Free Hero Mesh

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Overview
Comment:Add the internal "level_changed" variable; this is set in the level editor if changes are made which would potentially invalidate the solution, requiring the level version number to be incremented. (Some changes do not set this, such as changing the level title, or its order number. In this case, the level version number remains unchanged when the level is saved.)
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SHA1: 42049107bf5ce35a0efd11af1dffad74f11a7df1
User & Date: user on 2021-02-17 06:00:46
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Context
2021-02-18
05:06
Add 'lc' and 'lv' to set level code and level version. check-in: 5439829a5f user: user tags: trunk
2021-02-17
06:00
Add the internal "level_changed" variable; this is set in the level editor if changes are made which would potentially invalidate the solution, requiring the level version number to be incremented. (Some changes do not set this, such as changing the level title, or its order number. In this case, the level version number remains unchanged when the level is saved.) check-in: 42049107bf user: user tags: trunk
2021-02-16
22:21
In add_mru function in editor, do not add blank MRUs check-in: a87bcb73f5 user: user tags: trunk
Changes

Modified edit.c from [7b51e96b29] to [7284a1e678].    [diff]

Modified function.c from [7eed9dd543] to [33eea068bd].    [diff]

Modified heromesh.h from [fad2c669ac] to [7378f2ea70].    [diff]

Modified main.c from [b062b0f69d] to [310c045da5].    [diff]