游戏王残局简化版

Check-in [ee20e9ac3b]
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Check-in [ee20e9ac3b]

Overview
Comment:0.0.1769
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: ee20e9ac3bae83870b7396a60f68871b963c838285c11a079e4b85fcc6243469
User & Date: 顽雨沉风 on 2023-07-18 11:27:13
Other Links: manifest | tags
Context
2023-07-18
11:33
0.0.1770 check-in: 85d142e45a user: 顽雨沉风 tags: trunk
11:27
0.0.1769 check-in: ee20e9ac3b user: 顽雨沉风 tags: trunk
11:26
0.0.1768 check-in: 095693275b user: 顽雨沉风 tags: trunk
Changes

Added single/悠悠王-05.lua version [aebcdc41d4].













































































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--created by puzzle editor
Debug.SetAIName("Lionben影城波")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8300,0,0)
Debug.SetPlayerInfo(1,8300,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(38517737,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼亚白龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --悠悠
Debug.AddCard(99910751,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --落单悠悠
Debug.AddCard(97631303,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --魔术师双魂
Debug.AddCard(96383838,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(96383838,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --三白骨区
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --悠悠
--对方的卡组
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
--自己的额外
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --连接蜘蛛
Debug.AddCard(45819647,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --神圣魔皇后 塞勒涅
Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --连接栗子球
Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --访问码语者
Debug.AddCard(48608796,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --抒情歌鸲-聚集夜莺
Debug.AddCard(90448279,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --天霆号 阿宙斯
Debug.AddCard(72167543,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --扫兴书呆魔术师

Debug.ReloadFieldEnd()
aux.BeginPuzzle()