#if 0 gcc ${CFLAGS:--s -O2} -c -fwrapv exec.c `sdl-config --cflags` exit #endif #include "SDL.h" #include <setjmp.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "sqlite3.h" #include "smallxrm.h" #include "quarks.h" #include "heromesh.h" #include "instruc.h" #include "names.h" #ifndef VSTACKSIZE #define VSTACKSIZE 0x400 #endif Uint32 max_objects; Uint32 generation_number; Object**objects; Uint32 nobjects; Value globals[0x800]; Uint32 firstobj=VOIDLINK; Uint32 lastobj=VOIDLINK; Uint32 playfield[64*64]; // bottom-most object per cell Uint32 bizplayfield[64*64]; // bizarro world Uint8 pfwidth,pfheight; Sint8 gameover,key_ignored; Uint8 generation_number_inc; Uint32 move_number; unsigned char*quiz_text; Inventory*inventory; Uint32 ninventory; unsigned char**levelstrings; Uint16 nlevelstrings; Value*array_data; Uint16 ndeadanim; DeadAnimation*deadanim; Uint8 no_dead_anim; Uint32 max_trigger; typedef struct { Uint16 msg; Uint32 from; Value arg1,arg2,arg3; } MessageVars; static jmp_buf my_env; static const char*my_error; static MessageVars msgvars; static Uint8 lastimage_processing,changed,all_flushed; static Value vstack[VSTACKSIZE]; static int vstackptr; static const char*traceprefix; static Uint8 current_key; static Value quiz_obj; static Value traced_obj; #define Throw(x) (my_error=(x),longjmp(my_env,1)) #define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0) #define Push(x) (vstack[vstackptr++]=(x)) #define Pop() (vstack[--vstackptr]) // For arrival/departure masks #define Xbit(a) ((a)%5-2) #define Ybit(a) (2-(a)/5) static void execute_program(Uint16*code,int ptr,Uint32 obj); static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3); static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,Uint8 s); static Value destroy(Uint32 from,Uint32 to,Uint32 why); static const Sint8 x_delta[8]={1,1,0,-1,-1,-1,0,1}; static const Sint8 y_delta[8]={0,-1,-1,-1,0,1,1,1}; const unsigned char*value_string_ptr(Value v) { switch(v.t) { case TY_STRING: return stringpool[v.u]; case TY_LEVELSTRING: return v.u<nlevelstrings?levelstrings[v.u]:(unsigned char*)"<Invalid level string>"; default: fatal("Internal confusion: Trying to get string pointer for a non-string\n"); } } void pfunlink(Uint32 n) { Object*o=objects[n]; Uint32*pf=(o->oflags&OF_BIZARRO?bizplayfield:playfield); if(o->down==VOIDLINK) pf[o->x+o->y*64-65]=o->up; else objects[o->down]->up=o->up; if(o->up!=VOIDLINK) objects[o->up]->down=o->down; o->down=o->up=VOIDLINK; } void pflink(Uint32 n) { Object*o=objects[n]; Uint32*pf=(o->oflags&OF_BIZARRO?bizplayfield:playfield); int p=o->x+o->y*64-65; if(p<0) return; if(pf[p]==VOIDLINK) { pf[p]=n; } else { Sint32 d=o->density; Uint32 m=pf[p]; Uint32 t=VOIDLINK; while(m!=VOIDLINK && objects[m]->density>=d) t=m,m=objects[m]->up; o->down=t; o->up=m; if(t!=VOIDLINK) objects[t]->up=n; else pf[p]=n; if(m!=VOIDLINK) objects[m]->down=n; } } #define OBJECT_ARRAY_BLOCK 256 Uint32 objalloc(Uint16 c) { // Allocates a new object of the given class; links into the event list but not into the playfield. // All fields are initialized by the class or to zero. // Does not send any messages or otherwise notify anyone that it has been created. // Returns VOIDLINK if object cannot be created. Uint32 n; Class*cl=classes[c]; Object*o=0; if(!c || !cl || cl->cflags&(CF_GROUP|CF_NOCLASS2)) goto bad; o=calloc(1,sizeof(Object)+cl->uservars*sizeof(Value)); if(!o) fatal("Allocation failed\n"); o->class=c; if(generation_number_inc) { generation_number_inc=0; ++generation_number; if(generation_number<=TY_MAXTYPE) goto bad; } o->generation=generation_number; #define C(x) o->x=cl->x; C(height) C(weight) C(climb) C(density) C(volume) C(strength) C(arrivals) C(departures) C(temperature) C(shape) C(shovable) C(oflags) C(sharp[0]) C(sharp[1]) C(sharp[2]) C(sharp[3]) C(hard[0]) C(hard[1]) C(hard[2]) C(hard[3]) #undef C o->misc4=NVALUE(cl->misc4); o->misc5=NVALUE(cl->misc5); o->misc6=NVALUE(cl->misc6); o->misc7=NVALUE(cl->misc7); if(nobjects) for(n=nobjects-1;;n--) { if(!objects[n]) goto found; if(!n) break; } if(nobjects>=max_objects) goto bad; objects=realloc(objects,(nobjects+OBJECT_ARRAY_BLOCK)*sizeof(Object*)); if(!objects) fatal("Allocation failed\n"); for(n=nobjects;n<nobjects+OBJECT_ARRAY_BLOCK;n++) objects[n]=0; n=nobjects; nobjects+=OBJECT_ARRAY_BLOCK; found: o->up=o->down=o->prev=o->next=VOIDLINK; if(cl->nmsg || classes[0]->nmsg) { o->prev=lastobj; if(lastobj!=VOIDLINK) objects[lastobj]->next=n; lastobj=n; if(firstobj==VOIDLINK) firstobj=n; } objects[n]=o; return n; bad: free(o); return VOIDLINK; } #define animfree free static void set_dead_animation(const Object*o) { DeadAnimation*d; if(no_dead_anim) return; deadanim=realloc(deadanim,(ndeadanim+1)*sizeof(DeadAnimation)); if(!deadanim) fatal("Allocation failed\n"); d=deadanim+ndeadanim++; d->class=o->class; d->x=o->x; d->y=o->y; d->s=o->anim->step[o->anim->vstep]; d->vtime=o->anim->vtime; d->vimage=o->anim->vimage; d->delay=0; } static void v_animate_dead(Value x,Value y,Value c,Value s,Value e,Value z) { DeadAnimation*d; if(no_dead_anim || ndeadanim>=0x1000) return; if(x.t || y.t || s.t || e.t || z.t || c.t!=TY_CLASS) return; if(!z.u || (z.u&~255) || x.u<1 || x.u>pfwidth || y.u<1 || y.u>pfheight) return; if(!classes[c.u] || !classes[c.u]->nimages || (classes[c.u]->cflags&(CF_GROUP|CF_NOCLASS2))) return; deadanim=realloc(deadanim,(ndeadanim+1)*sizeof(DeadAnimation)); if(!deadanim) fatal("Allocation failed\n"); d=deadanim+ndeadanim++; d->class=c.u; d->x=x.u; d->y=y.u; d->s.flag=ANI_ONCE; d->s.start=s.u; d->s.end=e.u; d->s.speed=z.u; d->vtime=0; d->vimage=s.u; d->delay=0; } void objtrash(Uint32 n) { Object*o=objects[n]; if(!o) return; if(!main_options['e']) { if(n==traced_obj.u && o->generation==traced_obj.t && main_options['t']) { printf("# Object traced at (%d,%d)\n",o->x,o->y); Throw("Object traced"); } else if(ndeadanim<0x1000 && o->anim && o->anim->status==ANISTAT_VISUAL && !(o->oflags&OF_INVISIBLE)) { if(o->up==VOIDLINK || (objects[o->up]->oflags&OF_DESTROYED)) set_dead_animation(o); } } animfree(o->anim); if(o->down==VOIDLINK) (o->oflags&OF_BIZARRO?bizplayfield:playfield)[o->x+o->y*64-65]=o->up; else objects[o->down]->up=o->up; if(o->up!=VOIDLINK) objects[o->up]->down=o->down; if(!(o->oflags&OF_DESTROYED)) { if(firstobj==n) firstobj=o->next; if(lastobj==n) lastobj=o->prev; if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next; if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev; } free(o); objects[n]=0; generation_number_inc=1; } static inline void clear_inventory(void) { free(inventory); inventory=0; ninventory=0; } static inline Uint8 resolve_dir(Uint32 n,Uint16 d) { return d<8?d:(objects[n]->dir+d)&7; } /* Working of animation: There are two separate animations, being logical and visual animations. New animations replace the current logical animation; if there isn't one, but there is a visual animation, then a new logical animation is added at the end. The logical animation is always at the same step or ahead of the visual animation. - lstep - Step number of the logical animation; this cannot equal or exceed max_animation. Only a single logical step is present at once. - vstep - Step number of the visual animation; this cannot equal or exceed max_animation. The tail of the visual animation is the same as the head of the logical animation, and the buffer is circular. - status - Contains bit flags. If the ANISTAT_LOGICAL flag is set, then it means a logical animation is active. If the ANISTAT_VISUAL flag is set, then it means a visual animation is active. ANISTAT_SYNCHRONIZED is set only for synchronized animations, which are visual only. - ltime - Amount of logical time passed - vtime - Number of centiseconds elapsed. - vimage - If the status field has the ANISTAT_VISUAL bit set, then this will decide the picture to display rather than using the object's image. - count - Number of logical animation steps so far this turn. If it is equal to max_animation then no more animations can be added this turn. Synchronized animations only use vstep, status, and vimage. */ static Animation*animalloc(void) { Animation*a=malloc(sizeof(Animation)+max_animation*sizeof(AnimationStep)); if(!a) fatal("Allocation failed\n"); a->lstep=a->vstep=a->ltime=a->vtime=a->status=a->count=0; return a; } static void animate(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) { Animation*an=objects[n]->anim; objects[n]->image=a0; f&=0x0B; if(!an) an=objects[n]->anim=animalloc(); if(an->status&ANISTAT_SYNCHRONIZED) an->status=0; if(an->count==max_animation) f=ANI_STOP; if(!an->count && (an->status&ANISTAT_VISUAL)) an->status=0; if(f&(ANI_ONCE|ANI_LOOP)) { switch(an->status) { case 0: an->vtime=an->lstep=an->vstep=0; an->vimage=a0; break; case ANISTAT_LOGICAL: an->vstep=an->lstep; an->vtime=0; an->vimage=a0; break; case ANISTAT_VISUAL: an->lstep++; if(an->lstep>=max_animation) an->lstep=0; if(an->lstep==an->vstep && max_animation>1) { an->vstep++; if(an->vstep==max_animation) an->vstep=0; an->vimage=an->step[an->vstep].start; an->vtime=0; } break; case ANISTAT_VISUAL|ANISTAT_LOGICAL: if(an->lstep==an->vstep) { an->vimage=a0; an->vtime=0; } break; } an->step[an->lstep].flag=f; an->step[an->lstep].start=a0; an->step[an->lstep].end=a1; an->step[an->lstep].speed=t; an->ltime=0; an->status=ANISTAT_VISUAL|ANISTAT_LOGICAL; an->count++; } else if(an->lstep==an->vstep) { if(an->status&ANISTAT_LOGICAL) an->status=0; } else if(an->status&ANISTAT_LOGICAL) { an->lstep=(an->lstep?:max_animation)-1; an->status&=~ANISTAT_LOGICAL; } } static void animate_ext(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) { Animation*an=objects[n]->anim; if(!an) an=objects[n]->anim=animalloc(); an->lstep=an->vstep=an->count=an->ltime=an->vtime=an->status=0; an->step->start=a0; an->step->end=a1; an->step->speed=t; an->vimage=(f&0x08?objects[n]->image:a0); if(f&0x10) an->ltime=an->vtime=t/2; switch(f&0x07) { case 0: an->status=0; an->step->flag=0; break; case 1: an->status=ANISTAT_LOGICAL; an->step->flag=ANI_ONCE; break; case 2: an->status=ANISTAT_VISUAL|ANISTAT_LOGICAL; an->step->flag=ANI_ONCE; break; case 3: an->status=ANISTAT_VISUAL; an->step->flag=ANI_ONCE; break; case 4: an->status=ANISTAT_VISUAL|ANISTAT_LOGICAL; an->step->flag=ANI_LOOP; break; case 5: an->status=ANISTAT_VISUAL|ANISTAT_LOGICAL; an->step->flag=ANI_LOOP|ANI_OSC; break; case 6: an->status=ANISTAT_VISUAL|ANISTAT_SYNCHRONIZED; an->step->flag=ANI_LOOP|ANI_SYNC; an->step->slot=t&7; break; case 7: an->status=ANISTAT_LOGICAL; an->step->flag=ANI_ONCE; objects[n]->image=a0; break; } } static void animate_sync(Uint32 n,Uint32 sl,Uint32 a0) { Animation*an=objects[n]->anim; objects[n]->image=a0; sl&=7; if(!an) an=objects[n]->anim=animalloc(); an->status=ANISTAT_VISUAL|ANISTAT_SYNCHRONIZED; an->vimage=a0+anim_slot[sl].frame; an->lstep=an->vstep=0; an->step->flag=ANI_LOOP|ANI_SYNC; an->step->start=a0; an->step->slot=sl; } static Sint32 height_at(Uint32 x,Uint32 y) { Sint32 r=0; Object*o; Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return 0; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { o=objects[i]; if(r<o->height && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->height; i=o->up; } return r; } static Sint32 volume_at(Uint32 x,Uint32 y) { Sint32 r=0; Object*o; Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return 0; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { o=objects[i]; if(r<o->volume && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->volume; i=o->up; } return r; } static Uint32 obj_seek(Uint32 aa,Uint32 bb) { Object*a; Object*b; if(aa==VOIDLINK || bb==VOIDLINK) Throw("Cannot seek to zero object"); a=objects[aa]; b=objects[bb]; if(a->x==b->x) { if(a->y==b->y) return 8; return a->y<b->y?6:2; } else if(a->x<b->x) { if(a->y==b->y) return 0; return a->y<b->y?7:1; } else { if(a->y==b->y) return 4; return a->y<b->y?5:3; } } static Uint32 obj_above(Uint32 i) { Object*o; if(i==VOIDLINK) return VOIDLINK; o=objects[i]; i=o->up; while(i!=VOIDLINK) { o=objects[i]; if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=o->up; } return VOIDLINK; } static Uint32 obj_below(Uint32 i) { Object*o; if(i==VOIDLINK) return VOIDLINK; o=objects[i]; i=o->down; while(i!=VOIDLINK) { o=objects[i]; if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=o->down; } return VOIDLINK; } static Uint32 obj_bottom_at(Uint32 x,Uint32 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { if(!(objects[i]->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i; i=objects[i]->up; } return VOIDLINK; } static Uint32 obj_class_at(Uint32 c,Uint16 x,Uint16 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; if(c && (classes[c]->cflags&CF_GROUP)) { Uint16 k; while(i!=VOIDLINK) { if(!(objects[i]->oflags&OF_DESTROYED)) { k=objects[i]->class; while(k!=c && classes[k]->codes && classes[k]->codes[0]==OP_SUPER) k=classes[k]->codes[1]; } i=objects[i]->up; } return VOIDLINK; } while(i!=VOIDLINK) { if(objects[i]->class==c && !(objects[i]->oflags&OF_DESTROYED)) return i; i=objects[i]->up; } return VOIDLINK; } static Uint32 obj_layer_at(Uint8 b,Uint32 x,Uint32 y) { Uint32 i; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; while(i!=VOIDLINK) { if(!(objects[i]->oflags&OF_DESTROYED) && (classes[objects[i]->class]->collisionLayers&b)) return i; i=objects[i]->up; } return VOIDLINK; } static Uint32 obj_top_at(Uint32 x,Uint32 y) { Uint32 i,r; if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK; i=playfield[x+y*64-65]; r=VOIDLINK; while(i!=VOIDLINK) { if(!(objects[i]->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=i; i=objects[i]->up; } return r; } static Uint32 obj_dir(Uint32 n,Uint32 d) { if(n==VOIDLINK) return VOIDLINK; d=resolve_dir(n,d); return obj_top_at(objects[n]->x+x_delta[d],objects[n]->y+y_delta[d]); } static Sint16 new_x(Sint16 n,Uint8 d) { n+=x_delta[d&7]; return n<0?0:n>pfwidth?pfwidth+1:n; } static Sint16 new_y(Sint16 n,Uint8 d) { n+=y_delta[d&7]; return n<0?0:n>pfheight?pfheight+1:n; } static void change_shape(Uint32 n,int d,int v) { v&=3; v<<=d+d; v|=objects[n]->shape&~(3<<(d+d)); objects[n]->shape=v; } static void sink(Uint32 x,Uint32 y) { // Before, x(o) was above y(p); now make y(p) above x(o) Object*o=objects[x]; Object*p=objects[y]; int i=o->x+o->y*64-65; Value v; p->up=o->up; o->down=p->down; o->up=y; p->down=x; if(o->down==VOIDLINK) playfield[i]=x; else objects[o->down]->up=x; if(p->up!=VOIDLINK) objects[p->up]->down=y; v=send_message(x,y,MSG_FLOATED,NVALUE(0),NVALUE(0),NVALUE(0)); if(!((o->oflags|p->oflags)&(OF_VISUALONLY|OF_DESTROYED))) send_message(y,x,MSG_SUNK,NVALUE(0),NVALUE(0),v); } static void change_density(Uint32 n,Sint32 v) { Object*o=objects[n]; Uint32 i; if(o->oflags&OF_BIZARRO) return; if(v<o->density) { o->density=v; for(;;) { i=o->up; if(i==VOIDLINK || objects[i]->density<=v) return; sink(i,n); } } else if(v>o->density) { o->density=v; for(;;) { i=o->down; if(i==VOIDLINK || objects[i]->density>=v) return; sink(n,i); } } } static inline int v_bool(Value v) { switch(v.t) { case TY_NUMBER: return v.u!=0; case TY_SOUND: case TY_USOUND: Throw("Cannot convert sound to boolean"); default: return 1; } } static inline int v_equal(Value x,Value y) { if(x.t==TY_SOUND || y.t==TY_SOUND || x.t==TY_USOUND || y.t==TY_USOUND) Throw("Cannot compare sounds"); if(x.t==y.t && x.u==y.u) return 1; if((x.t==TY_STRING || x.t==TY_LEVELSTRING) && (y.t==TY_STRING || y.t==TY_LEVELSTRING)) { if(!strcmp(value_string_ptr(x),value_string_ptr(y))) return 1; } return 0; } static Uint32 v_object(Value v) { if(v.t==TY_NUMBER) { if(v.u) Throw("Cannot convert non-zero number to object"); return VOIDLINK; } else if(v.t>TY_MAXTYPE) { if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) { if(main_options['t']) printf("[Object %lu in generation %lu does not exist]\n",(long)v.u,(long)v.t); Throw("Attempt to use a nonexistent object"); } return v.u; } else { Throw("Cannot convert non-object to object"); } } static inline int v_sh_dir(Value x) { if(x.t!=TY_NUMBER) Throw("Type mismatch"); if(x.u&~6) Throw("Direction must be E, N, W, or S"); return x.u>>1; } static inline int v_signed_greater(Value x,Value y) { if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); return x.s>y.s; } static inline int v_unsigned_greater(Value x,Value y) { if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); return x.u>y.u; } static Uint32 v_is(Value x,Value y) { Uint32 n; if(x.t==TY_NUMBER && !x.u) { return 0; } else if(x.t>TY_MAXTYPE && y.t==TY_CLASS) { n=v_object(x); if(classes[y.u]->cflags&CF_GROUP) { n=objects[n]->class; while(n!=y.u && classes[n]->codes && classes[n]->codes[0]==OP_SUPER) n=classes[n]->codes[1]; return (n==y.u)?1:0; } return (objects[n]->class==y.u)?1:0; } else if((x.t>TY_MAXTYPE || x.t==TY_CLASS) && y.t==TY_NUMBER && !y.u) { return 1; } else if(x.t==TY_CLASS && y.t==TY_CLASS) { if(classes[y.u]->cflags&CF_GROUP) { n=x.u; while(n!=y.u && classes[n]->codes && classes[n]->codes[0]==OP_SUPER) n=classes[n]->codes[1]; return (n==y.u)?1:0; } return (x.u==y.u)?1:0; //TODO: CF_GROUP } else { Throw("Type mismatch"); } } static Uint32 v_destroyed(Value v) { if(v.t==TY_NUMBER) { if(v.u) Throw("Cannot convert non-zero number to object"); return 0; } else if(v.t>TY_MAXTYPE) { if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) return 1; return objects[v.u]->oflags&OF_DESTROYED?1:0; } else { Throw("Cannot convert non-object to object"); } } static Uint8 collisions_at(Uint32 x,Uint32 y) { Uint8 c=0; Uint32 n; if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0; n=playfield[x+y*64-65]; while(n!=VOIDLINK) { if(!(objects[n]->oflags&OF_DESTROYED)) c|=classes[objects[n]->class]->collisionLayers; n=objects[n]->up; } return c; } static Uint8 collide_with(Uint8 b,Uint32 n,Uint8 x,Uint8 y,Uint16 c) { int i,j; Uint8 r=0; Uint32 e[8]={VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK}; Uint8 re[8]={0,0,0,0,0,0,0,0}; Value v; if(StackProtection()) Throw("Call stack overflow"); for(i=0;i<8;i++) if(b&(1<<i)) e[i]=obj_layer_at(1<<i,x,y); for(i=0;i<7;i++) for(j=i+1;j<8;j++) if(e[i]==e[j]) e[j]=VOIDLINK; if(n!=VOIDLINK) { v=send_message(VOIDLINK,n,MSG_COLLIDE,NVALUE(x),NVALUE(y),NVALUE(b)); if(v.t) Throw("Type mismatch in COLLIDE"); r=v.u; } for(i=0;i<8;i++) if(e[i]!=VOIDLINK && !(r&0x02)) { v=send_message(n,e[i],MSG_COLLIDEBY,NVALUE(n==VOIDLINK?0:objects[n]->x),NVALUE(n==VOIDLINK?0:objects[n]->y),CVALUE(c)); if(v.t) Throw("Type mismatch in COLLIDEBY"); r|=re[i]=v.u; } if(!(r&0x01)) { // See if we can destroy some objects to make room b=classes[c]->collisionLayers; if(obj_layer_at(b,x,y)==VOIDLINK) return r; n=playfield[x+y*64-65]; while(n!=VOIDLINK) { if(!(objects[n]->oflags&OF_DESTROYED)) { if(i=classes[objects[n]->class]->collisionLayers) { i=__builtin_ctz(i); if(e[i]!=n || !(re[i]&0x10)) return r|0x01; } } n=objects[n]->up; } for(i=0;i<8;i++) { if(e[i]!=VOIDLINK && (re[i]&0x10) && objects[e[i]]->x==x && objects[e[i]]->y==y && !(objects[e[i]]->oflags&OF_DESTROYED)) { destroy(n,e[i],3); } } if(obj_layer_at(b,x,y)!=VOIDLINK) r|=0x01; } return r; } static void set_order(Uint32 obj) { // To avoid confusing order of execution at the wrong time, // calling this function is limited to only certain times. Object*o=objects[obj]; Uint8 ord=classes[objects[obj]->class]->order; Uint8 u; Sint32 v0,v1; Uint16 p=orders[ord]+1; Uint32 n=firstobj; for(;;) { if(n==obj || n==VOIDLINK) goto notfound; u=classes[objects[n]->class]->order; if(u<ord) goto found; if(u==ord) { criteria: switch(orders[p]) { case OP_RET: goto found; case OP_DENSITY: v0=o->density; v1=objects[n]->density; goto compare; case OP_DENSITY_C: v1=o->density; v0=objects[n]->density; goto compare; case OP_IMAGE: v0=o->image; v1=objects[n]->image; goto compare; case OP_IMAGE_C: v1=o->image; v0=objects[n]->image; goto compare; case OP_MISC1: if(o->misc1.t || objects[n]->misc1.t) Throw("Type mismatch in order criteria"); v0=o->misc1.s; v1=objects[n]->misc1.s; goto compare; case OP_MISC1_C: if(o->misc1.t || objects[n]->misc1.t) Throw("Type mismatch in order criteria"); v1=o->misc1.s; v0=objects[n]->misc1.s; goto compare; case OP_MISC2: if(o->misc2.t || objects[n]->misc2.t) Throw("Type mismatch in order criteria"); v0=o->misc2.s; v1=objects[n]->misc2.s; goto compare; case OP_MISC2_C: if(o->misc2.t || objects[n]->misc2.t) Throw("Type mismatch in order criteria"); v1=o->misc2.s; v0=objects[n]->misc2.s; goto compare; case OP_MISC3: if(o->misc3.t || objects[n]->misc3.t) Throw("Type mismatch in order criteria"); v0=o->misc3.s; v1=objects[n]->misc3.s; goto compare; case OP_MISC3_C: if(o->misc3.t || objects[n]->misc3.t) Throw("Type mismatch in order criteria"); v1=o->misc3.s; v0=objects[n]->misc3.s; goto compare; case OP_MISC4: if(o->misc4.t || objects[n]->misc4.t) Throw("Type mismatch in order criteria"); v0=o->misc4.s; v1=objects[n]->misc4.s; goto compare; case OP_MISC4_C: if(o->misc4.t || objects[n]->misc4.t) Throw("Type mismatch in order criteria"); v1=o->misc4.s; v0=objects[n]->misc4.s; goto compare; case OP_MISC5: if(o->misc5.t || objects[n]->misc5.t) Throw("Type mismatch in order criteria"); v0=o->misc5.s; v1=objects[n]->misc5.s; goto compare; case OP_MISC5_C: if(o->misc5.t || objects[n]->misc5.t) Throw("Type mismatch in order criteria"); v1=o->misc5.s; v0=objects[n]->misc5.s; goto compare; case OP_MISC6: if(o->misc6.t || objects[n]->misc6.t) Throw("Type mismatch in order criteria"); v0=o->misc6.s; v1=objects[n]->misc6.s; goto compare; case OP_MISC6_C: if(o->misc6.t || objects[n]->misc6.t) Throw("Type mismatch in order criteria"); v1=o->misc6.s; v0=objects[n]->misc6.s; goto compare; case OP_MISC7: if(o->misc7.t || objects[n]->misc7.t) Throw("Type mismatch in order criteria"); v0=o->misc7.s; v1=objects[n]->misc7.s; goto compare; case OP_MISC7_C: if(o->misc7.t || objects[n]->misc7.t) Throw("Type mismatch in order criteria"); v1=o->misc7.s; v0=objects[n]->misc7.s; goto compare; case OP_TEMPERATURE: v0=o->temperature; v1=objects[n]->temperature; goto compare; case OP_TEMPERATURE_C: v1=o->temperature; v0=objects[n]->temperature; goto compare; case OP_XLOC: v0=o->x; v1=objects[n]->x; goto compare; case OP_XLOC_C: v1=o->x; v0=objects[n]->x; goto compare; case OP_YLOC: v0=o->y; v1=objects[n]->y; goto compare; case OP_YLOC_C: v1=o->y; v0=objects[n]->y; goto compare; compare: if(v0==v1) { p++; goto criteria; } if(v0>v1) goto found; break; default: fatal("Internal confusion: Invalid order criteria (%d)\n",orders[p]); } } n=objects[n]->next; } found: // Now it has been found; insert this object previous to the found object, removing from its existing slot. // (Objects are executed in reverse order, so previous in the linked list means executed next) if(firstobj==obj) firstobj=o->next; if(lastobj==obj) lastobj=o->prev; if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next; if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev; o->prev=objects[n]->prev; o->next=n; objects[n]->prev=obj; if(o->prev==VOIDLINK) firstobj=obj; if(objects[n]->next==VOIDLINK) lastobj=n; notfound: objects[obj]->oflags|=OF_ORDERED; } static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) { Uint32 m,n; int i,xx,yy; Object*o; Object*p; Value v; if(d>7) d=0; if(x<1 || y<1 || x>pfwidth || y>pfheight) return VOIDLINK; if(!(classes[c]->oflags&OF_BIZARRO) && (i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) { if(collide_with(xx,VOIDLINK,x,y,c)&0x01) return VOIDLINK; } n=objalloc(c); if(n==VOIDLINK) Throw("Error creating object"); o=objects[n]; o->x=x; o->y=y; o->image=im; o->dir=d; pflink(n); v=send_message(from,n,MSG_CREATE,NVALUE(0),NVALUE(0),NVALUE(0)); if(o->oflags&OF_DESTROYED) return VOIDLINK; if(o->oflags&OF_BIZARRO) return n; for(y=0;y<5;y++) for(x=0;x<5;x++) { xx=o->x+x-2; yy=o->y+y-2; if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; i=x+5*(4-y); m=playfield[xx+yy*64-65]; while(m!=VOIDLINK) { p=objects[m]; if(p->arrivals&(1<<i)) if(m!=n) send_message(n,m,MSG_CREATED,NVALUE(o->x),NVALUE(o->y),v); m=p->up; } } if(o->oflags&OF_DESTROYED) return VOIDLINK; if(classes[objects[n]->class]->order) set_order(n); m=objects[n]->up; if(m!=VOIDLINK) { v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v); while(m!=VOIDLINK) { send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v); m=objects[m]->up; } } if(o->oflags&OF_DESTROYED) return VOIDLINK; return n; } static Value destroy(Uint32 from,Uint32 to,Uint32 why) { Object*o; Value v; int i,x,y,xx,yy; Uint32 n; if(to==VOIDLINK) return NVALUE(0); o=objects[to]; // EKS Hero Mesh doesn't check if it already destroyed. v=why==8?NVALUE(0):send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why)); if(!v_bool(v)) { if(!(o->oflags&OF_DESTROYED)) { if(firstobj==to) firstobj=o->next; if(lastobj==to) lastobj=o->prev; if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next; if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev; // This object is not itself removed from the linked list, since it may be destroyed while enumerating all objects } o->oflags|=OF_DESTROYED; if(why!=8 && !(o->oflags&(OF_VISUALONLY|OF_BIZARRO))) { // Not checking for stealth; stealth only applies to movement, not destruction for(yy=0;yy<5;yy++) for(xx=0;xx<5;xx++) { x=objects[to]->x+xx-2; y=objects[to]->y+yy-2; if(x<1 || x>pfwidth || y<1 || y>pfheight) continue; i=xx+5*(4-yy); n=playfield[x+y*64-65]; while(n!=VOIDLINK) { o=objects[n]; if(o->departures&(1<<i)) send_message(to,n,MSG_DESTROYED,NVALUE(0),NVALUE(0),NVALUE(why)); n=o->up; } } } } return v; } static int move_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) { Uint32 m; int i,xx,yy; Object*o; Object*p; Value v; if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED)) return 0; o=objects[n]; if(lastimage_processing) Throw("Can't move during animation processing"); if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0; if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0; if(classes[o->class]->cflags&CF_PLAYER) { m=lastobj; while(m!=VOIDLINK) { if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0; m=objects[m]->prev; } } if(!(o->oflags&OF_BIZARRO) && (i=classes[o->class]->collisionLayers) && (xx=collisions_at(x,y)&i)) { if((i=collide_with(xx,n,x,y,o->class))&0x01) return i&0x04?1:0; } pfunlink(n); if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY|OF_BIZARRO))) { for(i=25;i>=0;i--) { xx=o->x+Xbit(i); yy=o->y+Ybit(i); if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; m=playfield[xx+yy*64-65]; while(m!=VOIDLINK) { p=objects[m]; if(p->departures&(1<<i)) p->departed|=1<<i; m=p->up; } } } o->distance+=abs(x-o->x)+abs(y-o->y); o->x=x; o->y=y; if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY|OF_BIZARRO))) { for(i=25;i>=0;i--) { xx=x+Xbit(i); yy=y+Ybit(i); if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; m=playfield[xx+yy*64-65]; while(m!=VOIDLINK) { p=objects[m]; if(p->arrivals&(1<<i)) p->arrived|=1<<i; m=p->up; } } } pflink(n); if(!(o->oflags&(OF_VISUALONLY|OF_BIZARRO))) { m=objects[n]->up; if(m!=VOIDLINK) { v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),NVALUE(0)); while(m!=VOIDLINK) { send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v); m=objects[m]->up; } } } // The OF_MOVED flag is set elsewhere, not here o->oflags&=~OF_DONE; return 1; } static inline int slide_test(Object*o,Object*oF,Uint32 d1,Uint32 d2,Uint32 vol) { // Checks if sliding is possible, except the height of the target location. Uint8 m=(o->shape&(1<<d1))|(oF->shape&(1<<(4^d1))); if(!(m&(m-1))) return 0; if(!(o->shovable&(1<<d2))) return 0; if(height_at(o->x+x_delta[d2],o->y+y_delta[d2])<=o->climb) return 1; return vol+volume_at(o->x+x_delta[d2],o->y+y_delta[d2])<=max_volume; } static int move_dir(Uint32 from,Uint32 obj,Uint32 dir) { // This function is complicated, and there may be mistakes. Object*o; Object*oE; Object*oF; Object*oW; Uint32 objE,objF,objLF,objRF,objW; Uint32 hit=0; Uint32 vol; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK) return 0; oW=o=objects[objW=obj]; o->dir=dir=resolve_dir(obj,dir); if(o->weight>o->inertia) goto fail; o->inertia-=o->weight; restart: if(hit&0x100000) dir=o->dir; objF=obj_dir(objW,dir); if(objF==VOIDLINK) goto fail; if(hit) hit=0x800|(hit&0x10000000); oF=objects[objF]; objLF=obj_dir(obj,(dir+1)&7); objRF=obj_dir(obj,(dir-1)&7); if(height_at(oF->x,oF->y)<=o->climb) hit|=0x200000; if(dir&1) { // Diagonal movement hit|=0x80000; vol=o->volume; if(objLF!=VOIDLINK) vol+=volume_at(objects[objLF]->x,objects[objLF]->y); if(objRF!=VOIDLINK) vol+=volume_at(objects[objRF]->x,objects[objRF]->y); if(vol<=max_volume) { objE=objF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=0xFC287000; v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xC0090F7F:-1L); if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(oW->x),NVALUE(oW->y),NVALUE(hit)); if(v.t>TY_MAXTYPE) goto warp; if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xC0090F7F:-1L); if(hit&8) goto fail; } } // Shoving if(!(classes[o->class]->cflags&CF_COMPATIBLE)) { if(!(hit&0x44) && (oE->shovable&(1<<dir)) && o->inertia>=oE->weight && !(oE->oflags&OF_VISUALONLY)) { oE->inertia=o->inertia; if(move_dir(obj,objE,dir)) { if(!(oE->oflags&OF_DESTROYED)) o->inertia=oE->inertia; hit|=0x8000; if(hit&0x800000) goto restart; } } } objE=obj_below(objE); } if((hit&0x48000)==0x8000) goto restart; if((hit&0x200000) && !(hit&0x402008)) { if(hit&0x20000) goto success; if(!oF) goto fail; if(move_to(from,obj,oF->x,oF->y)) goto success; else goto fail; } } else { // Volume is too much; hit the objects it won't go between if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) goto fail; objE=objLF; while(objE!=VOIDLINK) { oE=objects[objE]; if(oE->height>0) { v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80008)); if(v.t) Throw("Type mismatch in HIT/HITBY"); if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80008)); } objE=obj_below(objE); } if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) goto fail; objE=objRF; while(objE!=VOIDLINK) { oE=objects[objE]; if(oE->height>0) { v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80008)); if(v.t) Throw("Type mismatch in HIT/HITBY"); if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80008)); } objE=obj_below(objE); } } } else { // Orthogonal movement if(!oF) goto fail; if(o->shape) { // Check if attributes allow sliding vol=o->volume+volume_at(oF->x,oF->y); if(objLF!=VOIDLINK && slide_test(o,oF,dir,(dir+2)&7,vol)) { hit|=0x4000000; oE=objects[objLF]; if(height_at(oE->x,oE->y)<=o->climb) hit|=0x1000000; } if(objRF!=VOIDLINK && slide_test(o,oF,dir|1,(dir-2)&7,vol)) { hit|=0x8000000; oE=objects[objRF]; if(height_at(oE->x,oE->y)<=o->climb) hit|=0x2000000; } } objE=objF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=~7; // HIT/HITBY messages v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xC0098F7F:-1L); if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(oW->x),NVALUE(oW->y),NVALUE(hit)); if(v.t>TY_MAXTYPE) { warp: oW=objects[objW=v_object(v)]; dir=oW->dir; hit=0x10000000; goto restart; } if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xC0098F7F:-1L); } if(hit&0x108) goto fail; // Hardness/sharpness if(!(hit&0x22)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004; if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,obj,1))) hit|=0x4C; } if(hit&0x200) goto fail; } // Shoving if(!(hit&0x44) && (oE->shovable&(1<<dir)) && o->inertia>=oE->weight && !(oE->oflags&OF_VISUALONLY)) { oE->inertia=o->inertia; if(move_dir(obj,objE,dir)) { if(!(oE->oflags&OF_DESTROYED)) o->inertia=oE->inertia; hit|=0x8000; if(hit&0x800000) goto restart; } } if(hit&0x400) goto fail; objE=obj_below(objE); } if(hit&0x2008) goto fail; if((hit&0x48000)==0x8000) goto restart; if((hit&0x200000) && !(hit&0x400000)) { if(hit&0x20000) goto success; if(move_to(from,obj,oF->x,oF->y)) goto success; else goto fail; } // Sliding if(hit&0x80) goto fail; hit|=0x10000; if(hit&0x8000000) { hit&=0xF010000; objE=objRF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=~7; // HIT/HITBY messages v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xC0098F7F:-1L); if(hit&8) goto otherside; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(oW->x),NVALUE(oW->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xC0098F7F:-1L); } if(hit&0x108) goto otherside; // Hardness/sharpness if(!(hit&0x22)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004; if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,obj,1))) hit|=0x4C; } } if(hit&0x600) goto otherside; objE=obj_below(objE); } if((hit&0x48000)==0x8000) goto restart; if((hit&0x2000000) && !(hit&0x400080)) { if(hit&0x20000) goto success; if(move_to(from,obj,objects[objRF]->x,objects[objRF]->y)) goto success; } } otherside: if(hit&0x4000000) { hit&=0xF010000; objE=objLF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=~7; // HIT/HITBY messages v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xC0098F7F:-1); if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(oW->x),NVALUE(oW->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xC0098F7F:-1); } if(hit&0x108) goto fail; // Hardness/sharpness if(!(hit&0x22)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004; if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,obj,1))) hit|=0x4C; } } if(hit&0x600) goto fail; objE=obj_below(objE); } if((hit&0x48000)==0x8000) goto restart; if((hit&0x1000000) && !(hit&0x400080)) { if(hit&0x20000) goto success; if(move_to(from,obj,objects[objLF]->x,objects[objLF]->y)) goto success; } } } fail: if(hit&0x1000) goto success; o->inertia=0; return 0; success: if(!(hit&0x4000)) o->oflags|=OF_MOVED; if(hit&0x10000000) o->dir=dir; return 1; } static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) { int xx,yy; if(n==VOIDLINK) return 0; xx=objects[n]->x; yy=objects[n]->y; if(!move_to(from,n,x,y)) return 0; send_message(VOIDLINK,n,MSG_JUMPED,NVALUE(xx),NVALUE(yy),OVALUE(from)); return 1; } static int defer_move(Uint32 obj,Uint32 dir,Uint8 plus) { Object*o; Object*q; Uint32 n; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK) return 0; o=objects[obj]; if(o->oflags&(OF_DESTROYED|OF_BIZARRO)) return 0; dir=resolve_dir(obj,dir); if(plus) { if(o->oflags&OF_MOVING) { if(o->dir==dir) return 1; v=send_message(VOIDLINK,obj,MSG_CONFLICT,NVALUE(dir),NVALUE(0),NVALUE(0)); if(!v_bool(v)) return 0; } o->oflags|=OF_MOVING; o->dir=dir; } else { if(!(o->oflags&OF_MOVING)) return 0; if(o->dir!=dir) return 0; o->oflags&=~OF_MOVING; } n=playfield[o->x+o->y*64-65]; while(n!=VOIDLINK) { q=objects[n]; if(!(q->oflags&(OF_DESTROYED|OF_VISUALONLY)) && ((q->height>0 && q->height>=o->climb) || (classes[q->class]->collisionLayers&classes[o->class]->collisionLayers))) { v=send_message(obj,n,MSG_BLOCKED,NVALUE(o->x),NVALUE(o->y),NVALUE(plus)); if(v.t) Throw("Type mismatch"); if(v.u&1) o->oflags&=~OF_MOVING; if(v.u&2) break; } n=q->up; } return plus?(o->oflags&OF_MOVING?1:0):1; } static void trace_stack(Uint32 obj) { Value t2=Pop(); Value t1=Pop(); Value t0=Pop(); Object*o; if(!main_options['t']) return; if(!traceprefix) { optionquery[1]=Q_tracePrefix; traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(!traceprefix) traceprefix=""; } printf("%s%d : Trace : %d : %u %u",traceprefix,move_number,vstackptr,t0.t,t0.u); if(t0.t>TY_MAXTYPE && t0.u<nobjects && objects[t0.u] && objects[t0.u]->generation==t0.t) { o=objects[t0.u]; printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y); } o=objects[obj]; printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y); printf(" : %u %u : %u %u\n",t1.t,t1.u,t2.t,t2.u); } static void flush_object(Uint32 n) { Object*o=objects[n]; o->arrived=o->departed=0; o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL|OF_MOVING); o->inertia=0; } static void flush_class(Uint16 c) { Uint32 n,p; Object*o; if(lastobj==VOIDLINK) return; n=lastobj; while(o=objects[n]) { p=o->prev; if(!c || o->class==c) { o->arrived=o->departed=0; o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL|OF_MOVING); o->inertia=0; } if(p==VOIDLINK) break; n=p; } } static inline void flush_all(void) { if(current_key) all_flushed=255; flush_class(0); } static void set_bizarro(Uint32 n,Uint32 v) { Object*o; Uint8 b; if(n==VOIDLINK) return; o=objects[n]; if(o->oflags&OF_DESTROYED) return; if(v) { if(o->oflags&OF_BIZARRO) return; pfunlink(n); o->oflags|=OF_BIZARRO; pflink(n); } else { if(!(o->oflags&OF_BIZARRO)) return; if(b=classes[o->class]->collisionLayers) { Uint32 m=obj_layer_at(b,o->x,o->y); if(m!=VOIDLINK && (collide_with(b,n,o->x,o->y,o->class)&0x01)) return; } pfunlink(n); o->oflags&=~OF_BIZARRO; pflink(n); } } void swap_world(void) { Uint32 n; int i,j,b; if(!main_options['e']) for(i=0;i<64*pfheight;i++) { n=playfield[i]; for(b=0;n!=VOIDLINK;) { j=classes[objects[n]->class]->collisionLayers; if(b&j) Throw("SwapWorld attempted while collisions are present"); b|=j; n=objects[n]->up; } } for(i=0;i<64*pfheight;i++) { n=playfield[i]; playfield[i]=bizplayfield[i]; bizplayfield[i]=n; } for(n=0;n<nobjects;n++) if(objects[n]) objects[n]->oflags^=OF_BIZARRO; } static Uint32 v_bizarro_swap(Value x,Value y) { Uint32 k,m,n; Uint8 b,c; if(x.t==TY_NUMBER && y.t==TY_NUMBER) { if(x.u<1 || x.u>pfwidth || y.u<1 || y.u>pfheight) return 0x100; b=c=0; n=bizplayfield[x.u+y.u*64-65]; while(n!=VOIDLINK) { c|=b&classes[objects[n]->class]->collisionLayers; b|=classes[objects[n]->class]->collisionLayers; n=objects[n]->up; } if(c) return c; n=playfield[x.u+y.u*64-65]; while(n!=VOIDLINK) objects[n]->oflags|=OF_BIZARRO,n=objects[n]->up; m=playfield[x.u+y.u*64-65]=bizplayfield[x.u+y.u*64-65]; bizplayfield[x.u+y.u*64-65]=n; while(m!=VOIDLINK) objects[n]->oflags&=~OF_BIZARRO,m=objects[m]->up; return 0; } else { m=v_object(x); n=v_object(y); if(m==VOIDLINK || n==VOIDLINK || m==n) return 0x100; if(objects[m]->x!=objects[n]->x || objects[m]->y!=objects[n]->y) return 0x100; if((objects[m]->oflags|objects[n]->oflags)&OF_DESTROYED) return 0x100; if(!((objects[m]->oflags^objects[n]->oflags)&OF_BIZARRO)) return 0x100; if(objects[n]->oflags&OF_BIZARRO) k=m,m=n,n=k; if(b=classes[objects[m]->class]->collisionLayers) { k=obj_layer_at(b,objects[m]->x,objects[m]->y); if(k!=VOIDLINK && k!=n) { c=collisions_at(objects[m]->x,objects[m]->y)&b; if(collide_with(c,m,objects[m]->x,objects[m]->y,objects[m]->class)&0x01) return c; } } pfunlink(m); pfunlink(n); objects[m]->oflags^=OF_BIZARRO; objects[n]->oflags^=OF_BIZARRO; pflink(m); pflink(n); return 0; } } static inline Value v_broadcast(Uint32 from,Value c,Value msg,Value arg1,Value arg2,Value arg3,int s) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); if(c.t!=TY_CLASS && (c.t!=TY_NUMBER || c.u)) Throw("Type mismatch"); return NVALUE(broadcast(from,c.u,msg.u,arg1,arg2,arg3,s)); } static inline Value v_create(Uint32 from,Value cl,Value x,Value y,Value im,Value d) { Uint32 n; if(!cl.t && !cl.u) return NVALUE(0); if(cl.t!=TY_CLASS || x.t || x.t || y.t || im.t || d.t) Throw("Type mismatch"); n=create(from,cl.u,x.u,y.u,im.u,d.u); return OVALUE(n); } static int v_for(Uint16*code,int ptr,Value v,Value xv,Value yv) { int k=code[ptr]; Uint32 n; if(xv.t || yv.t) Throw("Type mismatch"); globals[k].t=TY_FOR; if(xv.u<1 || xv.u>pfwidth || yv.u<1 || yv.u>pfheight) { globals[k].s=-1; xv.u=yv.u=0; } else { globals[k].u=xv.u+yv.u*64-65; if(v_bool(v)) globals[k].u|=0x10000; } if(xv.u || yv.u) { n=playfield[globals[k].u&0xFFFF]; while(n!=VOIDLINK) { objects[n]->oflags&=~OF_DONE; n=objects[n]->up; } } return code[ptr+1]-2; // This will cause "next" to be executed next } static int v_next(Uint16*code,int ptr) { int k=code[code[ptr]-1]; Uint32 n; Uint32 r=VOIDLINK; if(globals[k].t!=TY_FOR) Throw("Uninitialized for/next loop"); if(globals[k].s==-1) return ptr+1; n=playfield[globals[k].u&0xFFFF]; while(n!=VOIDLINK) { if(!(objects[n]->oflags&(OF_DONE|OF_DESTROYED|OF_VISUALONLY))) { r=n; if(globals[k].u&0x10000) break; } n=objects[n]->up; } if(r==VOIDLINK) return ptr+1; objects[r]->oflags|=OF_DONE; Push(OVALUE(r)); return code[ptr]+1; } static inline Value v_obj_class_at(Value c,Value x,Value y) { Uint32 i; if(c.t==TY_NUMBER && !c.u) return NVALUE(0); if(c.t!=TY_CLASS || x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch"); i=obj_class_at(c.u,x.u,y.u); return OVALUE(i); } static inline Value v_send_message(Uint32 from,Value to,Value msg,Value arg1,Value arg2,Value arg3) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); if(!to.t && !to.u) return NVALUE(0); return send_message(from,v_object(to),msg.u,arg1,arg2,arg3); } static inline Value v_send_self(Uint32 from,Value msg,Value arg1,Value arg2,Value arg3) { if(msg.t!=TY_MESSAGE) Throw("Type mismatch"); return send_message(from,from,msg.u,arg1,arg2,arg3); } static void v_delete_inventory(Value cl,Value im) { int i; if(!cl.t && !cl.u) return; if(cl.t!=TY_CLASS || im.t!=TY_NUMBER) Throw("Type mismatch"); for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) { --ninventory; if(i!=ninventory) inventory[i]=inventory[ninventory]; return; } } static Value v_get_inventory(Value cl,Value im) { int i; if(cl.t!=TY_CLASS || im.t!=TY_NUMBER) Throw("Type mismatch"); for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) { Push(NVALUE(inventory[i].value)); Push(NVALUE(1)); return; } Push(NVALUE(0)); } static void v_set_inventory(Value cl,Value im,Value va) { int i; if(!cl.t && !cl.u) return; if(cl.t!=TY_CLASS || im.t!=TY_NUMBER || va.t!=TY_NUMBER) Throw("Type mismatch"); im.u&=0xFF; va.u&=0xFFFF; if(ninventory>=max_objects) Throw("Inventory exceeds max_objects"); for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) { inventory[i].value=va.u; return; } inventory=realloc(inventory,++ninventory*sizeof(Inventory)); if(!inventory) fatal("Allocation failed\n"); inventory[i].class=cl.u; inventory[i].image=im.u; inventory[i].value=va.u; } static void v_init_array(Value ar,Value v) { Uint32 s,n; if(ar.t!=TY_ARRAY) Throw("Type mismatch"); s=ar.u&0xFFFF; n=((ar.u>>16)&0x3FF)+1; n*=((ar.u>>26)&0x3F)+1; while(n--) array_data[s++]=v; } static Value v_get_array(Value ar,Uint32 x,Uint32 y) { Uint32 s; if(ar.t!=TY_ARRAY) Throw("Type mismatch"); s=ar.u&0xFFFF; if(y>((ar.u>>16)&0x3FF) || x>((ar.u>>26)&0x3F)) Throw("Array index out of bounds"); s+=x+y+((ar.u>>26)&0x3F)*y; return array_data[s]; } static void v_set_array(Value ar,Uint32 x,Uint32 y,Value v) { Uint32 s; if(ar.t!=TY_ARRAY) Throw("Type mismatch"); s=ar.u&0xFFFF; if(y>((ar.u>>16)&0x3FF) || x>((ar.u>>26)&0x3F)) Throw("Array index out of bounds"); s+=x+y+((ar.u>>26)&0x3F)*y; array_data[s]=v; } static Value v_array_cell(Value ar,Uint32 x,Uint32 y) { Uint32 s; if(ar.t!=TY_ARRAY) Throw("Type mismatch"); s=ar.u&0xFFFF; if(y>((ar.u>>16)&0x3FF) || x>((ar.u>>26)&0x3F)) Throw("Array index out of bounds"); s+=x+y+((ar.u>>26)&0x3F)*y; return UVALUE(s,TY_ARRAY); } static Value v_array_slice(Value ar,Uint32 x,Uint32 y) { // Is this correct? I am not sure. if(ar.t!=TY_ARRAY) Throw("Type mismatch"); if((x|y)&~0xFFFF) Throw("Slice out of range"); if(x+y>((ar.u>>16)&0x3FF)-1) Throw("Slice out of range"); ar.u+=((ar.u>>26)&0x3F)*x-((x+y)<<16); return ar; } static void v_copy_array(Value a1,Value a2) { Uint32 n; if(!a2.t && !a2.u) return; if(a1.t!=TY_ARRAY || a2.t!=TY_ARRAY) Throw("Type mismatch"); if(a1.u==a2.u) return; if((a1.u^a2.u)>>16) Throw("Dimension mismatch"); n=((a1.u>>16)&0x3FF)+1; n*=((a1.u>>26)&0x3F)+1; memmove(array_data+(a2.u&0xFFFF),array_data+(a1.u&0xFFFF),n*sizeof(Value)); } static Value v_dot_product(Value a1,Value a2) { Uint32 r=0; Uint32 s1,s2,n; Value v1,v2; if(a1.t!=TY_ARRAY || a2.t!=TY_ARRAY) Throw("Type mismatch"); if((a1.u^a2.u)>>16) Throw("Dimension mismatch"); s1=a1.u&0xFFFF; s2=a2.u&0xFFFF; n=((a1.u>>16)&0x3FF)+1; n*=((a1.u>>26)&0x3F)+1; while(n--) { v1=array_data[s1++]; v2=array_data[s2++]; if((v1.t==TY_NUMBER && !v1.u) || (v2.t==TY_NUMBER && !v2.u)) continue; if(v1.t==TY_NUMBER && v2.t==TY_NUMBER) { r+=v1.u*v2.u; } else if(v1.t==TY_NUMBER && (v2.t==TY_CLASS || v2.t==TY_MESSAGE || v2.t>TY_MAXTYPE)) { return v2; } else if(v2.t==TY_NUMBER && (v1.t==TY_CLASS || v1.t==TY_MESSAGE || v1.t>TY_MAXTYPE)) { return v1; } else if(v1.t==TY_MESSAGE && v2.t>TY_MAXTYPE) { v1=send_message(VOIDLINK,v_object(v2),v1.u,NVALUE(0),NVALUE(0),NVALUE(0)); mess: if(v1.t==TY_SOUND || v1.t==TY_USOUND) Throw("Type mismatch"); if(v1.t!=TY_NUMBER) return v1; r+=v1.u; } else if(v2.t==TY_MESSAGE && v1.t>TY_MAXTYPE) { v1=send_message(VOIDLINK,v_object(v1),v2.u,NVALUE(0),NVALUE(0),NVALUE(0)); goto mess; } else { Throw("Type mismatch"); } } return NVALUE(r); } static void v_set_popup(Uint32 from,int argc) { const unsigned char*t; const unsigned char*u; sqlite3_str*s; Value v; int argi=1; if(argc>32 || argc<0) Throw("Too many arguments"); vstackptr-=argc; v=Pop(); if(quiz_text) return; if(argc) { argc++; if(v.t!=TY_STRING && v.t!=TY_LEVELSTRING) Throw("Type mismatch"); s=sqlite3_str_new(userdb); t=value_string_ptr(v); while(*t) { if(u=strchr(t,'%')) { sqlite3_str_append(s,t,u-t); t=u+2; switch(u[1]) { case 0: t=u+1; break; case 'c': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) { sqlite3_str_appendchar(s,1,31); sqlite3_str_appendchar(s,1,v.u&255?:255); } break; case 'C': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendchar(s,1,(v.u&7)+1); break; case 'd': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%d",(signed int)v.s); break; case 'i': if(argi>=argc-1) break; if(vstack[vstackptr+argi].t==TY_CLASS && vstack[vstackptr+argi+1].t==TY_NUMBER) { Class*c=classes[vstack[vstackptr+argi].u]; int n=vstack[vstackptr+argi+1].u&255; if(n<c->nimages) sqlite3_str_appendf(s,"\x0E\x07:%d\\",c->images[n]&0x7FFF); } argi+=2; break; case 'R': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) { static const char*const r1000[10]={"","M","MM","MMM","MMMM","MMMMM","MMMMMM","MMMMMMM","MMMMMMMM","MMMMMMMMM"}; static const char*const r100[10]={"","C","CC","CCC","CD","D","DC","DCC","DCCC","CM"}; static const char*const r10[10]={"","X","XX","XXX","XL","L","LX","LXX","LXXX","XC"}; static const char*const r1[10]={"","I","II","III","IV","V","VI","VII","VIII","IX"}; if(v.u) sqlite3_str_appendf(s,"%s%s%s%s",r1000[(v.u/1000)%10],r100[(v.u/100)%10],r10[(v.u/10)%10],r1[v.u%10]); else sqlite3_str_appendchar(s,1,'N'); } break; case 's': if(argi==argc) break; v=vstack[vstackptr+argi++]; switch(v.t) { case TY_STRING: case TY_LEVELSTRING: sqlite3_str_appendf(s,"%s",value_string_ptr(v)); break; case TY_NUMBER: sqlite3_str_appendf(s,"%llu",(sqlite3_int64)v.u); break; case TY_CLASS: sqlite3_str_appendf(s,"%s",classes[v.u]->name); break; case TY_MESSAGE: sqlite3_str_appendf(s,"%s",v.u<256?standard_message_names[v.u]:messages[v.u-256]); break; } break; case 'u': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%u",(unsigned int)v.u); break; case 'x': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%x",(unsigned int)v.u); break; case 'X': if(argi==argc) break; v=vstack[vstackptr+argi++]; if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%X",(unsigned int)v.u); break; case '%': sqlite3_str_appendchar(s,1,'%'); break; } } else { sqlite3_str_appendall(s,t); break; } } sqlite3_str_appendchar(s,1,0); quiz_text=sqlite3_str_finish(s); } else { switch(v.t) { case TY_STRING: case TY_LEVELSTRING: quiz_text=sqlite3_mprintf("%s",value_string_ptr(v)); break; case TY_NUMBER: quiz_text=sqlite3_mprintf("%llu",(sqlite3_int64)v.u); break; case TY_CLASS: quiz_text=sqlite3_mprintf("%s",classes[v.u]->name); break; case TY_MESSAGE: quiz_text=sqlite3_mprintf("%s",v.u<256?standard_message_names[v.u]:messages[v.u-256]); break; default: Throw("Type mismatch"); } } if(!quiz_text) fatal("Allocation failed\n"); t=quiz_text; while(*t) { if(*t==16) { quiz_obj.t=objects[from]->generation?:1; quiz_obj.u=from; } if(*t==31 && t[1]) t+=2; else t+=1; } } static int v_dispatch(const Uint16*code) { int i=msgvars.arg1.u; if(msgvars.arg1.t!=TY_NUMBER) Throw("Type mismatch"); if(!i || (msgvars.arg1.u&~0xFF) || !code[i]) { StackReq(0,1); if(!code[256]) Push(msgvars.arg2); } if(msgvars.arg1.u&~0xFF) { if(current_key && !v_bool(msgvars.arg3)) key_ignored=all_flushed=1; return 0; } if(!i) return 0; if(current_key && !v_bool(msgvars.arg3) && !(keymask[i>>3]&(1<<(i&7)))) key_ignored=all_flushed=1; if(!code[i] && !msgvars.arg3.t && !msgvars.arg3.u && !key_ignored) i=256; return code[i]; } static int v_in(void) { int p=vstackptr; Value v; while(vstackptr-- && vstack[vstackptr].t!=TY_MARK); if(!vstackptr) Throw("No mark"); v=Pop(); while(--p>vstackptr) if(v_equal(v,vstack[p])) return 1; return 0; } static Uint32 v_chain(Value v,Uint16 c) { if(v.t==TY_SOUND || v.t==TY_USOUND) Throw("Cannot convert sound to object"); if(v.t<=TY_MAXTYPE) return VOIDLINK; if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) return VOIDLINK; if(objects[v.u]->class!=c) return VOIDLINK; return v.u; } static inline Uint32 manhattan(Uint32 a,Uint32 b) { if(a==VOIDLINK || b==VOIDLINK) return 0; return abs(objects[a]->x-objects[b]->x)+abs(objects[a]->y-objects[b]->y); } static inline Uint32 chebyshev(Uint32 a,Uint32 b) { Uint32 i,j; if(a==VOIDLINK || b==VOIDLINK) return 0; i=abs(objects[a]->x-objects[b]->x); j=abs(objects[a]->y-objects[b]->y); return i>j?i:j; } static inline void v_flip(void) { int p=vstackptr; int n; Value v; while(p>0 && vstack[p-1].t!=TY_MARK) p--; if(!p) Throw("No mark"); p++; for(n=0;n<(vstackptr-p)/2;n++) { v=vstack[p+n]; vstack[p+n]=vstack[vstackptr-n-1]; vstack[vstackptr-n-1]=v; } } static int v_count(void) { int p=vstackptr; while(p>0 && vstack[p-1].t!=TY_MARK) p--; if(!p) Throw("No mark"); return vstackptr-p; } static int v_uniq(Value v) { int p=vstackptr; if(v.t==TY_SOUND || v.t==TY_USOUND) Throw("Cannot compare sounds"); while(p>0) { p--; if(vstack[p].t==TY_MARK) return 1; if(vstack[p].t==TY_SOUND || vstack[p].t==TY_USOUND) Throw("Cannot compare sounds"); if(v.t==vstack[p].t && v.u==vstack[p].u) return 0; if((v.t==TY_STRING || v.t==TY_LEVELSTRING) && (vstack[p].t==TY_STRING || vstack[p].t==TY_LEVELSTRING)) { if(!strcmp(value_string_ptr(v),value_string_ptr(vstack[p]))) return 1; } } Throw("No mark"); } static inline void v_obj_moving_to(Uint32 x,Uint32 y) { int d; Uint32 n,xx,yy; Object*o; for(d=0;d<8;d++) { xx=x-x_delta[d]; yy=y-y_delta[d]; if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; n=playfield[xx+yy*64-65]; while(n!=VOIDLINK) { o=objects[n]; if((o->oflags&OF_MOVING) && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) && o->dir==d) { if(vstackptr>=VSTACKSIZE-2) Throw("Stack overflow"); Push(OVALUE(n)); } n=o->up; } } } static inline int v_target(Uint32 n) { if(n==VOIDLINK) return 0; if(msgvars.arg1.t || msgvars.arg2.t) Throw("Type mismatch"); return (objects[n]->x==msgvars.arg1.u && objects[n]->y==msgvars.arg2.u); } static int colocation(Uint32 a,Uint32 b) { if(a==VOIDLINK || b==VOIDLINK) return 0; if((objects[a]->oflags|objects[b]->oflags)&OF_DESTROYED) return 0; if((objects[a]->oflags^objects[b]->oflags)&OF_BIZARRO) return 0; return (objects[a]->x==objects[b]->x && objects[a]->y==objects[b]->y); } static Uint32 pat_find_at(int xy,Uint32 m4,Uint32 m5,Uint32 m6,Uint32 m7,Uint8 cl) { Uint32 n=playfield[xy]; Object*o; while(n!=VOIDLINK) { o=objects[n]; if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) { if(o->misc4.t==TY_SOUND || o->misc4.t==TY_USOUND) Throw("Cannot convert sound to type"); if(o->misc5.t==TY_SOUND || o->misc5.t==TY_USOUND) Throw("Cannot convert sound to type"); if(o->misc6.t==TY_SOUND || o->misc6.t==TY_USOUND) Throw("Cannot convert sound to type"); if(o->misc7.t==TY_SOUND || o->misc7.t==TY_USOUND) Throw("Cannot convert sound to type"); if(o->misc4.t==TY_NUMBER && (o->misc4.u&m4)) return n; if(o->misc5.t==TY_NUMBER && (o->misc5.u&m5)) return n; if(o->misc6.t==TY_NUMBER && (o->misc6.u&m6)) return n; if(o->misc7.t==TY_NUMBER && (o->misc7.u&m7)) return n; if(classes[o->class]->collisionLayers&cl) return n; } n=o->up; } return VOIDLINK; } typedef struct { Uint16 ptr,depth; Uint8 x,y,dir,t; } ChoicePoint; #define MAXCHOICE 80 static Uint32 v_pattern(Uint16*code,int ptr,Uint32 obj,char all) { Uint8 x=objects[obj]->x; Uint8 y=objects[obj]->y; Uint8 d=objects[obj]->dir; Uint32 n=VOIDLINK; Uint32 m; Uint16 g; Value v; static ChoicePoint cp[MAXCHOICE]; Uint8 cpi=0; cp->depth=vstackptr; again: switch(code[ptr++]) { case 0 ... 7: n=VOIDLINK; x+=x_delta[code[ptr-1]]; y+=y_delta[code[ptr-1]]; if(x<1 || x>pfwidth || y<1 || y>pfheight) goto fail; break; case 8 ... 15: n=VOIDLINK; x+=x_delta[(code[ptr-1]+d)&7]; y+=y_delta[(code[ptr-1]+d)&7]; if(x<1 || x>pfwidth || y<1 || y>pfheight) goto fail; break; case 0x0200 ... 0x02FF: g=code[ptr-1]&255; goto message; case 0x1000 ... 0x11FF: g=code[ptr-1]&255; if(g<0x20) m=pat_find_at(x+y*64-65,1UL<<(g&31),0,0,0,0); else if(g<0x40) m=pat_find_at(x+y*64-65,0,1UL<<(g&31),0,0,0); else if(g<0x60) m=pat_find_at(x+y*64-65,0,0,1UL<<(g&31),0,0); else if(g<0x80) m=pat_find_at(x+y*64-65,0,0,0,1UL<<(g&31),0); else m=pat_find_at(x+y*64-65,0,0,0,0,1U<<(g&7)); if(code[ptr-1]&0x0100) { if(m!=VOIDLINK) goto fail; } else { n=m; if(n==VOIDLINK) goto fail; } break; case 0x4000 ... 0x7FFF: n=obj_class_at(code[ptr-1]&0x3FFF,x,y); if(n==VOIDLINK) goto fail; break; case 0xC000 ... 0xFFFF: g=(code[ptr-1]&0x3FFF)+256; message: m=playfield[x+y*64-65]; while(m!=VOIDLINK) { v=send_message(obj,m,g,NVALUE(d),OVALUE(n),NVALUE(0)); if(v.t==TY_NUMBER) { if(v.u==1) goto fail; else if(v.u==2) break; else if(v.u) Throw("Invalid return value from message in pattern matching"); } else if(v.t>TY_MAXTYPE) { n=v_object(v); x=objects[n]->x; y=objects[n]->y; } else { Throw("Type mismatch"); } m=objects[m]->up; } break; case OP_ADD: if(vstackptr>=VSTACKSIZE-1) Throw("Stack overflow"); m=(n==VOIDLINK?obj_bottom_at(x,y):n); Push(OVALUE(m)); break; case OP_AGAIN: if(cp[cpi].ptr!=ptr+1) { if(cpi>=MAXCHOICE-1) Throw("Choice overflow"); cpi++; cp[cpi].ptr=ptr+1; } cp[cpi].x=x; cp[cpi].y=y; cp[cpi].dir=d; cp[cpi].depth=vstackptr; ptr=code[ptr]+2; break; case OP_BEGIN: ptr++; break; case OP_BISHOP: if(cpi>=MAXCHOICE-4) Throw("Choice overflow"); d=1; cpi+=3; cp[cpi].x=x; cp[cpi].y=y; cp[cpi].depth=vstackptr; cp[cpi].ptr=ptr; cp[cpi-1]=cp[cpi-2]=cp[cpi]; cp[cpi].dir=3; cp[cpi-1].dir=5; cp[cpi-2].dir=7; break; case OP_CLIMB: if(playfield[x+y*64-65]==VOIDLINK || height_at(x,y)>objects[obj]->climb) goto fail; break; case OP_CLIMB_C: g=code[ptr++]; if(playfield[x+y*64-65]==VOIDLINK || height_at(x,y)>g) goto fail; break; case OP_CUT: if(cpi) cpi--; break; case OP_DIR: d=objects[obj]->dir; break; case OP_DIR_C: if(n==VOIDLINK) Throw("No object specified in pattern"); d=objects[n]->dir; break; case OP_DIR_E: changed=1; objects[obj]->dir=d; break; case OP_DIR_EC: if(n==VOIDLINK) Throw("No object specified in pattern"); changed=1; objects[n]->dir=d; break; case OP_ELSE: ptr--; while(code[ptr]==OP_ELSE) ptr=code[ptr+2]; break; case OP_FUNCTION: StackReq(0,2); Push(OVALUE(n)); Push(NVALUE(d)); execute_program(classes[0]->codes,functions[code[ptr++]],obj); StackReq(1,0); v=Pop(); if(v.t==TY_NUMBER) { d=v.u&7; } else if(v.t==TY_MARK) { goto fail; } else if(v.t>TY_MAXTYPE) { n=v_object(v); x=objects[n]->x; y=objects[n]->y; } else { Throw("Type mismatch"); } break; case OP_HEIGHT: if(playfield[x+y*64-65]==VOIDLINK || height_at(x,y)<=objects[obj]->climb) goto fail; break; case OP_HEIGHT_C: g=code[ptr++]; if(playfield[x+y*64-65]==VOIDLINK || height_at(x,y)<=g) goto fail; break; case OP_IF: if(cpi>=MAXCHOICE-1) Throw("Pattern stack overflow"); cpi++; cp[cpi].x=x; cp[cpi].y=y; cp[cpi].dir=d; cp[cpi].depth=vstackptr; cp[cpi].ptr=code[ptr++]; break; case OP_LOC: if(vstackptr>=VSTACKSIZE-2) Throw("Stack overflow"); Push(NVALUE(x)); Push(NVALUE(y)); break; case OP_MARK: if(vstackptr>=VSTACKSIZE-1) Throw("Stack overflow"); Push(UVALUE(0,TY_MARK)); break; case OP_MUL: cp[cpi].x=x; cp[cpi].y=y; cp[cpi].dir=d; break; case OP_NEXT: goto fail; case OP_OBJABOVE: if(n==VOIDLINK) Throw("No object specified in pattern"); n=obj_above(n); break; case OP_OBJBELOW: if(n==VOIDLINK) Throw("No object specified in pattern"); n=obj_below(n); break; case OP_OBJBOTTOMAT: n=obj_bottom_at(x,y); break; case OP_OBJTOPAT: n=obj_top_at(x,y); break; case OP_QUEEN: if(cpi>=MAXCHOICE-8) Throw("Choice overflow"); d=0; cpi+=7; cp[cpi].x=x; cp[cpi].y=y; cp[cpi].depth=vstackptr; cp[cpi].ptr=ptr; cp[cpi-1]=cp[cpi-2]=cp[cpi-3]=cp[cpi-4]=cp[cpi-5]=cp[cpi-6]=cp[cpi]; cp[cpi].dir=1; cp[cpi-1].dir=2; cp[cpi-2].dir=3; cp[cpi-3].dir=4; cp[cpi-4].dir=5; cp[cpi-5].dir=6; cp[cpi-6].dir=7; break; case OP_RET: if(all) { if(vstackptr>=VSTACKSIZE-1) Throw("Stack overflow"); if(n==VOIDLINK) n=obj_bottom_at(x,y); Push(OVALUE(n)); goto fail; } else { return n==VOIDLINK?obj_bottom_at(x,y):n; } break; case OP_ROOK: if(cpi>=MAXCHOICE-4) Throw("Choice overflow"); d=0; cpi+=3; cp[cpi].x=x; cp[cpi].y=y; cp[cpi].depth=vstackptr; cp[cpi].ptr=ptr; cp[cpi-1]=cp[cpi-2]=cp[cpi]; cp[cpi].dir=2; cp[cpi-1].dir=4; cp[cpi-2].dir=6; break; case OP_SUB: if(vstackptr>=VSTACKSIZE-1) Throw("Stack overflow"); Push(NVALUE(0)); break; case OP_THEN: // This opcode does nothing break; case OP_TRACE: if(main_options['t']) { printf("ptr=%d cpi=%d x=%d y=%d dir=%d obj=%lu ",ptr,cpi,x,y,d,(long)n); printf("[ptr=%d x=%d y=%d dir=%d]\n",cp[cpi].ptr,cp[cpi].x,cp[cpi].y,cp[cpi].dir); } break; default: fprintf(stderr,"Unrecognized opcode 0x%04X at 0x%04X in pattern\n",code[ptr-1],ptr-1); Throw("Internal error: Unimplemented opcode in pattern"); } goto again; fail: if(!all) { if(vstackptr<cp->depth) Throw("Stack underflow in pattern matching"); vstackptr=cp[cpi].depth; } if(!cpi) return VOIDLINK; x=cp[cpi].x; y=cp[cpi].y; d=cp[cpi].dir; ptr=cp[cpi].ptr; n=VOIDLINK; cpi--; goto again; } static Uint32 v_pattern_anywhere(Uint16*code,int ptr,char all) { int i; Uint32 n; for(i=0;i<pfheight*64;i++) { n=playfield[i]; if(n!=VOIDLINK) { n=v_pattern(code,ptr,n,all); if(n!=VOIDLINK && !all) return n; } } return VOIDLINK; } static int v_case(Uint16*code,int ptr,Value v) { int n=(code[ptr]&255)+1; int t0=(code[ptr]>>12)&15; int t1=(code[ptr]>>8)&15; int i,j,v0,v1; if(v.t==TY_SOUND || v.t==TY_USOUND) Throw("Cannot use sound in case block"); for(i=0;i<n;i++) { v0=code[ptr+i+i+1]; v1=code[ptr+i+i+2]; if(!v0 && v.t==TY_NUMBER && !v.u) goto found; if(v.t==t0) switch(t0) { case TY_NUMBER: if(!((v0^v.u)&0xFFFF)) goto found; break; case TY_CLASS: if(v.u==v0) goto found; break; case TY_MESSAGE: if(v.u+1==v0) goto found; break; } } v1=code[ptr+n+n+1]; found: switch(t1) { case TY_NUMBER: Push(NVALUE(v1)); break; case TY_CLASS: if(v1) Push(CVALUE(v1)); else Push(NVALUE(0)); break; case TY_MESSAGE: if(v1) Push(MVALUE(v1-1)); else Push(NVALUE(0)); break; case TY_STRING: if(v1) Push(UVALUE(v1-1,TY_STRING)); else Push(NVALUE(0)); break; case TY_CODE: return v1; } return ptr+n+n+2; } static void v_data(Value v1,Value v2) { const unsigned char*s; int i; Value v; if(v1.t!=TY_STRING && v1.t!=TY_LEVELSTRING) Throw("Type mismatch"); s=value_string_ptr(v1); if(v2.t==TY_NUMBER) { for(;;) { s+=strcspn(s,"\x1F\x1E"); if(!*s) return; if(*s==31) { s++; if(*s) s++; } else { s++; if(!v2.u) break; v2.u--; } } while(s && *s && *s!='\\') { if(*s=='_') { v.t=TY_MARK; v.u=0; s++; } else if(*s=='$') { s++; v.t=TY_CLASS; i=strcspn(s,";\\"); for(v.u=1;v.u<0x4000;v.u++) { if(classes[v.u] && !(classes[v.u]->cflags&(CF_NOCLASS2|CF_GROUP)) && i==strlen(classes[v.u]->name) && !strncmp(s,classes[v.u]->name,i)) { s+=i; break; } } } else { v.t=TY_NUMBER; v.u=strtol(s,(char**)&s,10); } StackReq(0,1); Push(v); if(*s=='\\') break; if(*s!=';' && *s!='\\') Throw("Invalid string data"); if(*s==';') s++; else break; } } else if(v2.t==TY_MESSAGE && v2.u==MSG_KEY) { v.t=TY_NUMBER; v.u=0; for(;;) { s+=strcspn(s,"\x1F\x10"); if(!*s) return; if(*s==31) { s++; if(*s) s++; } else { s++; StackReq(0,1); if(*s) v.u=*s++; Push(v); } } } else { Throw("Type mismatch"); } } static void v_trigger(Uint32 from,Uint32 to,Value v) { Object*o; Uint32 n; if(v.t!=TY_MESSAGE) Throw("Type mismatch"); o=objects[to]; if(classes[o->class]->cflags&CF_COMPATIBLE) return; switch(v.u) { case MSG_MOVED: if(o->oflags&OF_MOVED2) { o->oflags&=~OF_MOVED2; send_message(from,to,MSG_MOVED,NVALUE(0),msgvars.arg2,msgvars.arg3); } break; case MSG_DEPARTED: if(o->departed2) { n=o->departed2; o->departed2=0; send_message(from,to,MSG_DEPARTED,NVALUE(n),msgvars.arg2,msgvars.arg3); } break; case MSG_ARRIVED: if(o->arrived2) { n=o->arrived2; o->arrived2=0; send_message(from,to,MSG_ARRIVED,NVALUE(n),msgvars.arg2,msgvars.arg3); } break; default: Throw("Invalid message for Trigger"); } } static void v_trigger_at(Uint32 from,Uint32 x,Uint32 y,Value v) { Uint32 m,n; if(x<1 || x>pfwidth || y<1 || y>pfheight) return; n=playfield[x+y*64-65]; while(n!=VOIDLINK) { m=objects[n]->up; v_trigger(from,n,v); n=m; } } static void v_sweep(Uint32 from,Value arg3) { Value arg2=Pop(); Value arg1=Pop(); Value v=Pop(); Uint8 hv=v_bool(Pop()); Uint16 msg=v.u; Uint8 x0,y0,x1,y1,x,y; Uint32 m,n; if(v.t!=TY_MESSAGE) Throw("Type mismatch"); v=Pop(); if(v.t) Throw("Type mismatch"); y1=(v.s<0?0:v.s>pfheight?pfheight+1:v.s); v=Pop(); if(v.t) Throw("Type mismatch"); x1=(v.s<0?0:v.s>pfheight?pfheight+1:v.s); v=Pop(); if(v.t) Throw("Type mismatch"); y0=(v.s<0?0:v.s>pfheight?pfheight+1:v.s); v=Pop(); if(v.t) Throw("Type mismatch"); x0=(v.s<0?0:v.s>pfheight?pfheight+1:v.s); if((!x0 && !x1) || (!y0 && !y1) || (x0>pfwidth && x1>pfwidth) || (y0>pfheight && y1>pfheight)) return; if(!x0) x0=1; if(!x1) x1=1; if(!y0) y0=1; if(!y1) y1=1; if(x0>pfwidth) x0=pfwidth; if(y0>pfheight) y0=pfheight; if(x1>pfwidth) x1=pfwidth; if(y1>pfheight) y1=pfheight; for(x=x0,y=y0;;) { n=playfield[x+y*64-65]; while(n!=VOIDLINK) { m=objects[n]->up; send_message(from,n,msg,arg1,arg2,arg3); n=m; } if(x==x1 && y==y1) break; if(hv) { if(y==y1) y=y0,x+=(x1>x0?1:-1); else y+=(y1>y0?1:-1); } else { if(x==x1) x=x0,y+=(y1>y0?1:-1); else x+=(x1>x0?1:-1); } } } static Uint32 v_hitme(Uint32 objE,Uint16 dir) { Object*o; Object*oE=objects[objE]; Uint32 hit=msgvars.arg3.u&~0x8000; if(msgvars.from==VOIDLINK) return 0; if(msgvars.arg3.t) Throw("Type mismatch in HitMe"); o=objects[msgvars.from]; if(dir>7) dir=(o->dir+dir)&7; if(!(dir&1) && !(hit&0x122)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(msgvars.from,objE,2))) hit|=0x8004; if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,msgvars.from,1))) hit|=0x4C; } if(!(hit&0x344) && (oE->shovable&(1<<dir)) && o->inertia>=oE->weight) { oE->inertia=o->inertia; if(move_dir(msgvars.from,objE,dir)) { if(!(oE->oflags&OF_DESTROYED)) o->inertia=oE->inertia; hit|=0x8000; } } msgvars.arg3.u=hit|7; return (hit&0x8008)==0x8000?1:0; } // Here is where the execution of a Free Hero Mesh bytecode subroutine is executed. #define NoIgnore() do{ changed=1; }while(0) #define GetVariableOf(a,b) (i=v_object(Pop()),i==VOIDLINK?NVALUE(0):b(objects[i]->a)) #define GetVariableOrAttributeOf(a,b) (t2=Pop(),t2.t==TY_CLASS?NVALUE(classes[t2.u]->a):(i=v_object(t2),i==VOIDLINK?NVALUE(0):b(objects[i]->a))) #define Numeric(a) do{ if((a).t!=TY_NUMBER) Throw("Type mismatch"); }while(0) #define DivideBy(a) do{ Numeric(a); if(!(a).u) Throw("Division by zero"); }while(0) #define GetFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->oflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(objects[i]->oflags&a?1:0))) #define GetClassFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->cflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(classes[objects[i]->class]->cflags&a?1:0))) #define SetFlagOf(a) do{ t2=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) { if(v_bool(t2)) objects[i]->oflags|=a; else objects[i]->oflags&=~a; } }while(0) #define NotSound(a) do{ if((a).t==TY_SOUND || (a).t==TY_USOUND) Throw("Cannot convert sound to type"); }while(0) static void execute_program(Uint16*code,int ptr,Uint32 obj) { Uint32 i,j; Object*o=objects[obj]; Value t1,t2; static Value t3,t4,t5,t6; if(StackProtection()) Throw("Call stack overflow"); // Note about bit shifting: At least when running Hero Mesh in DOSBOX, out of range bit shifts produce zero. // I don't know if this is true on all computers that Hero Mesh runs on, though. (Some documents suggest that x86 doesn't work this way) // The below code assumes that signed right shifting is available on the computer that Free Hero Mesh runs on. for(;;) switch(code[ptr++]) { case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break; case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break; case 0x0200 ... 0x02FF: StackReq(0,1); Push(MVALUE(code[ptr-1]&255)); break; case 0x0300 ... 0x03FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_SOUND)); break; case 0x0400 ... 0x04FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_USOUND)); break; case 0x1000 ... 0x107F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u+=code[ptr-1]&0x7F; Push(t1); break; // + case 0x1080 ... 0x10FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u-=code[ptr-1]&0x7F; Push(t1); break; // - case 0x1100 ... 0x117F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u*=code[ptr-1]&0x7F; Push(t1); break; // * case 0x1181 ... 0x11FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u/=code[ptr-1]&0x7F; Push(t1); break; // / case 0x1201 ... 0x127F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u%=code[ptr-1]&0x7F; Push(t1); break; // mod case 0x1280 ... 0x12FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s*=code[ptr-1]&0x7F; Push(t1); break; // ,* case 0x1301 ... 0x137F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s/=code[ptr-1]&0x7F; Push(t1); break; // ,/ case 0x1381 ... 0x13FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s%=code[ptr-1]&0x7F; Push(t1); break; // ,mod case 0x1400 ... 0x147F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u&=code[ptr-1]&0x7F; Push(t1); break; // band case 0x1480 ... 0x14FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u|=code[ptr-1]&0x7F; Push(t1); break; // bor case 0x1500 ... 0x157F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u^=code[ptr-1]&0x7F; Push(t1); break; // bxor case 0x1580 ... 0x15FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u<<(code[ptr-1]&31); Push(t1); break; // lsh case 0x1600 ... 0x167F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u>>(code[ptr-1]&31); Push(t1); break; // rsh case 0x1680 ... 0x168F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=code[ptr-1]&0x60?(t1.s<0?-1:0):t1.s>>(code[ptr-1]&31); Push(t1); break; // ,rsh case 0x1700 ... 0x177F: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?0:t1.u==(code[ptr-1]&0x7F)?1:0)); break; // eq case 0x1780 ... 0x17FF: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?1:t1.u==(code[ptr-1]&0x7F)?0:1)); break; // ne case 0x1800 ... 0x187F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<(code[ptr-1]&0x7F)?1:0)); break; // lt case 0x1880 ... 0x18FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>(code[ptr-1]&0x7F)?1:0)); break; // gt case 0x1900 ... 0x197F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<=(code[ptr-1]&0x7F)?1:0)); break; // le case 0x1980 ... 0x19FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>=(code[ptr-1]&0x7F)?1:0)); break; // ge case 0x1A00 ... 0x1A7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<(code[ptr-1]&0x7F)?1:0)); break; // ,lt case 0x1A80 ... 0x1AFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>(code[ptr-1]&0x7F)?1:0)); break; // ,gt case 0x1B00 ... 0x1B7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<=(code[ptr-1]&0x7F)?1:0)); break; // ,le case 0x1B80 ... 0x1BFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>=(code[ptr-1]&0x7F)?1:0)); break; // ,ge case 0x1E00 ... 0x1EFF: StackReq(0,1); Push(NVALUE(code[ptr-1]&0xFF)); return; // ret case 0x1F00 ... 0x1F1F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&(1L<<(code[ptr-1]&31))?1:0)); break; // tbit case 0x1F20 ... 0x1F3F: StackReq(2,1); t2=Pop(); t1=Pop(); Numeric(t2); i=code[ptr-1]&31; if(v_bool(t1)) t2.u|=1L<<i; else t2.u&=~(1L<<i); Push(t2); break; // sbit case 0x2000 ... 0x27FF: StackReq(0,1); Push(o->uservars[code[ptr-1]&0x7FF]); break; case 0x2800 ... 0x28FF: StackReq(0,1); Push(globals[code[ptr-1]&0x7FF]); break; case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break; case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break; case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break; case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break; case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break; case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break; case OP_AND: StackReq(1,0); t1=Pop(); if(!v_bool(t1)) { Push(t1); ptr=code[ptr]; } else { ptr++; } break; case OP_ANIMATE: NoIgnore(); StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate(obj,t1.u,t2.u,t3.u,t4.u); break; case OP_ANIMATE_E: NoIgnore(); StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate_ext(obj,t1.u,t2.u,t3.u,t4.u); break; case OP_ANIMATEDEAD: StackReq(6,0); t6=Pop(); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_animate_dead(t1,t2,t3,t4,t5,t6); break; case OP_ANIMATEDEAD_E: StackReq(1,0); t1=Pop(); if(ndeadanim && !t1.t) deadanim[ndeadanim-1].delay=t1.u; break; case OP_ARG1: StackReq(0,1); Push(msgvars.arg1); break; case OP_ARG1_E: StackReq(1,0); msgvars.arg1=Pop(); break; case OP_ARG2: StackReq(0,1); Push(msgvars.arg2); break; case OP_ARG2_E: StackReq(1,0); msgvars.arg2=Pop(); break; case OP_ARG3: StackReq(0,1); Push(msgvars.arg3); break; case OP_ARG3_E: StackReq(1,0); msgvars.arg3=Pop(); break; case OP_ARRAYCELL: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Push(v_array_cell(t1,t2.u,t3.u)); break; case OP_ARRAYSLICE: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Push(v_array_slice(t1,t2.u,t3.u)); break; case OP_ARRIVALS: StackReq(0,1); Push(NVALUE(o->arrivals&0x1FFFFFF)); break; case OP_ARRIVALS_C: StackReq(1,1); Push(GetVariableOrAttributeOf(arrivals&0x1FFFFFF,NVALUE)); break; case OP_ARRIVALS_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrivals=t1.u; break; case OP_ARRIVALS_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrivals=t1.u; break; case OP_ARRIVED: StackReq(0,1); Push(NVALUE(o->arrived&0x1FFFFFF)); break; case OP_ARRIVED_C: StackReq(1,1); Push(GetVariableOf(arrived&0x1FFFFFF,NVALUE)); break; case OP_ARRIVED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrived=t1.u; break; case OP_ARRIVED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrived=t1.u; break; case OP_ASSASSINATE: NoIgnore(); destroy(obj,obj,8); break; case OP_ASSASSINATE_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,8); break; case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break; case OP_BIZARRO: StackReq(0,1); if(o->oflags&OF_BIZARRO) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_BIZARRO_C: StackReq(1,1); GetFlagOf(OF_BIZARRO); break; case OP_BIZARRO_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); set_bizarro(obj,t1.u); break; case OP_BIZARRO_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); set_bizarro(v_object(Pop()),t1.u); break; case OP_BIZARROSWAP: NoIgnore(); StackReq(2,1); t2=Pop(); t1=Pop(); i=v_bizarro_swap(t1,t2); Push(NVALUE(i)); break; case OP_BIZARROSWAP_D: NoIgnore(); StackReq(2,0); t2=Pop(); t1=Pop(); v_bizarro_swap(t1,t2); break; case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break; case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break; case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break; case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break; case OP_BROADCASTAND: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),2)); break; case OP_BROADCASTANDEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,2)); break; case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break; case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break; case OP_BROADCASTEX_D: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,t5,0); break; case OP_BROADCASTLIST: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),3); break; case OP_BROADCASTLISTEX: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,t5,3); break; case OP_BROADCASTSUM: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),1)); break; case OP_BROADCASTSUMEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,1)); break; case OP_BUSY: StackReq(0,1); if(o->oflags&OF_BUSY) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_BUSY_C: StackReq(1,1); GetFlagOf(OF_BUSY); break; case OP_BUSY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_BUSY; else o->oflags&=~OF_BUSY; break; case OP_BUSY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_BUSY); break; case OP_BXOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u^t2.u)); break; case OP_CALLSUB: execute_program(code,code[ptr++],obj); break; case OP_CASE: StackReq(1,1); t1=Pop(); ptr=v_case(code,ptr,t1); break; case OP_CHAIN: StackReq(1,1); t1=Pop(); i=v_chain(t1,o->class); if(i==VOIDLINK) { Push(NVALUE(1)); } else { o=objects[obj=i]; Push(NVALUE(0)); } break; case OP_CHEBYSHEV: StackReq(1,1); t1=Pop(); i=chebyshev(obj,v_object(t1)); Push(NVALUE(i)); break; case OP_CHEBYSHEV_C: StackReq(2,1); t2=Pop(); t1=Pop(); i=chebyshev(v_object(t1),v_object(t2)); Push(NVALUE(i)); break; case OP_CLASS: StackReq(0,1); Push(CVALUE(o->class)); break; case OP_CLASS_C: StackReq(1,1); Push(GetVariableOf(class,CVALUE)); break; case OP_CLEAR: t1.t=TY_NUMBER; while(vstackptr>0) { t1=Pop(); if(t1.t==TY_MARK) break; } if(t1.t!=TY_MARK) Throw("No mark"); break; case OP_CLIMB: StackReq(0,1); Push(NVALUE(o->climb)); break; case OP_CLIMB_C: StackReq(1,1); Push(GetVariableOrAttributeOf(climb,NVALUE)); break; case OP_CLIMB_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u; break; case OP_CLIMB_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u&0xFFFF; break; case OP_CLIMB_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u; break; case OP_CLIMB_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u&0xFFFF; break; case OP_COLLISIONLAYERS: StackReq(0,1); Push(NVALUE(classes[o->class]->collisionLayers)); break; case OP_COLLISIONLAYERS_C: StackReq(1,1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(classes[objects[i]->class]->collisionLayers)); break; case OP_COLOC: StackReq(1,1); t1=Pop(); i=colocation(obj,v_object(t1)); Push(NVALUE(i)); break; case OP_COLOC_C: StackReq(2,1); t1=Pop(); t2=Pop(); i=colocation(v_object(t1),v_object(t2)); Push(NVALUE(i)); break; case OP_COMPATIBLE: StackReq(0,1); if(classes[o->class]->cflags&CF_COMPATIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_COMPATIBLE_C: StackReq(1,1); GetClassFlagOf(CF_COMPATIBLE); break; case OP_COPYARRAY: NoIgnore(); StackReq(2,0); t2=Pop(); t1=Pop(); v_copy_array(t1,t2); break; case OP_COUNT: StackReq(1,2); i=v_count(); Push(NVALUE(i)); break; case OP_CREATE: NoIgnore(); StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_create(obj,t1,t2,t3,t4,t5)); break; case OP_CREATE_D: NoIgnore(); StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_create(obj,t1,t2,t3,t4,t5); break; case OP_DATA: StackReq(2,1); t2=Pop(); t1=Pop(); v_data(t1,t2); break; case OP_DELINVENTORY: StackReq(2,0); t2=Pop(); t1=Pop(); v_delete_inventory(t1,t2); break; case OP_DELTA: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>t2.u?t1.u-t2.u:t2.u-t1.u)); break; case OP_DENSITY: StackReq(0,1); Push(NVALUE(o->density)); break; case OP_DENSITY_C: StackReq(1,1); Push(GetVariableOrAttributeOf(density,NVALUE)); break; case OP_DENSITY_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); change_density(obj,t1.s); break; case OP_DENSITY_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); change_density(obj,t1.s&0xFFFF); break; case OP_DENSITY_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); change_density(v_object(Pop()),t1.s); break; case OP_DENSITY_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); change_density(v_object(Pop()),t1.s&0xFFFF); break; case OP_DEPARTED: StackReq(0,1); Push(NVALUE(o->departed&0x1FFFFFF)); break; case OP_DEPARTED_C: StackReq(1,1); Push(GetVariableOf(departed&0x1FFFFFF,NVALUE)); break; case OP_DEPARTED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departed=t1.u; break; case OP_DEPARTED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departed=t1.u; break; case OP_DEPARTURES: StackReq(0,1); Push(NVALUE(o->departures&0x1FFFFFF)); break; case OP_DEPARTURES_C: StackReq(1,1); Push(GetVariableOrAttributeOf(departures&0x1FFFFFF,NVALUE)); break; case OP_DEPARTURES_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departures=t1.u; break; case OP_DEPARTURES_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departures=t1.u; break; case OP_DESTROY: NoIgnore(); StackReq(0,1); Push(destroy(obj,obj,0)); break; case OP_DESTROY_C: NoIgnore(); StackReq(1,1); i=v_object(Pop()); Push(destroy(obj,i,0)); break; case OP_DESTROY_D: NoIgnore(); destroy(obj,obj,0); break; case OP_DESTROY_CD: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,0); break; case OP_DESTROYED: StackReq(0,1); if(o->oflags&OF_DESTROYED) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_DESTROYED_C: StackReq(1,1); t1=Pop(); Push(NVALUE(v_destroyed(t1))); break; case OP_DIR: StackReq(0,1); Push(NVALUE(o->dir)); break; case OP_DIR_C: StackReq(1,1); Push(GetVariableOf(dir,NVALUE)); break; case OP_DIR_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->dir=resolve_dir(obj,t1.u); break; case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break; case OP_DISPATCH: ptr=v_dispatch(code+ptr-1); if(!ptr) return; break; case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break; case OP_DISTANCE_C: StackReq(1,1); Push(GetVariableOf(distance,NVALUE)); break; case OP_DISTANCE_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->distance=t1.u; break; case OP_DISTANCE_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->distance=t1.u; break; case OP_DIV: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u/t2.u)); break; case OP_DIV_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s/t2.s)); break; case OP_DONE: StackReq(0,1); if(o->oflags&OF_DONE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_DONE_C: StackReq(1,1); GetFlagOf(OF_DONE); break; case OP_DONE_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_DONE; else o->oflags&=~OF_DONE; break; case OP_DONE_EC: StackReq(2,0); SetFlagOf(OF_DONE); break; case OP_DOTPRODUCT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(v_dot_product(t1,t2)); break; case OP_DROP: StackReq(1,0); Pop(); break; case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break; case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break; case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break; case OP_EQ2: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t3)?(v_equal(t2,t4)?1:0):0)); break; case OP_FINISHED: StackReq(0,1); Push(NVALUE(all_flushed)); break; case OP_FINISHED_E: StackReq(1,0); t1=Pop(); Numeric(t1); all_flushed=t1.u; break; case OP_FORK: execute_program(code,ptr+1,obj); ptr=code[ptr]; break; case OP_FLIP: v_flip(); break; case OP_FLUSHCLASS: NoIgnore(); StackReq(1,0); t1=Pop(); if(t1.t==TY_CLASS) flush_class(t1.u); else if(t1.t==TY_NUMBER && t1.s==-1) flush_all(); else if(t1.t) Throw("Type mismatch"); break; case OP_FLUSHOBJ: NoIgnore(); flush_object(obj); break; case OP_FLUSHOBJ_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); if(i!=VOIDLINK) flush_object(i); break; case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break; case OP_FROM: StackReq(0,1); Push(OVALUE(msgvars.from)); break; case OP_FUNCTION: execute_program(classes[0]->codes,functions[code[ptr++]],obj); break; case OP_GE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?0:1)); break; case OP_GE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?0:1)); break; case OP_GETARRAY: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Push(v_get_array(t1,t2.u,t3.u)); break; case OP_GETINVENTORY: StackReq(2,2); t2=Pop(); t1=Pop(); v_get_inventory(t1,t2); break; case OP_GOTO: ptr=code[ptr]; break; case OP_GT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?1:0)); break; case OP_GT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?1:0)); break; case OP_HARD: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE(o->hard[j])); break; case OP_HARD_C: StackReq(2,1); j=v_sh_dir(Pop()); Push(GetVariableOrAttributeOf(hard[j],NVALUE)); break; case OP_HARD_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); o->hard[j]=t1.u; break; case OP_HARD_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->hard[j]=t1.u; break; case OP_HEIGHT: StackReq(0,1); Push(NVALUE(o->height)); break; case OP_HEIGHT_C: StackReq(1,1); Push(GetVariableOrAttributeOf(height,NVALUE)); break; case OP_HEIGHT_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->height=t1.u; break; case OP_HEIGHT_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->height=t1.u&0xFFFF; break; case OP_HEIGHT_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->height=t1.u; break; case OP_HEIGHT_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->height=t1.u&0xFFFF; break; case OP_HEIGHTAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(height_at(t1.u,t2.u))); break; case OP_HITME: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); i=v_hitme(obj,t1.u); break; case OP_IF: StackReq(1,0); if(v_bool(Pop())) ptr++; else ptr=code[ptr]; break; case OP_IGNOREKEY: if(current_key) key_ignored=all_flushed=1; break; case OP_IMAGE: StackReq(0,1); Push(NVALUE(o->image)); break; case OP_IMAGE_C: StackReq(1,1); Push(GetVariableOf(image,NVALUE)); break; case OP_IMAGE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->image=t1.u; break; case OP_IMAGE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->image=t1.u; break; case OP_IN: StackReq(2,1); i=v_in(); Push(NVALUE(i?1:0)); break; case OP_INERTIA: StackReq(0,1); Push(NVALUE(o->inertia)); break; case OP_INERTIA_C: StackReq(1,1); Push(GetVariableOf(inertia,NVALUE)); break; case OP_INERTIA_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=t1.u; break; case OP_INERTIA_E16: StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=t1.u&0xFFFF; break; case OP_INERTIA_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u; break; case OP_INERTIA_EC16: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u&0xFFFF; break; case OP_INITARRAY: NoIgnore(); StackReq(2,0); t2=Pop(); t1=Pop(); v_init_array(t1,t2); break; case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break; case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break; case OP_INTMOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(move_dir(obj,obj,t1.u))); break; case OP_INTMOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(move_dir(obj,i,t1.u))); break; case OP_INTMOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); move_dir(obj,obj,t1.u); break; case OP_INTMOVE_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) move_dir(obj,i,t1.u); break; case OP_INVISIBLE: StackReq(0,1); if(o->oflags&OF_INVISIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_INVISIBLE_C: StackReq(1,1); GetFlagOf(OF_INVISIBLE); break; case OP_INVISIBLE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_INVISIBLE; else o->oflags&=~OF_INVISIBLE; break; case OP_INVISIBLE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_INVISIBLE); break; case OP_IS: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_is(t1,t2))); break; case OP_JUMPTO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(jump_to(obj,obj,t2.u,t3.u))); break; case OP_JUMPTO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(jump_to(obj,i,t2.u,t3.u))); break; case OP_JUMPTO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); jump_to(obj,obj,t2.u,t3.u); break; case OP_JUMPTO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); jump_to(obj,i,t2.u,t3.u); break; case OP_KEY: StackReq(0,1); Push(NVALUE(current_key)); break; case OP_KEYCLEARED: StackReq(0,1); if(o->oflags&OF_KEYCLEARED) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_KEYCLEARED_C: StackReq(1,1); GetFlagOf(OF_KEYCLEARED); break; case OP_KEYCLEARED_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_KEYCLEARED; else o->oflags&=~OF_KEYCLEARED; break; case OP_KEYCLEARED_EC: StackReq(2,0); SetFlagOf(OF_KEYCLEARED); break; case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_LE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?0:1)); break; case OP_LE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?0:1)); break; case OP_LEVEL: StackReq(0,1); Push(NVALUE(level_code)); break; case OP_LNOT: StackReq(1,1); if(v_bool(Pop())) Push(NVALUE(0)); else Push(NVALUE(1)); break; case OP_LOC: StackReq(0,2); Push(NVALUE(o->x)); Push(NVALUE(o->y)); break; case OP_LOC_C: StackReq(1,2); i=v_object(Pop()); Push(NVALUE(i==VOIDLINK?0:objects[i]->x)); Push(NVALUE(i==VOIDLINK?0:objects[i]->y)); break; case OP_LOCATEME: locate_me(o->x,o->y); break; case OP_LOCATEME_C: StackReq(1,0); i=v_object(Pop()); if(i!=VOIDLINK) locate_me(objects[i]->x,objects[i]->y); break; case OP_LOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) || v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_LOSELEVEL: gameover=-1; Throw(0); break; case OP_LSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u<<t2.u)); break; case OP_LT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?1:0)); break; case OP_LT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?1:0)); break; case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_MANHATTAN: StackReq(1,1); t1=Pop(); i=manhattan(obj,v_object(t1)); Push(NVALUE(i)); break; case OP_MANHATTAN_C: StackReq(2,1); t2=Pop(); t1=Pop(); i=manhattan(v_object(t1),v_object(t2)); Push(NVALUE(i)); break; case OP_MARK: StackReq(0,1); Push(UVALUE(0,TY_MARK)); break; case OP_MAX: StackReq(2,1); t1=Pop(); Numeric(t1); t2=Pop(); Numeric(t2); if(t1.u>t2.u) Push(t1); else Push(t2); break; case OP_MAX_C: StackReq(2,1); t1=Pop(); Numeric(t1); t2=Pop(); Numeric(t2); if(t1.s>t2.s) Push(t1); else Push(t2); break; case OP_MAXINVENTORY: StackReq(1,0); t1=Pop(); Numeric(t1); if(ninventory>t1.u) Throw("Inventory overflow"); break; case OP_MIN: StackReq(2,1); t1=Pop(); Numeric(t1); t2=Pop(); Numeric(t2); if(t1.u<t2.u) Push(t1); else Push(t2); break; case OP_MIN_C: StackReq(2,1); t1=Pop(); Numeric(t1); t2=Pop(); Numeric(t2); if(t1.s<t2.s) Push(t1); else Push(t2); break; case OP_MINUSMOVE: StackReq(1,1); t1=Pop(); Numeric(t1); i=defer_move(obj,t1.u,0); Push(NVALUE(i)); break; case OP_MINUSMOVE_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); i=defer_move(i,t1.u,0); Push(NVALUE(i)); break; case OP_MINUSMOVE_D: StackReq(1,0); t1=Pop(); Numeric(t1); defer_move(obj,t1.u,0); break; case OP_MINUSMOVE_CD: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); defer_move(i,t1.u,0); break; case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break; case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break; case OP_MOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break; case OP_MOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else { objects[i]->inertia=o->strength; Push(NVALUE(move_dir(obj,i,t1.u))); } break; case OP_MOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=o->strength; move_dir(obj,obj,t1.u); break; case OP_MOVE_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) { objects[i]->inertia=o->strength; move_dir(obj,i,t1.u); } break; case OP_MOVED: StackReq(0,1); if(o->oflags&OF_MOVED) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_MOVED_C: StackReq(1,1); GetFlagOf(OF_MOVED); break; case OP_MOVED_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_MOVED; else o->oflags&=~OF_MOVED; break; case OP_MOVED_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_MOVED); break; case OP_MOVENUMBER: StackReq(0,1); Push(NVALUE(move_number)); break; case OP_MOVENUMBER_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); move_number=t1.u; break; case OP_MOVEPLUS: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia+=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break; case OP_MOVEPLUS_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else {objects[i]->inertia+=o->strength;Push(NVALUE(move_dir(obj,i,t1.u)));} break; case OP_MOVEPLUS_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia+=o->strength; move_dir(obj,obj,t1.u); break; case OP_MOVEPLUS_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) { objects[i]->inertia+=o->strength; move_dir(obj,i,t1.u); } break; case OP_MOVETO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(move_to(obj,obj,t2.u,t3.u))); break; case OP_MOVETO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(move_to(obj,i,t2.u,t3.u))); break; case OP_MOVETO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); move_to(obj,obj,t2.u,t3.u); break; case OP_MOVETO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); move_to(obj,i,t2.u,t3.u); break; case OP_MOVING: StackReq(0,1); if(o->oflags&OF_MOVING) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_MOVING_C: StackReq(1,1); GetFlagOf(OF_MOVING); break; case OP_MOVING_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_MOVING; else o->oflags&=~OF_MOVING; break; case OP_MOVING_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_MOVING); break; case OP_MSG: StackReq(0,1); Push(MVALUE(msgvars.msg)); break; case OP_MUL: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u*t2.u)); break; case OP_MUL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s*t2.s)); break; case OP_NE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?0:1)); break; case OP_NEG: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=-t1.s; Push(t1); break; case OP_NEWX: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(new_x(t1.u,t2.u))); break; case OP_NEWXY: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(new_x(t1.u,t3.u))); Push(NVALUE(new_y(t2.u,t3.u))); break; case OP_NEWY: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(new_y(t1.u,t2.u))); break; case OP_NEXT: StackReq(0,1); ptr=v_next(code,ptr); break; case OP_NIN: StackReq(2,1); i=v_in(); Push(NVALUE(i?0:1)); break; case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break; case OP_OBJABOVE: StackReq(0,1); i=obj_above(obj); Push(OVALUE(i)); break; case OP_OBJABOVE_C: StackReq(1,1); i=obj_above(v_object(Pop())); Push(OVALUE(i)); break; case OP_OBJBELOW: StackReq(0,1); i=obj_below(obj); Push(OVALUE(i)); break; case OP_OBJBELOW_C: StackReq(1,1); i=obj_below(v_object(Pop())); Push(OVALUE(i)); break; case OP_OBJBOTTOMAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_bottom_at(t1.u,t2.u); Push(OVALUE(i)); break; case OP_OBJCLASSAT: StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_obj_class_at(t1,t2,t3)); break; case OP_OBJDIR: StackReq(1,1); t2=Pop(); Numeric(t2); i=obj_dir(obj,t2.u); Push(OVALUE(i)); break; case OP_OBJDIR_C: StackReq(2,1); t2=Pop(); Numeric(t2); i=obj_dir(v_object(Pop()),t2.u); Push(OVALUE(i)); break; case OP_OBJLAYERAT: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_layer_at(t1.u,t2.u,t3.u); Push(OVALUE(i)); break; case OP_OBJMOVINGTO: StackReq(2,0); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); v_obj_moving_to(t1.u,t2.u); break; case OP_OBJTOPAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_top_at(t1.u,t2.u); Push(OVALUE(i)); break; case OP_OR: StackReq(1,0); t1=Pop(); if(v_bool(t1)) { Push(t1); ptr=code[ptr]; } else { ptr++; } break; case OP_OVER: StackReq(2,3); t2=Pop(); t1=Pop(); Push(t1); Push(t2); Push(t1); break; case OP_PATTERN: StackReq(0,1); i=code[ptr++]; j=v_pattern(code,ptr,obj,0); ptr=i; Push(OVALUE(j)); break; case OP_PATTERN_C: StackReq(1,1); i=code[ptr++]; j=v_object(Pop()); if(j!=VOIDLINK) j=v_pattern(code,ptr,j,0); ptr=i; Push(OVALUE(j)); break; case OP_PATTERN_E: StackReq(0,1); i=code[ptr++]; j=v_pattern_anywhere(code,ptr,0); ptr=i; Push(OVALUE(j)); break; case OP_PATTERNS: StackReq(0,1); i=code[ptr++]; v_pattern(code,ptr,obj,1); ptr=i; break; case OP_PATTERNS_C: StackReq(1,1); i=code[ptr++]; j=v_object(Pop()); if(j!=VOIDLINK) v_pattern(code,ptr,j,1); ptr=i; break; case OP_PATTERNS_E: StackReq(0,1); i=code[ptr++]; v_pattern_anywhere(code,ptr,1); ptr=i; break; case OP_PICK: StackReq(0,1); t1=Pop(); Numeric(t1); if(t1.u>=vstackptr) Throw("Stack index out of range"); t1=vstack[vstackptr-t1.u-1]; Push(t1); break; case OP_PLAYER: StackReq(0,1); if(classes[o->class]->cflags&CF_PLAYER) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_PLAYER_C: StackReq(1,1); GetClassFlagOf(CF_PLAYER); break; case OP_PLUSMOVE: StackReq(1,1); t1=Pop(); Numeric(t1); i=defer_move(obj,t1.u,1); Push(NVALUE(i)); break; case OP_PLUSMOVE_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); i=defer_move(i,t1.u,1); Push(NVALUE(i)); break; case OP_PLUSMOVE_D: StackReq(1,0); t1=Pop(); Numeric(t1); defer_move(obj,t1.u,1); break; case OP_PLUSMOVE_CD: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); defer_move(i,t1.u,1); break; case OP_POPUP: StackReq(1,0); v_set_popup(obj,0); break; case OP_POPUPARGS: i=code[ptr++]; StackReq(i+1,0); v_set_popup(obj,i); break; case OP_QA: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_ARRAY) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QC: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QCZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QM: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_MESSAGE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QN: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_NUMBER) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QO: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QOZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_QS: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_STRING || t1.t==TY_LEVELSTRING) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_REL: StackReq(1,1); t1=Pop(); Numeric(t1); i=resolve_dir(obj,t1.u); Push(NVALUE(i)); break; case OP_REL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); i=v_object(t1); i=(i==VOIDLINK?t2.u:resolve_dir(i,t2.u)); Push(NVALUE(i)); break; case OP_RET: return; case OP_ROT: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t2); Push(t3); Push(t1); break; case OP_ROTBACK: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t3); Push(t1); Push(t2); break; case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break; case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break; case OP_SEEK: StackReq(1,1); t1=Pop(); i=obj_seek(obj,v_object(t1)); Push(NVALUE(i)); break; case OP_SEEK_C: StackReq(2,1); t2=Pop(); t1=Pop(); i=obj_seek(v_object(t1),v_object(t2)); Push(NVALUE(i)); break; case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break; case OP_SEND: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,NVALUE(0))); break; case OP_SEND_C: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,NVALUE(0))); break; case OP_SEND_D: StackReq(3,0); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,NVALUE(0)); break; case OP_SEND_CD: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,NVALUE(0)); break; case OP_SENDEX: StackReq(4,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,t5)); break; case OP_SENDEX_C: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,t5)); break; case OP_SENDEX_D: StackReq(4,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,t5); break; case OP_SENDEX_CD: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,t5); break; case OP_SETARRAY: NoIgnore(); StackReq(4,0); t4=Pop(); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); v_set_array(t1,t2.u,t3.u,t4); break; case OP_SETINVENTORY: StackReq(3,0); t3=Pop(); t2=Pop(); t1=Pop(); v_set_inventory(t1,t2,t3); break; case OP_SHAPE: StackReq(0,1); Push(NVALUE(o->shape)); break; case OP_SHAPE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(shape,NVALUE)); break; case OP_SHAPE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->shape=t1.u; break; case OP_SHAPE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->shape=t1.u; break; case OP_SHAPEDIR: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE((o->shape>>(j+j))&3)); break; case OP_SHAPEDIR_C: StackReq(2,1); j=v_sh_dir(Pop()); t1=GetVariableOrAttributeOf(sharp[j],NVALUE); t1.u=(t1.u>>(j+j))&3; Push(t1); break; case OP_SHAPEDIR_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); change_shape(obj,j,t1.u); break; case OP_SHAPEDIR_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) change_shape(i,j,t1.u); break; case OP_SHARP: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE(o->sharp[j])); break; case OP_SHARP_C: StackReq(2,1); j=v_sh_dir(Pop()); Push(GetVariableOrAttributeOf(sharp[j],NVALUE)); break; case OP_SHARP_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); o->sharp[j]=t1.u; break; case OP_SHARP_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->sharp[j]=t1.u; break; case OP_SHOVABLE: StackReq(0,1); Push(NVALUE(o->shovable)); break; case OP_SHOVABLE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(shovable,NVALUE)); break; case OP_SHOVABLE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->shovable=t1.u; break; case OP_SHOVABLE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->shovable=t1.u; break; case OP_STEALTHY: StackReq(0,1); if(o->oflags&OF_STEALTHY) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_STEALTHY_C: StackReq(1,1); GetFlagOf(OF_STEALTHY); break; case OP_STEALTHY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_STEALTHY; else o->oflags&=~OF_STEALTHY; break; case OP_STEALTHY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_STEALTHY); break; case OP_STRENGTH: StackReq(0,1); Push(NVALUE(o->strength)); break; case OP_STRENGTH_C: StackReq(1,1); Push(GetVariableOrAttributeOf(strength,NVALUE)); break; case OP_STRENGTH_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->strength=t1.u; break; case OP_STRENGTH_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->strength=t1.u&0xFFFF; break; case OP_STRENGTH_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->strength=t1.u; break; case OP_STRENGTH_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->strength=t1.u&0xFFFF; break; case OP_STRING: StackReq(0,1); Push(UVALUE(code[ptr++],TY_STRING)); break; case OP_SOUND: StackReq(2,0); t2=Pop(); t1=Pop(); break; // Sound not implemented at this time case OP_SUB: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u-t2.u)); break; case OP_SUPER: i=code[1]; code=classes[i]->codes; ptr=get_message_ptr(i,msgvars.msg); if(ptr==0xFFFF) break; break; case OP_SUPER_C: i=code[1]; j=get_message_ptr(i,msgvars.msg); if(j!=0xFFFF) execute_program(classes[i]->codes,j,obj); break; case OP_SWAP: StackReq(2,2); t1=Pop(); t2=Pop(); Push(t1); Push(t2); break; case OP_SWAPWORLD: NoIgnore(); swap_world(); break; case OP_SWEEP: StackReq(8,0); v_sweep(obj,NVALUE(0)); break; case OP_SWEEPEX: StackReq(9,0); t1=Pop(); v_sweep(obj,t1); break; case OP_SYNCHRONIZE: StackReq(2,0); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate_sync(obj,t1.u,t2.u); break; case OP_TARGET: StackReq(0,1); Push(NVALUE(v_target(obj)?1:0)); break; case OP_TARGET_C: StackReq(1,1); i=v_object(Pop()); Push(NVALUE(v_target(i)?1:0)); break; case OP_TEMPERATURE: StackReq(0,1); Push(NVALUE(o->temperature)); break; case OP_TEMPERATURE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(temperature,NVALUE)); break; case OP_TEMPERATURE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->temperature=t1.u; break; case OP_TEMPERATURE_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->temperature=t1.u&0xFFFF; break; case OP_TEMPERATURE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->temperature=t1.u; break; case OP_TEMPERATURE_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->temperature=t1.u&0xFFFF; break; case OP_TMARK: StackReq(1,2); t1=Pop(); if(t1.t==TY_MARK) { Push(NVALUE(0)); } else { Push(t1); Push(NVALUE(1)); } break; case OP_TRACE: StackReq(3,0); trace_stack(obj); break; case OP_TRIGGER: NoIgnore(); StackReq(2,0); t1=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) v_trigger(obj,i,t1); break; case OP_TRIGGERAT: NoIgnore(); StackReq(3,0); t3=Pop(); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); v_trigger_at(obj,t1.u,t2.u,t3); break; case OP_TUCK: StackReq(2,3); t2=Pop(); t1=Pop(); Push(t2); Push(t1); Push(t2); break; case OP_UNIQ: StackReq(2,3); t1=Pop(); i=v_uniq(t1); if(i) Push(t1); Push(NVALUE(i)); break; case OP_USERSIGNAL: StackReq(0,1); if(o->oflags&OF_USERSIGNAL) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_USERSIGNAL_C: StackReq(1,1); GetFlagOf(OF_USERSIGNAL); break; case OP_USERSIGNAL_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_USERSIGNAL; else o->oflags&=~OF_USERSIGNAL; break; case OP_USERSIGNAL_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_USERSIGNAL); break; case OP_USERSTATE: StackReq(0,1); if(o->oflags&OF_USERSTATE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_USERSTATE_C: StackReq(1,1); GetFlagOf(OF_USERSTATE); break; case OP_USERSTATE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_USERSTATE; else o->oflags&=~OF_USERSTATE; break; case OP_USERSTATE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_USERSTATE); break; case OP_VISUALONLY: StackReq(0,1); if(o->oflags&OF_VISUALONLY) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_VISUALONLY_C: StackReq(1,1); GetFlagOf(OF_VISUALONLY); break; case OP_VISUALONLY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_VISUALONLY; else o->oflags&=~OF_VISUALONLY; break; case OP_VISUALONLY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_VISUALONLY); break; case OP_VOLUME: StackReq(0,1); Push(NVALUE(o->volume)); break; case OP_VOLUME_C: StackReq(1,1); Push(GetVariableOrAttributeOf(volume,NVALUE)); break; case OP_VOLUME_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->volume=t1.u; break; case OP_VOLUME_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->volume=t1.u&0xFFFF; break; case OP_VOLUME_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->volume=t1.u; break; case OP_VOLUME_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->volume=t1.u&0xFFFF; break; case OP_VOLUMEAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(volume_at(t1.u,t2.u))); break; case OP_WEIGHT: StackReq(0,1); Push(NVALUE(o->weight)); break; case OP_WEIGHT_C: StackReq(1,1); Push(GetVariableOrAttributeOf(weight,NVALUE)); break; case OP_WEIGHT_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->weight=t1.u; break; case OP_WEIGHT_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->weight=t1.u&0xFFFF; break; case OP_WEIGHT_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->weight=t1.u; break; case OP_WEIGHT_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->weight=t1.u&0xFFFF; break; case OP_WINLEVEL: key_ignored=0; gameover=1; Throw(0); break; case OP_XDIR: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(o->x+x_delta[resolve_dir(obj,t1.u)])); break; case OP_XDIR_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(objects[i]->x+x_delta[resolve_dir(i,t1.u)])); break; case OP_XLOC: StackReq(0,1); Push(NVALUE(o->x)); break; case OP_XLOC_C: StackReq(1,1); Push(GetVariableOf(x,NVALUE)); break; case OP_XYDIR: StackReq(1,2); t1=Pop(); Numeric(t1); i=resolve_dir(obj,t1.u); Push(NVALUE(o->x+x_delta[i])); Push(NVALUE(o->y+y_delta[i])); break; case OP_YDIR: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(o->y+y_delta[resolve_dir(obj,t1.u)])); break; case OP_YDIR_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(objects[i]->y+y_delta[resolve_dir(i,t1.u)])); break; case OP_YLOC: StackReq(0,1); Push(NVALUE(o->y)); break; case OP_YLOC_C: StackReq(1,1); Push(GetVariableOf(y,NVALUE)); break; #define MiscVar(a,b) \ case a: StackReq(0,1); Push(o->b); break; \ case a+0x0800: StackReq(1,1); Push(GetVariableOf(b,)); break; \ case a+0x1000: NoIgnore(); StackReq(1,0); o->b=Pop(); break; \ case a+0x1001: NoIgnore(); StackReq(1,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; o->b=t1; break; \ case a+0x1800: NoIgnore(); StackReq(2,0); t1=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break; \ case a+0x1801: NoIgnore(); StackReq(2,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break; MiscVar(OP_MISC1,misc1) MiscVar(OP_MISC2,misc2) MiscVar(OP_MISC3,misc3) #undef GetVariableOf #define GetVariableOf(a,b) GetVariableOrAttributeOf(a,b) MiscVar(OP_MISC4,misc4) MiscVar(OP_MISC5,misc5) MiscVar(OP_MISC6,misc6) MiscVar(OP_MISC7,misc7) #undef MiscVar #undef GetVariableOf default: fprintf(stderr,"Unrecognized opcode 0x%04X at 0x%04X in $%s\n",code[ptr-1],ptr-1,classes[o->class]->name); Throw("Internal error: Unrecognized opcode"); } } static void trace_message(Uint32 obj) { Object*o; const char*s; if(!traceprefix) { optionquery[1]=Q_tracePrefix; traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(!traceprefix) traceprefix=""; } if(msgvars.msg<256) s=standard_message_names[msgvars.msg]; else s=messages[msgvars.msg-256]; o=msgvars.from==VOIDLINK?0:objects[msgvars.from]; printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,msgvars.from); if(o) printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y); o=objects[obj]; printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y); printf(" : %u %u : %u %u : %u %u\n",msgvars.arg1.t,msgvars.arg1.u,msgvars.arg2.t,msgvars.arg2.u,msgvars.arg3.t,msgvars.arg3.u); } static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) { MessageVars saved=msgvars; Uint16 c=objects[to]->class; Uint16 p=get_message_ptr(c,msg); Uint16*code; int stackptr=vstackptr; if(objects[to]->oflags&OF_DESTROYED) return NVALUE(0); if(p==0xFFFF) { p=get_message_ptr(0,msg); if(p==0xFFFF) return NVALUE(0); code=classes[0]->codes; } else { code=classes[c]->codes; } msgvars=(MessageVars){msg,from,arg1,arg2,arg3}; if(main_options['t']) { if(from==VOIDLINK || (classes[objects[from]->class]->cflags&CF_TRACEOUT)) { if((classes[c]->cflags&CF_TRACEIN) && (message_trace[msg>>3]&(1<<(msg&7)))) trace_message(to); } } execute_program(code,p,to); msgvars=saved; if(vstackptr<stackptr) Throw("Message code used up too much data from stack"); if(vstackptr>stackptr+1) Throw("Message code left too much data on stack"); if(vstackptr==stackptr) { return NVALUE(0); } else { return Pop(); } } static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,Uint8 s) { Uint32 t=0; Uint32 n; Object*o; Value v; if(s==2) t=0xFFFFFFFFULL; if(lastobj==VOIDLINK) return t; n=lastobj; if(c && (classes[c]->cflags&CF_GROUP)) Throw("Broadcast for abstract classes is not implemented yet"); while(o=objects[n]) { if(!c || o->class==c) { v=send_message(from,n,msg,arg1,arg2,arg3); switch(s) { case 0: t++; break; case 1: switch(v.t) { case TY_NUMBER: t+=v.u; break; case TY_CLASS: t++; break; default: if(v.t<=TY_MAXTYPE) Throw("Invalid return type for BroadcastSum"); t++; } break; case 2: switch(v.t) { case TY_NUMBER: if(!v.u) return 0; case TY_SOUND: case TY_USOUND: Throw("Invalid return type for BroadcastAnd"); } break; case 3: StackReq(0,1); if(v.t!=TY_MARK) Push(v); break; } } n=o->prev; if(n==VOIDLINK) break; } return t; } void annihilate(void) { Uint32 i; for(i=0;i<64*64;i++) playfield[i]=bizplayfield[i]=VOIDLINK; firstobj=lastobj=VOIDLINK; if(quiz_text) { sqlite3_free(quiz_text); quiz_text=0; } if(!objects) return; for(i=0;i<nobjects;i++) if(objects[i]) { animfree(objects[i]->anim); free(objects[i]); } nobjects=0; free(objects); objects=0; gameover=0; clear_inventory(); for(i=0;i<nlevelstrings;i++) free(levelstrings[i]); nlevelstrings=0; free(deadanim); deadanim=0; ndeadanim=0; } static inline int try_sharp(Uint32 n1,Uint32 n2) { Object*o=objects[n1]; Object*p=objects[n2]; if((o->oflags|p->oflags)&OF_DESTROYED) return 0; if(o->dir&1) return 0; if(p->x!=o->x+x_delta[o->dir] || p->y!=o->y+y_delta[o->dir]) return 0; if(p->hard[(o->dir^4)>>1]<=o->sharp[o->dir>>1]) return 0; return !v_bool(destroy(n1,n2,o->oflags&OF_MOVING?2:1)); } static Uint32 handle_colliding(Uint32 n1,Uint32 n2,Uint8 r1,Uint8 r2) { // n1 = the object trying to move // n2 = the object it is colliding with (which might also be trying to move, or might not) Value v; Uint32 h; v=send_message(n1,n2,MSG_COLLIDING,NVALUE(objects[n1]->x),NVALUE(objects[n1]->y),NVALUE(r1)); if(v.t) Throw("Type mismatch"); h=(v.u>>16)|(v.u<<16); v=send_message(n2,n1,MSG_COLLIDING,NVALUE(objects[n2]->x),NVALUE(objects[n2]->y),NVALUE(r2)); if(v.t) Throw("Type mismatch"); h|=v.u; if((h&0x0002) && try_sharp(n1,n2)) h|=0x0004; if((h&0x00020000) && try_sharp(n2,n1)) h|=0x00040000; return h; } static inline Uint8 find_deferred_movement_loop(Uint32 obj,Uint8 xx,Uint8 yy) { // At this point, it is necessary to check for a loop, which may be like the diagram below: // >>>>>>>v // ^<<<< // The loop may also have a different shape. // If a loop is found, call the handle_colliding function to determine what to do next. // If there is no loop, allow the move to be retried later, trying objE's location next. // Since there may be multiple objects in a location, which move in different directions, // a variable "ch" mentions the next object to try, if it is VOIDLINK. If not, then once // it reaches the end without finding a loop, it can try the next one, resetting ch to // VOIDLINK. This will find not only loops, but also if there is a branch that is later // merged; due to what this program needs to do, and how they will be dealt with after // the potential loop is found, that isn't a problem. This algorithm also will not find // some loops with multiple branches, but that is also OK, since the main handling of // deferred movements will eventually try every object as an origin, and this will cause // the loop to eventually be found. static sqlite3_uint64 board[64]; // bit board for locations with possible collisions Object*o=objects[obj]; Uint32 ch=VOIDLINK; // first object found in same place as other where it must be checked Uint8 x=o->x; Uint8 y=o->y; Uint32 n,nn; memset(board,0,sizeof(board)); begin: if(x==xx && y==yy) return 1; if(x<1 || x>pfwidth || y<1 || y>pfheight) goto notfound; if(board[y-1]&(1ULL<<(x-1))) return 0; board[y-1]|=1ULL<<(x-1); n=playfield[x+y*64-65]; nn=VOIDLINK; while(n!=VOIDLINK) { o=objects[n]; if((o->oflags&(OF_MOVING|OF_VISUALONLY|OF_DESTROYED))==OF_MOVING && o->height>0) { if(nn==VOIDLINK) { nn=n; if(ch!=VOIDLINK) goto found; } else if(ch==VOIDLINK) { ch=n; goto found; } } up: n=o->up; } if(nn==VOIDLINK) { notfound: if(ch==VOIDLINK) return 0; o=objects[n=ch]; x=o->x; y=o->y; ch=VOIDLINK; goto up; } found: o=objects[nn]; x+=x_delta[o->dir]; y+=y_delta[o->dir]; goto begin; } static Uint32 deferred_colliding(Uint32 obj,int x,int y) { Object*o=objects[obj]; Object*oE; Uint32 h=0xFFFFFFFF; Uint32 objE=playfield[x+y*64-65]; Uint8 d; int xx,yy; while(objE!=VOIDLINK) { oE=objects[objE]; if(!(oE->oflags&(OF_DESTROYED|OF_VISUALONLY))) { if((oE->oflags&OF_MOVING) && oE->height>0) { if(find_deferred_movement_loop(objE,objects[obj]->x,objects[obj]->y)) { h&=handle_colliding(obj,objE,3,3); } else { return h&4; } } else if(oE->height>o->climb || (classes[o->class]->collisionLayers&classes[oE->class]->collisionLayers)) { h&=handle_colliding(obj,objE,1,0); } } objE=oE->up; } // Find other objects trying to move to the same place if(h&8) for(d=0;d<8;d++) { xx=x-x_delta[d]; yy=y-y_delta[d]; if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue; objE=playfield[xx+yy*64-65]; while(objE!=VOIDLINK) { oE=objects[objE]; if(obj!=objE && (oE->oflags&OF_MOVING) && oE->dir==d && !(oE->oflags&OF_DESTROYED)) { if(o->height>oE->climb || oE->height>o->climb || (classes[o->class]->collisionLayers&classes[oE->class]->collisionLayers)) { h&=handle_colliding(obj,objE,2,2); } } objE=oE->up; } } return ~h; } static void do_deferred_moves(void) { Object*o; Object*p; Uint32 h,n; int i,x,y; Uint8 re; restart: re=0; for(i=0;i<64*pfheight;i++) { retry: n=playfield[i]; while(n!=VOIDLINK) { o=objects[n]; if((o->oflags&(OF_MOVING|OF_DESTROYED))==OF_MOVING) { x=o->x+x_delta[o->dir]; y=o->y+y_delta[o->dir]; if(x<1 || x>pfwidth || y<1 || y>pfheight || playfield[x+y*64-65]==VOIDLINK) goto stop; h=deferred_colliding(n,x,y); if((h&1) && (o->oflags&OF_MOVING) && move_to(VOIDLINK,n,x,y)) { re=1; o->oflags=(o->oflags|OF_MOVED)&~OF_MOVING; i-=65; if(i<0) i=0; goto retry; } stop: if((h&5)!=4) o->oflags&=~OF_MOVING; } skip: n=o->up; } } if(re) goto restart; } static void execute_animation(Uint32 obj) { Object*o=objects[obj]; Animation*a=o->anim; if(!(a->step[a->lstep].flag&ANI_ONCE)) return; if(a->ltime>=a->step[a->lstep].speed) { a->ltime=0; if(o->image==a->step[a->lstep].end) { a->status&=~ANISTAT_LOGICAL; if(classes[o->class]->cflags&CF_COMPATIBLE) lastimage_processing=1; send_message(VOIDLINK,obj,MSG_LASTIMAGE,NVALUE(0),NVALUE(0),NVALUE(0)); lastimage_processing=0; } else { if(a->step[a->lstep].start>a->step[a->lstep].end) --o->image; else ++o->image; } } } const char*execute_turn(int key) { Uint8 busy,clock,x,y; Uint32 m,n,turn,tc; Object*o; Value v; int i; if(!key) { // This is part of initialization; if anything triggered, it must be executed now all_flushed=1; goto trig; } if(setjmp(my_env)) return my_error; if(quiz_text) { sqlite3_free(quiz_text); quiz_text=0; if(key_ignored) { if(quiz_obj.t) quiz_obj=NVALUE(0); else return 0; } else if(!quiz_obj.t) { move_number++; return 0; } } changed=0; key_ignored=0; all_flushed=0; lastimage_processing=0; vstackptr=0; current_key=key; tc=0; for(n=0;n<nobjects;n++) if(o=objects[n]) { o->distance=0; o->oflags&=~(OF_KEYCLEARED|OF_DONE|OF_MOVING); if(o->anim) { o->anim->count=0; if(o->anim->status==ANISTAT_VISUAL) o->anim->status=0; } } // Input phase m=VOIDLINK; v=NVALUE(0); if(!quiz_obj.t) { n=lastobj; while(n!=VOIDLINK) { i=classes[objects[n]->class]->cflags; if(i&CF_INPUT) v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),v,NVALUE(0)); if(i&CF_PLAYER) m=n; n=objects[n]->prev; } } else { n=quiz_obj.u; if(objects[n]->generation!=quiz_obj.t) n=VOIDLINK; quiz_obj=NVALUE(0); if(classes[objects[n]->class]->cflags&CF_COMPATIBLE) all_flushed=1; v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),NVALUE(0),NVALUE(1)); } current_key=0; if(key_ignored) { quiz_obj=NVALUE(0); return changed?"Invalid use of IgnoreKey":0; } move_number++; // Beginning phase if(!all_flushed) { if(m==VOIDLINK) x=0,y=0; else x=objects[m]->x,y=objects[m]->y; broadcast(m,0,MSG_BEGIN_TURN,NVALUE(x),NVALUE(y),v,0); } turn=0; // Trigger phase trig: if(max_trigger) { if(tc++>=max_trigger) return "Turn looped too many times"; } busy=0; clock=255; for(i=0;i<64*pfheight;i++) { n=playfield[i]; while(n!=VOIDLINK) { o=objects[n]; m=o->up; if(o->oflags&OF_DESTROYED) { objtrash(n); } else if(classes[o->class]->cflags&CF_COMPATIBLE) { if((o->oflags&(OF_MOVED|OF_MOVED2))==OF_MOVED) { o->oflags=(o->oflags|OF_MOVED2)&~OF_MOVED; send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn)); busy=1; } if(o->departed && !o->departed2) { o->departed2=1; send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(0),NVALUE(0),NVALUE(turn)); o->departed=0; busy=1; } if(o->arrived && !o->arrived2) { o->arrived2=1; send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(0),NVALUE(0),NVALUE(turn)); o->arrived=0; busy=1; } if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) execute_animation(n); if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1; } else { if(o->oflags&OF_MOVING) { do_deferred_moves(); goto trig; } o->departed2|=o->departed; o->arrived2|=o->arrived; o->departed=o->arrived=0; if(o->oflags&OF_MOVED) o->oflags=(o->oflags|OF_MOVED2)&~OF_MOVED; } n=m; } } n=lastobj; while(n!=VOIDLINK) { o=objects[n]; if(!(classes[o->class]->cflags&CF_COMPATIBLE)) { if(o->oflags&OF_MOVED2) send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn)),busy=1; if(o->departed2) send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(o->departed2),NVALUE(0),NVALUE(turn)),busy=1; if(o->arrived2) send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(o->arrived2),NVALUE(0),NVALUE(turn)),busy=1; if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) execute_animation(n); if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1; } o->arrived2=o->departed2=0; o->oflags&=~OF_MOVED2; n=o->prev; } // Ending phase if(!busy && !all_flushed) { n=lastobj; while(n!=VOIDLINK) { v=send_message(VOIDLINK,n,MSG_END_TURN,NVALUE(turn),NVALUE(0),NVALUE(0)); if(v_bool(v) || objects[n]->arrived || objects[n]->departed) busy=1; if(objects[n]->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED|OF_MOVING)) busy=1; n=objects[n]->prev; } turn++; if(!busy) all_flushed=1; } // Clock phase n=lastobj; while(n!=VOIDLINK) { o=objects[n]; if(o->oflags&OF_BIZARRO) { o->arrived=o->departed=0; o->oflags&=~(OF_MOVING|OF_MOVED); } else { if(o->arrived || o->departed) goto trig; if(o->oflags&OF_MOVED) goto trig; if(o->anim && (o->anim->status&ANISTAT_LOGICAL) && (o->anim->step[o->anim->lstep].flag&ANI_ONCE)) { if(o->anim->ltime>=o->anim->step[o->anim->lstep].speed) goto trig; if(clock>o->anim->step[o->anim->lstep].speed-o->anim->ltime) clock=o->anim->step[o->anim->lstep].speed-o->anim->ltime; } } n=o->prev; } n=lastobj; while(n!=VOIDLINK) { o=objects[n]; if(o->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED|OF_MOVING)) busy=1; if(o->arrived || o->departed) busy=1; if(o->anim && (o->anim->status&ANISTAT_LOGICAL) && (o->anim->step[o->anim->lstep].flag&ANI_ONCE)) { i=o->anim->ltime+clock; o->anim->ltime=i>255?255:i; busy=1; } n=o->prev; } if(busy) goto trig; // Cleanup phase for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n); if(generation_number<=TY_MAXTYPE) return "Too many generations of objects"; if(firstobj==VOIDLINK) return "Game cannot continue with no objects"; // Finished return 0; } const char*init_level(void) { Uint32 n; if(setjmp(my_env)) return my_error; clear_inventory(); if(main_options['t']) { printf("[Level %d restarted]\n",level_id); if(!traced_obj.t) { const char*s; optionquery[1]=Q_traceObject; if(s=xrm_get_resource(resourcedb,optionquery,optionquery,2)) { traced_obj.u=strtol(s,(char**)&s,10); if(*s==':') traced_obj.t=strtol(s+1,0,10); printf("Tracing object <%ld:%ld>\n",(long)traced_obj.u,(long)traced_obj.t); } else { traced_obj.t=TY_FOR; } } } if(array_size) memset(array_data,0,array_size*sizeof(Value)); memcpy(globals,initglobals,sizeof(globals)); quiz_obj=NVALUE(0); gameover=0; changed=0; key_ignored=0; all_flushed=0; lastimage_processing=0; vstackptr=0; move_number=0; current_key=0; n=lastobj; while(n!=VOIDLINK && !(objects[n]->oflags&OF_ORDERED)) { send_message(VOIDLINK,n,MSG_INIT,NVALUE(0),NVALUE(0),NVALUE(0)); if(classes[objects[n]->class]->order && !(objects[n]->oflags&OF_DESTROYED)) set_order(n); n=objects[n]->prev; } broadcast(VOIDLINK,0,MSG_POSTINIT,NVALUE(0),NVALUE(0),NVALUE(0),0); if(gameover) return 0; return execute_turn(0); }