALUE(o->shape)); break; case OP_SHAPE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(shape,NVALUE)); break; case OP_SHAPE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->shape=t1.u; break; case OP_SHAPE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->shape=t1.u; break; case OP_SHAPEDIR: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE((o->shape>>(j+j))&3)); break; case OP_SHAPEDIR_C: StackReq(2,1); j=v_sh_dir(Pop()); t1=GetVariableOrAttributeOf(sharp[j],NVALUE); t1.u=(t1.u>>(j+j))&3; Push(t1); break; case OP_SHAPEDIR_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); change_shape(obj,j,t1.u); break; case OP_SHAPEDIR_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) change_shape(i,j,t1.u); break; case OP_SHARP: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE(o->sharp[j])); break; case OP_SHARP_C: StackReq(2,1); j=v_sh_dir(Pop()); Push(GetVariableOrAttributeOf(sharp[j],NVALUE)); break; case OP_SHARP_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); o->sharp[j]=t1.u; break; case OP_SHARP_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->sharp[j]=t1.u; break; case OP_SHOVABLE: StackReq(0,1); Push(NVALUE(o->shovable)); break; case OP_SHOVABLE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(shovable,NVALUE)); break; case OP_SHOVABLE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->shovable=t1.u; break; case OP_SHOVABLE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->shovable=t1.u; break; case OP_STEALTHY: StackReq(0,1); if(o->oflags&OF_STEALTHY) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_STEALTHY_C: StackReq(1,1); GetFlagOf(OF_STEALTHY); break; case OP_STEALTHY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_STEALTHY; else o->oflags&=~OF_STEALTHY; break; case OP_STEALTHY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_STEALTHY); break; case OP_STRENGTH: StackReq(0,1); Push(NVALUE(o->strength)); break; case OP_STRENGTH_C: StackReq(1,1); Push(GetVariableOrAttributeOf(strength,NVALUE)); break; case OP_STRENGTH_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->strength=t1.u; break; case OP_STRENGTH_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->strength=t1.u&0xFFFF; break; case OP_STRENGTH_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->strength=t1.u; break; case OP_STRENGTH_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->strength=t1.u; break; case OP_STRING: StackReq(0,1); Push(UVALUE(code[ptr++],TY_STRING)); break; case OP_SOUND: StackReq(2,0); t2=Pop(); t1=Pop(); break; // Sound not implemented at this time case OP_SUB: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u-t2.u)); break; case OP_SWAP: StackReq(2,2); t1=Pop(); t2=Pop(); Push(t1); Push(t2); break; case OP_SYNCHRONIZE: StackReq(2,0); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate_sync(obj,t1.u,t2.u); break; case OP_TEMPERATURE: StackReq(0,1); Push(NVALUE(o->temperature)); break; case OP_TEMPERATURE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(temperature,NVALUE)); break; case OP_TEMPERATURE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->temperature=t1.u; break; case OP_TEMPERATURE_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->temperature=t1.u&0xFFFF; break; case OP_TEMPERATURE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->temperature=t1.u; break; case OP_TEMPERATURE_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->temperature=t1.u; break; case OP_TRACE: StackReq(3,0); trace_stack(obj); break; case OP_TUCK: StackReq(2,3); t2=Pop(); t1=Pop(); Push(t2); Push(t1); Push(t2); break; case OP_USERSIGNAL: StackReq(0,1); if(o->oflags&OF_USERSIGNAL) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_USERSIGNAL_C: StackReq(1,1); GetFlagOf(OF_USERSIGNAL); break; case OP_USERSIGNAL_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_USERSIGNAL; else o->oflags&=~OF_USERSIGNAL; break; case OP_USERSIGNAL_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_USERSIGNAL); break; case OP_USERSTATE: StackReq(0,1); if(o->oflags&OF_USERSTATE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_USERSTATE_C: StackReq(1,1); GetFlagOf(OF_USERSTATE); break; case OP_USERSTATE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_USERSTATE; else o->oflags&=~OF_USERSTATE; break; case OP_USERSTATE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_USERSTATE); break; case OP_VISUALONLY: StackReq(0,1); if(o->oflags&OF_VISUALONLY) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_VISUALONLY_C: StackReq(1,1); GetFlagOf(OF_VISUALONLY); break; case OP_VISUALONLY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_VISUALONLY; else o->oflags&=~OF_VISUALONLY; break; case OP_VISUALONLY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_VISUALONLY); break; case OP_VOLUME: StackReq(0,1); Push(NVALUE(o->volume)); break; case OP_VOLUME_C: StackReq(1,1); Push(GetVariableOrAttributeOf(volume,NVALUE)); break; case OP_VOLUME_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->volume=t1.u; break; case OP_VOLUME_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->volume=t1.u&0xFFFF; break; case OP_VOLUME_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->volume=t1.u; break; case OP_VOLUME_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->volume=t1.u; break; case OP_VOLUMEAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(volume_at(t1.u,t2.u))); break; case OP_WEIGHT: StackReq(0,1); Push(NVALUE(o->weight)); break; case OP_WEIGHT_C: StackReq(1,1); Push(GetVariableOrAttributeOf(weight,NVALUE)); break; case OP_WEIGHT_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->weight=t1.u; break; case OP_WEIGHT_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->weight=t1.u&0xFFFF; break; case OP_WEIGHT_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->weight=t1.u; break; case OP_WEIGHT_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->weight=t1.u; break; case OP_WINLEVEL: key_ignored=0; gameover=1; Throw(0); break; case OP_XDIR: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(o->x+x_delta[resolve_dir(obj,t1.u)])); break; case OP_XDIR_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(objects[i]->x+x_delta[resolve_dir(i,t1.u)])); break; case OP_XLOC: StackReq(0,1); Push(NVALUE(o->x)); break; case OP_XLOC_C: StackReq(1,1); Push(GetVariableOf(x,NVALUE)); break; case OP_YDIR: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(o->y+y_delta[resolve_dir(obj,t1.u)])); break; case OP_YDIR_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(objects[i]->y+y_delta[resolve_dir(i,t1.u)])); break; case OP_YLOC: StackReq(0,1); Push(NVALUE(o->y)); break; case OP_YLOC_C: StackReq(1,1); Push(GetVariableOf(y,NVALUE)); break; #define MiscVar(a,b) \ case a: StackReq(0,1); Push(o->b); break; \ case a+0x0800: StackReq(1,1); Push(GetVariableOf(b,)); break; \ case a+0x1000: NoIgnore(); StackReq(1,0); o->b=Pop(); break; \ case a+0x1001: NoIgnore(); StackReq(1,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; o->b=t1; break; \ case a+0x1800: NoIgnore(); StackReq(2,0); t1=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break; \ case a+0x1801: NoIgnore(); StackReq(2,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break; MiscVar(OP_MISC1,misc1) MiscVar(OP_MISC2,misc2) MiscVar(OP_MISC3,misc3) #undef GetVariableOf #define GetVariableOf(a,b) GetVariableOrAttributeOf(a,b) MiscVar(OP_MISC4,misc4) MiscVar(OP_MISC5,misc5) MiscVar(OP_MISC6,misc6) MiscVar(OP_MISC7,misc7) #undef MiscVar #undef GetVariableOf default: fprintf(stderr,"Unrecognized opcode 0x%04X at 0x%04X in $%s\n",code[ptr-1],ptr-1,classes[o->class]->name); Throw("Internal error: Unrecognized opcode"); } } static void trace_message(Uint32 obj) { Object*o; const char*s; if(!traceprefix) { optionquery[1]=Q_tracePrefix; traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(!traceprefix) traceprefix=""; } if(msgvars.msg<256) s=standard_message_names[msgvars.msg]; else s=messages[msgvars.msg-256]; o=msgvars.from==VOIDLINK?0:objects[msgvars.from]; printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,msgvars.from); if(o) printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y); o=objects[obj]; printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y); printf(" : %u %u : %u %u : %u %u\n",msgvars.arg1.t,msgvars.arg1.u,msgvars.arg2.t,msgvars.arg2.u,msgvars.arg3.t,msgvars.arg3.u); } static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) { MessageVars saved=msgvars; Uint16 c=objects[to]->class; Uint16 p=get_message_ptr(c,msg); Uint16*code; int stackptr=vstackptr; if(objects[to]->oflags&OF_DESTROYED) return NVALUE(0); if(p==0xFFFF) { p=get_message_ptr(0,msg); if(p==0xFFFF) return NVALUE(0); code=classes[0]->codes; } else { code=classes[c]->codes; } msgvars=(MessageVars){msg,from,arg1,arg2,arg3}; if(main_options['t']) { if(from==VOIDLINK || (classes[objects[from]->class]->cflags&CF_TRACEOUT)) { if((classes[c]->cflags&CF_TRACEIN) && (message_trace[msg>>3]&(1<<(msg&7)))) trace_message(to); } } execute_program(code,p,to); msgvars=saved; if(vstackptr<stackptr) Throw("Message code used up too much data from stack"); if(vstackptr>stackptr+1) Throw("Message code left too much data on stack"); if(vstackptr==stackptr) { return NVALUE(0); } else { return Pop(); } } static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s) { Uint32 t=0; Uint32 n; Object*o; Value v; if(lastobj==VOIDLINK) return; n=lastobj; while(o=objects[n]) { if(!c || o->class==c) { v=send_message(from,n,msg,arg1,arg2,arg3); if(s) { switch(v.t) { case TY_NUMBER: t+=v.u; break; case TY_CLASS: t++; break; default: if(v.t<=TY_MAXTYPE) Throw("Invalid return type for BroadcastSum"); t++; } } else { t++; } } n=o->prev; if(n==VOIDLINK) break; } return t; } void annihilate(void) { Uint32 i; for(i=0;i<64*64;i++) playfield[i]=VOIDLINK; firstobj=lastobj=VOIDLINK; if(quiz_text) { sqlite3_free(quiz_text); quiz_text=0; } if(!objects) return; for(i=0;i<nobjects;i++) if(objects[i]) { animfree(objects[i]->anim); free(objects[i]); } nobjects=0; free(objects); objects=0; gameover=0; clear_inventory(); for(i=0;i<nlevelstrings;i++) free(levelstrings[i]); nlevelstrings=0; } static void execute_animation(Uint32 obj) { Object*o=objects[obj]; Animation*a=o->anim; if(!(a->step[a->lstep].flag&ANI_ONCE)) return; if(a->ltime>=a->step[a->lstep].speed) { a->ltime=0; if(o->image==a->step[a->lstep].end) { a->status&=~ANISTAT_LOGICAL; if(classes[o->class]->cflags&CF_COMPATIBLE) lastimage_processing=1; send_message(VOIDLINK,obj,MSG_LASTIMAGE,NVALUE(0),NVALUE(0),NVALUE(0)); lastimage_processing=0; } else { if(a->step[a->lstep].start>a->step[a->lstep].end) --o->image; else ++o->image; } } } const char*execute_turn(int key) { Uint8 busy,clock,x,y; Uint32 m,n,turn; Object*o; Value v; int i; if(!key) { // This is part of initialization; if anything triggered, it must be executed now all_flushed=1; goto trig; } if(setjmp(my_env)) return my_error; if(quiz_text) { sqlite3_free(quiz_text); quiz_text=0; if(key_ignored) { if(quiz_obj.t) quiz_obj=NVALUE(0); else return 0; } else if(!quiz_obj.t) { move_number++; return 0; } } changed=0; key_ignored=0; all_flushed=0; lastimage_processing=0; vstackptr=0; current_key=key; for(n=0;n<nobjects;n++) if(o=objects[n]) { o->distance=0; o->oflags&=~(OF_KEYCLEARED|OF_DONE); if(o->anim) { o->anim->count=0; if(o->anim->status==ANISTAT_VISUAL) o->anim->status=0; } } // Input phase m=VOIDLINK; v=NVALUE(0); if(!quiz_obj.t) { n=lastobj; while(n!=VOIDLINK) { i=classes[objects[n]->class]->cflags; if(i&CF_INPUT) v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),v,NVALUE(0)); if(i&CF_PLAYER) m=n; n=objects[n]->prev; } } else { n=quiz_obj.u; if(objects[n]->generation!=quiz_obj.t) n=VOIDLINK; quiz_obj=NVALUE(0); if(classes[objects[n]->class]->cflags&CF_COMPATIBLE) all_flushed=1; v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),NVALUE(0),NVALUE(1)); } current_key=0; if(key_ignored) { quiz_obj=NVALUE(0); return changed?"Invalid use of IgnoreKey":0; } move_number++; // Beginning phase if(!all_flushed) { if(m==VOIDLINK) x=0,y=0; else x=objects[m]->x,y=objects[m]->y; broadcast(m,0,MSG_BEGIN_TURN,NVALUE(x),NVALUE(y),v,0); } turn=0; // Trigger phase trig: busy=0; clock=255; for(i=0;i<64*pfheight;i++) { n=playfield[i]; while(n!=VOIDLINK) { o=objects[n]; m=o->up; if(o->oflags&OF_DESTROYED) { objtrash(n); } else if(classes[o->class]->cflags&CF_COMPATIBLE) { if((o->oflags&(OF_MOVED|OF_MOVED2))==OF_MOVED) { o->oflags=(o->oflags|OF_MOVED2)&~OF_MOVED; send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn)); busy=1; } if(o->departed) { send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(0),NVALUE(0),NVALUE(turn)); o->departed=0; busy=1; } if(o->arrived) { send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(0),NVALUE(0),NVALUE(turn)); o->arrived=0; busy=1; } if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) execute_animation(n); if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1; } else { o->departed2=o->departed; o->departed=0; o->arrived2=o->arrived; o->arrived=0; if(o->oflags&OF_MOVED) o->oflags=(o->oflags|OF_MOVED2)&~OF_MOVED; } n=m; } } n=lastobj; while(n!=VOIDLINK) { o=objects[n]; if(!(classes[o->class]->cflags&CF_COMPATIBLE)) { if(o->oflags&OF_MOVED2) send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn)),busy=1; if(o->departed2) send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(o->departed2),NVALUE(0),NVALUE(turn)),busy=1; if(o->arrived2) send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(o->arrived2),NVALUE(0),NVALUE(turn)),busy=1; o->arrived2=o->departed2=0; if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) execute_animation(n); if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1; } o->oflags&=~OF_MOVED2; n=o->prev; } // Ending phase if(!busy && !all_flushed) { n=lastobj; while(n!=VOIDLINK) { v=send_message(VOIDLINK,n,MSG_END_TURN,NVALUE(turn),NVALUE(0),NVALUE(0)); if(v_bool(v) || objects[n]->arrived || objects[n]->departed) busy=1; if(objects[n]->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED)) busy=1; n=objects[n]->prev; } turn++; if(!busy) all_flushed=1; } // Clock phase n=lastobj; while(n!=VOIDLINK) { o=objects[n]; if(o->arrived || o->departed) goto trig; if(o->oflags&OF_MOVED) goto trig; if(o->anim && (o->anim->status&ANISTAT_LOGICAL) && (o->anim->step[o->anim->lstep].flag&ANI_ONCE)) { if(o->anim->ltime>=o->anim->step[o->anim->lstep].speed) goto trig; if(clock>o->anim->step[o->anim->lstep].speed-o->anim->ltime) clock=o->anim->step[o->anim->lstep].speed-o->anim->ltime; } n=o->prev; } n=lastobj; while(n!=VOIDLINK) { o=objects[n]; if(o->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED)) busy=1; if(o->arrived || o->departed) busy=1; if(o->anim && (o->anim->status&ANISTAT_LOGICAL) && (o->anim->step[o->anim->lstep].flag&ANI_ONCE)) { i=o->anim->ltime+clock; o->anim->ltime=i>255?255:i; busy=1; } n=o->prev; } if(busy) goto trig; // Cleanup phase for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n); if(generation_number<=TY_MAXTYPE) return "Too many generations of objects"; if(firstobj==VOIDLINK) return "Game cannot continue with no objects"; // Finished return 0; } const char*init_level(void) { if(setjmp(my_env)) return my_error; clear_inventory(); if(main_options['t']) { printf("[Level %d restarted]\n",level_id); if(!traced_obj.t) { const char*s; optionquery[1]=Q_traceObject; if(s=xrm_get_resource(resourcedb,optionquery,optionquery,2)) { traced_obj.u=strtol(s,(char**)&s,10); if(*s==':') traced_obj.t=strtol(s+1,0,10); printf("Tracing object <%ld:%ld>\n",(long)traced_obj.u,(long)traced_obj.t); } else { traced_obj.t=TY_FOR; } } } memcpy(globals,initglobals,sizeof(globals)); quiz_obj=NVALUE(0); gameover=0; changed=0; key_ignored=0; all_flushed=0; lastimage_processing=0; vstackptr=0; move_number=0; current_key=0; broadcast(VOIDLINK,0,MSG_INIT,NVALUE(0),NVALUE(0),NVALUE(0),0); broadcast(VOIDLINK,0,MSG_POSTINIT,NVALUE(0),NVALUE(0),NVALUE(0),0); if(gameover) return 0; return execute_turn(0); }