游戏王残局简化版

Check-in [e7f204fb3d]
Login

Check-in [e7f204fb3d]

Overview
Comment:0.0.309
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e7f204fb3dc7c1da9d8748ee0cb74a3ea0e62e724a7f2882bca87ed78dfef22f
User & Date: 顽雨沉风 on 2023-06-29 02:28:59
Other Links: manifest | tags
Context
2023-06-29
06:50
0.0.310 check-in: 07c359fd0c user: 顽雨沉风 tags: trunk
02:28
0.0.309 check-in: e7f204fb3d user: 顽雨沉风 tags: trunk
02:22
0.0.308 check-in: a421903189 user: 顽雨沉风 tags: trunk
Changes

Deleted 07.Constellar vs Evilswarm.lua version [5fa495ce69].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
--[[message
卡数:13
规则:大师3
星圣vs入魔
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3250,0,0)
Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.AddCard(0,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()
--~ aux.GetID()
--~ Debug.ShowHint(GetID())
--~ fun()

_G.fun()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






































































































































Deleted 19.Let's GaGaGa.lua version [a58c3e4c7b].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
--[[message
卡数:28
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)

Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































































































































































Deleted 30.Inhuman Unicore.lua version [b5d34f4b27].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
--[[message
卡数:53
规则:大师3
毫无人性的尤尼科
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,33400,0,0)

Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true)
local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s2,m2)
Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](5)


<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































































































































































































































Deleted 31.Cluster of Shark Offensive.lua version [07b87869f6].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
--[[message
卡数:43
规则:大师3
]]

Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51100,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()


<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































































































































































































































Deleted 31.Cluster of Shark Offensive_衍生版_1.lua version [3cd73accc6].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
--[[message
卡数:43
规则:大师3
群鲨攻势
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51200,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































































































































































































Deleted 32.Enemy Controlled Heraldry.lua version [bcca8f7115].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,109125,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




































































































































































Deleted 32.Enemy Controlled Heraldry_衍生版_1.lua version [26f1bfc0c4].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,168150,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




































































































































































Deleted 32.Enemy Controlled Heraldry_衍生版_2.lua version [ac096ed100].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
--[[message
卡数:42
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,12595900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






































































































































































Deleted 35.Pendulum's Variety Summon.lua version [2c25a21fdf].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
--[[message
卡数:54
规则:大师3
灵摆的多彩召唤
]]

--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,32200,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59383041,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46052429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52628687,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88616795,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97997309,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25123082,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631144,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4807253,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45103815,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14824019,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73837870,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88241506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89739383,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78474168,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(2295440,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(98273947,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(69838592,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(39853199,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93717133,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(39030163,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65305468,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5650082,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(31801517,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(51543904,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(66436257,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(67630339,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(13166648,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79766336,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(1127737,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































































































































































Deleted 37.Eternal Evolution.lua version [3b53501635].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
--[[message
卡数:35
规则:大师3
永恒进化
]]
--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,25100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86686671,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70095155,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3405259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(77411244,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30012506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63941210,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63737050,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46659709,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23893227,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96146814,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10443957,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(43202238,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89112729,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84058253,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1561110,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98850929,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(32104431,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(78193831,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97940434,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86240887,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59822133,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53347303,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(56532353,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local e10=Effect.CreateEffect(m10)
e10:SetType(EFFECT_TYPE_SINGLE)
e10:SetCode(EFFECT_UPDATE_ATTACK)
e10:SetValue(1500)
e10:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e10)
local e11=Effect.CreateEffect(m10)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_DEFENSE)
e11:SetValue(-2500)
e11:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e11)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.ShowHint("部分怪兽攻守已改变!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































































































































Deleted AlphaKretin_02_Set_Rotation.lua version [b8bb81a2cd].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
--[[message
卡数:20
规则:新大师
Field spells are fun, right?
]]
Debug.SetAIName("AlphaKretin")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--AI's field.
Debug.AddCard(30459350,1,1,LOCATION_SZONE,2,POS_FACEUP) --Imp Iron Wall

--AI's Extra Deck
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Omega
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Mich
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Black Rose
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Minerva
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Bujin Tsukuyomi
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Emeral
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Diamond Dire

--AI’s GY
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) --EMG Turtle

--Player's Extra Deck
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Formula Synchron
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Siegfried
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Denglong
Debug.AddCard(82956492,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --D'Arc
Debug.AddCard(13455674,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crystron von double tuner

--Player's Hand
Debug.AddCard(64280356,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan
Debug.AddCard(11609969,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan

--Player's Field
Debug.AddCard(73468603,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Set Rotation
Debug.AddCard(43898403,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Twinsters

--Player's Main Deck
Debug.AddCard(61488417,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Chiwen
Debug.AddCard(89189982,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Mare Mare
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Swamp
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --D/D Lamia
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Gate
Debug.AddCard(1274455,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Soartroopers
Debug.AddCard(67237709,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Kozmotown
Debug.AddCard(85668449,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Recover

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("Win in one turn!")
--Below makes it a one turn puzzle.
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




































































































































Deleted AlphaKretin_05_Lullaby.lua version [ade82f7578].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
--[[message
卡数:7
规则:大师3
This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]
Debug.SetAIName("AlphaKretin")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)

Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,25000,0,0)

--AI's deck
Debug.AddCard(7902349,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces

--AI's hand
Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces

--AI's field

--AI’s GY

--Player's Extra Deck

--Player's Hand
Debug.AddCard(39238953,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Lullaby
Debug.AddCard(10000040,1,0,LOCATION_HAND,0,POS_FACEDOWN) --Holactie, AI owned
Debug.AddCard(5556668,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Exchange
Debug.AddCard(71564252,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich))

--Player's Field
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --CotH
Debug.AddCard(77561728,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Disturbance strat

--Player's GY
Debug.AddCard(24221739,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Protector of the Sanct

Debug.ReloadFieldEnd()
--Below makes it a one turn puzzle.
aux.BeginPuzzle()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































































Deleted Amazoness Wall.lua version [05df7db83f].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
--[[message
卡数:16
规则:大师2020
]]
Debug.SetAIName("Amazoness Wall")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)


Debug.AddCard(79965360,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15951532,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47480070,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(89567993,0,0,LOCATION_DECK,0,POS_FACEDOWN)




Debug.AddCard(712559,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81325903,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(71209500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94004268,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(31102447,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)



Debug.AddCard(42566602,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(31178212,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)


Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(57312333,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(63516460,0,0,LOCATION_SZONE,1,POS_FACEDOWN)




Debug.AddCard(99645428,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(58400390,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(15734813,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(3797883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80495985,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)


Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    cache1=Duel.GetLP(1)
    return cache1<=0
    end
  e100:SetCondition(cache1)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100
    , 0)
  end


fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































































































































































Deleted Dragonmaids vs Dragons_衍生版_1.lua version [d20075366b].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
--[[message
卡数:24
规则:大师2020
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]

Debug.SetAIName("闪光的白日梦")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,24700,0,0)

Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    cache1=Duel.GetLP(1)
    return cache1<=0
    end
  e100:SetCondition(cache1)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100
    , 0)
  end


fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






































































































































































Deleted Dragonmaids vs Dragons_衍生版_2.lua version [088a4bb084].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
--[[message
卡数:27
规则:大师2020
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]

Debug.SetAIName("闪光的白日梦")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,12900,0,0)

Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(11741041,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(54250060,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1(effect_event
    , player_who_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_who_trigger)

    cache_1 = Duel.GetLP(1)

    return cache_1 <= 0
    end
  effect_100:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_who_trigger)
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end


fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































































































































Deleted Egg-4.lua version [d19b4f2a2f].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
--[[message
卡数:17
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,16150,0,0)

--自己的怪兽区
Debug.AddCard(14878871,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --救援猫
--对方的怪兽区
Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --究极龙骑士
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(77859858,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡
--自己的手卡
--对方的手卡
--自己的墓地
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(49374988,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·枫糖浆绵羊
Debug.AddCard(34680482,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·果冻天使
Debug.AddCard(91350799,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·热香饼猫头鹰

--自己的额外
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.44 白天马
Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --鸟铳士 卡斯泰尔
Debug.AddCard(80796456,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.70 大罪蛛
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗叛逆超量龙
Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --电影之骑士 盖亚剑士
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --二进制女巫

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD)
--~ e1:SetCode(EFFECT_USE_EXTRA_MZONE)
--~ e1:SetValue(1)
--~ Duel.RegisterEffect(e1,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
























































































































Deleted Egg-5.lua version [5a80f849b6].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
--[[message
卡数:29
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,14600,0,0)

--对方的怪兽区
local m01=Debug.AddCard(53413628,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --码语者
Debug.AddCard(94380860,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(48739166,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
--自己的怪兽区
Debug.AddCard(3987233,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --金毛妇
--自己的魔陷区
Debug.AddCard(38296564,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --安全地带
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --活死人的呼声
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --激流葬
Debug.AddCard(6540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --水灵术-「葵」
--对方的魔陷区
local s01=Debug.AddCard(61127349,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --奈落的落穴
--自己的手卡
Debug.AddCard(10802915,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --由魔界到现世的死亡导游
Debug.AddCard(83764718,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死者苏生
--对方的手卡
Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(52558805,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(25341652,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
Debug.AddCard(26563200,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
Debug.AddCard(81035362,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魔犀族战士
--对方的墓地
Debug.AddCard(57314798,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --由魔界到现世的巴士
Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --伏魔殿-恶魔的迷宫-
Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --消战者
--自己的额外
Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --键魔人 挠挠哼唱
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --孩星老爷

Debug.PreEquip(s01,m01)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("什么叫键魔人!!!")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































































































Deleted Eroldin_01_Mastering_the_Red_Dragons.lua version [6f25b11286].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:12
规则:大师3
A simple puzzle, which teaches a Red Dragon Archfiend line combo
]]


--Mastering the Red Dragons
Debug.SetAIName("Eroldin")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9700,0,0)

--Challenger's Spell zone
Debug.AddCard(42079445,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --Descending Lost Star
Debug.AddCard(76407432,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Assault Counter 
Debug.AddCard(80280737,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Assault Mode Activate

--Challenger's Hand
Debug.AddCard(20474741,0,0,LOCATION_HAND,0,POS_FACEUP) --Trident Warrior
Debug.AddCard(57568840,0,0,LOCATION_HAND,0,POS_FACEUP) --Delta Flyer
Debug.AddCard(8487449,0,0,LOCATION_HAND,0,POS_FACEUP) --Jester Confit
Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEUP) --Creation Resonator
Debug.AddCard(5780210,0,0,LOCATION_HAND,0,POS_FACEUP) --D.D. Spirte

--Challenger's Deck
Debug.AddCard(77336644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode

--Challenger's Extra Deck
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Dragon Archfiend
Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Nova Dragon

--Eroldin's Monster zone
Debug.AddCard(31122090,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Lancer Lindwurm

--Eroldin's Spell zone
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --Mirror Force

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































































Deleted Fedo-03_衍生版_1.lua version [078cf5818b].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
--[[message
卡数:38
规则:新大师
]]
Debug.SetAIName("幽厉塔诗莉安")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,19200,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--自己的怪兽区
Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈
Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄
--对方的怪兽区
Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙
Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙
--自己的魔陷区
Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点
Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化
Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场
Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界
--对方的魔陷区
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击
--自己的手卡
--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化
--对方的手卡
--自己的墓地
Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾
--对方的墓地
Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域
Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志
Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊
Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹
Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇
Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟
Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙

Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球
--自己的额外
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙
Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































































































































Deleted Fedo-04.lua version [81185cb86f].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
--[[message
卡数:34
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("幽厉塔诗莉安")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,5000,0,0)
Debug.SetPlayerInfo(1,38500,0,0)

--自己的怪兽区
Debug.AddCard(1834753,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --最大瞬移者
--对方的怪兽区
Debug.AddCard(2483611,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) --星因士 左旗一
--自己的魔陷区
Debug.AddCard(3146695,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --念力反应器
Debug.AddCard(39131963,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --死亡反击
Debug.AddCard(56460688,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --异次元隔离机
Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --DNA改造手术
--对方的魔陷区
--自己的手卡
Debug.AddCard(3298689,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击
Debug.AddCard(12247206,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(67723438,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --紧急瞬间移动
Debug.AddCard(52430902,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --念力跳跃者
Debug.AddCard(11047543,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --念力感知区
Debug.AddCard(64107820,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) --未来光辉
--对方的手卡
Debug.AddCard(13313278,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
Debug.AddCard(13313278,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --银河旋风
Debug.AddCard(64382839,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --网罟座泽塔星人
Debug.AddCard(47126872,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --时空警察
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --念力跳跃者
Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --念力跳跃者
Debug.AddCard(25343017,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --寡默的念力祭司
Debug.AddCard(3233859,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --念力控轮人
Debug.AddCard(25788011,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --调星师 莱斯贝尔特
Debug.AddCard(16191953,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --吉格大王
Debug.AddCard(99315585,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --幻影骑士团 裂头盔
Debug.AddCard(98827725,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --幻影骑士团 阴暗布面甲
--对方的卡组
--自己的额外
Debug.AddCard(54191698,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.29 招财猫人偶
Debug.AddCard(16195943,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗叛逆超量龙
Debug.AddCard(1621413,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗镇魂超量龙
Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精神超载恶魔
Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精神超载恶魔
Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --斗篷理发魔女姑娘
Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --斗篷理发魔女姑娘
Debug.AddCard(84271823,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --落消之方块游戏家
Debug.AddCard(26692769,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --幻影骑士团 锈蚀月刃斧
Debug.AddCard(4280258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召命之神弓-阿波罗萨

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ Debug.ShowHint("在这个回合取得胜利")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































































































































Deleted Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua version [835b6cba44].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
--[[message
卡数:23
规则:大师2020
Have you ever wondered why Level Eater is banned?
]]


--Dark Synchro
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,23600,0,0)

--Furtie_Hubo's Hand

--Furtie_Hubo's Grave

--Challenger's Deck
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)


--Challenger's Extra Deck
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
Debug.PreEquip(s1,m1)
Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































































































Deleted Furtie_Hubo_14_Nekroz_衍生版_1.lua version [b53e43091d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
--[[message
卡数:29
规则:大师3
Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
]]

-- Nekroz
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force

-- Furtie_Hubo's Grave
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)


-- Challenger's Hand
Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































































































































Deleted Furtie_Hubo_15_PePe.lua version [2ff57f9855].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
--[[message
卡数:44
规则:大师3
Ultimately, you know that a deck was OP if it was significantly weakened by an emergency banlist after roughly one month.
]]

-- PePe
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,20850,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(72302403,1,1,LOCATION_SZONE,1,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(72302403,1,1,LOCATION_SZONE,3,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(19474136,1,1,LOCATION_PZONE,0,POS_FACEUP) -- Timegazer Magician
Debug.AddCard(19474136,1,1,LOCATION_PZONE,1,POS_FACEUP) -- Stargazer Magician

-- Furtie_Hubo's Grave


-- Challenger's Deck
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60666820,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67696066,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53724621,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17330916,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire
Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(69211541,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47075569,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99590524,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(22638495,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88722973,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34945480,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(08809344,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(06511113,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-- Challenger's Hand
--~ Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Luster Pendulum, the Dracoslayer
--~ Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire
--~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes

-- Start the Puzzle
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































































































































































Deleted LV-007.lua version [24caec6aa1].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:3
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-007")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

Debug.AddCard(46657337,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90908427,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69140098,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENCE)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































Deleted LV-012.lua version [922e034b8c].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:2
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted LV-013.lua version [b375b09f10].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:12
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-013")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,4100,0,0)

Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)

--~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37120512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25880422,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(76909279,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54098121,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(85639257,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(14977074,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(79323590,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(95220856,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(34646691,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































Deleted LV-015.lua version [e4eab5840c].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
--[[message
卡数:13
规则:大师3
]]
Debug.SetAIName("Level-015")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)

local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.PreEquip(s01,m01)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




































































































































Deleted MH-20150511_衍生版_1.lua version [1a5f4c51f5].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:16
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,6600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)

Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("爆龙剑士的攻击力已设置成2500!")



e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































Deleted MH-20161025_衍生版_1.lua version [7b38661875].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:14
规则:大师3
]]
--created by puzzle edit
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13700,0,0)

--自己的前场
--对方的前场
Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟
--自己的后场
Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生
--对方的后场
--自己的手卡
Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女
--对方的手卡
--自己的墓地
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --强制转移
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
--对方的卡组
--自己的额外
Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.78 №系档案馆
Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝贝虎龙
Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心
Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普
Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫
--对方的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
--~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
--~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
--~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
--~ Debug.ShowHint("提示:宝贝虎龙") end)
--~ Duel.RegisterEffect(e1,0)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































































Deleted MH-20210116.lua version [43be7104f0].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
--[[message
卡数:6
规则:大师2020
]]

--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,16200,0,0)
Debug.SetPlayerInfo(1,16200,0,0)

--自己的怪兽区
Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































Deleted MH-20220202.lua version [4e1f3f2494].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:20
规则:大师2020
]]

--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11100,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(81587028,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --玩具盒
Debug.AddCard(41721210,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --龙骑士 黑魔术师
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔法筒
--自己的手卡
Debug.AddCard(77901552,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --圣刻龙-泰芙龙
Debug.AddCard(4022819,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(3300267,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --圣刻龙-舒龙
Debug.AddCard(31516413,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(78033100,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --圣刻龙-半龙盖布
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31516413,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(4022819,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼暗钢龙
Debug.AddCard(3300267,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --圣刻龙-舒龙
--对方的卡组
Debug.AddCard(62514770,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --拉长石龙
Debug.AddCard(72717433,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --人偶怪兽 小姑娘
--自己的额外
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































































Deleted MH-20230320.lua version [f6de7ed2d9].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
--[[message
卡数:19
规则:大师2020
]]
--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(1845204,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --简易融合
--对方的手卡
Debug.AddCard(18964575,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(14463695,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --捕食嫁接
Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --捕食植物 蛇瓶草眼镜蛇
Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --明亮融合
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --宝石骑士·小璃
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --银河海蛇
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --魔龙星-饕餮
Debug.AddCard(35089369,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --风龙星-蒲牢
--对方的卡组
--自己的额外
Debug.AddCard(66309175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --捕食植物 凤梨食虫谷精游走鲸
Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝石骑士·斜绿
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --源龙星-望天吼
Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --加速同调星尘龙
Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --炎斩机 原群西格马
Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转晶之矿物协调者
Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武神姬-淡岛
Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































































Deleted MH-20230405.lua version [336eafbe49].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
--[[message
卡数:24
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(57441100,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --金刚真力
Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --融合
Debug.AddCard(95750695,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超二重召唤
Debug.AddCard(34959756,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --活化石
Debug.AddCard(38783169,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --调整鼠骑士
Debug.AddCard(97870394,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士
Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教
Debug.AddCard(69488544,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --凤凰剑圣 基亚·弗里德
Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界
Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成
Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神
Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙
Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽
Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图
Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣骑士的追想 伊索德
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































































































Deleted MH-20230405_衍生版_1.lua version [20dcd25dce].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
--[[message
卡数:15
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士
Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教
Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界
Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成
Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神
Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙
Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽
Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































































































Deleted MH-HERO.lua version [64999c1128].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:15
规则:大师3
]]
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4400,0,0)

Debug.AddCard(40044918,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(50720316,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(79979666,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89312388,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89621922,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(40854197,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(81566151,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(213326,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(75141056,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(45906428,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(35255456,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(40101111,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































Deleted MH-nyanyanya.lua version [cab2ec9e6e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
--[[message
卡数:20
规则:大师3
棉花摆烂,不想写简介。
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8120,0,0)
Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(72714392,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2322421,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74892653,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33236860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10406322,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(90660762,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35329581,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(67556500,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(58120309,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(35014241,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(69196160,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
























































































Deleted MH01.lua version [458ec3de6d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
--[[message
卡数:19
规则:大师2020
]]
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13400,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(72328962,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(19439119,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(18282103,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(90660762,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m11=Debug.AddCard(90660762,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(90660762,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

Debug.ShowHint("从卡组中选择五张卡加入手卡!")

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
--~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
--~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
--~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
--~ Debug.ShowHint("提示:等级偷窃虫") end)
--~ Duel.RegisterEffect(e1,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
























































































































































Deleted MH54_衍生版_1.lua version [286f45aecb].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:10
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted MH87_衍生版_1.lua version [534600f80a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
--[[message
卡数:31
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("本回合取得胜利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




































































































Deleted NH-01.lua version [e12bc573c8].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
--[[message
卡数:25
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(56746202,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(73468603,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92901944,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(25148255,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(50278554,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2956282,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(3322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(64550682,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(57761191,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(40838625,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35125879,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择三张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































































































Deleted NH-02.lua version [4482f864ad].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
--[[message
卡数:49
规则:大师3
大风起兮云飞扬!
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,123700,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,8,8,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(7198399,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(99666430,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(68815132,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71007216,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56585883,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(70117860,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(98867329,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(73356503,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(7044562,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76812113,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14785765,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c=Debug.AddCard(21516908,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c=Debug.AddCard(14577226,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(98506199,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(70939418,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(42110604,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(14816688,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(19162134,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(67775894,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(43722862,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(12525049,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(12247206,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49267971,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(27753563,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_DECK,6,POS_FACEUP_ATTACK)
Debug.AddCard(31178212,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(33776734,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64554883,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12247206,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(71829750,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(14342283,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(67616300,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(44405066,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(7198399,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(67949763,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择八张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































































































































































Deleted NH-04.lua version [b6ec9fc3b6].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
--[[message
卡数:13
规则:新大师
不容小觑的似羊动物?
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==10 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(84794011,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(92731455,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m2=Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local s2=Debug.AddCard(38296564,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK)

local s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreSetTarget(s2, m2)
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡,其他8张卡片将被添加到主卡组或额外卡组。")
--~ Debug.ShowHint("只能打印2张卡到手卡,其他8张卡片将被添加到主卡组或额外卡组。")
aux.BeginPuzzle()




<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































































































Deleted NH-04_衍生版_1.lua version [2e13d6714a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
--[[message
卡数:12
规则:新大师
让我看看还有谁不知道这个知识点
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1,0,0)
Debug.SetPlayerInfo(1,2147483647,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)


Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。")
--~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组")
aux.BeginPuzzle()



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































































































Deleted NH-04_衍生版_2.lua version [3a8a16b397].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
--[[message
卡数:12
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<3 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
--~ Debug.ShowHint("只能打印3张卡到手卡或额外")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)




<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<








































































































































Deleted NH-16.lua version [f385f0f306].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
--[[message
卡数:12
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,211700,0,0)
Debug.SetPlayerInfo(1,214700,0,0)

Debug.AddCard(25789292,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(08842266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local c1=Debug.AddCard(74277583,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e1=Effect.CreateEffect(c1)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(10)
c1:RegisterEffect(e1)
Debug.AddCard(37243151,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(9628664,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69456283,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44968687,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
local m0=Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m1=Debug.AddCard(83764718,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(08964854,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(90162951,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("剪刀的等级已设置成10星!")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































Deleted Naim_DDD_衍生版_1.lua version [c7baa64c0f].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:11
规则:大师3
Inspired by this page (http://roadoftheking.com/dd-advance-combo).
]]
Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11000,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--your hand
Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--kepler

--your deck
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia

--your extra deck
Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex

--opponent's
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon


--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ Debug.ShowHint("Win this turn!!")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































































Deleted Naim_Lyrilusc.lua version [115067409b].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
--[[message
卡数:12
规则:大师2020
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
]]
Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--your hand
Debug.AddCard(97949165,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--turquoise
Debug.AddCard(34550857,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--cobalt
Debug.AddCard(85431040,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--evil thorn
Debug.AddCard(45452224,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--where arf thou
Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--double summon

--your deck
Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire
Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire

--your extra deck
Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
Debug.AddCard(48608796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--assembly nightingale

--opponent's
Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--Legendary Fisherman III

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择两张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
--~ Debug.ShowHint("Win this turn!")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































































Deleted Naim_MathMech.lua version [e15f49fac4].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:10
规则:大师2020
你会加减乘除吗?
]]

Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,22500,0,0)

--Main Deck
Debug.AddCard(53577438,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52354896,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89743495,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16360142,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--Extra Deck
Debug.AddCard(42632209,0,0,LOCATION_EXTRA,0,8)
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,8)
--Hand
Debug.AddCard(41410651,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17946349,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57160136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80965043,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27182739,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--Hand
--Monster Zones
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,1,true)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,1,true)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































































Deleted QB006.lua version [4478b3a4cd].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
--[[message
卡数:16
规则:大师3
]]
--created by puzzle editor
Debug.SetAIName("QB006")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,1000,0,0)

--自己的怪兽区
Debug.AddCard(33396948,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无之炼狱
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































































Deleted QB058.lua version [b5d48c7ba3].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
--[[message
卡数:19
规则:大师3
]]
Debug.SetAIName("QB058")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,7100,0,0)

Debug.AddCard(85682655,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(12299841,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
local c1=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e1=Effect.CreateEffect(c1)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(2500)
c1:RegisterEffect(e1)
Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(81122844,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
local c2=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e2=Effect.CreateEffect(c2)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(2500)
c2:RegisterEffect(e2)
Debug.AddCard(25789292,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(12299841,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(95714077,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(29999161,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(59297550,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(25484449,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(16923472,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(57962537,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(79759861,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(61011311,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
Debug.ShowHint("珍珠的攻击力已设置成2500!")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































































Deleted QB072_衍生版_1.lua version [514183eede].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
--[[message
卡数:7
规则:大师3
]]
--created by puzzle editor
Debug.SetAIName("QB072")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--自己的怪兽区
--对方的怪兽区
local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
























































































Deleted QB081 the frogs.lua version [c92020faf0].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
--[[message
卡数:22
规则:大师3
]]
Debug.SetAIName("QB081 the frogs")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,10700,0,0)

Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(6631034,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


local str = {}
local fun = {}

local cache_1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end




fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































































































Deleted QB083_衍生版_1.lua version [72e27d980e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:18
规则:大师2020
]]
--created by puzzle editor
--20230404
Debug.SetAIName("QB083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王
--自己的魔陷区
Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运
Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤
Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收
Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命
--对方的魔陷区
--自己的手卡
Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱
Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝
Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸
--对方的手卡
Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收
Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴
--对方的卡组
--自己的额外
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王
Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































































Deleted QB20171101.lua version [2e6817c2b8].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
--[[message
卡数:26
规则:新大师
简介:基于《气象报告员》
]]
Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,13100,0,0)
--自己的怪兽区
Debug.AddCard(23851033,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废品收集者
Debug.AddCard(72053645,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --气象报告员
--对方的怪兽区
Debug.AddCard(50954680,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(78371393,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --于贝尔
--自己的魔陷区
Debug.AddCard(1154611,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --试胆竞速
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --紧急同调
--对方的魔陷区
Debug.AddCard(63227401,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --技能禁锢
Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(63977008,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --废品同调士
Debug.AddCard(59546797,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --妖形杵
Debug.AddCard(37011715,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --奇迹之苏生
Debug.AddCard(50702124,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --同调磁铁头
Debug.AddCard(30915572,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --星见兽 加里斯
--对方的手卡
Debug.AddCard(92536468,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
Debug.AddCard(64765016,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
Debug.AddCard(18789533,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --点阵图跳离士
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(58695102,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --再生圣经
Debug.AddCard(38761908,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --伯吉斯异兽·高足杯虫
--对方的卡组
Debug.AddCard(4779091,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --于贝尔-被憎恶的骑士
--自己的额外
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武器手套
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗黑俯冲轰炸机
Debug.AddCard(53981499,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --强劲战士
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙
--对方的额外
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:自己的所有卡都要用上") end)
Duel.RegisterEffect(e1,0)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































































































































Deleted QB20180206音响电子界.lua version [9936d5a7fc].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
--[[message
卡数:17
规则:新大师
]]
Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)

--自己的怪兽区
Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 架子鼓
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 麦克风
Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --废品巨人
Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --双汇编亚龙
Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
Debug.AddCard(61665245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召唤女巫
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --红莲魔龙
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































































Deleted README.md version [08d5c63732].

1
2
3
4
5
6
7
8
9
10
# Home

游戏王残局简化版,随缘更新。

简化方法见[残局简化方法.md](残局简化方法.md)。

☞ 以下内容可忽略

http://chiselapp.com/user/kkk/repository/canju

<
<
<
<
<
<
<
<
<
<




















Deleted X-LV-01.lua version [256d9d1311].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
--[[message
卡数:1
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(3797883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
Debug.ShowHint
("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
--~ Debug.ShowHint
--~ ("M1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
























































Deleted X-LV-02.lua version [07e4a7532d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:1
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,200,0,0)

Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(6368039,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(2964201,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint
("尝试一下让怪兽同归于尽")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted X-LV-03.lua version [3f2aa94d2c].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1800,0,0)

Debug.AddCard(05183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95638658,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint
("尝试一下装备卡的用法")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































Deleted X-LV-04.lua version [d873ad7b06].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:10
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,10500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g12=Debug.AddCard(46613515,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(93788854,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m03=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(39581190,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
--~ Debug.ShowHint("提示:隐含特殊胜利方式。")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































Deleted X-LV-05.lua version [05978e2f9e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:0
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70781055,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。")
--~ Debug.ShowHint
--~ ("五·六星怪兽需要一只祭品")
--~ Debug.ShowHint
--~ ("七星以上两只祭品")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































Deleted X-LV-06.lua version [34612a83b3].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,300,0,0)
Debug.AddCard(02084239,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44947065,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(00487395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g12=Debug.AddCard(3797883,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































Deleted X-LV-07.lua version [daefee561e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1600,0,0)

Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(62651957,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(23171610,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下效果攻击力的固定")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































Deleted X-LV-08.lua version [7366d77da2].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1400,0,0)

Debug.AddCard(19230408,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69140098,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































Deleted X-LV-09.lua version [d1db42739e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1250,0,0)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(09952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69140099,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法")
Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法")
Debug.ShowHint("三速卡:反击陷阱")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































Deleted X-LV-10.lua version [9a1e8920b3].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,300,0,0)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(56747793,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(5318639,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































Deleted X-LV-11.lua version [ed69cd291e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
--[[message
卡数:1
规则:大师2020
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8750,0,0)

Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(11012154,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)

--自己的怪兽区
--~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠
--~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠
Debug.AddCard(56369281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --巨大树熊
Debug.AddCard(2118022,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --星向鸟
Debug.AddCard(1784619,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟

Debug.AddCard(47060154,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟
--对方的怪兽区
--自己的魔陷区
Debug.AddCard(24094653,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --融合
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --OZ之主
Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --大地之骑士 盖亚骑士
Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下不同召唤方式")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






































































































Deleted X-LV-12.lua version [fe9e77eb06].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,5450,0,0)

Debug.AddCard(05405694,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(55761792,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(96851799,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(32295838,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(59053232,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g04=Debug.AddCard(34100324,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44182827,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(30531525,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下仪式召唤")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































Deleted X-LV-13.lua version [e3224985a0].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:0
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3400,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(83980492,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(19474136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11066358,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下灵摆召唤") 

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted X-LV-14.lua version [ff7409f665].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,500,0,0)

local g12=Debug.AddCard(91152256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(87772572,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(61420130,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下陷阱卡变成的怪兽") 

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































Deleted X-LV-15.lua version [d0777b3757].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:4
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

local g02=Debug.AddCard(84696266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(74117290,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(79333300,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(46986414,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下控制权的转移+特殊胜利") 

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted X-LV-16.lua version [4ab60ea7ed].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2000,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

local g01=Debug.AddCard(91152256,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(90470931,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(67949763,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(73915051,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Debug.ShowHint("尝试一下衍生物+多次攻击") 
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































Deleted X-LV-17.lua version [391e95af63].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:1
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4600,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

local g02=Debug.AddCard(11066358,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(96383838,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("尝试一下连接召唤") 
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































Deleted X-LV-18.lua version [769b5a1a16].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
local g02=Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(10352095,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(26864586,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(32298781,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下等级+属性+攻击力的改变") 
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































Deleted X-LV-19.lua version [d02f6ce3a8].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

local g02=Debug.AddCard(68505803,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44887817,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(44947065,1,1,LOCATION_SZONE,1,POS_FACEUP)

Debug.AddCard(03989465,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(23635815,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下超量召唤")  
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































Deleted X-LV-20.lua version [d794f7f918].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4900,0,0)

Debug.AddCard(55998462,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96802306,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Debug.ShowHint("尝试一下灵摆召唤")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































Deleted X-LV-21.lua version [a8c7d68b48].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,500,0,0)

local g02=Debug.AddCard(46986414,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(93747864,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下反转召唤+反转")  
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































Deleted X-LV-22.lua version [386f76909d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

local g01=Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下怪兽变为装备卡")   
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted X-LV-23.lua version [7027d84ec7].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
--[[message
卡数:5
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
local g01=Debug.AddCard(24137081,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(24137081,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
local g11=Debug.AddCard(80825553,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(76721030,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(58531587,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(11741041,0,0,LOCATION_SZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































Deleted X-LV-24.lua version [ea673b91c9].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:4
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,900,0,0)
local g02=Debug.AddCard(48783998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(83011277,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(10012614,0,0,LOCATION_SZONE,3,POS_FACEUP)
--~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP)
--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(98582704,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15303296,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































Deleted X-LV-25.lua version [9201be8e6b].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
local g01=Debug.AddCard(23635815,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(38955728,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(25795273,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(83102080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0=Debug.AddCard(33550694,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(10817524,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































Deleted X-LV-26.lua version [e2baae062a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:5
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2000,0,0)
Debug.AddCard(23851033,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(74677422,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(86780027,0,0,LOCATION_SZONE,1,POS_FACEUP)
local m02=Debug.AddCard(59820352,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































Deleted X-LV-27.lua version [ab84d6fcdb].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:10
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,51100,0,0)
Debug.SetPlayerInfo(1,34600,0,0)
Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53855409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(13582837,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(26864586,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP)
local m02=Debug.AddCard(403847,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(8529136,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local c1=Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.PreAddCounter(c1,0x2a,1) local e1=Effect.CreateEffect(c1) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) 	if chk==0 then return bit.band(r,REASON_RULE)==0 		and e:GetHandler():GetCounter(0x2a)>0 end 	return true end) e1:SetOperation(function (e,tp,eg,ep,ev,re,r,rp,chk) 	e:GetHandler():RemoveCounter(tp,0x2a,1,REASON_EFFECT) end) e1:SetReset(RESET_EVENT+0x1fe0000) c1:RegisterEffect(e1)
Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(53855409,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
Debug.ShowHint("魔法防护器的效果已适用!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































Deleted X-LV-28.lua version [adf66687dc].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1400,0,0)
Debug.AddCard(17441953,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(17441953,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(35480699,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(58531587,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m11=Debug.AddCard(23626223,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(3129635,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
local m13=Debug.AddCard(49514333,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(24903843,1,1,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































Deleted X-LV-29.lua version [917852b572].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:9
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,40700,0,0)
Debug.AddCard(81332143,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14731897,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24299458,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(17775525,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
local g03=Debug.AddCard(27134689,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
local g12=Debug.AddCard(82593786,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(55948544,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m03=Debug.AddCard(55948544,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(53239672,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
local m13=Debug.AddCard(41420027,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted X-LV-30.lua version [c9d38cfb4a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3900,0,0)
Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90500169,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(46384672,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(49888191,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(75884822,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0=Debug.AddCard(90011152,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(79335209,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(42941100,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(980973,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("其实这局最多只能打3900血。") end)
Duel.RegisterEffect(e1,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































































Deleted X-LV-31.lua version [afc235384d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:8
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

Debug.AddCard(69448290,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(98700941,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(82199284,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(29054481,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(20374520,0,0,LOCATION_SZONE,2,POS_FACEUP)
local c0=Debug.AddCard(15854426,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(82199284,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(35199656,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































Deleted X-LV-32.lua version [5aef63ae99].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
--[[message
卡数:10
规则:大师3
十卡让你体验极致翻翻乐!
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,20200,0,0)

local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(65976795,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































Deleted X-LV-32_衍生版_1.lua version [cf949ff8ca].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,16500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































Deleted X-LV-32_衍生版_2.lua version [a28bfc4ecf].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:9
规则:大师3
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,17400,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































Deleted X-LV-33.lua version [bb090f0e6d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:11
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1500,0,0)
Debug.SetPlayerInfo(1,13450,0,0)

Debug.AddCard(54620698,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g00=Debug.AddCard(8692301,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(9012916,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(55824220,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(01264319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49597193,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(39512984,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(24484270,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(94689206,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(99645428,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(79531196,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































Deleted X-LV-43.lua version [de103d1c0e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
--[[message
卡数:14
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(95788410,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(38955728,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(74677426,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(31897444,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --冥宫的番人
Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼白龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(86937530,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(39000945,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --恩底弥翁的皇后
--~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒
--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(12289247,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --刻读之魔术士
--对方的手卡
--自己的墓地
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(62256492,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --凭依觉醒
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(39000945,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(55623480,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-白雪
--对方的卡组
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
--自己的额外
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --虚空俏丽魔术师
Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.60 刻不知之杜加雷斯

Debug.ReloadFieldEnd()


aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































































































































Deleted X-LV-44.lua version [1b56e04171].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:12
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,18900,0,0)

Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43422537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86120751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(00458748,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(29343734,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(17658803,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g14=Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(29343734,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(22855882,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g10=Debug.AddCard(96851799,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(47529357,1,1,LOCATION_SZONE,2,POS_FACEUP)
m13=Debug.AddCard(56747793,1,1,LOCATION_SZONE,3,POS_FACEUP)
Debug.PreEquip(m13,g13)
Debug.AddCard(74063034,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(12307878,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(49513164,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.PreEquip(m12,g12)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































Deleted X-LV-45.lua version [484a455bae].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:14
规则:大师2020
]]
--By OURYGO-Office
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(35659410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)


Debug.AddCard(08240199,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(53318263,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(6740720,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(41620959,0,0,LOCATION_DECK,2,POS_FACEDOWN)
Debug.AddCard(17751597,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(25451383,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(71039903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(66961194,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(38517737,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(72378329,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(70534340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(03322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(34995106,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()


aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































































Deleted X-LV-46.lua version [541ffb20ce].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:6
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(47946130,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔
--自己的魔陷区
Debug.AddCard(62878208,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --装备喷射球
--对方的魔陷区
--自己的手卡
Debug.AddCard(61127349,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(22091647,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德
Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(3918345,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --凤凰剑圣 基亚·弗里德

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































Deleted X-LV-47.lua version [708925ae5a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
--[[message
卡数:8
规则:新大师
个十百千万?
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==1 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)


local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e11=Effect.CreateEffect(c11)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_ATTACK)
e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e11:SetValue(1156)
c11:RegisterEffect(e11)
local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e12=Effect.CreateEffect(c12)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_UPDATE_ATTACK)
e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e12:SetValue(1252)
c12:RegisterEffect(e12)
local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e13=Effect.CreateEffect(c13)
e13:SetType(EFFECT_TYPE_SINGLE)
e13:SetCode(EFFECT_UPDATE_ATTACK)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetValue(1698)
c13:RegisterEffect(e13)
local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e14=Effect.CreateEffect(c14)
e14:SetType(EFFECT_TYPE_SINGLE)
e14:SetCode(EFFECT_UPDATE_ATTACK)
e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e14:SetValue(652)
c14:RegisterEffect(e14)
local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
e15=Effect.CreateEffect(c15)
e15:SetType(EFFECT_TYPE_SINGLE)
e15:SetCode(EFFECT_UPDATE_ATTACK)
e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e15:SetValue(254)
c15:RegisterEffect(e15)
local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
e16=Effect.CreateEffect(c16)
e16:SetType(EFFECT_TYPE_SINGLE)
e16:SetCode(EFFECT_UPDATE_ATTACK)
e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e16:SetValue(800)
c16:RegisterEffect(e16)

local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e21=Effect.CreateEffect(c21)
e21:SetType(EFFECT_TYPE_SINGLE)
e21:SetCode(EFFECT_UPDATE_ATTACK)
e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e21:SetValue(-21565)
c21:RegisterEffect(e21)
local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e22=Effect.CreateEffect(c22)
e22:SetType(EFFECT_TYPE_SINGLE)
e22:SetCode(EFFECT_UPDATE_ATTACK)
e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e22:SetValue(-56546)
c22:RegisterEffect(e22)
local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e23=Effect.CreateEffect(c23)
e23:SetType(EFFECT_TYPE_SINGLE)
e23:SetCode(EFFECT_UPDATE_ATTACK)
e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e23:SetValue(-65415)
c23:RegisterEffect(e23)
local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e24=Effect.CreateEffect(c24)
e24:SetType(EFFECT_TYPE_SINGLE)
e24:SetCode(EFFECT_UPDATE_ATTACK)
e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e24:SetValue(-45212)
c24:RegisterEffect(e24)
local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
e25=Effect.CreateEffect(c25)
e25:SetType(EFFECT_TYPE_SINGLE)
e25:SetCode(EFFECT_UPDATE_ATTACK)
e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e25:SetValue(-32215)
c25:RegisterEffect(e25)
local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
e26=Effect.CreateEffect(c26)
e26:SetType(EFFECT_TYPE_SINGLE)
e26:SetCode(EFFECT_UPDATE_ATTACK)
e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e26:SetValue(-801)
c26:RegisterEffect(e26)

Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































































































































































































































































Deleted X-LV-48.lua version [d171b8d4d3].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4800,0,0)

Debug.AddCard(44956694,0,0,LOCATION_HAND,1,POS_FACEDOWN)
Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN)
--~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN)

Debug.AddCard(57831349,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(57831349,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(5183693,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(67441435,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)

local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE)

Debug.AddCard(83755611,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24154052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(33909817,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)

--~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(20140382,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































































Deleted X-LV-49.lua version [a68471ff08].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,3900,0,0)

Debug.AddCard(99330325,0,0,LOCATION_HAND,1,POS_FACEDOWN)
Debug.AddCard(68464358,0,0,LOCATION_HAND,1,POS_FACEDOWN)




Debug.AddCard(63941210,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(55063751,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(5087128,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(33178416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(73081602,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(27134689,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(46668237,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































































Deleted X-LV-50.lua version [7155c5acfd].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
--[[message
卡数:1
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5950,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==1 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)


local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
--~ c16:RegisterEffect(e16)

local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
























































































































































Deleted [WCS2006]01_ankokukai.lua version [75a3833f3e].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
--[[message
卡数:7
规则:大师3
]]
Debug.SetAIName("[WCS2006]01_ankokukai")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,7000,0,0)

Debug.AddCard(07459013,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(32619583,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33731070,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78004197,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79126789,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(05498296,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(15150365,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()

local cache1

local e999
e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  return Duel.GetLP(1)<=0
  end
e999:SetCondition(cache1)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  Debug.ShowHint("残局群181175613")
  return
  end
e999:SetOperation(cache1)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































































Deleted [WCS2006]02_joker_衍生版_1.lua version [92f3b4b7ed].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:12
规则:大师3
]]
Debug.SetAIName("[WCS2006]02_joker")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,6100,0,0)

Debug.AddCard(00423585,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64788463,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25652259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90876561,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(53363708,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(00423585,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(403847,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(403847,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(93445074,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(34460239,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local cache1
local e999
e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  return Duel.GetLP(1)<=0
  end
e999:SetCondition(cache1)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  Debug.ShowHint("残局群181175613")
  return
  end
e999:SetOperation(cache1)
Duel.RegisterEffect(e999,0)



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































































Deleted [WCS2006]03_antique_gear.lua version [579dcc3230].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("[WCS2006]03_antique_gear")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,3300,0,0)

Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end




fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































































































Deleted [WCS2006]04_cannon.lua version [035791941d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
--[[message
卡数:4
规则:大师3
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)

Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11384280,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(86281779,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(40703222,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
























































Deleted [WCS2006]07_cybernetic_magician.lua version [5d21ae7e64].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("[WCS2006]07_cybernetic_magician")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(48094997,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48766543,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(73915051,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(59023523,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23205979,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(83133491,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(97023549,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e999
  e999=Effect.GlobalEffect()
  e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e999:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e999:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e999:SetOperation(cache1)
  Duel.RegisterEffect(e999,0)
  end

fun["通关邀请"]()



<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































































Deleted [WCS2006]08_burn.lua version [8132e890fe].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,2100,0,0)

Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end
fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































































Deleted [WCS2006]10_gilford.lua version [925bde4d42].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
--[[message
卡数:7
规则:大师3
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)

local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)

Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






































































































Deleted [WCS2006]11_remove.lua version [e76199bb28].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
--[[message
卡数:11
规则:大师3
]]
Debug.SetAIName("[WCS2006]11_remove")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)

Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































































































Deleted [WCS2006]13_hero.lua version [b9a76d8776].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:7
规则:大师3
]]
Debug.SetAIName("[WCS2006]13_hero")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,4700,0,0)

Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(79109599,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(58932615,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(20721928,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(63035430,0,0,LOCATION_SZONE,5,POS_FACEUP)

Debug.AddCard(25366484,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35809262,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()


local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































































Deleted [WCS2006]15_charmer.lua version [f6633312ff].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:14
规则:大师3
]]
Debug.SetAIName("[WCS2006]15_charmer")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31887905,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68881649,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(04376658,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31764353,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(00759393,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(75889523,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(42945701,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(70156997,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































































































Deleted [WCS2006]19_vwxyz.lua version [806b519b84].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("[WCS2006]19_vwxyz")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,7500,0,0)

Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21438286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(51638941,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(91998119,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(20060230,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)

Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(96300057,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(82112775,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(58859575,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84243274,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































































































Deleted [WCS2006]20_gishiki.lua version [9e2e6fc68a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:8
规则:大师3
]]
Debug.SetAIName("[WCS2006]20_gishiki")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(72426662,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(08198712,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58192742,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46427957,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99171160,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31560081,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(15025844,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)

Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(21844576,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































































Deleted [WCS2006]21_token.lua version [ca71f256b7].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
--[[message
卡数:11
规则:大师3
]]
Debug.SetAIName("[WCS2006]21_token")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,4600,0,0)

Debug.AddCard(38699854,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44762290,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65810489,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87978805,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(58192742,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(07802006,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(86801871,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)

Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(71413901,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































































Deleted [WCS2006]23_exodia.lua version [3b1322c3b6].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("[WCS2006]23_exodia")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

Debug.AddCard(08124921,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(75043725,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33396948,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(65570596,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16246527,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(16762927,1,1,LOCATION_SZONE,2,POS_FACEUP)

Debug.AddCard(07902349,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






























































Deleted [WCS2008]01.lua version [c042b3cb18].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:5
规则:大师3
]]
--created by ygopro puzzle maker (web)
Debug.SetAIName("[WCS2008]01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,800,0,0)
Debug.AddCard(99788587,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)

Debug.AddCard(63394872,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(76573247,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(76573247,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(37480144,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































































Deleted [WCS2008]02.lua version [9dff2fb5eb].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
--[[message
卡数:7
规则:大师3
]]

Debug.SetAIName("[WCS2008]02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5300,0,0)
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(32710364,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35486099,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(21698716,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




























































































Deleted [WCS2008]04.lua version [81f1970078].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:5
规则:大师3
]]

Debug.SetAIName("[WCS2008]04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4650,0,0)
Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































































Deleted [WCS2011]-03_衍生版_1.lua version [f178e238c2].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
--[[message
卡数:9
规则:大师3
]]
--wcs2011-03
Debug.SetAIName("[WCS2011]-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,250,0,0)
Debug.SetPlayerInfo(1,22000,0,0)
Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































Deleted [WCS2011]-09_衍生版_1.lua version [e8251db74a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
--[[message
卡数:14
规则:大师3
]]
--wcs2011-09
Debug.SetAIName("[WCS2011]-09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































Deleted [WCS2011]-11_衍生版_1.lua version [fccdaf0510].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
--[[message
卡数:9
规则:大师3
]]
--wcs2011-11
Debug.SetAIName("[WCS2011]-11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,10300,0,0)
--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






































































Deleted [WCS2011]-12_衍生版_1.lua version [469121d9a3].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
--[[message
卡数:13
规则:大师3
]]
--wcs2011-12
Debug.SetAIName("[WCS2011]-12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




































































































Deleted base-2.lua version [374ffb7955].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:10
规则:大师3
]]
--created by ygopro puzzle maker
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,5600,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


























































Deleted base-2_衍生版_1.lua version [81579206fc].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
--[[message
卡数:11
规则:大师3
]]

Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,9700,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1(effect_event
    , player_for_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_for_trigger)

    cache_1 = Duel.GetLP(1)

    return cache_1 <= 0
    end
  effect_100:SetCondition(cache_1)
  function cache_1(effect_event
    , player_for_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_for_trigger)
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




































































































































Deleted base-2_衍生版_2.lua version [96deadfaeb].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:12
规则:大师3
]]

Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,39800,0,0)
Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































Deleted huamei01.lua version [483f1594e8].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
--[[message
卡数:20
规则:大师3
]]
--created by ygopro puzzle maker
Debug.SetAIName("花妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,666,0,0)
Debug.SetPlayerInfo(1,23333,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASONDECKE)
end end)
Duel.RegisterEffect(e0,0)

--my hand
Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(28741524,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

Debug.AddCard(19163116,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

--my deck
Debug.AddCard(50457953,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(02295440,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(61632317,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

--my grave
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(90411554,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)
Debug.AddCard(71692913,0,0,LOCATION_GRAVE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_GRAVE,5,POS_FACEUP_ATTACK)
Debug.AddCard(01833916,0,0,LOCATION_GRAVE,6,POS_FACEUP_ATTACK)
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,7,POS_FACEUP_ATTACK)

--my extra
Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(08809344,0,0,LOCATION_EXTRA,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,5,POS_FACEDOWN_ATTACK)

--ai mzone
Debug.AddCard(38495396,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

--ai szone

--ai fzone
Debug.AddCard(57554544,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("从卡组中选择五张卡加入手卡!")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































































































































Deleted sample1.lua version [312022d7b0].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
--[[message
卡数:6
规则:大师2020
游戏王基本操作
]]
Debug.SetAIName("sample1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

Debug.AddCard(89943723,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(94192409,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(60082869,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(84749824,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.AddCard(62113340,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<








































































Deleted sample2.lua version [f11b0ce377].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:8
规则:大师2020
同调召唤入门
]]
Debug.SetAIName("sample2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3100,0,0)

Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

Debug.AddCard(83764718,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96363153,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(63977008,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(40348946,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(68124775,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(26593852,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)

Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16527176,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































Deleted sample3.lua version [0f899be48c].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
--[[message
卡数:10
规则:大师2020
超量召唤入门
]]
Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2600,0,0)

Debug.AddCard(32807846,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(40044918,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65367484,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(79979666,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(79979666,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82944432,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(60645181,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(61344030,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)

Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<












































































Deleted sample5.lua version [888d4bb691].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:0
规则:大师2020
灵摆召唤入门1
]]
Debug.SetAIName("sample5")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,1900,0,0)

Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92125819,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(76908448,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14214060,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(91731841,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(21251800,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































Deleted sample6.lua version [23983c7c81].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:1
规则:大师2020
灵摆召唤入门2
]]
Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2800,0,0)

Debug.AddCard(17390179,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(17390179,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENCE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































Deleted sample7.lua version [22121e6d08].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:7
规则:大师2020
连接召唤入门
]]
Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

Debug.AddCard(81275020,0,0,LOCATION_HAND,0,POS_FACEDOWN) --陀螺
Debug.AddCard(645087,0,0,LOCATION_HAND,0,POS_FACEDOWN) --工具

Debug.AddCard(50185950,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --解码

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































































Deleted sample8_衍生版_1.lua version [6a9a2e4960].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:6
规则:大师2020
综合残局1
]]
Debug.SetAIName("sample8")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)

Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































Deleted sample9.lua version [f9a31cb1e6].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
--[[message
卡数:11
规则:大师2020
综合残局2
]]
Debug.SetAIName("sample9")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)

Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(50720316,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)

Debug.AddCard(01845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(63060238,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(15839054,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(24094653,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(45906428,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)

Debug.AddCard(16304628,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,3,POS_FACEDOWN)

Debug.AddCard(74677422,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































































Added single/07.Constellar vs Evilswarm.lua version [5fa495ce69].







































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
--[[message
卡数:13
规则:大师3
星圣vs入魔
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3250,0,0)
Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.AddCard(0,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()
--~ aux.GetID()
--~ Debug.ShowHint(GetID())
--~ fun()

_G.fun()

Added single/19.Let's GaGaGa.lua version [a58c3e4c7b].























































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
--[[message
卡数:28
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)

Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)

Added single/30.Inhuman Unicore.lua version [b5d34f4b27].













































































































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
--[[message
卡数:53
规则:大师3
毫无人性的尤尼科
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,33400,0,0)

Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true)
local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s2,m2)
Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](5)


Added single/31.Cluster of Shark Offensive.lua version [07b87869f6].





















































































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
--[[message
卡数:43
规则:大师3
]]

Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51100,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()


Added single/31.Cluster of Shark Offensive_衍生版_1.lua version [3cd73accc6].



















































































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
--[[message
卡数:43
规则:大师3
群鲨攻势
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51200,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)

Added single/32.Enemy Controlled Heraldry.lua version [bcca8f7115].





































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,109125,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/32.Enemy Controlled Heraldry_衍生版_1.lua version [26f1bfc0c4].





































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,168150,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/32.Enemy Controlled Heraldry_衍生版_2.lua version [ac096ed100].







































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
--[[message
卡数:42
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,12595900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/35.Pendulum's Variety Summon.lua version [2c25a21fdf].

































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
--[[message
卡数:54
规则:大师3
灵摆的多彩召唤
]]

--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,32200,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59383041,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46052429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52628687,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88616795,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97997309,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25123082,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631144,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4807253,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45103815,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14824019,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73837870,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88241506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89739383,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78474168,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(2295440,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(98273947,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(69838592,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(39853199,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93717133,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(39030163,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65305468,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5650082,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(31801517,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(51543904,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(66436257,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(67630339,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(13166648,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79766336,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(1127737,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/37.Eternal Evolution.lua version [3b53501635].















































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
--[[message
卡数:35
规则:大师3
永恒进化
]]
--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,25100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86686671,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70095155,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3405259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(77411244,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30012506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63941210,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63737050,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46659709,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23893227,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96146814,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10443957,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(43202238,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89112729,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84058253,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1561110,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98850929,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(32104431,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(78193831,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97940434,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86240887,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59822133,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53347303,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(56532353,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local e10=Effect.CreateEffect(m10)
e10:SetType(EFFECT_TYPE_SINGLE)
e10:SetCode(EFFECT_UPDATE_ATTACK)
e10:SetValue(1500)
e10:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e10)
local e11=Effect.CreateEffect(m10)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_DEFENSE)
e11:SetValue(-2500)
e11:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e11)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.ShowHint("部分怪兽攻守已改变!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/AlphaKretin_02_Set_Rotation.lua version [b8bb81a2cd].





































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
--[[message
卡数:20
规则:新大师
Field spells are fun, right?
]]
Debug.SetAIName("AlphaKretin")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--AI's field.
Debug.AddCard(30459350,1,1,LOCATION_SZONE,2,POS_FACEUP) --Imp Iron Wall

--AI's Extra Deck
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Omega
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Mich
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Black Rose
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Minerva
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Bujin Tsukuyomi
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Emeral
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Diamond Dire

--AI’s GY
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) --EMG Turtle

--Player's Extra Deck
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Formula Synchron
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Siegfried
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Denglong
Debug.AddCard(82956492,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --D'Arc
Debug.AddCard(13455674,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crystron von double tuner

--Player's Hand
Debug.AddCard(64280356,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan
Debug.AddCard(11609969,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan

--Player's Field
Debug.AddCard(73468603,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Set Rotation
Debug.AddCard(43898403,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Twinsters

--Player's Main Deck
Debug.AddCard(61488417,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Chiwen
Debug.AddCard(89189982,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Mare Mare
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Swamp
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --D/D Lamia
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Gate
Debug.AddCard(1274455,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Soartroopers
Debug.AddCard(67237709,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Kozmotown
Debug.AddCard(85668449,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Recover

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("Win in one turn!")
--Below makes it a one turn puzzle.
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/AlphaKretin_05_Lullaby.lua version [ade82f7578].





























































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
--[[message
卡数:7
规则:大师3
This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]
Debug.SetAIName("AlphaKretin")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)

Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,25000,0,0)

--AI's deck
Debug.AddCard(7902349,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces

--AI's hand
Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces

--AI's field

--AI’s GY

--Player's Extra Deck

--Player's Hand
Debug.AddCard(39238953,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Lullaby
Debug.AddCard(10000040,1,0,LOCATION_HAND,0,POS_FACEDOWN) --Holactie, AI owned
Debug.AddCard(5556668,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Exchange
Debug.AddCard(71564252,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich))

--Player's Field
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --CotH
Debug.AddCard(77561728,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Disturbance strat

--Player's GY
Debug.AddCard(24221739,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Protector of the Sanct

Debug.ReloadFieldEnd()
--Below makes it a one turn puzzle.
aux.BeginPuzzle()

Added single/Amazoness Wall.lua version [05df7db83f].



























































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
--[[message
卡数:16
规则:大师2020
]]
Debug.SetAIName("Amazoness Wall")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)


Debug.AddCard(79965360,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15951532,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47480070,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(89567993,0,0,LOCATION_DECK,0,POS_FACEDOWN)




Debug.AddCard(712559,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81325903,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(71209500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94004268,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(31102447,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)



Debug.AddCard(42566602,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(31178212,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)


Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(57312333,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(63516460,0,0,LOCATION_SZONE,1,POS_FACEDOWN)




Debug.AddCard(99645428,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(58400390,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(15734813,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(3797883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80495985,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)


Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    cache1=Duel.GetLP(1)
    return cache1<=0
    end
  e100:SetCondition(cache1)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100
    , 0)
  end


fun["通关邀请"]()

Added single/Dragonmaids vs Dragons_衍生版_1.lua version [d20075366b].







































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
--[[message
卡数:24
规则:大师2020
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]

Debug.SetAIName("闪光的白日梦")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,24700,0,0)

Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    cache1=Duel.GetLP(1)
    return cache1<=0
    end
  e100:SetCondition(cache1)
  function cache1(e
    , tp
    , eg
    , ep
    , ev
    , re
    , r
    , rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100
    , 0)
  end


fun["通关邀请"]()

Added single/Dragonmaids vs Dragons_衍生版_2.lua version [088a4bb084].



















































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
--[[message
卡数:27
规则:大师2020
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]

Debug.SetAIName("闪光的白日梦")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,12900,0,0)

Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(11741041,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(54250060,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1(effect_event
    , player_who_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_who_trigger)

    cache_1 = Duel.GetLP(1)

    return cache_1 <= 0
    end
  effect_100:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_who_trigger)
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end


fun["通关邀请"]()

Added single/Egg-4.lua version [d19b4f2a2f].

























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
--[[message
卡数:17
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,16150,0,0)

--自己的怪兽区
Debug.AddCard(14878871,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --救援猫
--对方的怪兽区
Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --究极龙骑士
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(77859858,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡
--自己的手卡
--对方的手卡
--自己的墓地
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(49374988,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·枫糖浆绵羊
Debug.AddCard(34680482,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·果冻天使
Debug.AddCard(91350799,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·热香饼猫头鹰

--自己的额外
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.44 白天马
Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --鸟铳士 卡斯泰尔
Debug.AddCard(80796456,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.70 大罪蛛
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗叛逆超量龙
Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --电影之骑士 盖亚剑士
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --二进制女巫

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD)
--~ e1:SetCode(EFFECT_USE_EXTRA_MZONE)
--~ e1:SetValue(1)
--~ Duel.RegisterEffect(e1,0)

Added single/Egg-5.lua version [5a80f849b6].













































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
--[[message
卡数:29
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,14600,0,0)

--对方的怪兽区
local m01=Debug.AddCard(53413628,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --码语者
Debug.AddCard(94380860,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(48739166,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
--自己的怪兽区
Debug.AddCard(3987233,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --金毛妇
--自己的魔陷区
Debug.AddCard(38296564,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --安全地带
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --活死人的呼声
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --激流葬
Debug.AddCard(6540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --水灵术-「葵」
--对方的魔陷区
local s01=Debug.AddCard(61127349,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --奈落的落穴
--自己的手卡
Debug.AddCard(10802915,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --由魔界到现世的死亡导游
Debug.AddCard(83764718,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死者苏生
--对方的手卡
Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(52558805,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(25341652,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
Debug.AddCard(26563200,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
Debug.AddCard(81035362,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魔犀族战士
--对方的墓地
Debug.AddCard(57314798,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --由魔界到现世的巴士
Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --伏魔殿-恶魔的迷宫-
Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --消战者
--自己的额外
Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --键魔人 挠挠哼唱
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --孩星老爷

Debug.PreEquip(s01,m01)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("什么叫键魔人!!!")

Added single/Eroldin_01_Mastering_the_Red_Dragons.lua version [6f25b11286].

































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:12
规则:大师3
A simple puzzle, which teaches a Red Dragon Archfiend line combo
]]


--Mastering the Red Dragons
Debug.SetAIName("Eroldin")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9700,0,0)

--Challenger's Spell zone
Debug.AddCard(42079445,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --Descending Lost Star
Debug.AddCard(76407432,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Assault Counter 
Debug.AddCard(80280737,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Assault Mode Activate

--Challenger's Hand
Debug.AddCard(20474741,0,0,LOCATION_HAND,0,POS_FACEUP) --Trident Warrior
Debug.AddCard(57568840,0,0,LOCATION_HAND,0,POS_FACEUP) --Delta Flyer
Debug.AddCard(8487449,0,0,LOCATION_HAND,0,POS_FACEUP) --Jester Confit
Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEUP) --Creation Resonator
Debug.AddCard(5780210,0,0,LOCATION_HAND,0,POS_FACEUP) --D.D. Spirte

--Challenger's Deck
Debug.AddCard(77336644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode

--Challenger's Extra Deck
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Dragon Archfiend
Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Nova Dragon

--Eroldin's Monster zone
Debug.AddCard(31122090,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Lancer Lindwurm

--Eroldin's Spell zone
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --Mirror Force

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/Fedo-03_衍生版_1.lua version [078cf5818b].















































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
--[[message
卡数:38
规则:新大师
]]
Debug.SetAIName("幽厉塔诗莉安")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,19200,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--自己的怪兽区
Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈
Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄
--对方的怪兽区
Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙
Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙
--自己的魔陷区
Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点
Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化
Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场
Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界
--对方的魔陷区
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击
--自己的手卡
--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化
--对方的手卡
--自己的墓地
Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾
--对方的墓地
Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域
Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志
Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊
Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹
Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇
Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟
Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙

Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球
--自己的额外
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙
Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/Fedo-04.lua version [81185cb86f].





















































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
--[[message
卡数:34
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("幽厉塔诗莉安")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,5000,0,0)
Debug.SetPlayerInfo(1,38500,0,0)

--自己的怪兽区
Debug.AddCard(1834753,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --最大瞬移者
--对方的怪兽区
Debug.AddCard(2483611,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) --星因士 左旗一
--自己的魔陷区
Debug.AddCard(3146695,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --念力反应器
Debug.AddCard(39131963,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --死亡反击
Debug.AddCard(56460688,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --异次元隔离机
Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --DNA改造手术
--对方的魔陷区
--自己的手卡
Debug.AddCard(3298689,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击
Debug.AddCard(12247206,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(67723438,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --紧急瞬间移动
Debug.AddCard(52430902,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --念力跳跃者
Debug.AddCard(11047543,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --念力感知区
Debug.AddCard(64107820,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) --未来光辉
--对方的手卡
Debug.AddCard(13313278,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
Debug.AddCard(13313278,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --银河旋风
Debug.AddCard(64382839,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --网罟座泽塔星人
Debug.AddCard(47126872,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --时空警察
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --念力跳跃者
Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --念力跳跃者
Debug.AddCard(25343017,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --寡默的念力祭司
Debug.AddCard(3233859,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --念力控轮人
Debug.AddCard(25788011,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --调星师 莱斯贝尔特
Debug.AddCard(16191953,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --吉格大王
Debug.AddCard(99315585,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --幻影骑士团 裂头盔
Debug.AddCard(98827725,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --幻影骑士团 阴暗布面甲
--对方的卡组
--自己的额外
Debug.AddCard(54191698,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.29 招财猫人偶
Debug.AddCard(16195943,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗叛逆超量龙
Debug.AddCard(1621413,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗镇魂超量龙
Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精神超载恶魔
Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精神超载恶魔
Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --斗篷理发魔女姑娘
Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --斗篷理发魔女姑娘
Debug.AddCard(84271823,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --落消之方块游戏家
Debug.AddCard(26692769,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --幻影骑士团 锈蚀月刃斧
Debug.AddCard(4280258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召命之神弓-阿波罗萨

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ Debug.ShowHint("在这个回合取得胜利")

Added single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua version [835b6cba44].













































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
--[[message
卡数:23
规则:大师2020
Have you ever wondered why Level Eater is banned?
]]


--Dark Synchro
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,23600,0,0)

--Furtie_Hubo's Hand

--Furtie_Hubo's Grave

--Challenger's Deck
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)


--Challenger's Extra Deck
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
Debug.PreEquip(s1,m1)
Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/Furtie_Hubo_14_Nekroz_衍生版_1.lua version [b53e43091d].



































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
--[[message
卡数:29
规则:大师3
Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
]]

-- Nekroz
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force

-- Furtie_Hubo's Grave
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)


-- Challenger's Hand
Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/Furtie_Hubo_15_PePe.lua version [2ff57f9855].















































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
--[[message
卡数:44
规则:大师3
Ultimately, you know that a deck was OP if it was significantly weakened by an emergency banlist after roughly one month.
]]

-- PePe
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,20850,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(72302403,1,1,LOCATION_SZONE,1,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(72302403,1,1,LOCATION_SZONE,3,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(19474136,1,1,LOCATION_PZONE,0,POS_FACEUP) -- Timegazer Magician
Debug.AddCard(19474136,1,1,LOCATION_PZONE,1,POS_FACEUP) -- Stargazer Magician

-- Furtie_Hubo's Grave


-- Challenger's Deck
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60666820,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67696066,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53724621,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17330916,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire
Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(69211541,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47075569,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99590524,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(22638495,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88722973,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34945480,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(08809344,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(06511113,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-- Challenger's Hand
--~ Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Luster Pendulum, the Dracoslayer
--~ Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire
--~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes

-- Start the Puzzle
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/LV-007.lua version [24caec6aa1].

































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:3
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-007")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

Debug.AddCard(46657337,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90908427,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69140098,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENCE)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/LV-012.lua version [922e034b8c].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:2
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/LV-013.lua version [b375b09f10].



















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:12
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-013")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,4100,0,0)

Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)

--~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37120512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25880422,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(76909279,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54098121,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(85639257,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(14977074,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(79323590,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(95220856,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(34646691,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/LV-015.lua version [e4eab5840c].





































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
--[[message
卡数:13
规则:大师3
]]
Debug.SetAIName("Level-015")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)

local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.PreEquip(s01,m01)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()

Added single/MH-20150511_衍生版_1.lua version [1a5f4c51f5].



















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:16
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,6600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)

Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("爆龙剑士的攻击力已设置成2500!")



e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)

Added single/MH-20161025_衍生版_1.lua version [7b38661875].























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:14
规则:大师3
]]
--created by puzzle edit
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13700,0,0)

--自己的前场
--对方的前场
Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟
--自己的后场
Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生
--对方的后场
--自己的手卡
Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女
--对方的手卡
--自己的墓地
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --强制转移
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
--对方的卡组
--自己的额外
Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.78 №系档案馆
Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝贝虎龙
Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心
Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普
Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫
--对方的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
--~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
--~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
--~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
--~ Debug.ShowHint("提示:宝贝虎龙") end)
--~ Duel.RegisterEffect(e1,0)

Added single/MH-20210116.lua version [43be7104f0].























































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
--[[message
卡数:6
规则:大师2020
]]

--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,16200,0,0)
Debug.SetPlayerInfo(1,16200,0,0)

--自己的怪兽区
Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH-20220202.lua version [4e1f3f2494].























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:20
规则:大师2020
]]

--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11100,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(81587028,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --玩具盒
Debug.AddCard(41721210,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --龙骑士 黑魔术师
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔法筒
--自己的手卡
Debug.AddCard(77901552,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --圣刻龙-泰芙龙
Debug.AddCard(4022819,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(3300267,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --圣刻龙-舒龙
Debug.AddCard(31516413,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(78033100,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --圣刻龙-半龙盖布
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31516413,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(4022819,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼暗钢龙
Debug.AddCard(3300267,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --圣刻龙-舒龙
--对方的卡组
Debug.AddCard(62514770,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --拉长石龙
Debug.AddCard(72717433,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --人偶怪兽 小姑娘
--自己的额外
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH-20230320.lua version [f6de7ed2d9].











































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
--[[message
卡数:19
规则:大师2020
]]
--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(1845204,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --简易融合
--对方的手卡
Debug.AddCard(18964575,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(14463695,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --捕食嫁接
Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --捕食植物 蛇瓶草眼镜蛇
Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --明亮融合
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --宝石骑士·小璃
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --银河海蛇
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --魔龙星-饕餮
Debug.AddCard(35089369,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --风龙星-蒲牢
--对方的卡组
--自己的额外
Debug.AddCard(66309175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --捕食植物 凤梨食虫谷精游走鲸
Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝石骑士·斜绿
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --源龙星-望天吼
Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --加速同调星尘龙
Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --炎斩机 原群西格马
Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转晶之矿物协调者
Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武神姬-淡岛
Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH-20230405.lua version [336eafbe49].











































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
--[[message
卡数:24
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(57441100,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --金刚真力
Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --融合
Debug.AddCard(95750695,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超二重召唤
Debug.AddCard(34959756,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --活化石
Debug.AddCard(38783169,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --调整鼠骑士
Debug.AddCard(97870394,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士
Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教
Debug.AddCard(69488544,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --凤凰剑圣 基亚·弗里德
Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界
Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成
Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神
Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙
Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽
Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图
Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣骑士的追想 伊索德
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH-20230405_衍生版_1.lua version [20dcd25dce].



























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
--[[message
卡数:15
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士
Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教
Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界
Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成
Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神
Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙
Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽
Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH-HERO.lua version [64999c1128].

































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:15
规则:大师3
]]
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4400,0,0)

Debug.AddCard(40044918,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(50720316,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(79979666,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89312388,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89621922,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(40854197,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(81566151,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(213326,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(75141056,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(45906428,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(35255456,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(40101111,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH-nyanyanya.lua version [cab2ec9e6e].

























































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
--[[message
卡数:20
规则:大师3
棉花摆烂,不想写简介。
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8120,0,0)
Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(72714392,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2322421,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74892653,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33236860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10406322,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(90660762,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35329581,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(67556500,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(58120309,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(35014241,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(69196160,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH01.lua version [458ec3de6d].

























































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
--[[message
卡数:19
规则:大师2020
]]
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13400,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(72328962,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(19439119,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(18282103,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(90660762,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m11=Debug.AddCard(90660762,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(90660762,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

Debug.ShowHint("从卡组中选择五张卡加入手卡!")

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
--~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
--~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
--~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
--~ Debug.ShowHint("提示:等级偷窃虫") end)
--~ Duel.RegisterEffect(e1,0)

Added single/MH54_衍生版_1.lua version [286f45aecb].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:10
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/MH87_衍生版_1.lua version [534600f80a].





































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
--[[message
卡数:31
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("本回合取得胜利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/NH-01.lua version [e12bc573c8].































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
--[[message
卡数:25
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(56746202,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(73468603,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92901944,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(25148255,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(50278554,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2956282,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(3322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(64550682,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(57761191,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(40838625,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35125879,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择三张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/NH-02.lua version [4482f864ad].















































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
--[[message
卡数:49
规则:大师3
大风起兮云飞扬!
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,123700,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,8,8,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(7198399,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(99666430,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(68815132,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71007216,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56585883,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(70117860,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(98867329,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(73356503,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(7044562,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76812113,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14785765,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c=Debug.AddCard(21516908,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c=Debug.AddCard(14577226,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(98506199,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(70939418,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(42110604,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(14816688,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(19162134,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(67775894,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(43722862,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(12525049,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(12247206,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49267971,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(27753563,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_DECK,6,POS_FACEUP_ATTACK)
Debug.AddCard(31178212,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(33776734,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64554883,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12247206,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(71829750,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(14342283,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(67616300,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(44405066,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(7198399,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(67949763,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择八张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Added single/NH-04.lua version [b6ec9fc3b6].



































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
--[[message
卡数:13
规则:新大师
不容小觑的似羊动物?
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==10 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(84794011,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(92731455,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m2=Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local s2=Debug.AddCard(38296564,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK)

local s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreSetTarget(s2, m2)
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡,其他8张卡片将被添加到主卡组或额外卡组。")
--~ Debug.ShowHint("只能打印2张卡到手卡,其他8张卡片将被添加到主卡组或额外卡组。")
aux.BeginPuzzle()




Added single/NH-04_衍生版_1.lua version [2e13d6714a].





























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
--[[message
卡数:12
规则:新大师
让我看看还有谁不知道这个知识点
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1,0,0)
Debug.SetPlayerInfo(1,2147483647,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)


Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。")
--~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组")
aux.BeginPuzzle()



Added single/NH-04_衍生版_2.lua version [3a8a16b397].









































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
--[[message
卡数:12
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<3 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
--~ Debug.ShowHint("只能打印3张卡到手卡或额外")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)




Added single/NH-16.lua version [f385f0f306].















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
--[[message
卡数:12
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,211700,0,0)
Debug.SetPlayerInfo(1,214700,0,0)

Debug.AddCard(25789292,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(08842266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local c1=Debug.AddCard(74277583,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e1=Effect.CreateEffect(c1)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(10)
c1:RegisterEffect(e1)
Debug.AddCard(37243151,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(9628664,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69456283,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44968687,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
local m0=Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m1=Debug.AddCard(83764718,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(08964854,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(90162951,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("剪刀的等级已设置成10星!")

Added single/Naim_DDD_衍生版_1.lua version [c7baa64c0f].























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:11
规则:大师3
Inspired by this page (http://roadoftheking.com/dd-advance-combo).
]]
Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11000,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--your hand
Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--kepler

--your deck
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia

--your extra deck
Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex

--opponent's
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon


--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ Debug.ShowHint("Win this turn!!")

Added single/Naim_Lyrilusc.lua version [115067409b].



















































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
--[[message
卡数:12
规则:大师2020
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
]]
Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--your hand
Debug.AddCard(97949165,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--turquoise
Debug.AddCard(34550857,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--cobalt
Debug.AddCard(85431040,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--evil thorn
Debug.AddCard(45452224,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--where arf thou
Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--double summon

--your deck
Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire
Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire

--your extra deck
Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
Debug.AddCard(48608796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--assembly nightingale

--opponent's
Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--Legendary Fisherman III

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择两张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
--~ Debug.ShowHint("Win this turn!")

Added single/Naim_MathMech.lua version [e15f49fac4].

















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:10
规则:大师2020
你会加减乘除吗?
]]

Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,22500,0,0)

--Main Deck
Debug.AddCard(53577438,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52354896,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89743495,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16360142,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--Extra Deck
Debug.AddCard(42632209,0,0,LOCATION_EXTRA,0,8)
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,8)
--Hand
Debug.AddCard(41410651,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17946349,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57160136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80965043,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27182739,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--Hand
--Monster Zones
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,1,true)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,1,true)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/QB006.lua version [4478b3a4cd].











































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
--[[message
卡数:16
规则:大师3
]]
--created by puzzle editor
Debug.SetAIName("QB006")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,1000,0,0)

--自己的怪兽区
Debug.AddCard(33396948,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无之炼狱
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/QB058.lua version [b5d48c7ba3].



















































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
--[[message
卡数:19
规则:大师3
]]
Debug.SetAIName("QB058")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,7100,0,0)

Debug.AddCard(85682655,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(12299841,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
local c1=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e1=Effect.CreateEffect(c1)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(2500)
c1:RegisterEffect(e1)
Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(81122844,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
local c2=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e2=Effect.CreateEffect(c2)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(2500)
c2:RegisterEffect(e2)
Debug.AddCard(25789292,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(12299841,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(95714077,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(29999161,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(59297550,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(25484449,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(16923472,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(57962537,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(79759861,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(61011311,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
Debug.ShowHint("珍珠的攻击力已设置成2500!")

Added single/QB072_衍生版_1.lua version [514183eede].

























































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
--[[message
卡数:7
规则:大师3
]]
--created by puzzle editor
Debug.SetAIName("QB072")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--自己的怪兽区
--对方的怪兽区
local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/QB081 the frogs.lua version [c92020faf0].























































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
--[[message
卡数:22
规则:大师3
]]
Debug.SetAIName("QB081 the frogs")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,10700,0,0)

Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(6631034,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


local str = {}
local fun = {}

local cache_1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end




fun["通关邀请"]()

Added single/QB083_衍生版_1.lua version [72e27d980e].













































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:18
规则:大师2020
]]
--created by puzzle editor
--20230404
Debug.SetAIName("QB083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王
--自己的魔陷区
Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运
Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤
Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收
Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命
--对方的魔陷区
--自己的手卡
Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱
Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝
Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸
--对方的手卡
Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收
Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴
--对方的卡组
--自己的额外
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王
Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/QB20171101.lua version [2e6817c2b8].



























































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
--[[message
卡数:26
规则:新大师
简介:基于《气象报告员》
]]
Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,13100,0,0)
--自己的怪兽区
Debug.AddCard(23851033,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废品收集者
Debug.AddCard(72053645,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --气象报告员
--对方的怪兽区
Debug.AddCard(50954680,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(78371393,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --于贝尔
--自己的魔陷区
Debug.AddCard(1154611,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --试胆竞速
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --紧急同调
--对方的魔陷区
Debug.AddCard(63227401,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --技能禁锢
Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(63977008,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --废品同调士
Debug.AddCard(59546797,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --妖形杵
Debug.AddCard(37011715,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --奇迹之苏生
Debug.AddCard(50702124,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --同调磁铁头
Debug.AddCard(30915572,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --星见兽 加里斯
--对方的手卡
Debug.AddCard(92536468,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
Debug.AddCard(64765016,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
Debug.AddCard(18789533,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --点阵图跳离士
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(58695102,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --再生圣经
Debug.AddCard(38761908,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --伯吉斯异兽·高足杯虫
--对方的卡组
Debug.AddCard(4779091,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --于贝尔-被憎恶的骑士
--自己的额外
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武器手套
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗黑俯冲轰炸机
Debug.AddCard(53981499,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --强劲战士
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙
--对方的额外
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:自己的所有卡都要用上") end)
Duel.RegisterEffect(e1,0)

Added single/QB20180206音响电子界.lua version [9936d5a7fc].















































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
--[[message
卡数:17
规则:新大师
]]
Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)

--自己的怪兽区
Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 架子鼓
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 麦克风
Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --废品巨人
Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --双汇编亚龙
Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
Debug.AddCard(61665245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召唤女巫
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --红莲魔龙
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added single/X-LV-01.lua version [256d9d1311].

























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
--[[message
卡数:1
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(3797883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
Debug.ShowHint
("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
--~ Debug.ShowHint
--~ ("M1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-02.lua version [07e4a7532d].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:1
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,200,0,0)

Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(6368039,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(2964201,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint
("尝试一下让怪兽同归于尽")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-03.lua version [3f2aa94d2c].





















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1800,0,0)

Debug.AddCard(05183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95638658,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint
("尝试一下装备卡的用法")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-04.lua version [d873ad7b06].











































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:10
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,10500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g12=Debug.AddCard(46613515,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(93788854,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m03=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(39581190,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
--~ Debug.ShowHint("提示:隐含特殊胜利方式。")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-05.lua version [05978e2f9e].

































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:0
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70781055,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。")
--~ Debug.ShowHint
--~ ("五·六星怪兽需要一只祭品")
--~ Debug.ShowHint
--~ ("七星以上两只祭品")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-06.lua version [34612a83b3].

















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,300,0,0)
Debug.AddCard(02084239,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44947065,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(00487395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g12=Debug.AddCard(3797883,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-07.lua version [daefee561e].























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1600,0,0)

Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(62651957,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(23171610,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下效果攻击力的固定")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-08.lua version [7366d77da2].





















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1400,0,0)

Debug.AddCard(19230408,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69140098,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-09.lua version [d1db42739e].

































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1250,0,0)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(09952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69140099,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法")
Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法")
Debug.ShowHint("三速卡:反击陷阱")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-10.lua version [9a1e8920b3].



















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,300,0,0)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(56747793,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(5318639,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-11.lua version [ed69cd291e].







































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
--[[message
卡数:1
规则:大师2020
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8750,0,0)

Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(11012154,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)

--自己的怪兽区
--~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠
--~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠
Debug.AddCard(56369281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --巨大树熊
Debug.AddCard(2118022,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --星向鸟
Debug.AddCard(1784619,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟

Debug.AddCard(47060154,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟
--对方的怪兽区
--自己的魔陷区
Debug.AddCard(24094653,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --融合
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --OZ之主
Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --大地之骑士 盖亚骑士
Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下不同召唤方式")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-12.lua version [fe9e77eb06].































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,5450,0,0)

Debug.AddCard(05405694,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(55761792,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(96851799,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(32295838,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(59053232,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g04=Debug.AddCard(34100324,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44182827,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(30531525,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下仪式召唤")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-13.lua version [e3224985a0].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:0
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3400,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(83980492,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(19474136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11066358,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下灵摆召唤") 

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-14.lua version [ff7409f665].



















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,500,0,0)

local g12=Debug.AddCard(91152256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(87772572,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(61420130,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下陷阱卡变成的怪兽") 

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-15.lua version [d0777b3757].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:4
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

local g02=Debug.AddCard(84696266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(74117290,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(79333300,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(46986414,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下控制权的转移+特殊胜利") 

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-16.lua version [4ab60ea7ed].





























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2000,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

local g01=Debug.AddCard(91152256,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(90470931,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(67949763,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(73915051,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Debug.ShowHint("尝试一下衍生物+多次攻击") 

Added single/X-LV-17.lua version [391e95af63].





















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:1
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4600,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

local g02=Debug.AddCard(11066358,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(96383838,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("尝试一下连接召唤") 

Added single/X-LV-18.lua version [769b5a1a16].























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
local g02=Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(10352095,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(26864586,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(32298781,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下等级+属性+攻击力的改变") 

Added single/X-LV-19.lua version [d02f6ce3a8].























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:3
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

local g02=Debug.AddCard(68505803,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44887817,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(44947065,1,1,LOCATION_SZONE,1,POS_FACEUP)

Debug.AddCard(03989465,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(23635815,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下超量召唤")  

Added single/X-LV-20.lua version [d794f7f918].































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4900,0,0)

Debug.AddCard(55998462,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96802306,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Debug.ShowHint("尝试一下灵摆召唤")

Added single/X-LV-21.lua version [a8c7d68b48].





















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,500,0,0)

local g02=Debug.AddCard(46986414,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(93747864,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下反转召唤+反转")  

Added single/X-LV-22.lua version [386f76909d].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

local g01=Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下怪兽变为装备卡")   

Added single/X-LV-23.lua version [7027d84ec7].



















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
--[[message
卡数:5
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
local g01=Debug.AddCard(24137081,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(24137081,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
local g11=Debug.AddCard(80825553,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(76721030,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(58531587,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(11741041,0,0,LOCATION_SZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-24.lua version [ea673b91c9].





















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:4
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,900,0,0)
local g02=Debug.AddCard(48783998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(83011277,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(10012614,0,0,LOCATION_SZONE,3,POS_FACEUP)
--~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP)
--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(98582704,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15303296,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-25.lua version [9201be8e6b].

















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
local g01=Debug.AddCard(23635815,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(38955728,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(25795273,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(83102080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0=Debug.AddCard(33550694,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(10817524,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-26.lua version [e2baae062a].

















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:5
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2000,0,0)
Debug.AddCard(23851033,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(74677422,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(86780027,0,0,LOCATION_SZONE,1,POS_FACEUP)
local m02=Debug.AddCard(59820352,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-27.lua version [ab84d6fcdb].





























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:10
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,51100,0,0)
Debug.SetPlayerInfo(1,34600,0,0)
Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53855409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(13582837,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(26864586,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP)
local m02=Debug.AddCard(403847,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(8529136,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local c1=Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.PreAddCounter(c1,0x2a,1) local e1=Effect.CreateEffect(c1) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) 	if chk==0 then return bit.band(r,REASON_RULE)==0 		and e:GetHandler():GetCounter(0x2a)>0 end 	return true end) e1:SetOperation(function (e,tp,eg,ep,ev,re,r,rp,chk) 	e:GetHandler():RemoveCounter(tp,0x2a,1,REASON_EFFECT) end) e1:SetReset(RESET_EVENT+0x1fe0000) c1:RegisterEffect(e1)
Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(53855409,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
Debug.ShowHint("魔法防护器的效果已适用!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-28.lua version [adf66687dc].





















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1400,0,0)
Debug.AddCard(17441953,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(17441953,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(35480699,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(58531587,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m11=Debug.AddCard(23626223,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(3129635,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
local m13=Debug.AddCard(49514333,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(24903843,1,1,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-29.lua version [917852b572].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:9
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,40700,0,0)
Debug.AddCard(81332143,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14731897,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24299458,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(17775525,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
local g03=Debug.AddCard(27134689,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
local g12=Debug.AddCard(82593786,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(55948544,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m03=Debug.AddCard(55948544,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(53239672,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
local m13=Debug.AddCard(41420027,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-30.lua version [c9d38cfb4a].

















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:6
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3900,0,0)
Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90500169,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(46384672,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(49888191,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(75884822,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0=Debug.AddCard(90011152,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(79335209,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(42941100,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(980973,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("其实这局最多只能打3900血。") end)
Duel.RegisterEffect(e1,0)

Added single/X-LV-31.lua version [afc235384d].





























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:8
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

Debug.AddCard(69448290,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(98700941,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(82199284,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(29054481,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(20374520,0,0,LOCATION_SZONE,2,POS_FACEUP)
local c0=Debug.AddCard(15854426,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(82199284,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(35199656,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added single/X-LV-32.lua version [5aef63ae99].



































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
--[[message
卡数:10
规则:大师3
十卡让你体验极致翻翻乐!
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,20200,0,0)

local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(65976795,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added single/X-LV-32_衍生版_1.lua version [cf949ff8ca].





























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,16500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added single/X-LV-32_衍生版_2.lua version [a28bfc4ecf].































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:9
规则:大师3
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,17400,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added single/X-LV-33.lua version [bb090f0e6d].

















































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
--[[message
卡数:11
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1500,0,0)
Debug.SetPlayerInfo(1,13450,0,0)

Debug.AddCard(54620698,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g00=Debug.AddCard(8692301,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(9012916,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(55824220,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(01264319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(49597193,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(39512984,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(24484270,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(94689206,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(99645428,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(79531196,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-43.lua version [de103d1c0e].





















































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
--[[message
卡数:14
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(95788410,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(38955728,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(74677426,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(31897444,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --冥宫的番人
Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼白龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(86937530,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(39000945,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --恩底弥翁的皇后
--~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒
--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(12289247,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --刻读之魔术士
--对方的手卡
--自己的墓地
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(62256492,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --凭依觉醒
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(39000945,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(55623480,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-白雪
--对方的卡组
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
--自己的额外
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --虚空俏丽魔术师
Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.60 刻不知之杜加雷斯

Debug.ReloadFieldEnd()


aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-44.lua version [1b56e04171].











































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:12
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,18900,0,0)

Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43422537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86120751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(00458748,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(29343734,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(17658803,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g14=Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(29343734,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(22855882,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g10=Debug.AddCard(96851799,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(47529357,1,1,LOCATION_SZONE,2,POS_FACEUP)
m13=Debug.AddCard(56747793,1,1,LOCATION_SZONE,3,POS_FACEUP)
Debug.PreEquip(m13,g13)
Debug.AddCard(74063034,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(12307878,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(49513164,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.PreEquip(m12,g12)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)


Added single/X-LV-45.lua version [484a455bae].

































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:14
规则:大师2020
]]
--By OURYGO-Office
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(35659410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)


Debug.AddCard(08240199,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(53318263,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(6740720,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(41620959,0,0,LOCATION_DECK,2,POS_FACEDOWN)
Debug.AddCard(17751597,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(25451383,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(71039903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(66961194,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(38517737,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(72378329,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(70534340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(03322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(34995106,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()


aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-46.lua version [541ffb20ce].











































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:6
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(47946130,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔
--自己的魔陷区
Debug.AddCard(62878208,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --装备喷射球
--对方的魔陷区
--自己的手卡
Debug.AddCard(61127349,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(22091647,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德
Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(3918345,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --凤凰剑圣 基亚·弗里德

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/X-LV-47.lua version [708925ae5a].























































































































































































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
--[[message
卡数:8
规则:新大师
个十百千万?
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==1 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)


local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e11=Effect.CreateEffect(c11)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_ATTACK)
e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e11:SetValue(1156)
c11:RegisterEffect(e11)
local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e12=Effect.CreateEffect(c12)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_UPDATE_ATTACK)
e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e12:SetValue(1252)
c12:RegisterEffect(e12)
local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e13=Effect.CreateEffect(c13)
e13:SetType(EFFECT_TYPE_SINGLE)
e13:SetCode(EFFECT_UPDATE_ATTACK)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetValue(1698)
c13:RegisterEffect(e13)
local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e14=Effect.CreateEffect(c14)
e14:SetType(EFFECT_TYPE_SINGLE)
e14:SetCode(EFFECT_UPDATE_ATTACK)
e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e14:SetValue(652)
c14:RegisterEffect(e14)
local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
e15=Effect.CreateEffect(c15)
e15:SetType(EFFECT_TYPE_SINGLE)
e15:SetCode(EFFECT_UPDATE_ATTACK)
e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e15:SetValue(254)
c15:RegisterEffect(e15)
local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
e16=Effect.CreateEffect(c16)
e16:SetType(EFFECT_TYPE_SINGLE)
e16:SetCode(EFFECT_UPDATE_ATTACK)
e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e16:SetValue(800)
c16:RegisterEffect(e16)

local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e21=Effect.CreateEffect(c21)
e21:SetType(EFFECT_TYPE_SINGLE)
e21:SetCode(EFFECT_UPDATE_ATTACK)
e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e21:SetValue(-21565)
c21:RegisterEffect(e21)
local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e22=Effect.CreateEffect(c22)
e22:SetType(EFFECT_TYPE_SINGLE)
e22:SetCode(EFFECT_UPDATE_ATTACK)
e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e22:SetValue(-56546)
c22:RegisterEffect(e22)
local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e23=Effect.CreateEffect(c23)
e23:SetType(EFFECT_TYPE_SINGLE)
e23:SetCode(EFFECT_UPDATE_ATTACK)
e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e23:SetValue(-65415)
c23:RegisterEffect(e23)
local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e24=Effect.CreateEffect(c24)
e24:SetType(EFFECT_TYPE_SINGLE)
e24:SetCode(EFFECT_UPDATE_ATTACK)
e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e24:SetValue(-45212)
c24:RegisterEffect(e24)
local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
e25=Effect.CreateEffect(c25)
e25:SetType(EFFECT_TYPE_SINGLE)
e25:SetCode(EFFECT_UPDATE_ATTACK)
e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e25:SetValue(-32215)
c25:RegisterEffect(e25)
local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
e26=Effect.CreateEffect(c26)
e26:SetType(EFFECT_TYPE_SINGLE)
e26:SetCode(EFFECT_UPDATE_ATTACK)
e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e26:SetValue(-801)
c26:RegisterEffect(e26)

Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")

Added single/X-LV-48.lua version [d171b8d4d3].































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4800,0,0)

Debug.AddCard(44956694,0,0,LOCATION_HAND,1,POS_FACEDOWN)
Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN)
--~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN)

Debug.AddCard(57831349,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(57831349,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(5183693,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(67441435,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)

local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE)

Debug.AddCard(83755611,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24154052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(33909817,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)

--~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(20140382,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added single/X-LV-49.lua version [a68471ff08].

















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,3900,0,0)

Debug.AddCard(99330325,0,0,LOCATION_HAND,1,POS_FACEDOWN)
Debug.AddCard(68464358,0,0,LOCATION_HAND,1,POS_FACEDOWN)




Debug.AddCard(63941210,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(55063751,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(5087128,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(33178416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(73081602,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(27134689,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(46668237,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added single/X-LV-50.lua version [7155c5acfd].

























































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
--[[message
卡数:1
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5950,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==1 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)


local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
--~ c16:RegisterEffect(e16)

local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")

Added single/[WCS2006]01_ankokukai.lua version [75a3833f3e].































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
--[[message
卡数:7
规则:大师3
]]
Debug.SetAIName("[WCS2006]01_ankokukai")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,7000,0,0)

Debug.AddCard(07459013,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(32619583,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33731070,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78004197,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79126789,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(05498296,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(15150365,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()

local cache1

local e999
e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  return Duel.GetLP(1)<=0
  end
e999:SetCondition(cache1)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  Debug.ShowHint("残局群181175613")
  return
  end
e999:SetOperation(cache1)
Duel.RegisterEffect(e999,0)



Added single/[WCS2006]02_joker_衍生版_1.lua version [92f3b4b7ed].

































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:12
规则:大师3
]]
Debug.SetAIName("[WCS2006]02_joker")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,6100,0,0)

Debug.AddCard(00423585,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64788463,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25652259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90876561,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(53363708,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(00423585,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(403847,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(403847,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(93445074,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(34460239,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local cache1
local e999
e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  return Duel.GetLP(1)<=0
  end
e999:SetCondition(cache1)
function cache1(e,tp,eg,ep,ev,re,r,rp)
  Debug.ShowHint("残局群181175613")
  return
  end
e999:SetOperation(cache1)
Duel.RegisterEffect(e999,0)



Added single/[WCS2006]03_antique_gear.lua version [579dcc3230].





























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("[WCS2006]03_antique_gear")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,3300,0,0)

Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end




fun["通关邀请"]()

Added single/[WCS2006]04_cannon.lua version [035791941d].

























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
--[[message
卡数:4
规则:大师3
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)

Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11384280,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(86281779,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(40703222,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/[WCS2006]07_cybernetic_magician.lua version [5d21ae7e64].













































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("[WCS2006]07_cybernetic_magician")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(48094997,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48766543,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(73915051,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(59023523,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23205979,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(83133491,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(97023549,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e999
  e999=Effect.GlobalEffect()
  e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e999:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e999:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e999:SetOperation(cache1)
  Duel.RegisterEffect(e999,0)
  end

fun["通关邀请"]()



Added single/[WCS2006]08_burn.lua version [8132e890fe].































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,2100,0,0)

Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end
fun["通关邀请"]()

Added single/[WCS2006]10_gilford.lua version [925bde4d42].







































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
--[[message
卡数:7
规则:大师3
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)

local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)

Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2006]11_remove.lua version [e76199bb28].



























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
--[[message
卡数:11
规则:大师3
]]
Debug.SetAIName("[WCS2006]11_remove")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)

Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2006]13_hero.lua version [b9a76d8776].













































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:7
规则:大师3
]]
Debug.SetAIName("[WCS2006]13_hero")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,4700,0,0)

Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(79109599,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(58932615,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(20721928,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(63035430,0,0,LOCATION_SZONE,5,POS_FACEUP)

Debug.AddCard(25366484,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35809262,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()


local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2006]15_charmer.lua version [f6633312ff].























































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
--[[message
卡数:14
规则:大师3
]]
Debug.SetAIName("[WCS2006]15_charmer")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31887905,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68881649,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(04376658,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31764353,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(00759393,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(75889523,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(42945701,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(70156997,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2006]19_vwxyz.lua version [806b519b84].

















































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("[WCS2006]19_vwxyz")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,7500,0,0)

Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21438286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(51638941,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(91998119,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(20060230,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)

Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(96300057,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(82112775,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(58859575,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84243274,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2006]20_gishiki.lua version [9e2e6fc68a].













































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
--[[message
卡数:8
规则:大师3
]]
Debug.SetAIName("[WCS2006]20_gishiki")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(72426662,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(08198712,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58192742,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46427957,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99171160,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31560081,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(15025844,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)

Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(21844576,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2006]21_token.lua version [ca71f256b7].











































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
--[[message
卡数:11
规则:大师3
]]
Debug.SetAIName("[WCS2006]21_token")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,4600,0,0)

Debug.AddCard(38699854,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44762290,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65810489,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87978805,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(58192742,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(07802006,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(86801871,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)

Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(71413901,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2006]23_exodia.lua version [3b1322c3b6].































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("[WCS2006]23_exodia")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

Debug.AddCard(08124921,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(75043725,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33396948,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(65570596,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16246527,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(16762927,1,1,LOCATION_SZONE,2,POS_FACEUP)

Debug.AddCard(07902349,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Added single/[WCS2008]01.lua version [c042b3cb18].

































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:5
规则:大师3
]]
--created by ygopro puzzle maker (web)
Debug.SetAIName("[WCS2008]01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,800,0,0)
Debug.AddCard(99788587,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)

Debug.AddCard(63394872,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(76573247,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(76573247,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(37480144,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2008]02.lua version [9dff2fb5eb].





























































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
--[[message
卡数:7
规则:大师3
]]

Debug.SetAIName("[WCS2008]02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5300,0,0)
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(32710364,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35486099,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(21698716,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2008]04.lua version [81f1970078].

































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
--[[message
卡数:5
规则:大师3
]]

Debug.SetAIName("[WCS2008]04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4650,0,0)
Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()

Added single/[WCS2011]-03_衍生版_1.lua version [f178e238c2].













































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
--[[message
卡数:9
规则:大师3
]]
--wcs2011-03
Debug.SetAIName("[WCS2011]-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,250,0,0)
Debug.SetPlayerInfo(1,22000,0,0)
Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/[WCS2011]-09_衍生版_1.lua version [e8251db74a].















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
--[[message
卡数:14
规则:大师3
]]
--wcs2011-09
Debug.SetAIName("[WCS2011]-09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/[WCS2011]-11_衍生版_1.lua version [fccdaf0510].







































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
--[[message
卡数:9
规则:大师3
]]
--wcs2011-11
Debug.SetAIName("[WCS2011]-11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,10300,0,0)
--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/[WCS2011]-12_衍生版_1.lua version [469121d9a3].





































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
--[[message
卡数:13
规则:大师3
]]
--wcs2011-12
Debug.SetAIName("[WCS2011]-12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/base-2.lua version [374ffb7955].



























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
--[[message
卡数:10
规则:大师3
]]
--created by ygopro puzzle maker
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,5600,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/base-2_衍生版_1.lua version [81579206fc].





































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
--[[message
卡数:11
规则:大师3
]]

Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,9700,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1(effect_event
    , player_for_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_for_trigger)

    cache_1 = Duel.GetLP(1)

    return cache_1 <= 0
    end
  effect_100:SetCondition(cache_1)
  function cache_1(effect_event
    , player_for_activate_the_effect
    , card_gruop_for_effect
    , player_for_effect_event
    , value_for_effect
    , effect_for_trigger
    , reason_for_trigger
    , player_for_trigger)
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()

Added single/base-2_衍生版_2.lua version [96deadfaeb].

































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:12
规则:大师3
]]

Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,39800,0,0)
Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/huamei01.lua version [483f1594e8].

















































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
--[[message
卡数:20
规则:大师3
]]
--created by ygopro puzzle maker
Debug.SetAIName("花妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,666,0,0)
Debug.SetPlayerInfo(1,23333,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASONDECKE)
end end)
Duel.RegisterEffect(e0,0)

--my hand
Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(28741524,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

Debug.AddCard(19163116,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

--my deck
Debug.AddCard(50457953,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(02295440,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(61632317,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

--my grave
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(90411554,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)
Debug.AddCard(71692913,0,0,LOCATION_GRAVE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_GRAVE,5,POS_FACEUP_ATTACK)
Debug.AddCard(01833916,0,0,LOCATION_GRAVE,6,POS_FACEUP_ATTACK)
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,7,POS_FACEUP_ATTACK)

--my extra
Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(08809344,0,0,LOCATION_EXTRA,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,5,POS_FACEDOWN_ATTACK)

--ai mzone
Debug.AddCard(38495396,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

--ai szone

--ai fzone
Debug.AddCard(57554544,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("从卡组中选择五张卡加入手卡!")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample1.lua version [312022d7b0].









































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
--[[message
卡数:6
规则:大师2020
游戏王基本操作
]]
Debug.SetAIName("sample1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

Debug.AddCard(89943723,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(94192409,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(60082869,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(84749824,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.AddCard(62113340,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample2.lua version [f11b0ce377].











































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:8
规则:大师2020
同调召唤入门
]]
Debug.SetAIName("sample2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3100,0,0)

Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

Debug.AddCard(83764718,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96363153,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(63977008,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(40348946,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(68124775,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(26593852,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)

Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16527176,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample3.lua version [0f899be48c].













































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
--[[message
卡数:10
规则:大师2020
超量召唤入门
]]
Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2600,0,0)

Debug.AddCard(32807846,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(40044918,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65367484,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(79979666,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(79979666,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82944432,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(60645181,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(61344030,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)

Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample5.lua version [888d4bb691].

































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:0
规则:大师2020
灵摆召唤入门1
]]
Debug.SetAIName("sample5")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,1900,0,0)

Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92125819,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(76908448,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14214060,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(91731841,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(21251800,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample6.lua version [23983c7c81].











































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:1
规则:大师2020
灵摆召唤入门2
]]
Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2800,0,0)

Debug.AddCard(17390179,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(17390179,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENCE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample7.lua version [22121e6d08].

































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
--[[message
卡数:7
规则:大师2020
连接召唤入门
]]
Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

Debug.AddCard(81275020,0,0,LOCATION_HAND,0,POS_FACEDOWN) --陀螺
Debug.AddCard(645087,0,0,LOCATION_HAND,0,POS_FACEDOWN) --工具

Debug.AddCard(50185950,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --解码

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample8_衍生版_1.lua version [6a9a2e4960].











































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:6
规则:大师2020
综合残局1
]]
Debug.SetAIName("sample8")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)

Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/sample9.lua version [f9a31cb1e6].





















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
--[[message
卡数:11
规则:大师2020
综合残局2
]]
Debug.SetAIName("sample9")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)

Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(50720316,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)

Debug.AddCard(01845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(63060238,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(15839054,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(24094653,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(45906428,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)

Debug.AddCard(16304628,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,3,POS_FACEDOWN)

Debug.AddCard(74677422,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/superheavy samurai 1.lua version [4bb389c949].





















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
--[[message
卡数:7
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(34496660,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --古代的机械箱
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 双角
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
Debug.AddCard(3117804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
--对方的卡组
--自己的额外
Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --齿轮齿巨人 X

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/superheavy samurai 2_衍生版_1.lua version [ddad1fe7c1].

















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:6
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/superheavy samurai 3_衍生版_1.lua version [87aa04d63d].







































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
--[[message
卡数:26
规则:大师2020
这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?!
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡


Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精
Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精
Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精
Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁
Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔
Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/zawcj25.lua version [9ed26ca9ba].



















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:19
规则:大师3
治安维持局最后防线·第25期!
在传说的尽头!
]]
--created by ygopro puzzle maker 
Debug.SetAIName("zawcj25")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,11100,0,0)

Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15259703,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(75014062,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(36107810,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(83764718,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63101919,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(39910367,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(78121572,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94256039,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(11508758,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(75014062,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(89997728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(42386471,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(11868825,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(40732515,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(63014935,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(66436257,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53183600,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(53239672,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/「DMI2」Guardian Sphinx.lua version [79adc4c9b2].















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("「DMI2」Guardian Sphinx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7200,0,0)

Debug.AddCard(40659562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(69579761,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(85562745,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(84636823,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)


Debug.AddCard(29401950,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(27053506,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/「DMI2」Magical Scientist.lua version [4588601bbd].









































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,6600,0,0)

Debug.AddCard(95727991,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34206604,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)

Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/「DMI2」Primal Seed_衍生版_1.lua version [3656951042].











































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("「DMI2」Primal Seed")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9750,0,0)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/天使与龙的轮舞.lua version [0a70a6811a].









































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
--[[message
卡数:17
规则:新大师
]]
Debug.SetAIName("平凡的路人甲")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,7900,0,0)
Debug.SetPlayerInfo(1,18500,0,0)

--自己的怪兽区
Debug.AddCard(40398073,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --半龙女仆·育婴龙女
--对方的怪兽区
Debug.AddCard(35199656,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
--自己的魔陷区
Debug.AddCard(77515704,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --半龙女仆的休息
--对方的魔陷区
Debug.AddCard(35371948,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --淘气仙星的灯光舞台
--自己的手卡
Debug.AddCard(14625090,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --半龙女仆的迎接
Debug.AddCard(13171876,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女
Debug.AddCard(88453933,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --半龙女仆·客厅龙女
Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(78231355,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --半龙女仆的盛情
--对方的手卡
--自己的墓地
Debug.AddCard(16960120,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女
Debug.AddCard(40110009,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆的更衣
--对方除外的卡
--自己的卡组
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·赤焰龙女
Debug.AddCard(76782778,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·地慈龙女
Debug.AddCard(15848542,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·天风龙女
Debug.AddCard(14625090,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆的迎接

--自己的额外
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --半龙女仆·龙女管家

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/残局-六王寻胜.lua version [0dc756fde6].



















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:21
规则:新大师
]]
Debug.SetAIName("突击核")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,21150,0,0)
Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(96227613,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69610326,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(5043010,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(16178681,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
Debug.AddCard(94770493,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(75672051,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(46986419,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(35272499,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(70950698,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(645087,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single/突破防护罩.lua version [d62f4f3c1d].























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:9
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("突破防护罩")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added single_doc/README.md version [08d5c63732].





















>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
# Home

游戏王残局简化版,随缘更新。

简化方法见[残局简化方法.md](残局简化方法.md)。

☞ 以下内容可忽略

http://chiselapp.com/user/kkk/repository/canju

Added single_doc/关于37.Eternal Evolution.md version [0841e5fae2].







>
>
>
1
2
3
这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。有点类似于混沌系统,即初始的微小扰动将在发展过程的传递下对整个系统的走向产生重大影响。使用此方法可以简单的将残局难度提升一个档次。

作为一个具有开创性意义的残局,其代码还尚为薄弱,每次从卡组中检索卡片时只能添加一张卡片,十分影响残局体验。于是我对此优化了一下,极大的减少了代码行数,并且可以一次性从卡组中检索多张卡片。

Added single_doc/关于NH-02.md version [3b7924dddb].



































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
这是我玩得很开心的一个大场局。打不打得过不要紧,关键是真的很好玩。

***

刚开始做完这局后就没管了,偶尔重温时发现《地狱的暴走召唤》处理不同了,于是去找水星战士反馈了一下。原来是因为更改了《地狱的暴走召唤》的处理对象造成的,于是最后想了一个简单方法来解决,即更改各怪兽所站的位置。

***

这局中引入了一个在残局中很有争议性的卡片——《儚无水木》。

《儚无水木》与《大胆无敌》曾被普遍认为能以单卡质量直接将残局提高一个档次。我则进一步认为《大胆无敌》比《儚无水木》更适合残局。因为前者可以考验玩家的排坑能力,而后者则不能。后来,我发现我错了,《儚无水木》虽然不能考验排坑能力,但是可以考验玩家在苛刻条件下的资源调度能力。

所以,两者应该是各有千秋的。

但我还是有一点错了,其实《儚无水木》比《大胆无敌》更适合残局,因为它对玩家的干扰更大。

在这一局中采用《儚无水木》是很偶然的一个情况,刚好这局有两个解局血量相同的解法,而《儚无水木》可以排除掉其中一个解法,这真的是十分的神奇。

***

这局里应用了大量加攻(细节有诸多不同)与增加攻击次数(需要合理运营)的方法,若能一整套流畅打完,必定是极爽的。

***

这局极为罕见的采用了两种双方皆可使用的场地魔法。后来发现,我错了,乍一看《决斗学园》的效果双方可用,但实际上只有一方可用,于是我去除了它。

***

一般来说,在大场局中,《娱乐决斗》能抽六张,我偏偏得给它反其道而行之,抽六张就输。

***

想做大场残局的人,可以参考这局,没有干扰卡与冗余卡。

***

这局的解法在不断失效,因为我在不断更新这局。

***

如果玩家真的是靠自己解开了这一局,那么就会明白为什么这一局真正意义上的做到了一个词——“长袖善舞”!

***

这局的抽卡引擎十分强劲,但只需要限制卡组数量就可以迫使玩家思考何时该抽卡,何时不该抽卡,这也是 NH-02 的一大乐趣。

***

玩过这局,有可能会明白,别人对你的保护可能暗藏杀意。

Added single_doc/关于NH-03.md version [ca0618d64c].



































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
这局是 NH 系列的旧扛把子局,由于防火龙的效果已改,故目前此局已废。

***

《影六武众-道治》,在这局中,此卡极为危险。如果应用它的堆墓,完全可以把卡组里的六武众怪兽全数堆入墓地。然而一旦走了这条道,必输。

***

Furtie_Hubo 有一个月光主题的残局也是利用多次堆墓来提升攻击力的。《月光彩雏》与《影六武众-道治》类似,都可以反复堆墓系列主题怪兽。不过我的 NH-03 在此思路基础上更进了一步,必须构造特定的循环场才能顺畅的将攻击力提升到应有的水平。

***

六武众在早期并打不过黑魔导,因为你一旦破坏了黑魔导就必输无疑。得在六武众蓄势待发到一定程度后,才能对黑魔导产生威胁。

***

作为一个大场局,尤其是一个优秀的大场局,因 K 社改卡片效果后而被废,这其实十分十分令人沮丧。尤其是《防火龙》的效果非常非常适合做优秀的大场局,由它改效果而牵涉的残局数不胜数。然而,我因《防火龙》改效果而被废的局只有两个,而 Furtie_Hubo 则有六个……这也太惨了。更何况他还是一个一旦残局被轻易解出来就会自己主动进行加强的傲娇,并且难以接受解法被公开的小玻璃心,这对他的打击可能非常大,还可能从此就不做残局了。

***

这局中,投入了《水之合唱》,放在对方场上,但却是我方最后一点攻击力的关键。若是破局的时候,火力过猛,将它也给破了,则必败。

***

这局做到了让所有六武众怪兽都出场了一次,真的魂。

***

《永远之魂》替《黑魔导》扛住了数十次效果打击,可谓居功至伟。

***

虽然说只放了一张《六武之门》,是为了避免无限 LOOP,但我低估六武众了,其实这局仍然能做到无限 LOOP。无限 LOOP 为这局长长的操作过程增加了很大的容错度,基本上只要思路正确就能解开。

Added single_doc/关于NH-04.md version [38934f2be7].











































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
似羊动物与一种文物有关,如四羊方尊。

***

QB 没有检查这局,于是这一局出现了疏漏。具体体现在出现了两个版本,一个没加《安全地带》,一个给《异星的最终战士》加上了《安全地带》。

***

没加《安全地带》的 NH-04 涌现出了两种值得一提的突破性方法。一种是从手卡发动的取对象无效类效果,如《黑羽-雪击之奇努克》。一种是从手卡发动的战破类思路,如《白骨公主》《暗黑欧尼斯特》。没关系,它们只是盯着《异星的最终战士》好欺负而已,那只需加上一张《安全地带》即可全数封禁。

***

在印卡局里,有一张卡不得不提,那就是《大逆转谜题》。但是《大逆转谜题》需要卡组里有卡进行配合,并且《大逆转谜题》成功之后还需要进行削血,其实这两个缺陷是比较大的。在限制了印卡数的印卡局里,很容易封禁它。

***

《异星的最终战士》封了反转召唤,但是反转与反转召唤是不同的,典型代表如《巨角猛犸》。使用反转,可以越过反转召唤的限制,如《太阳之书》。《恶魔侦察者》《变形壶》,皆可配合《太阳之书》,获得此局的胜利。《日全食之书》甚至可全场盖放,并让对方无法抽卡而输。对于此等思路,加上一张《暗黑神鸟 斯摩夫》,即可全数封禁。尤其是《日全食之书》,还有《月镜盾》可以配合封禁。

***

人们对印卡残局总有一个误解,就是解印卡残局需要脑内卡池大。

这局 NH-04 就是要彻底粉碎他们的妄想!没有足够的逻辑与想象力的情况下,脑内卡池再大,也解不开!罔顾逻辑与想象力,自顾自的去翻卡池,就是翻卡池翻吐了,也解不开!

这就像一条有窒息感的绞绳,越挣扎,就越紧。越盲目翻卡池,就越难解开。

***

限制了印卡数的印卡残局,很难在软件上进行推演或利用录像进行复盘,终究大部分还是得靠人脑进行想象。这也是一大难点。

***

关于印卡残局中的超模卡,大可以寄希望于禁卡表,也可以寄希望于《奥利哈钢天神荡》之类的卡,但到底能不能靠它们解开呢?就自求多福吧。

***

这局的核心理念是:“烈烈炎火燃九幽,淼淼清水漫仙境。零落残品,遗落于世界之角落。被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!聚集的祈愿,将唤醒光芒万丈的通天大道!斗破长天,吾等将超越森罗万象!明镜止水之心发动!破~限~疾~驰!”

~~~
The core philosophy of this game is:

Intense flames ignite the nine abysses,
Majestic waters overflow into a fairyland.
Scattered and abandoned, left to the corners of the world.
Abandoned by others, yet never surrendering,
Even in the midst of adversity,
We persist without regret.
With unwavering strength and determination,
Even if shattered from birth,
We will demonstrate our victorious belief amidst the ruins!
The gathered prayers will awaken a brilliant path!
In this epic struggle,
We will transcend all boundaries!
Our hearts are like mirrors,
Reflecting the unstoppable force that breaks all limits!

这个残局的核心理念是:

烈火点燃九幽深渊,
壮阔清水涌入仙境。
散落被遗弃,留在世界的角落,
被人抛弃,但从不屈服。
即使在逆境中,
我们也会坚持,无怨无悔。
以毅力和决心为支撑,
即使生来就充满了缺陷,
我们也要在废墟中彰显胜利的信念!
聚集在一起的祈祷将唤醒出光辉的道路!
在这场史诗般的斗争中,
我们将超越所有界限!
我们的内心就像明镜,
映照出冲破所有限制的不可阻挡的力量!
~~~

***

《终结之阿努比斯》无效墓地,而不是无效手卡。小学时就觉得这卡特帅!终于有机会让它大展一次神威了。许多人大脑里的卡池都偏向于墓地流,正好可以被《终结之阿努比斯》碾压。

***

印卡残局的规则参数最少应该使用“4”,也就是新大师规则。这是因为从新大师规则开始,YGO 才开始引入连接怪兽。

***

这一局的阉割难度就已经被称为“史上最难印卡残局了”。

Added single_doc/关于NH-16.md version [e338c3c95c].











>
>
>
>
>
1
2
3
4
5
这局是来源于《气象报告员》的讨论。我与 QB 各自关于这张卡做了一个残局,QB 的那局叫《QB20171101》。如今,《气象报告员》已经被优化掉了,为了纪念这张卡,我投入了《气象控制员》。

***

这局攻击力在早期直接打穿了 YGOPro 的血量上限。但是当攻击与血量高到一定程度时,效果的处理会出现一定的异常,并且血量的计算与设计将变得异常的麻烦,于是只好优化到了 20 万血左右。

Added single_doc/关于X-LV-27.md version [c9bc745295].



>
1
《废铁战士》需要弱小伙伴的合力才能发挥自身的实力,但即使如此,它也得眼睁睁看着同伴血败而归才能迎来胜利的曙光。 

Added single_doc/关于X-LV-30.md version [317a463859].















































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
当初,棉花从不知哪个网络小角落找到了一个新局,但他和我都打不出这个解。这时,有个人也想试试这局,他叫彦。由于棉花做的局总是差 100 血,我们惯性地以为这个残局和棉花做的局是同样的,都是残局作者故意设计的差血难题。但彦却提出了一个令我们诧异的结论——这局无解。

我对彦的结论将信将疑,以为仅仅是他半途而废而已,但在我穷举了这个残局的所有操作后,我终于确定了这个残局的确无解——彦是对的。面对这种情况,我就想在新手教学残局 X-LV 系列的最后一局(X-LV 系列原定的最后一局是 X-LV-30)来重现这种状况,用来记念这件事。

***

X-LV-30 目前是我做过的唯一一个无解的残局,它的解局血量比理论解局血量高 100 血。

***

这局其实模仿的是寄希望于有解但实际上无解的局面。

比如哥德尔不完备定理,即看似命题的含义为真就必定可证其真值为真,但其实任何自洽的形式系统,只要蕴涵皮亚诺算术公理,就可以在其中构造体系中不能被证明的真命题,因此通过推理演绎不能得到所有真命题(即体系是不完备的)。诶,你觉得自己逻辑厉害,看到一个明显正确的命题,并且找不到任何反例,以为证明它易如反掌,但结果却久觅无果,这可能不是你逻辑的问题,而是遇到哥德尔不完备定理所涉及的情况了。

***

把一个无解的残局放在新手教学残局的最后一关,是想表达什么呢?大概有三点吧:学会放弃;勇敢相信真实实践;期望管理。

学会放弃,是指放弃那些看似唾手可得,但却遥不可及的事物。比如,这局的解局血量。比如,某些动物(狗、驴之类)会一直追逐被固定在自己身上且处于视线范围内的不可触及的美食。

勇敢相信真实实践,是指更为相信自己通过试错、检察与真实实践得来的具有可行性的结论,而不是所谓大佬给出的不附带具体理由的论断。比如,这局反复试验出的最高解局血量是 3900 血,而设置的解局血量却是 4000 血。

期望管理,是指调节人对事物的预期高低。无论是期望过高,还是期望过低,当期望与现实产生的反差较大时,都会带来人的心情的转变。一般来说,期望越高,失望越大;期望越低,希望越大。比如,当玩家在游玩 X-LV-30 时,若期望大概率能解开,则最后失望较大;若期望小概率能解开,则最后希望较大。与其定个高期望来让自己失望,不如从一开始就放低期望来获取“事物比我预期的要好”的乐趣。

***

就算这局无解,棉花也还是一开口就说“秒解”。

可能是他觉得这样幽默吧,甚至还有点战略上藐视、战术上重视的意味,我却只觉这不好玩。

***

这局我没留解法备份,所以我自己其实都忘了这局最多只能打 3900 血。

由此可见,备份的重要性。

从另一角度看,连作者自己都解不出来了,坑了自己一把,其他玩家若是解不开这局也不必灰心丧气。

再从另一角度看,人类来解残局时,最大的可能,就是莫名其妙的忘了一个或多个必要效果,从而导致解局失败。这也说明了,制作残局简化版的必要性,减少非必要的效果数量,可以切实的避免玩家对必要效果的遗忘,于是更为顺利地解局。

Added single_doc/关于X-LV-34.md version [a7ecba9e7b].



















>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
由于防火龙效果更改,此局已作废。

***

X-LV 系列旧扛把子局。

***

这局中引入了一个非常强力的卡片《魔导兽 胡狼王》,但其实在这局中,它的实力是发挥不出来的,或者说发挥出来就必输。更可怕的是,由于它很强力,玩家很难想到把这只怪兽送到对方场上去,因为那样会资敌。不过,在这局中就是得有这种反常规思维才能破局。

Added single_doc/关于X-LV-45.md version [e0a4c1d7f2].



























>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
这局原定的题目重点是《青色眼睛的幻出》,后来改成青眼大战圣夜。

***

这局其实是不洗牌的,但由于《光之天穿 巴哈路蒂亚》的特性,会让某些人误以为这局是洗牌的。

***

烙印系卡片很强,但要是在这局中走了烙印系路线,就会适得其反。

***

虽然对方的干扰是对于手卡的,但是其效果发动的时机与发动与否是由我方来进行触发的,因此主导权仍然在我方。

Added single_doc/关于X-LV-46.md version [e334548593].



>
1
《神威凤凰剑圣 基亚·弗里德》身为剑圣,它不应该只是强,还应该有洞若观火的观察力。为此,这局特意营造了一个有趣的局面,蛮力使剑赢不了,巧力使剑也赢不了,舍身一击还是赢不了,赠剑伤人照样赢不了,非得玩家洞察到一线生机不可。

Added single_doc/关于X-LV-47.md version [2e54d251bb].



>
1
你以为这局是拼百位数、十位数、个位数?试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。但想来想去就是起效不了。遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。咦?!怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢?哈哈哈!这就中圈套了!

Added single_doc/关于X-LV-50.md version [03a6031fcd].



>
1
这一局可以全卡池印卡,但就连突破 5000 伤害都难,更别提需要造成共计 6250 的伤害了。

Added single_doc/关于superheavy samurai 3.md version [46a8d435e5].











>
>
>
>
>
1
2
3
4
5
原局是用《超重武者》来削 5 手,不过作为残局来说,5 手的《消战者》实在太多了。最后三张《消战者》是靠《春化精》复活《XX-剑士 加特姆士》来削手的,而《春化精》之间又是可以互相检索的,因此实际只需要用《春化精》复活一次《XX-剑士 加特姆士》来扔消战者即可。剩下的两个《春化精》用来提高攻击力。毕竟,如果卡组里《春化精》启动了,那么就有《春化精》削 3 手的心理预期了。关键在于有没有用《块斩机 算子达朗贝尔》检索《丘与发芽的春化精》的这个意识在。

《消战者》多了,反而掩盖了其他一些卡的亮点,比如《春化精》的大范围复活,比如《古代的机械弩士》的降攻。

去掉两个《消战者》,并在卡组里增加一个《超重武者装留 双角》,再在对方场上放一只比零攻高的攻击表示的通常怪兽,可以影响 8 张卡的配合,并且让最终的操作回归《超重武者》。

Added single_doc/关于二解.md version [3f98ef5d11].



































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
“二解”指残局中的第二种解法,该解法主要体现在超越了原残局作者设定的解局血量。

***

有些残局作者(如 QB)会故意降低残局的解局血量,以求血量好看或减少对玩家的压迫感或诱惑玩家解局。他们甚至可能会在残局里添加只用于减少伤害的减伤卡(如《伤害瘦身》)。在这些残局作者的设计下,残局会自然而然的拥有大量二解。

***

实战与残局的逻辑其实是不一样的。实战的信息不是完全公开的,而残局的信息是完全公开的。因此,实战其实是求不完全信息博奕下的最优解,而残局则是求完全信息博奕下的最优解。残局作者主动将最优解的血量换成次优解甚至更次解,是残局作者的自由,并且也与实战更为相似,即实战中的玩家尚未求得不完全信息博奕下的最优解,决斗便已结束了。

***

实战难以多次重复,而残局可以多次重复,因此在残局中求得最优解是可以做到的。而若残局作者把血定低了,则解法会容忍少许的渣操。考虑到高超的操作所带来的乐趣会边际效应递减,则提高解法的容错率将是一种思路。

***

其实,残局作者把解局血量定低的最大危害是:残局难以进步了。由于能力、精力、时间等各种因素的制约,残局作者所知道的最优解未必是该残局真正的最优解,在这一前提下把残局解局血量定低了,则真正的最优解将很难出现。

***

实战与残局还有一点不同:实战总有些局面会让玩家十死无生,而残局即使再难,它也是有解的,会给玩家留下九死一生的希望。抱持着希望的残局玩家,将在残局中做到淋漓尽致的反击。此即“长风破浪会有时,直挂云帆济沧海”。在这一过程中,将有诸多古怪思路涌现,很有可能会出现二解。

***

有一种残局制作方法是将一大堆的相关卡片迅速摆好局面,然后通过残局作者的测试来获取解局血量,典型的代表者如无名、幽厉。据无名所说,有了残局编辑器后,局面很快就能摆好,但测试却需要花费远比摆残局更多的时间。这一方法,其实指明了残局的重点应该是测试,更进一步地说,应该是二解,再本质一点说,是残局解法认知的进步。“文章本天成,妙手偶得之”,残局作者把血定高,才能倒逼玩家操作高超。

***

残局作者只知道他目前所知的最优解,但可以肯定有人是打不到这个解的,那么残局作者该去迁就他们吗?迁就到什么水平的玩家才合适呢?(可以靠发布多版本残局来解决这一层次矛盾)

***

残局作者并不需要尽善尽美,只需做到有解即可。残局作者是残局的第一个玩家,他可能玩的并不好,但会成为后来者的一个参照。

Added single_doc/关于残局与实战.md version [552fe9dc76].















>
>
>
>
>
>
>
1
2
3
4
5
6
7
有人觉得残局应该是实战的预演。这很对,但并不全对,因为这只是部分残局的特征。似乎人们对这种残局的需求更大,然而这种残局的数量很少。

有人认为玩残局的人,技术相比一般人更牛。未必,正如玩残局的棉花是实战菜鸡一样(棉花为数不多的真话)。

有人想靠玩残局磨练自己的技艺,一般来说是做不到的,原因如之前所说,模拟实战环境的残局很少。

有人说,残局总是一堆乱七八糟的资源组成,根本锻炼不了思维。这就有点苛责了。残局虽然资源组成五花八门,但最终都会回归少数几个特定操作,比如炸己方的卡。再说了,残局若是资源组成乱七八糟,正好说明遇到脑内卡池的盲点了,说明残局需要的卡池量比实战的卡池量要大。

Added single_doc/关于残局对手.md version [fc1f8da692].











>
>
>
>
>
1
2
3
4
5
残局对手一般分为三种层次:

1. 卡少。
1. 卡多但呆呆挨打。
1. 卡多且有互动。

Added single_doc/关于残局难度.md version [eb670dbbd0].

































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
事先得声明,残局难度其实是一个主观的事,但又有各种客观的表现。
在讨论残局难度之前,需要给残局难度锚定一个客观标准,以使讨论具有准绳。

“难”有三个释义:不好;复杂;做到的可能性小。那么从“可能性”入手,由频率逼近概率,假定每个残局是唯一解状态,应该是残局的操作变数越大,则残局难度越高。残局的操作变数理论上可以穷举出来,但现在没软件可以做到。因此这一思路,卒。

但由此思路可以看出,难度主要在于可能性的数量,在于从诸多可能性中找到那一个唯一解。那么进一步想,将残局难度与可能性的数量相锚定真的可行吗?假定要在十亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿由零开始正向加一的正整数中找到符合开区间(1, 3)的数,会有多少人说难呢?我个人觉得只要是认真了解过并还记得开区间概念的人,应该是说难的人并不多(不考虑像棉花那种话语与事实脱钩的人的言论)。

那么残局难度是不是应该与复杂锚定呢?即,一个残局的解法操作量越多,残局难度就越高。可是,相同的卡数,不同的操作量下,印卡残局往往可以让人说难,而卡数较印卡局略多且操作量大为上涨的残局往往又并不会被说难。因此,这一思路也不行。顺便把按解法字数来论残局难度的思法也给毙了。

考虑到残局总是解不出来,一般是由于残局中的某些特殊操作。那么可不可以考虑,残局中的特殊操作越多则难度越高?这思路比之前几种靠谱,但也很复杂,我懒得继续想。

再换个角度想,锚定一个具有主观性的客观因素如何?那就让残局难度与解局成功的人数数量锚定,即解局成功的人数越少,则残局难度越高?行,但玩残局的人少且分散,难以统计且小样本可信度存疑。同理,还有将残局难度与解局时间锚定。

***

AI:“对于游戏王残局难度的详细划分。从入门难度到大师难度,涉及到了不同层次的技能和知识点。入门难度需要了解基本攻防以及各特殊召唤方式;初级难度在之前的基础上增加了解怪兽互动和基础连锁时点处理;中级难度在之前的基础上增加考虑对手行动;高级难度在之前的基础上增加准确计算伤害、资源管理;专家难度在之前的基础上增加深入理解卡牌效果的微妙差别以及各种异常情况;最后,大师难度在之前的基础上增加能进行复杂模拟。”

Added single_doc/关于规则参数.md version [8fffd6f9c6].



























>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
常用的规则参数有三个:“3”“4”“5”。

“3”指大师 3。

“4”指新大师,从这一规则开始引入连接怪兽。若残局中有卡涉及到连接怪兽,则最低的规则参数将为“4”。在新大师中,额外卡组的怪兽,只能在连接怪兽的箭头指向处或者额外怪兽区出场。

“5”指大师 2020,相比于新大师,大师 2020 既引入了连接怪兽,又废除了新大师对额外怪兽的限制。值得注意的是,只有从额外卡组出场的怪兽才能进到额外怪兽区。

大师 2020 全面兼容大师 3,但并不一定要用大师 2020 代替大师 3。部分大师 3 残局需要利用大师 3 的优质灵摆位或者 5 个格子的挤格子战术,不适合适用大师 2020,所以它们应停留在大师 3 规则。

新大师是 3 个规则中约束最为严格的规则,对玩家的操作要求最高,有部分残局会特意将规则设定为新大师,以求在不增加卡数的前提下提高难度。

在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要非得追求最新的规则参数。

Added single_doc/残局简化方法.md version [d8f41d096b].















































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
棉花说的卡多与卡少,并没有一个明确的标准。像 QB 的局,即使是 30 卡的局(如 QB083),棉花也不说卡多不解,反而说是卡少的好局。而像我的局,即使是 14 卡的局(如 X-LV-43),棉花也说卡多不解,即使是实打实的 17 卡的局(如 X-LV-34),棉花还是说卡多不解。

棉花这反复无常的话语,实在自相矛盾。但我们切不可因噎废食,任由残局卡数肆意增长。因此,我提出了一些简化方法。

***

**卡数**

卡数,在残局中仅统计有效果卡的数量。这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。

一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。

在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。

把残局流程中的有效果卡替换成无效果卡,可以显著减少残局中的效果数量,降低思维负担。

在游戏王卡池中,无效果卡的数量较少,难免不能满足某些残局中所需要的特定条件,这时可以用代码来修改无效果卡的数值,使其满足条件(如四妹的第 36 局)。

***

**残局简化方法**

* 干扰卡

干扰卡,指不参与解局过程,或者参与解局过程但是其效果没有得到发挥,或者参与解局过程且效果得到了发挥但是被替换成无效果卡后仍然参与解局过程的卡。

因此,可以划分为三类来讨论。

若干扰卡不参与解局过程,则其本身对于该残局来说可有可无。可有,则是其能配合其他卡生成干扰玩家思路的解法(如 X-LV-45),若要替换成其他卡,则替换后的卡仍然需要参与解局过程。可无,则是完全可以去掉(如 X-LV-32)。

若干扰卡参与解局过程,但是其效果没有得到发挥,则应该选择能配合其他卡生成干扰玩家思路的解法的卡(如 QB006),或者选择无效果的卡来进行代替(如四妹的第 37 局)。

若干扰卡参与解局过程且效果得到了发挥但是被替换成无效果卡后仍然参与解局过程,则可替换成无效果卡(如四妹的第 32 局)。

* 冗余卡

冗余卡,指这种卡参与了解局过程且效果得到了发挥,但被删掉后,残局必要流程不变。比如对方手中有 20 个《消战者》,我方用唯一的效果卡《No.16 色之支配者》把对方怪兽效果禁了,这种情况下即使把多个《消战者》去掉,残局必要流程也不变。

对于冗余卡,应该予以删除。

***

**残局优化方法**

残局简化方法偏向于客观,但残局优化方法偏向于主观。

残局简化方法其实是残局优化方法的基础,在此之上,根据追求不同,有两个方向可以走。

* 卡数

在应用残局简化方法的基础上,去除一些显而易见的操作及相关联的卡片,去除不能带来较多可能情况的卡片。

* 难度

对难度的优化往往是卡数理论的反向应用,即“先用残局简化方法进行简化,然后添加卡片”——再把这一过程进行重复。

Added single_doc/特殊凡骨.md version [187969dde9].



































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
**仪式**

很多。

**融合**

很多。

**同调**

* 自然狮面草
* 废铁死亡恶魔
* 大地之骑士 盖亚骑士

**超量**

* 觉醒的勇士 魔蜥义豪
* 宝石骑士·珍珠

**灵摆**

* 火蛋白石头龙头领
* 曼陀林草龙
* 闪光之骑士
* 铜锣龙

**连接**

* 天威之鬼神
* 电影之骑士 盖亚剑士
* 流量幽灵
* LAN 喙嘴龙
* 天威之拳僧

Added single_doc/议“简化版减少多样性”.md version [55dbfd9158].























>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
棉花提出“人家共鸣者有不战破 不效破 不战破或效破的 换成凡骨 这局多样性就少了 全简化成往正解方向引导 那这局都不用思考了 还不如直接简化成最终场让人点个战阶打过去得了”,可提炼为两个观点:“简化版会让残局多样性减少”“不如把所有主阶展开步骤全去掉,直接让人进入战阶”。后一个观点明显是极端化思维,懒得驳;而前一个观点,或许是某些人的疑问,有必要阐释一下。

所谓的“多样性”是什么?多样性通常指一个系统内的差异化。由于系统内各事物的差异化,各事物占据着不同的生态位,表达着不同的功能。对于一个具有多样性的系统,当某一个功能遭到损伤时,其他的生态位事物可能会对该功能进行补偿,进而维持住整体系统的稳定性。

把多样性的这些特征放入残局中来进行观察,残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗?

那么,去除了这些吃瓜群众卡后,会对残局的稳定性产生影响吗?有可能会对残局的稳定产生影响的,有事务局的裁定变更、YGOPro 的程序 Bug、卡的效果更改。而这些横来之祸,是刚好能靠残局中的原本吃瓜群众卡弥平的吗?

与其让吃瓜群众卡待在未简化局里吃瓜,不如以这些吃瓜群众卡为主角做另外的残局,让它们能切实发挥作用。不仅残局的数量变多了,卡的利用率也提高了。

总结一下,简化的确会减少单个残局的多样性,但能促进更广泛残局的多样化。

Deleted superheavy samurai 1.lua version [4bb389c949].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
--[[message
卡数:7
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(34496660,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --古代的机械箱
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 双角
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
Debug.AddCard(3117804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
--对方的卡组
--自己的额外
Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --齿轮齿巨人 X

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<




















































































Deleted superheavy samurai 2_衍生版_1.lua version [ddad1fe7c1].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
--[[message
卡数:6
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
















































































Deleted superheavy samurai 3_衍生版_1.lua version [87aa04d63d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
--[[message
卡数:26
规则:大师2020
这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?!
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡


Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精
Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精
Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精
Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁
Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔
Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






































































































































Deleted zawcj25.lua version [9ed26ca9ba].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:19
规则:大师3
治安维持局最后防线·第25期!
在传说的尽头!
]]
--created by ygopro puzzle maker 
Debug.SetAIName("zawcj25")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,11100,0,0)

Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(15259703,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(75014062,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(36107810,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(83764718,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63101919,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(39910367,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(78121572,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94256039,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(11508758,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(75014062,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(89997728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(42386471,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(11868825,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(40732515,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(63014935,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(66436257,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53183600,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(53239672,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































Deleted 「DMI2」Guardian Sphinx.lua version [79adc4c9b2].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
--[[message
卡数:9
规则:大师3
]]
Debug.SetAIName("「DMI2」Guardian Sphinx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7200,0,0)

Debug.AddCard(40659562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(69579761,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(85562745,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(84636823,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)


Debug.AddCard(29401950,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(27053506,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































Deleted 「DMI2」Magical Scientist.lua version [4588601bbd].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,6600,0,0)

Debug.AddCard(95727991,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34206604,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)

Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<








































































Deleted 「DMI2」Primal Seed_衍生版_1.lua version [3656951042].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("「DMI2」Primal Seed")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9750,0,0)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































Deleted 关于37.Eternal Evolution.md version [0841e5fae2].

1
2
3
这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。有点类似于混沌系统,即初始的微小扰动将在发展过程的传递下对整个系统的走向产生重大影响。使用此方法可以简单的将残局难度提升一个档次。

作为一个具有开创性意义的残局,其代码还尚为薄弱,每次从卡组中检索卡片时只能添加一张卡片,十分影响残局体验。于是我对此优化了一下,极大的减少了代码行数,并且可以一次性从卡组中检索多张卡片。
<
<
<






Deleted 关于NH-02.md version [3b7924dddb].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
这是我玩得很开心的一个大场局。打不打得过不要紧,关键是真的很好玩。

***

刚开始做完这局后就没管了,偶尔重温时发现《地狱的暴走召唤》处理不同了,于是去找水星战士反馈了一下。原来是因为更改了《地狱的暴走召唤》的处理对象造成的,于是最后想了一个简单方法来解决,即更改各怪兽所站的位置。

***

这局中引入了一个在残局中很有争议性的卡片——《儚无水木》。

《儚无水木》与《大胆无敌》曾被普遍认为能以单卡质量直接将残局提高一个档次。我则进一步认为《大胆无敌》比《儚无水木》更适合残局。因为前者可以考验玩家的排坑能力,而后者则不能。后来,我发现我错了,《儚无水木》虽然不能考验排坑能力,但是可以考验玩家在苛刻条件下的资源调度能力。

所以,两者应该是各有千秋的。

但我还是有一点错了,其实《儚无水木》比《大胆无敌》更适合残局,因为它对玩家的干扰更大。

在这一局中采用《儚无水木》是很偶然的一个情况,刚好这局有两个解局血量相同的解法,而《儚无水木》可以排除掉其中一个解法,这真的是十分的神奇。

***

这局里应用了大量加攻(细节有诸多不同)与增加攻击次数(需要合理运营)的方法,若能一整套流畅打完,必定是极爽的。

***

这局极为罕见的采用了两种双方皆可使用的场地魔法。后来发现,我错了,乍一看《决斗学园》的效果双方可用,但实际上只有一方可用,于是我去除了它。

***

一般来说,在大场局中,《娱乐决斗》能抽六张,我偏偏得给它反其道而行之,抽六张就输。

***

想做大场残局的人,可以参考这局,没有干扰卡与冗余卡。

***

这局的解法在不断失效,因为我在不断更新这局。

***

如果玩家真的是靠自己解开了这一局,那么就会明白为什么这一局真正意义上的做到了一个词——“长袖善舞”!

***

这局的抽卡引擎十分强劲,但只需要限制卡组数量就可以迫使玩家思考何时该抽卡,何时不该抽卡,这也是 NH-02 的一大乐趣。

***

玩过这局,有可能会明白,别人对你的保护可能暗藏杀意。
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































































Deleted 关于NH-03.md version [ca0618d64c].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
这局是 NH 系列的旧扛把子局,由于防火龙的效果已改,故目前此局已废。

***

《影六武众-道治》,在这局中,此卡极为危险。如果应用它的堆墓,完全可以把卡组里的六武众怪兽全数堆入墓地。然而一旦走了这条道,必输。

***

Furtie_Hubo 有一个月光主题的残局也是利用多次堆墓来提升攻击力的。《月光彩雏》与《影六武众-道治》类似,都可以反复堆墓系列主题怪兽。不过我的 NH-03 在此思路基础上更进了一步,必须构造特定的循环场才能顺畅的将攻击力提升到应有的水平。

***

六武众在早期并打不过黑魔导,因为你一旦破坏了黑魔导就必输无疑。得在六武众蓄势待发到一定程度后,才能对黑魔导产生威胁。

***

作为一个大场局,尤其是一个优秀的大场局,因 K 社改卡片效果后而被废,这其实十分十分令人沮丧。尤其是《防火龙》的效果非常非常适合做优秀的大场局,由它改效果而牵涉的残局数不胜数。然而,我因《防火龙》改效果而被废的局只有两个,而 Furtie_Hubo 则有六个……这也太惨了。更何况他还是一个一旦残局被轻易解出来就会自己主动进行加强的傲娇,并且难以接受解法被公开的小玻璃心,这对他的打击可能非常大,还可能从此就不做残局了。

***

这局中,投入了《水之合唱》,放在对方场上,但却是我方最后一点攻击力的关键。若是破局的时候,火力过猛,将它也给破了,则必败。

***

这局做到了让所有六武众怪兽都出场了一次,真的魂。

***

《永远之魂》替《黑魔导》扛住了数十次效果打击,可谓居功至伟。

***

虽然说只放了一张《六武之门》,是为了避免无限 LOOP,但我低估六武众了,其实这局仍然能做到无限 LOOP。无限 LOOP 为这局长长的操作过程增加了很大的容错度,基本上只要思路正确就能解开。
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































Deleted 关于NH-04.md version [38934f2be7].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
似羊动物与一种文物有关,如四羊方尊。

***

QB 没有检查这局,于是这一局出现了疏漏。具体体现在出现了两个版本,一个没加《安全地带》,一个给《异星的最终战士》加上了《安全地带》。

***

没加《安全地带》的 NH-04 涌现出了两种值得一提的突破性方法。一种是从手卡发动的取对象无效类效果,如《黑羽-雪击之奇努克》。一种是从手卡发动的战破类思路,如《白骨公主》《暗黑欧尼斯特》。没关系,它们只是盯着《异星的最终战士》好欺负而已,那只需加上一张《安全地带》即可全数封禁。

***

在印卡局里,有一张卡不得不提,那就是《大逆转谜题》。但是《大逆转谜题》需要卡组里有卡进行配合,并且《大逆转谜题》成功之后还需要进行削血,其实这两个缺陷是比较大的。在限制了印卡数的印卡局里,很容易封禁它。

***

《异星的最终战士》封了反转召唤,但是反转与反转召唤是不同的,典型代表如《巨角猛犸》。使用反转,可以越过反转召唤的限制,如《太阳之书》。《恶魔侦察者》《变形壶》,皆可配合《太阳之书》,获得此局的胜利。《日全食之书》甚至可全场盖放,并让对方无法抽卡而输。对于此等思路,加上一张《暗黑神鸟 斯摩夫》,即可全数封禁。尤其是《日全食之书》,还有《月镜盾》可以配合封禁。

***

人们对印卡残局总有一个误解,就是解印卡残局需要脑内卡池大。

这局 NH-04 就是要彻底粉碎他们的妄想!没有足够的逻辑与想象力的情况下,脑内卡池再大,也解不开!罔顾逻辑与想象力,自顾自的去翻卡池,就是翻卡池翻吐了,也解不开!

这就像一条有窒息感的绞绳,越挣扎,就越紧。越盲目翻卡池,就越难解开。

***

限制了印卡数的印卡残局,很难在软件上进行推演或利用录像进行复盘,终究大部分还是得靠人脑进行想象。这也是一大难点。

***

关于印卡残局中的超模卡,大可以寄希望于禁卡表,也可以寄希望于《奥利哈钢天神荡》之类的卡,但到底能不能靠它们解开呢?就自求多福吧。

***

这局的核心理念是:“烈烈炎火燃九幽,淼淼清水漫仙境。零落残品,遗落于世界之角落。被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!聚集的祈愿,将唤醒光芒万丈的通天大道!斗破长天,吾等将超越森罗万象!明镜止水之心发动!破~限~疾~驰!”

~~~
The core philosophy of this game is:

Intense flames ignite the nine abysses,
Majestic waters overflow into a fairyland.
Scattered and abandoned, left to the corners of the world.
Abandoned by others, yet never surrendering,
Even in the midst of adversity,
We persist without regret.
With unwavering strength and determination,
Even if shattered from birth,
We will demonstrate our victorious belief amidst the ruins!
The gathered prayers will awaken a brilliant path!
In this epic struggle,
We will transcend all boundaries!
Our hearts are like mirrors,
Reflecting the unstoppable force that breaks all limits!

这个残局的核心理念是:

烈火点燃九幽深渊,
壮阔清水涌入仙境。
散落被遗弃,留在世界的角落,
被人抛弃,但从不屈服。
即使在逆境中,
我们也会坚持,无怨无悔。
以毅力和决心为支撑,
即使生来就充满了缺陷,
我们也要在废墟中彰显胜利的信念!
聚集在一起的祈祷将唤醒出光辉的道路!
在这场史诗般的斗争中,
我们将超越所有界限!
我们的内心就像明镜,
映照出冲破所有限制的不可阻挡的力量!
~~~

***

《终结之阿努比斯》无效墓地,而不是无效手卡。小学时就觉得这卡特帅!终于有机会让它大展一次神威了。许多人大脑里的卡池都偏向于墓地流,正好可以被《终结之阿努比斯》碾压。

***

印卡残局的规则参数最少应该使用“4”,也就是新大师规则。这是因为从新大师规则开始,YGO 才开始引入连接怪兽。

***

这一局的阉割难度就已经被称为“史上最难印卡残局了”。
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<










































































































































































Deleted 关于NH-16.md version [e338c3c95c].

1
2
3
4
5
这局是来源于《气象报告员》的讨论。我与 QB 各自关于这张卡做了一个残局,QB 的那局叫《QB20171101》。如今,《气象报告员》已经被优化掉了,为了纪念这张卡,我投入了《气象控制员》。

***

这局攻击力在早期直接打穿了 YGOPro 的血量上限。但是当攻击与血量高到一定程度时,效果的处理会出现一定的异常,并且血量的计算与设计将变得异常的麻烦,于是只好优化到了 20 万血左右。
<
<
<
<
<










Deleted 关于X-LV-27.md version [c9bc745295].

1
《废铁战士》需要弱小伙伴的合力才能发挥自身的实力,但即使如此,它也得眼睁睁看着同伴血败而归才能迎来胜利的曙光。 
<


Deleted 关于X-LV-30.md version [317a463859].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
当初,棉花从不知哪个网络小角落找到了一个新局,但他和我都打不出这个解。这时,有个人也想试试这局,他叫彦。由于棉花做的局总是差 100 血,我们惯性地以为这个残局和棉花做的局是同样的,都是残局作者故意设计的差血难题。但彦却提出了一个令我们诧异的结论——这局无解。

我对彦的结论将信将疑,以为仅仅是他半途而废而已,但在我穷举了这个残局的所有操作后,我终于确定了这个残局的确无解——彦是对的。面对这种情况,我就想在新手教学残局 X-LV 系列的最后一局(X-LV 系列原定的最后一局是 X-LV-30)来重现这种状况,用来记念这件事。

***

X-LV-30 目前是我做过的唯一一个无解的残局,它的解局血量比理论解局血量高 100 血。

***

这局其实模仿的是寄希望于有解但实际上无解的局面。

比如哥德尔不完备定理,即看似命题的含义为真就必定可证其真值为真,但其实任何自洽的形式系统,只要蕴涵皮亚诺算术公理,就可以在其中构造体系中不能被证明的真命题,因此通过推理演绎不能得到所有真命题(即体系是不完备的)。诶,你觉得自己逻辑厉害,看到一个明显正确的命题,并且找不到任何反例,以为证明它易如反掌,但结果却久觅无果,这可能不是你逻辑的问题,而是遇到哥德尔不完备定理所涉及的情况了。

***

把一个无解的残局放在新手教学残局的最后一关,是想表达什么呢?大概有三点吧:学会放弃;勇敢相信真实实践;期望管理。

学会放弃,是指放弃那些看似唾手可得,但却遥不可及的事物。比如,这局的解局血量。比如,某些动物(狗、驴之类)会一直追逐被固定在自己身上且处于视线范围内的不可触及的美食。

勇敢相信真实实践,是指更为相信自己通过试错、检察与真实实践得来的具有可行性的结论,而不是所谓大佬给出的不附带具体理由的论断。比如,这局反复试验出的最高解局血量是 3900 血,而设置的解局血量却是 4000 血。

期望管理,是指调节人对事物的预期高低。无论是期望过高,还是期望过低,当期望与现实产生的反差较大时,都会带来人的心情的转变。一般来说,期望越高,失望越大;期望越低,希望越大。比如,当玩家在游玩 X-LV-30 时,若期望大概率能解开,则最后失望较大;若期望小概率能解开,则最后希望较大。与其定个高期望来让自己失望,不如从一开始就放低期望来获取“事物比我预期的要好”的乐趣。

***

就算这局无解,棉花也还是一开口就说“秒解”。

可能是他觉得这样幽默吧,甚至还有点战略上藐视、战术上重视的意味,我却只觉这不好玩。

***

这局我没留解法备份,所以我自己其实都忘了这局最多只能打 3900 血。

由此可见,备份的重要性。

从另一角度看,连作者自己都解不出来了,坑了自己一把,其他玩家若是解不开这局也不必灰心丧气。

再从另一角度看,人类来解残局时,最大的可能,就是莫名其妙的忘了一个或多个必要效果,从而导致解局失败。这也说明了,制作残局简化版的必要性,减少非必要的效果数量,可以切实的避免玩家对必要效果的遗忘,于是更为顺利地解局。
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































Deleted 关于X-LV-34.md version [a7ecba9e7b].

1
2
3
4
5
6
7
8
9
由于防火龙效果更改,此局已作废。

***

X-LV 系列旧扛把子局。

***

这局中引入了一个非常强力的卡片《魔导兽 胡狼王》,但其实在这局中,它的实力是发挥不出来的,或者说发挥出来就必输。更可怕的是,由于它很强力,玩家很难想到把这只怪兽送到对方场上去,因为那样会资敌。不过,在这局中就是得有这种反常规思维才能破局。
<
<
<
<
<
<
<
<
<


















Deleted 关于X-LV-45.md version [e0a4c1d7f2].

1
2
3
4
5
6
7
8
9
10
11
12
13
这局原定的题目重点是《青色眼睛的幻出》,后来改成青眼大战圣夜。

***

这局其实是不洗牌的,但由于《光之天穿 巴哈路蒂亚》的特性,会让某些人误以为这局是洗牌的。

***

烙印系卡片很强,但要是在这局中走了烙印系路线,就会适得其反。

***

虽然对方的干扰是对于手卡的,但是其效果发动的时机与发动与否是由我方来进行触发的,因此主导权仍然在我方。
<
<
<
<
<
<
<
<
<
<
<
<
<


























Deleted 关于X-LV-46.md version [e334548593].

1
《神威凤凰剑圣 基亚·弗里德》身为剑圣,它不应该只是强,还应该有洞若观火的观察力。为此,这局特意营造了一个有趣的局面,蛮力使剑赢不了,巧力使剑也赢不了,舍身一击还是赢不了,赠剑伤人照样赢不了,非得玩家洞察到一线生机不可。
<


Deleted 关于X-LV-47.md version [2e54d251bb].

1
你以为这局是拼百位数、十位数、个位数?试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。但想来想去就是起效不了。遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。咦?!怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢?哈哈哈!这就中圈套了!
<


Deleted 关于X-LV-50.md version [03a6031fcd].

1
这一局可以全卡池印卡,但就连突破 5000 伤害都难,更别提需要造成共计 6250 的伤害了。
<


Deleted 关于superheavy samurai 3.md version [46a8d435e5].

1
2
3
4
5
原局是用《超重武者》来削 5 手,不过作为残局来说,5 手的《消战者》实在太多了。最后三张《消战者》是靠《春化精》复活《XX-剑士 加特姆士》来削手的,而《春化精》之间又是可以互相检索的,因此实际只需要用《春化精》复活一次《XX-剑士 加特姆士》来扔消战者即可。剩下的两个《春化精》用来提高攻击力。毕竟,如果卡组里《春化精》启动了,那么就有《春化精》削 3 手的心理预期了。关键在于有没有用《块斩机 算子达朗贝尔》检索《丘与发芽的春化精》的这个意识在。

《消战者》多了,反而掩盖了其他一些卡的亮点,比如《春化精》的大范围复活,比如《古代的机械弩士》的降攻。

去掉两个《消战者》,并在卡组里增加一个《超重武者装留 双角》,再在对方场上放一只比零攻高的攻击表示的通常怪兽,可以影响 8 张卡的配合,并且让最终的操作回归《超重武者》。
<
<
<
<
<










Deleted 关于二解.md version [3f98ef5d11].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
“二解”指残局中的第二种解法,该解法主要体现在超越了原残局作者设定的解局血量。

***

有些残局作者(如 QB)会故意降低残局的解局血量,以求血量好看或减少对玩家的压迫感或诱惑玩家解局。他们甚至可能会在残局里添加只用于减少伤害的减伤卡(如《伤害瘦身》)。在这些残局作者的设计下,残局会自然而然的拥有大量二解。

***

实战与残局的逻辑其实是不一样的。实战的信息不是完全公开的,而残局的信息是完全公开的。因此,实战其实是求不完全信息博奕下的最优解,而残局则是求完全信息博奕下的最优解。残局作者主动将最优解的血量换成次优解甚至更次解,是残局作者的自由,并且也与实战更为相似,即实战中的玩家尚未求得不完全信息博奕下的最优解,决斗便已结束了。

***

实战难以多次重复,而残局可以多次重复,因此在残局中求得最优解是可以做到的。而若残局作者把血定低了,则解法会容忍少许的渣操。考虑到高超的操作所带来的乐趣会边际效应递减,则提高解法的容错率将是一种思路。

***

其实,残局作者把解局血量定低的最大危害是:残局难以进步了。由于能力、精力、时间等各种因素的制约,残局作者所知道的最优解未必是该残局真正的最优解,在这一前提下把残局解局血量定低了,则真正的最优解将很难出现。

***

实战与残局还有一点不同:实战总有些局面会让玩家十死无生,而残局即使再难,它也是有解的,会给玩家留下九死一生的希望。抱持着希望的残局玩家,将在残局中做到淋漓尽致的反击。此即“长风破浪会有时,直挂云帆济沧海”。在这一过程中,将有诸多古怪思路涌现,很有可能会出现二解。

***

有一种残局制作方法是将一大堆的相关卡片迅速摆好局面,然后通过残局作者的测试来获取解局血量,典型的代表者如无名、幽厉。据无名所说,有了残局编辑器后,局面很快就能摆好,但测试却需要花费远比摆残局更多的时间。这一方法,其实指明了残局的重点应该是测试,更进一步地说,应该是二解,再本质一点说,是残局解法认知的进步。“文章本天成,妙手偶得之”,残局作者把血定高,才能倒逼玩家操作高超。

***

残局作者只知道他目前所知的最优解,但可以肯定有人是打不到这个解的,那么残局作者该去迁就他们吗?迁就到什么水平的玩家才合适呢?(可以靠发布多版本残局来解决这一层次矛盾)

***

残局作者并不需要尽善尽美,只需做到有解即可。残局作者是残局的第一个玩家,他可能玩的并不好,但会成为后来者的一个参照。
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































Deleted 关于残局与实战.md version [552fe9dc76].

1
2
3
4
5
6
7
有人觉得残局应该是实战的预演。这很对,但并不全对,因为这只是部分残局的特征。似乎人们对这种残局的需求更大,然而这种残局的数量很少。

有人认为玩残局的人,技术相比一般人更牛。未必,正如玩残局的棉花是实战菜鸡一样(棉花为数不多的真话)。

有人想靠玩残局磨练自己的技艺,一般来说是做不到的,原因如之前所说,模拟实战环境的残局很少。

有人说,残局总是一堆乱七八糟的资源组成,根本锻炼不了思维。这就有点苛责了。残局虽然资源组成五花八门,但最终都会回归少数几个特定操作,比如炸己方的卡。再说了,残局若是资源组成乱七八糟,正好说明遇到脑内卡池的盲点了,说明残局需要的卡池量比实战的卡池量要大。
<
<
<
<
<
<
<














Deleted 关于残局对手.md version [fc1f8da692].

1
2
3
4
5
残局对手一般分为三种层次:

1. 卡少。
1. 卡多但呆呆挨打。
1. 卡多且有互动。
<
<
<
<
<










Deleted 关于残局难度.md version [eb670dbbd0].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
事先得声明,残局难度其实是一个主观的事,但又有各种客观的表现。
在讨论残局难度之前,需要给残局难度锚定一个客观标准,以使讨论具有准绳。

“难”有三个释义:不好;复杂;做到的可能性小。那么从“可能性”入手,由频率逼近概率,假定每个残局是唯一解状态,应该是残局的操作变数越大,则残局难度越高。残局的操作变数理论上可以穷举出来,但现在没软件可以做到。因此这一思路,卒。

但由此思路可以看出,难度主要在于可能性的数量,在于从诸多可能性中找到那一个唯一解。那么进一步想,将残局难度与可能性的数量相锚定真的可行吗?假定要在十亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿亿由零开始正向加一的正整数中找到符合开区间(1, 3)的数,会有多少人说难呢?我个人觉得只要是认真了解过并还记得开区间概念的人,应该是说难的人并不多(不考虑像棉花那种话语与事实脱钩的人的言论)。

那么残局难度是不是应该与复杂锚定呢?即,一个残局的解法操作量越多,残局难度就越高。可是,相同的卡数,不同的操作量下,印卡残局往往可以让人说难,而卡数较印卡局略多且操作量大为上涨的残局往往又并不会被说难。因此,这一思路也不行。顺便把按解法字数来论残局难度的思法也给毙了。

考虑到残局总是解不出来,一般是由于残局中的某些特殊操作。那么可不可以考虑,残局中的特殊操作越多则难度越高?这思路比之前几种靠谱,但也很复杂,我懒得继续想。

再换个角度想,锚定一个具有主观性的客观因素如何?那就让残局难度与解局成功的人数数量锚定,即解局成功的人数越少,则残局难度越高?行,但玩残局的人少且分散,难以统计且小样本可信度存疑。同理,还有将残局难度与解局时间锚定。

***

AI:“对于游戏王残局难度的详细划分。从入门难度到大师难度,涉及到了不同层次的技能和知识点。入门难度需要了解基本攻防以及各特殊召唤方式;初级难度在之前的基础上增加了解怪兽互动和基础连锁时点处理;中级难度在之前的基础上增加考虑对手行动;高级难度在之前的基础上增加准确计算伤害、资源管理;专家难度在之前的基础上增加深入理解卡牌效果的微妙差别以及各种异常情况;最后,大师难度在之前的基础上增加能进行复杂模拟。”
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
































Deleted 关于规则参数.md version [8fffd6f9c6].

1
2
3
4
5
6
7
8
9
10
11
12
13
常用的规则参数有三个:“3”“4”“5”。

“3”指大师 3。

“4”指新大师,从这一规则开始引入连接怪兽。若残局中有卡涉及到连接怪兽,则最低的规则参数将为“4”。在新大师中,额外卡组的怪兽,只能在连接怪兽的箭头指向处或者额外怪兽区出场。

“5”指大师 2020,相比于新大师,大师 2020 既引入了连接怪兽,又废除了新大师对额外怪兽的限制。值得注意的是,只有从额外卡组出场的怪兽才能进到额外怪兽区。

大师 2020 全面兼容大师 3,但并不一定要用大师 2020 代替大师 3。部分大师 3 残局需要利用大师 3 的优质灵摆位或者 5 个格子的挤格子战术,不适合适用大师 2020,所以它们应停留在大师 3 规则。

新大师是 3 个规则中约束最为严格的规则,对玩家的操作要求最高,有部分残局会特意将规则设定为新大师,以求在不增加卡数的前提下提高难度。

在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要非得追求最新的规则参数。
<
<
<
<
<
<
<
<
<
<
<
<
<


























Deleted 天使与龙的轮舞.lua version [0a70a6811a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
--[[message
卡数:17
规则:新大师
]]
Debug.SetAIName("平凡的路人甲")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,7900,0,0)
Debug.SetPlayerInfo(1,18500,0,0)

--自己的怪兽区
Debug.AddCard(40398073,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --半龙女仆·育婴龙女
--对方的怪兽区
Debug.AddCard(35199656,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
--自己的魔陷区
Debug.AddCard(77515704,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --半龙女仆的休息
--对方的魔陷区
Debug.AddCard(35371948,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --淘气仙星的灯光舞台
--自己的手卡
Debug.AddCard(14625090,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --半龙女仆的迎接
Debug.AddCard(13171876,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女
Debug.AddCard(88453933,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --半龙女仆·客厅龙女
Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(78231355,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --半龙女仆的盛情
--对方的手卡
--自己的墓地
Debug.AddCard(16960120,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女
Debug.AddCard(40110009,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆的更衣
--对方除外的卡
--自己的卡组
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·赤焰龙女
Debug.AddCard(76782778,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·地慈龙女
Debug.AddCard(15848542,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·天风龙女
Debug.AddCard(14625090,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆的迎接

--自己的额外
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --半龙女仆·龙女管家

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<








































































































Deleted 残局-六王寻胜.lua version [0dc756fde6].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
--[[message
卡数:21
规则:新大师
]]
Debug.SetAIName("突击核")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,21150,0,0)
Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(96227613,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69610326,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(5043010,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(16178681,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
Debug.AddCard(94770493,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(75672051,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(46986419,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(35272499,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(70950698,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(645087,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


















































































Added 残局函数库.lua version [3723362dda].



































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)

Deleted 残局函数库/残局函数库.lua version [3723362dda].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)

<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































































































Deleted 残局简化方法.md version [d8f41d096b].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
棉花说的卡多与卡少,并没有一个明确的标准。像 QB 的局,即使是 30 卡的局(如 QB083),棉花也不说卡多不解,反而说是卡少的好局。而像我的局,即使是 14 卡的局(如 X-LV-43),棉花也说卡多不解,即使是实打实的 17 卡的局(如 X-LV-34),棉花还是说卡多不解。

棉花这反复无常的话语,实在自相矛盾。但我们切不可因噎废食,任由残局卡数肆意增长。因此,我提出了一些简化方法。

***

**卡数**

卡数,在残局中仅统计有效果卡的数量。这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。

一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。

在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。

把残局流程中的有效果卡替换成无效果卡,可以显著减少残局中的效果数量,降低思维负担。

在游戏王卡池中,无效果卡的数量较少,难免不能满足某些残局中所需要的特定条件,这时可以用代码来修改无效果卡的数值,使其满足条件(如四妹的第 36 局)。

***

**残局简化方法**

* 干扰卡

干扰卡,指不参与解局过程,或者参与解局过程但是其效果没有得到发挥,或者参与解局过程且效果得到了发挥但是被替换成无效果卡后仍然参与解局过程的卡。

因此,可以划分为三类来讨论。

若干扰卡不参与解局过程,则其本身对于该残局来说可有可无。可有,则是其能配合其他卡生成干扰玩家思路的解法(如 X-LV-45),若要替换成其他卡,则替换后的卡仍然需要参与解局过程。可无,则是完全可以去掉(如 X-LV-32)。

若干扰卡参与解局过程,但是其效果没有得到发挥,则应该选择能配合其他卡生成干扰玩家思路的解法的卡(如 QB006),或者选择无效果的卡来进行代替(如四妹的第 37 局)。

若干扰卡参与解局过程且效果得到了发挥但是被替换成无效果卡后仍然参与解局过程,则可替换成无效果卡(如四妹的第 32 局)。

* 冗余卡

冗余卡,指这种卡参与了解局过程且效果得到了发挥,但被删掉后,残局必要流程不变。比如对方手中有 20 个《消战者》,我方用唯一的效果卡《No.16 色之支配者》把对方怪兽效果禁了,这种情况下即使把多个《消战者》去掉,残局必要流程也不变。

对于冗余卡,应该予以删除。

***

**残局优化方法**

残局简化方法偏向于客观,但残局优化方法偏向于主观。

残局简化方法其实是残局优化方法的基础,在此之上,根据追求不同,有两个方向可以走。

* 卡数

在应用残局简化方法的基础上,去除一些显而易见的操作及相关联的卡片,去除不能带来较多可能情况的卡片。

* 难度

对难度的优化往往是卡数理论的反向应用,即“先用残局简化方法进行简化,然后添加卡片”——再把这一过程进行重复。
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<














































































































Deleted 特殊凡骨.md version [187969dde9].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
**仪式**

很多。

**融合**

很多。

**同调**

* 自然狮面草
* 废铁死亡恶魔
* 大地之骑士 盖亚骑士

**超量**

* 觉醒的勇士 魔蜥义豪
* 宝石骑士·珍珠

**灵摆**

* 火蛋白石头龙头领
* 曼陀林草龙
* 闪光之骑士
* 铜锣龙

**连接**

* 天威之鬼神
* 电影之骑士 盖亚剑士
* 流量幽灵
* LAN 喙嘴龙
* 天威之拳僧
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<


































































Deleted 突破防护罩.lua version [d62f4f3c1d].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
--[[message
卡数:9
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("突破防护罩")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<






















































Deleted 议“简化版减少多样性”.md version [55dbfd9158].

1
2
3
4
5
6
7
8
9
10
11
棉花提出“人家共鸣者有不战破 不效破 不战破或效破的 换成凡骨 这局多样性就少了 全简化成往正解方向引导 那这局都不用思考了 还不如直接简化成最终场让人点个战阶打过去得了”,可提炼为两个观点:“简化版会让残局多样性减少”“不如把所有主阶展开步骤全去掉,直接让人进入战阶”。后一个观点明显是极端化思维,懒得驳;而前一个观点,或许是某些人的疑问,有必要阐释一下。

所谓的“多样性”是什么?多样性通常指一个系统内的差异化。由于系统内各事物的差异化,各事物占据着不同的生态位,表达着不同的功能。对于一个具有多样性的系统,当某一个功能遭到损伤时,其他的生态位事物可能会对该功能进行补偿,进而维持住整体系统的稳定性。

把多样性的这些特征放入残局中来进行观察,残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗?

那么,去除了这些吃瓜群众卡后,会对残局的稳定性产生影响吗?有可能会对残局的稳定产生影响的,有事务局的裁定变更、YGOPro 的程序 Bug、卡的效果更改。而这些横来之祸,是刚好能靠残局中的原本吃瓜群众卡弥平的吗?

与其让吃瓜群众卡待在未简化局里吃瓜,不如以这些吃瓜群众卡为主角做另外的残局,让它们能切实发挥作用。不仅残局的数量变多了,卡的利用率也提高了。

总结一下,简化的确会减少单个残局的多样性,但能促进更广泛残局的多样化。
<
<
<
<
<
<
<
<
<
<
<