Overview
Comment: | 好 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
046e84141bbbf442488ec16e62965681 |
User & Date: | 顽雨沉风 on 2024-02-14 03:36:02 |
Other Links: | manifest | tags |
Context
2024-02-14
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03:46 | 好 check-in: fd436744e5 user: 顽雨沉风 tags: trunk | |
03:36 | 好 check-in: 046e84141b user: 顽雨沉风 tags: trunk | |
02:14 | 好 check-in: 14fe398ae9 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [493e8832dc] to [0cfa755ce1].
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107 108 109 110 111 112 113 | if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then else return true end end end end | < > | < | < < < < | < > > > > > > > > > > > > > > > > > | | > | 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then else return true end end end end do --~ “调该效果”的效果 --~ 效果,其调该效果 --~ “调该效果”的玩家 function h2(u2, u3) local h3 --~ 玩家选定的牌 h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil) Duel.SendtoHand(h3, nil, REASON_RULE) u2:Reset() end function s["开局选牌入手"](u1) local h1, h2 str["开局选牌入手之数"] = u1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h1:SetCode(EVENT_ADJUST) h1:SetCondition(aux.TRUE) --~ 调该效果的效果 --~ 调该效果的玩家 function h2(u2, u3) local h3 --~ 玩家选定的牌 h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil) Duel.SendtoHand(h3, nil, REASON_RULE) u2:Reset() end h1:SetOperation(h2) Duel.RegisterEffect(h1, 0) end end function s["禁格"](u1) local h1 s["禁格之数"] = u1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetCode(EFFECT_USE_EXTRA_MZONE) |
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