游戏王残局简化版

Check-in [f27b011394]
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Check-in [f27b011394]

Overview
Comment:0.0.1103
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: f27b011394534d87ee267e8bd624da5c9f779eba75b8df47e388f314beafb7b2
User & Date: 顽雨沉风 on 2023-07-10 15:52:38
Other Links: manifest | tags
Context
2023-07-10
15:52
0.0.1104 check-in: c3a7fcc4d9 user: 顽雨沉风 tags: trunk
15:52
0.0.1103 check-in: f27b011394 user: 顽雨沉风 tags: trunk
14:42
0.0.1102 check-in: 6863002c7a user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-47.lua from [708925ae5a] to [a3d810a83d].

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--[[message
卡数:8
规则:新大师
个十百千万?
]]
--created by puzzle editor



Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)

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--[[message

规则:新大师
个十百千万?
]]
--created by puzzle editor
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)
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Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")







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Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()





fun["开说明"]()


Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")