游戏王残局简化版

Check-in [e883722fe2]
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Check-in [e883722fe2]

Overview
Comment:0.0.2453
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e883722fe20c75f34605062a7df64754341dc426c75f587aad56ec9d635d52fe
User & Date: 顽雨沉风 on 2023-08-02 02:04:14
Other Links: manifest | tags
Context
2023-08-02
02:04
0.0.2454 check-in: 89674b235f user: 顽雨沉风 tags: trunk
02:04
0.0.2453 check-in: e883722fe2 user: 顽雨沉风 tags: trunk
02:03
0.0.2452 check-in: c291f89d7e user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [ae89eaefa6] to [f306fd12b8].

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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9

local _
































fun["一_失败得分"] = function() --{
  
  str["失败得分表"] = {
    
    [0] = "神龙之圣刻印"
    , [100] = "调和支援士"







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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9

local _

fun["一_随机抽卡"] = function(str_1) --{
  
  str["随机抽卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)
  
  str["效果"]:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    Duel.ShuffleDeck(0)
    
    Duel.Draw(0,str_1,REASON_RULE)
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)
  
  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}

fun["一_失败得分"] = function() --{
  
  str["失败得分表"] = {
    
    [0] = "神龙之圣刻印"
    , [100] = "调和支援士"
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  str["效果"]:SetOperation(print_hand)
  
  str_1:RegisterEffect(str["效果"])
  
  end --}
  
fun["随机抽卡"] = function(str_1) --{
  
  str["随机抽卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)
  
  str["效果"]:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    Duel.ShuffleDeck(0)
    
    Duel.Draw(0,str_1,REASON_RULE)
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)
  
  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}
  

  







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  str["效果"]:SetOperation(print_hand)
  
  str_1:RegisterEffect(str["效果"])
  
  end --}