游戏王残局简化版

Artifact [7155c5acfd]
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Artifact [7155c5acfd]

Artifact 7155c5acfd8e94521ad1c0718f5f3011debc2c277cc03fc71cb2c8b8782b1ad5:


--[[message
卡数:1
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5950,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==1 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)


local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
--~ c16:RegisterEffect(e16)

local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")