游戏王残局简化版

Check-in [e684b209f1]
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Check-in [e684b209f1]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e684b209f1c4e0c615efa50dae75a74f9015f47ae46712ceaadeed6f1824f19c
User & Date: 顽雨沉风 on 2024-07-20 01:53:23
Other Links: manifest | tags
Context
2024-07-20
01:54
0 check-in: 08eaa180ab user: 顽雨沉风 tags: trunk
01:53
0 check-in: e684b209f1 user: 顽雨沉风 tags: trunk
01:51
0 check-in: 27933f9a19 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版1_310_26.lua from [f2cd97e4a6] to [de4600912a].

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--[[message
维护:2024-07-03
简语:QB
]]
--created by ygopro puzzle maker
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)






Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94667532, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)


Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63477921,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(78835747, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(31477025, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("攻击力之差")
aux.BeginPuzzle()

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--[[message

#QB
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(31477025, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70095154, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED

local k1 = LOCATION_HAND
Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)

Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("攻击力之差")
aux.BeginPuzzle()