Overview
Comment: | Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
c53823977e47198c5d37d7d1d90367e3 |
User & Date: | user on 2021-01-01 04:13:16 |
Other Links: | manifest | tags |
Context
2021-01-03
| ||
09:43 | Implement sliding check-in: 1490be64d5 user: user tags: trunk | |
2021-01-01
| ||
04:13 | Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk | |
2020-12-31
| ||
04:32 | Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk | |
Changes
Modified class.doc from [04d4b7d173] to [4eb22afd16]. [diff]
Modified exec.c from [d2b7e53c78] to [009b283128]. [diff]