游戏王残局简化版

Check-in [e4ca74442c]
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Check-in [e4ca74442c]

Overview
Comment:0.0.2422
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e4ca74442c065adb5fc6d27ca342267e620b5a0289749788f580dbb76650de0d
User & Date: 顽雨沉风 on 2023-07-30 07:58:14
Other Links: manifest | tags
Context
2023-07-30
08:06
0.0.2423 check-in: bb64c0f10e user: 顽雨沉风 tags: trunk
07:58
0.0.2422 check-in: e4ca74442c user: 顽雨沉风 tags: trunk
07:57
0.0.2421 check-in: 35383fade5 user: 顽雨沉风 tags: trunk
Changes

Modified single/21.Over The Rainbow_衍生版_1.lua from [d66315b354] to [4e6354593b].

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Debug.AddCard(42941100,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79335209,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32012842,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86804246,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(32012842,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(62271284,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(90011152,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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Debug.AddCard(42941100,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79335209,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32012842,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86804246,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(32012842,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(62271284,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(90011152,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()