#if 0 gcc ${CFLAGS:--s -O2} -c -Wno-multichar bindings.c `sdl-config --cflags` exit #endif /* This program is part of Free Hero Mesh and is public domain. */ #define HEROMESH_BINDINGS #include <malloc.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "sqlite3.h" #include "smallxrm.h" #include "quarks.h" #include "heromesh.h" #define MOD_SHIFT 1 #define MOD_CTRL 2 #define MOD_ALT 4 #define MOD_META 8 #define MOD_NUMLOCK 14 typedef struct { UserCommand m[16]; } KeyBinding; static KeyBinding*editor_bindings[SDLK_LAST]; static KeyBinding*game_bindings[SDLK_LAST]; static KeyBinding*editor_mouse_bindings[4]; static KeyBinding*game_mouse_bindings[4]; static int cur_modifiers,loose_modifiers; static void set_binding(KeyBinding**pkb,int mod,const char*txt) { int i; KeyBinding*kb=*pkb; UserCommand*uc; if(!*txt) return; if(!kb) kb=*pkb=calloc(1,sizeof(KeyBinding)); if(!kb) fatal("Allocation failed\n"); uc=kb->m+mod; if(uc->cmd) return; switch(*txt) { case '^': // Miscellaneous uc->cmd='^'; uc->n=txt[1]; break; case '=': case '-': case '+': // Restart, rewind, advance uc->cmd=*txt; uc->n=strtol(txt+1,0,0); break; case '\'': // Input move uc->cmd='\''; for(i=1;i<256;i++) if(heromesh_key_names[i] && !strcmp(txt+1,heromesh_key_names[i])) { uc->n=i; return; } fatal("Error in key binding: %s\nInvalid Hero Mesh key name\n",txt); break; case '!': // System command uc->cmd='!'; uc->txt=txt+1; break; case 'A' ... 'Z': case 'a' ... 'z': // Execute SQL statement uc->cmd='s'; if(i=sqlite3_prepare_v3(userdb,txt,-1,SQLITE_PREPARE_PERSISTENT,&uc->stmt,0)) fatal("Error in key binding: %s\n%s\n",txt,sqlite3_errmsg(userdb)); break; default: fatal("Error in key binding: %s\nUnrecognized character\n",txt); } } #define BINDING_MODIFIER(a,b) \ if(q==a && !(cur_modifiers&b)) { \ cur_modifiers|=b; \ xrm_enumerate(sub,cb_2,usr); \ cur_modifiers&=~b; \ if(loose) --loose_modifiers; \ return 0; \ } static void*cb_2(xrm_db*db,void*usr,int loose,xrm_quark q) { KeyBinding**kb=usr; const char*txt; xrm_db*sub=xrm_sub(db,loose,q); if(loose) ++loose_modifiers; BINDING_MODIFIER(Q_shift,MOD_SHIFT); BINDING_MODIFIER(Q_ctrl,MOD_CTRL); BINDING_MODIFIER(Q_alt,MOD_ALT); BINDING_MODIFIER(Q_meta,MOD_META); BINDING_MODIFIER(Q_numLock,MOD_NUMLOCK); if(txt=xrm_get(sub)) { if(usr==editor_mouse_bindings || usr==game_mouse_bindings) { switch(q) { case Q_left: kb+=SDL_BUTTON_LEFT; break; case Q_middle: kb+=SDL_BUTTON_MIDDLE; break; case Q_right: kb+=SDL_BUTTON_RIGHT; break; default: goto stop; } } else { if(q>=FirstKeyQuark && q<=LastKeyQuark) kb+=quark_to_key[q-FirstKeyQuark]; else goto stop; } set_binding(kb,cur_modifiers,txt); if(loose_modifiers) { int i; for(i=0;i<16;i++) if((i&cur_modifiers)==cur_modifiers && !kb[0]->m[i].cmd) kb[0]->m[i]=kb[0]->m[cur_modifiers]; } } stop: if(loose) --loose_modifiers; return 0; } static void*cb_1(xrm_db*db,void*usr) { xrm_enumerate(db,cb_2,usr); return 0; } void load_key_bindings(void) { fprintf(stderr,"Loading key bindings...\n"); cur_modifiers=loose_modifiers=0; optionquery[1]=Q_editKey; xrm_search(resourcedb,optionquery,optionquery,2,cb_1,editor_bindings); optionquery[1]=Q_gameKey; xrm_search(resourcedb,optionquery,optionquery,2,cb_1,game_bindings); optionquery[1]=Q_editClick; xrm_search(resourcedb,optionquery,optionquery,2,cb_1,editor_mouse_bindings); optionquery[1]=Q_gameClick; xrm_search(resourcedb,optionquery,optionquery,2,cb_1,game_mouse_bindings); fprintf(stderr,"Done\n"); } const UserCommand*find_key_binding(SDL_Event*ev,int editing) { KeyBinding*kb; static const UserCommand nul={cmd:0}; SDLMod m; int i; if(ev->type==SDL_KEYDOWN) { m=ev->key.keysym.mod; if(ev->key.keysym.sym>=SDLK_LAST) return &nul; kb=(editing?editor_bindings:game_bindings)[ev->key.keysym.sym]; } else if(ev->type==SDL_MOUSEBUTTONDOWN) { m=SDL_GetModState(); if(ev->button.button>3) return &nul; kb=(editing?editor_mouse_bindings:game_mouse_bindings)[ev->button.button]; } else { return &nul; } if(!kb) return &nul; i=0; if(m&KMOD_CTRL) i|=MOD_CTRL; if(m&KMOD_SHIFT) i|=MOD_SHIFT; if(m&KMOD_ALT) i|=MOD_ALT; if(m&KMOD_META) i|=MOD_META; if((m&KMOD_NUM) && kb->m[i|MOD_NUMLOCK].cmd) i|=MOD_NUMLOCK; return kb->m+i; } static void sql_interactive(void) { const char*t=screen_prompt("<SQL>"); const char*u; char*err=0; char**tab=0; SDL_Rect r; SDL_Event ev; int n,i,j,y; int k=0; int nr=0; int nc=0; if(!t) return; sqlite3_get_table(userdb,t,&tab,&nr,&nc,&err); if(!tab) { if(err) screen_message(err); sqlite3_free(err); return; } redraw: r.x=r.y=0; r.w=screen->w; r.h=screen->h; SDL_FillRect(screen,&r,0xF0); SDL_LockSurface(screen); if(!k) draw_text(0,0,t,0xF8,0xFB); y=8-k; for(n=0;n<nr;n++) { if(y>=0) { if(y>screen->h-8) break; for(i=j=0;i<nc;i++) { u=tab[nc*(n+1)+i]; draw_text(j,y,"\xB3",0xF0,0xF9),j+=8; if(u) draw_text(j,y,u,0xF0,0xF7),j+=strlen(u)*8; else draw_text(j,y,"\x04",0xF0,0xF4),j+=8; } } y+=8; } if(y>=0 && y<=screen->h-8) { if(!err) draw_text(0,y,"--END--",0xF8,0xFA); else draw_text(0,y,err,0xF8,0xFC); } SDL_UnlockSurface(screen); SDL_Flip(screen); while(SDL_WaitEvent(&ev)) switch(ev.type) { case SDL_KEYDOWN: switch(ev.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_RETURN: case SDLK_KP_ENTER: goto done; case SDLK_UP: k-=8; if(k<0) k=0; break; case SDLK_DOWN: k+=8; break; case SDLK_HOME: k=0; break; case SDLK_PAGEUP: k-=screen->h; if(k<0) k=0; break; case SDLK_PAGEDOWN: k+=screen->h; break; } goto redraw; case SDL_VIDEOEXPOSE: goto redraw; case SDL_QUIT: SDL_PushEvent(&ev); goto done; } done: if(tab) sqlite3_free_table(tab); sqlite3_free(err); } int exec_key_binding(SDL_Event*ev,int editing,int x,int y,int(*cb)(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux),void*aux) { const UserCommand*cmd=find_key_binding(ev,editing); int prev=0; int i,j,k; const char*name; if(ev->type==SDL_MOUSEBUTTONDOWN && !x && !y && ev->button.x>=left_margin) { x=(ev->button.x-left_margin)/picture_size+1; y=ev->button.y/picture_size+1; if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0; } switch(cmd->cmd) { case 0: return 0; case '^': return cb(0,cmd->n*'\0\1'+'^\0',y*64+x,0,0,aux); case '=': case '-': case '+': return cb(0,cmd->cmd*'\1\0'+'\0 ',cmd->n,0,0,aux); case '\'': return cb(0,'\' ',cmd->n,0,0,aux); case '!': i=system(cmd->txt); return 0; case 's': sqlite3_reset(cmd->stmt); sqlite3_clear_bindings(cmd->stmt); if(sqlite3_bind_parameter_count(cmd->stmt)) { for(i=sqlite3_bind_parameter_count(cmd->stmt);i;--i) if(name=sqlite3_bind_parameter_name(cmd->stmt,i)) { if(*name=='$') { if(!sqlite3_stricmp(name+1,"X")) { if(x) sqlite3_bind_int(cmd->stmt,i,x); } else if(!sqlite3_stricmp(name+1,"Y")) { if(y) sqlite3_bind_int(cmd->stmt,i,y); } else if(!sqlite3_stricmp(name+1,"LEVEL")) { sqlite3_bind_int(cmd->stmt,i,level_ord); } else if(!sqlite3_stricmp(name+1,"LEVEL_ID")) { sqlite3_bind_int(cmd->stmt,i,level_id); } } else if(*name==':') { name=screen_prompt(name); if(!name) return 0; sqlite3_bind_text(cmd->stmt,i,name,-1,SQLITE_TRANSIENT); } } } while((i=sqlite3_step(cmd->stmt))==SQLITE_ROW) { if(i=sqlite3_data_count(cmd->stmt)) { j=(i>1&&sqlite3_column_type(cmd->stmt,1)!=SQLITE_NULL)?sqlite3_column_int(cmd->stmt,1):y*64+x; if((name=sqlite3_column_text(cmd->stmt,0)) && *name) { if(name[0]==':') { switch(name[1]) { case '!': if(i>1) i=system(sqlite3_column_text(cmd->stmt,1)?:(const unsigned char*)"# "); break; case ';': i=SQLITE_DONE; goto done; case '?': if(i>1) puts(sqlite3_column_text(cmd->stmt,1)?:(const unsigned char*)"(null)"); break; case 'm': if(i>1) screen_message(sqlite3_column_text(cmd->stmt,1)?:(const unsigned char*)"(null)"); break; case 's': malloc_stats(); fprintf(stderr,"SQLite memory use: %lld %lld\n",(long long)sqlite3_memory_used(),(long long)sqlite3_memory_highwater(1)); break; case 'x': sql_interactive(); break; } } else { k=name[0]*'\1\0'+name[1]*'\0\1'; while(i && sqlite3_column_type(cmd->stmt,i-1)==SQLITE_NULL) i--; prev=cb(prev,k,j,i,cmd->stmt,aux); if(prev<0) { i=SQLITE_DONE; goto done; } } } } } done: sqlite3_reset(cmd->stmt); sqlite3_clear_bindings(cmd->stmt); if(i!=SQLITE_DONE) fprintf(stderr,"SQL error in key binding: %s\n",sqlite3_errmsg(userdb)?:"unknown error"); return prev; default: fprintf(stderr,"Confusion in exec_key_binding()\n"); return 0; } }