Free Hero Mesh

Artifact [5fd9b1cada]
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Artifact 5fd9b1cadadd18a4ac19b5da97e036ec94cdc83d:

Wiki page [SQL functions] by zzo38 on 2018-07-14 00:45:05.
D 2018-07-14T00:45:05.760
L SQL\sfunctions
P d879781b149de39ecf6275dca7c9abfaf88b3868
U zzo38
W 3059
This document is a list of the available SQL functions that you can use in the customization of Free Hero Mesh. In addition to the ones listed here, you can also use the [http://sqlite.org/lang_corefunc.html|core functions], [http://sqlite.org/lang_datefunc.html|date/time functions], and [http://sqlite.org/lang_aggfunc.html|aggregate functions], of SQLite, as well as any functions defined by extensions. See also: [SQL tables].

(Note: This is only a draft and is likely to change in future.)

Asterisks in the headings indicate aggregate functions.

<h2>BASENAME()</h2>
Returns the base name, which is a copy of the first command-line argument (other than switches).

<h2>CLASS_DATA(id,info)</h2>
Returns data about the class with the given ID number.

The second argument can be: 0=class ID number, 1=Temperature, 2=Shape, 7=first image number available in editor (null if none), 12=Misc4, 13=Misc5, 14=Misc6, 15=Misc7, 18=Arrivals, 19=Departures, 32=Busy, 33=Invisible, 34=UserSignal, 35=UserState, 36=KeyCleared, 37=Player, 38=Destroyed, 39=Stealthy, 40=VisualOnly, 64=Density, 65=Volume, 66=Strength, 67=Weight, 69=Height, 70=Climb, 72=Hard(E), 73=Hard(N), 74=Hard(W), 75=Hard(S), 76=Sharp(E), 77=Sharp(N), 78=Sharp(W), 79=Sharp(S), 80=Shape(E), 81=Shape(N), 82=Shape(W), 83=Shape(S), 84=Shovable, 128=fraction of volume, 129=number of user variables, 130=CollisionLayers, 132=Compatible

<h2>LEVEL()</h2>
Returns the one-based order number of the current level.

<h2>LEVEL_CACHEID()</h2>
Returns the ID number of the active level file in the user cache table.

<h2>LEVEL_ID()</h2>
Returns the ID number of the current level.

<h2>MODSTATE()</h2>
Get the current keyboard modifiers state. It is the sum of the following:
  *  0x0001: Left shift
  *  0x0002: Right shift
  *  0x0040: Left control
  *  0x0080: Right control
  *  0x0100: Left alt
  *  0x0200: Right alt
  *  0x0400: Left meta
  *  0x0800: Right meta
  *  0x1000: Num lock
  *  0x2000: Caps lock
  *  0x4000: Mode

<h2>MOVENUMBER()</h2>
Tells you how many moves have been played so far since it has been reset.

<h2>PICTURE_SIZE()</h2>
Tell you the picture size.

<h2>READ_LUMP_AT(offset,ptr)</h2>
Used internally by Free Hero Mesh. If the second argument is not a pointer to a FILE, this function does nothing. Since SQL codes cannot generate pointers, there is no way to use this in user code.

<h2>RESOURCE(...)</h2>
Given a list of strings, find the matching resource from the .heromeshrc file and command-line arguments. Result is null if there is no such resource value.

<h2>SIGN_EXTEND(num)</h2>
Sign-extend a 32-bit integer to 64-bits. The 32-bit user variables in Free Hero Mesh might or might not be signed, so when accessing them in SQL (which uses 64-bit numbers) you must use this if you want to treat it as a signed number.

<h2>SOLUTION_CACHEID()</h2>
Returns the ID number of the active level file in the user cache table.

<h2>SOLUTION_REPLAY()</h2>
Returns 1 if replaying the solution or 0 for the normal game.

Z 5e3b5bd8361b942f3cc34e37800edf25