游戏王残局简化版

Check-in [e27f26d689]
Login

Check-in [e27f26d689]

Overview
Comment:0.0.769
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e27f26d689e3d3263f2c28d826d2b42a063ad2185454228a28ec26e5f164ff90
User & Date: 顽雨沉风 on 2023-07-06 15:10:40
Other Links: manifest | tags
Context
2023-07-06
15:12
0.0.770 check-in: ed30fb447a user: 顽雨沉风 tags: trunk
15:10
0.0.769 check-in: e27f26d689 user: 顽雨沉风 tags: trunk
15:08
0.0.768 check-in: 21d88347dd user: 顽雨沉风 tags: trunk
Changes

Modified single/LV-007.lua from [193cae6764] to [4380ad3084].

20
21
22
23
24
25
26
27
28
29
30
31
20
21
22
23
24
25
26

27
28
29
30







-




Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69140098,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENCE)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()


fun["开局说明"]()

Modified single/LV-012.lua from [922e034b8c] to [63ad968039].

1
2
3
4
5





6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28

29
1


2

3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

23






24


-
-

-
+
+
+
+
+















-

-
-
-
-
-
-
+
-
--[[message
卡数:2
规则:大师3
]]
--puzzle1

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("Level-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
fun["开说明"]()
Duel.RegisterEffect(e999,0)