游戏王残局简化版

Check-in [d608be2cc6]
Login

Check-in [d608be2cc6]

Overview
Comment:0.0.2543
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: d608be2cc66f29547a402204fa1b8a6c2df45ddbd574b91785381d2844b03b2d
User & Date: 顽雨沉风 on 2023-09-09 02:28:19
Other Links: manifest | tags
Context
2023-09-09
03:13
0.0.2544 check-in: e1b217bace user: 顽雨沉风 tags: trunk
02:28
0.0.2543 check-in: d608be2cc6 user: 顽雨沉风 tags: trunk
02:25
0.0.2542 check-in: 350ed9b98e user: 顽雨沉风 tags: trunk
Changes

Modified single/0.lua from [9b78ff2a36] to [89bfbead68].

15
16
17
18
19
20
21
22















23
24
25
26

27
28
29
30
Debug.PreSummon(m1, SUMMON_TYPE_LINK, LOCATION_EXTRA)
local m2=Debug.AddCard(65741786,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(m2, SUMMON_TYPE_LINK, LOCATION_EXTRA)

Debug.AddCard(21887175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

local m3 = Debug.AddCard(27548199,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local s3 = Debug.AddCard(65741786,0,0,LOCATION_SZONE,0,POS_FACEUP)

















local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

--~ Debug.PreSetTarget(m3, s3)







|
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>




>




15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
Debug.PreSummon(m1, SUMMON_TYPE_LINK, LOCATION_EXTRA)
local m2=Debug.AddCard(65741786,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(m2, SUMMON_TYPE_LINK, LOCATION_EXTRA)

Debug.AddCard(21887175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

local m3 = Debug.AddCard(27548199,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local s3 = Debug.AddCard(65741786,0,0,LOCATION_GRAVE,0,POS_FACEUP)

local e1=Effect.CreateEffect(m3)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_DRAW)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
 local c=e:GetHandler()
 local te=c:GetActivateEffect()
 c:CreateEffectRelation(te)
 local tg=te:GetTarget()
 local op=te:GetOperation()
 if tg then tg(te,tp,eg,ep,ev,re,r,rp,1) end
 if op then op(te,tp,eg,ep,ev,re,r,rp) end
 c:ReleaseEffectRelation(te)
end)
Duel.RegisterEffect(e1,1)


local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

--~ Debug.PreSetTarget(m3, s3)