游戏王残局简化版

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User & Date: 顽雨沉风 on 2023-10-09 10:21:29
Other Links: manifest | tags
Context
2023-10-09
10:41
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Changes

Modified single_doc/场景.html from [efbdff98ca] to [33413f6d8c].

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<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.37</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.31" id="section-30"><span class="header-section-number">1.31</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-30"><span class="header-section-number">2.1</span> </h2>
<h2 data-number="2.1" id="section-31"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-31"><span class="header-section-number">2.2</span> </h2>
<h2 data-number="2.2" id="section-32"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-32"><span class="header-section-number">2.3</span> </h2>
<h2 data-number="2.3" id="section-33"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-33"><span class="header-section-number">2.4</span> </h2>
<h2 data-number="2.4" id="section-34"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-34"><span class="header-section-number">2.5</span> </h2>
<h2 data-number="2.5" id="section-35"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-35"><span class="header-section-number">2.6</span> </h2>
<h2 data-number="2.6" id="section-36"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-36"><span class="header-section-number">2.7</span> </h2>
<h2 data-number="2.7" id="section-37"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-37"><span class="header-section-number">2.8</span> </h2>
<h2 data-number="2.8" id="section-38"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-38"><span class="header-section-number">2.9</span> </h2>
<h2 data-number="2.9" id="section-39"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1511
1512
1513
1514
1515
1516
1517
1518

1519
1520
1521
1522
1523
1524
1525
1547
1548
1549
1550
1551
1552
1553

1554
1555
1556
1557
1558
1559
1560
1561







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-39"><span class="header-section-number">2.10</span> </h2>
<h2 data-number="2.10" id="section-40"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1546
1547
1548
1549
1550
1551
1552
1553

1554
1555
1556
1557
1558
1559
1560
1582
1583
1584
1585
1586
1587
1588

1589
1590
1591
1592
1593
1594
1595
1596







-
+








Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-40"><span class="header-section-number">2.11</span> </h2>
<h2 data-number="2.11" id="section-41"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1580
1581
1582
1583
1584
1585
1586
1587

1588
1589
1590
1591
1592
1593
1594
1616
1617
1618
1619
1620
1621
1622

1623
1624
1625
1626
1627
1628
1629
1630







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-41"><span class="header-section-number">2.12</span> </h2>
<h2 data-number="2.12" id="section-42"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1616
1617
1618
1619
1620
1621
1622
1623

1624
1625
1626
1627
1628
1629
1630
1652
1653
1654
1655
1656
1657
1658

1659
1660
1661
1662
1663
1664
1665
1666







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-42"><span class="header-section-number">2.13</span> </h2>
<h2 data-number="2.13" id="section-43"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1651
1652
1653
1654
1655
1656
1657
1658

1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676

1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695

1696
1697
1698
1699
1700
1701
1702
1687
1688
1689
1690
1691
1692
1693

1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711

1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730

1731
1732
1733
1734
1735
1736
1737
1738







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-43"><span class="header-section-number">2.14</span> </h2>
<h2 data-number="2.14" id="section-44"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-44"><span class="header-section-number">2.15</span> </h2>
<h2 data-number="2.15" id="section-45"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-45"><span class="header-section-number">2.16</span> </h2>
<h2 data-number="2.16" id="section-46"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1721
1722
1723
1724
1725
1726
1727
1728

1729
1730
1731
1732
1733
1734
1735
1757
1758
1759
1760
1761
1762
1763

1764
1765
1766
1767
1768
1769
1770
1771







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-46"><span class="header-section-number">2.17</span> </h2>
<h2 data-number="2.17" id="section-47"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1755
1756
1757
1758
1759
1760
1761
1762

1763
1764
1765
1766
1767
1768
1769
1791
1792
1793
1794
1795
1796
1797

1798
1799
1800
1801
1802
1803
1804
1805







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-47"><span class="header-section-number">2.18</span> </h2>
<h2 data-number="2.18" id="section-48"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1788
1789
1790
1791
1792
1793
1794
1795

1796
1797
1798
1799
1800
1801
1802
1824
1825
1826
1827
1828
1829
1830

1831
1832
1833
1834
1835
1836
1837
1838







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-48"><span class="header-section-number">2.19</span> </h2>
<h2 data-number="2.19" id="section-49"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1821
1822
1823
1824
1825
1826
1827
1828

1829
1830
1831
1832
1833
1834
1835
1857
1858
1859
1860
1861
1862
1863

1864
1865
1866
1867
1868
1869
1870
1871







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-49"><span class="header-section-number">2.20</span> </h2>
<h2 data-number="2.20" id="section-50"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1855
1856
1857
1858
1859
1860
1861
1862

1863
1864
1865
1866
1867
1868
1869
1891
1892
1893
1894
1895
1896
1897

1898
1899
1900
1901
1902
1903
1904
1905







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-50"><span class="header-section-number">2.21</span> </h2>
<h2 data-number="2.21" id="section-51"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1889
1890
1891
1892
1893
1894
1895
1896

1897
1898
1899
1900
1901
1902
1903
1925
1926
1927
1928
1929
1930
1931

1932
1933
1934
1935
1936
1937
1938
1939







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-51"><span class="header-section-number">2.22</span> </h2>
<h2 data-number="2.22" id="section-52"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1923
1924
1925
1926
1927
1928
1929
1930

1931
1932
1933
1934
1935
1936
1937
1959
1960
1961
1962
1963
1964
1965

1966
1967
1968
1969
1970
1971
1972
1973







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-52"><span class="header-section-number">2.23</span> </h2>
<h2 data-number="2.23" id="section-53"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1962
1963
1964
1965
1966
1967
1968
1969

1970
1971
1972
1973
1974
1975
1976
1998
1999
2000
2001
2002
2003
2004

2005
2006
2007
2008
2009
2010
2011
2012







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-53"><span class="header-section-number">2.24</span> </h2>
<h2 data-number="2.24" id="section-54"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1996
1997
1998
1999
2000
2001
2002
2003

2004
2005
2006
2007
2008
2009
2010
2032
2033
2034
2035
2036
2037
2038

2039
2040
2041
2042
2043
2044
2045
2046







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-54"><span class="header-section-number">2.25</span> </h2>
<h2 data-number="2.25" id="section-55"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2031
2032
2033
2034
2035
2036
2037
2038

2039
2040
2041
2042
2043
2044
2045
2067
2068
2069
2070
2071
2072
2073

2074
2075
2076
2077
2078
2079
2080
2081







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-55"><span class="header-section-number">2.26</span> </h2>
<h2 data-number="2.26" id="section-56"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2066
2067
2068
2069
2070
2071
2072
2073

2074
2075
2076
2077
2078
2079
2080
2102
2103
2104
2105
2106
2107
2108

2109
2110
2111
2112
2113
2114
2115
2116







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-56"><span class="header-section-number">2.27</span> </h2>
<h2 data-number="2.27" id="section-57"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2103
2104
2105
2106
2107
2108
2109
2110

2111
2112
2113
2114
2115
2116
2117
2139
2140
2141
2142
2143
2144
2145

2146
2147
2148
2149
2150
2151
2152
2153







-
+








-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-57"><span class="header-section-number">2.28</span> </h2>
<h2 data-number="2.28" id="section-58"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2135
2136
2137
2138
2139
2140
2141
2142

2143
2144
2145
2146
2147
2148
2149
2171
2172
2173
2174
2175
2176
2177

2178
2179
2180
2181
2182
2183
2184
2185







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-58"><span class="header-section-number">2.29</span> </h2>
<h2 data-number="2.29" id="section-59"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2171
2172
2173
2174
2175
2176
2177
2178

2179
2180
2181
2182
2183
2184
2185
2207
2208
2209
2210
2211
2212
2213

2214
2215
2216
2217
2218
2219
2220
2221







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-59"><span class="header-section-number">2.30</span> </h2>
<h2 data-number="2.30" id="section-60"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2206
2207
2208
2209
2210
2211
2212
2213

2214
2215
2216
2217
2218
2219
2220
2242
2243
2244
2245
2246
2247
2248

2249
2250
2251
2252
2253
2254
2255
2256







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-60"><span class="header-section-number">2.31</span> </h2>
<h2 data-number="2.31" id="section-61"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-61"><span class="header-section-number">2.32</span> </h2>
<h2 data-number="2.32" id="section-62"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-62"><span class="header-section-number">2.33</span> </h2>
<h2 data-number="2.33" id="section-63"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-63"><span class="header-section-number">2.34</span> </h2>
<h2 data-number="2.34" id="section-64"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-64"><span class="header-section-number">2.35</span> </h2>
<h2 data-number="2.35" id="section-65"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-65"><span class="header-section-number">2.36</span> </h2>
<h2 data-number="2.36" id="section-66"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-66"><span class="header-section-number">2.37</span> </h2>
<h2 data-number="2.37" id="section-67"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Modified single_doc/场景.md from [49c3eb35e0] to [f4a1437f1d].

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Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------