#if 0
gcc ${CFLAGS:--s -O2} -c -Wno-multichar game.c `sdl-config --cflags`
exit
#endif
/*
This program is part of Free Hero Mesh and is public domain.
*/
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sqlite3.h"
#include "smallxrm.h"
#include "heromesh.h"
#include "quarks.h"
#include "cursorshapes.h"
static void redraw_game(void) {
char buf[32];
SDL_Rect r;
int x,y;
r.x=r.y=0;
r.h=screen->h;
r.w=left_margin;
SDL_FillRect(screen,&r,0xF0);
r.x=left_margin-1;
r.w=1;
SDL_FillRect(screen,&r,0xF7);
r.x=left_margin;
r.w=screen->w-r.x;
SDL_FillRect(screen,&r,back_color);
for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
x=y=0;
SDL_GetMouseState(&x,&y);
SDL_LockSurface(screen);
if(left_margin>=88) {
snprintf(buf,32,"%5d/%5d",level_ord,level_nindex);
draw_text(0,0,buf,0xF0,0xFC);
snprintf(buf,32,"%5d",level_id);
draw_text(0,8,"ID",0xF0,0xF7);
draw_text(48,8,buf,0xF0,0xFF);
snprintf(buf,32,"%5d",level_version);
draw_text(0,16,"VER",0xF0,0xF7);
draw_text(48,16,buf,0xF0,0xFF);
snprintf(buf,32,"%5d",level_code);
draw_text(0,24,"CODE",0xF0,0xF7);
draw_text(48,24,buf,0xF0,0xFF);
} else {
snprintf(buf,32,"%5d",level_ord);
draw_text(16,0,buf,0xF0,0xFC);
snprintf(buf,32,"%5d",level_id);
draw_text(0,8,"I",0xF0,0xF7);
draw_text(16,8,buf,0xF0,0xFF);
snprintf(buf,32,"%5d",level_version);
draw_text(0,16,"V",0xF0,0xF7);
draw_text(16,16,buf,0xF0,0xFF);
snprintf(buf,32,"%5d",level_code);
draw_text(0,24,"C",0xF0,0xF7);
draw_text(16,24,buf,0xF0,0xFF);
}
snprintf(buf,8,"%2dx%2d",pfwidth,pfheight);
draw_text(8,32,buf,0xF0,0xFD);
draw_text(24,32,"x",0xF0,0xF5);
SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
static void begin_level(int id) {
const char*t;
t=load_level(id)?:init_level();
if(t) {
gameover=-1;
screen_message(t);
} else {
gameover=0;
}
}
static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
switch(cmd) {
case '\' ': // Play a move
return number;
case '^E': // Edit
return -2;
case '^L': // Select level
begin_level(number);
return 1;
case '^Q': // Quit
return -1;
default:
return prev;
}
}
static void set_caption(void) {
const char*r;
char*s;
sqlite3_str*m;
int c;
optionquery[1]=Q_gameTitle;
r=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"Free Hero Mesh - ~ - Game";
m=sqlite3_str_new(0);
c=strcspn(r,"~");
sqlite3_str_append(m,r,c);
if(r[c]=='~') {
sqlite3_str_appendall(m,basefilename);
sqlite3_str_appendall(m,r+c+1);
}
s=sqlite3_str_finish(m);
if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh");
sqlite3_free(s);
}
void run_game(void) {
int i;
SDL_Event ev;
set_caption();
begin_level(level_id);
redraw_game();
while(SDL_WaitEvent(&ev)) {
switch(ev.type) {
case SDL_VIDEOEXPOSE:
redraw_game();
break;
case SDL_QUIT:
exit(0);
break;
case SDL_MOUSEBUTTONDOWN:
if(ev.button.x<left_margin) {
break;
} else {
i=exec_key_binding(&ev,0,(ev.button.x-left_margin)/picture_size+1,ev.button.y/picture_size+1,game_command,0);
goto command;
}
case SDL_KEYDOWN:
i=exec_key_binding(&ev,0,0,0,game_command,0);
command:
if(i==-1) exit(0);
if(i==-2) {
main_options['e']=1;
return;
}
redraw_game();
break;
}
}
}