Free Hero Mesh

Artifact [e1bfcce53e]
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Artifact e1bfcce53e8c8164d9bc62e9dca9517cacc9eeb3:

Wiki page [Limits] by zzo38 on 2018-06-03 03:53:03.
D 2018-06-03T03:53:03.090
L Limits
P f126b8dfe8d3fe250fba8074e12a951b4e3733a7
U zzo38
W 821
Here are various limits in Free Hero Mesh (many of which are much more than what they are in Hero Mesh):
  *  Levels: 65536
  *  Classes: 16383
  *  Local user variables per object: 2048
  *  Global user variables: 2048
  *  User messages: 16384
  *  Global user functions: 16384
  *  Pictures: 32768
  *  Pictures per class: 128
  *  Strings: 32768
  *  Animation steps: 255
  *  Global hash table: 8888
  *  Local hash table: 5555
  *  Picture size: 255
  *  Level grid size: 64 x 64
  *  String length: 8000
  *  Moves per level: 65535
  *  Compiled code size per class: 65519 cells

The hash table sizes may be changed at compile time by editing the <tt>class.c</tt> source file. Changing these limits does not change the behaviour of the game, but may change what puzzles it is capable of loading.
Z 4bd93f7a3a0b4b98265796a911b8d045