Free Hero Mesh

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Overview
Comment:Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself
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SHA1: cfacb2c35a80535f4c9c8bac0b06b65b40d66afb
User & Date: user on 2020-12-14 22:31:56
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Context
2020-12-15
02:21
Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk
2020-12-14
22:31
Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk
22:30
Implement FlushClass, FlushObj, and IgnoreKey. check-in: ccfd090a7a user: user tags: trunk
Changes

Modified exec.c from [c7401d76bd] to [54b48a316e].    [diff]