游戏王残局简化版

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Check-in [c7469aaade]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: c7469aaadeb054c6861e691ffe11ec434d0322c88fd0f491ffab070c297762b2
User & Date: 顽雨沉风 on 2024-08-05 07:38:30
Other Links: manifest | tags
Context
2024-08-05
07:39
0 check-in: 490e18450d user: 顽雨沉风 tags: trunk
07:38
0 check-in: c7469aaade user: 顽雨沉风 tags: trunk
07:36
0 check-in: 7a879a5926 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版_30_011_3.lua from [ddde522ebc] to [e069e109f8].

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--[[message
#「DMI2」_Guardian Sphinx
#z2001jx
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40659562, 0, 0, k1, 1, k2)
Debug.AddCard(69579761, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(89631139, 1, 1, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 3, k2)
Debug.AddCard(84636823, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 0, k2)
Debug.AddCard(29401950, 1, 1, k1, 1, k2)
Debug.AddCard(27053506, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, k2)

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地







local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外




local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(14898066, 0, 0, k1, 0, k2)




Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

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--[[message
#抢夺艾克佐迪亚 #05.Snatch The Exodia
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽







local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(30834988, 1, 1, k1, 2, POS_FACEUP)


local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(70903634, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(43434803, 0, 0, k1, 0, k2)
Debug.AddCard(11747708, 0, 0, k1, 0, k2)
Debug.AddCard(58242947, 0, 0, k1, 0, k2)
Debug.AddCard(29654737, 0, 0, k1, 0, k2)
Debug.AddCard(27174286, 0, 0, k1, 0, k2)
Debug.AddCard(81665333, 0, 0, k1, 0, k2)
Debug.AddCard(92755808, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(7902349, 0, 0, k1, 0, k2)
Debug.AddCard(70903634, 0, 0, k1, 0, k2)
Debug.AddCard(44519536, 0, 0, k1, 0, k2)
Debug.AddCard(8124921, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48686504, 0, 0, k1, 0, k2)
Debug.AddCard(61650133, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)
Debug.AddCard(98494543, 0, 0, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Added single/简化版_31_011_1.lua version [ddde522ebc].







































































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--[[message
#「DMI2」_Guardian Sphinx
#z2001jx
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40659562, 0, 0, k1, 1, k2)
Debug.AddCard(69579761, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(89631139, 1, 1, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 3, k2)
Debug.AddCard(84636823, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 0, k2)
Debug.AddCard(29401950, 1, 1, k1, 1, k2)
Debug.AddCard(27053506, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(14898066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Deleted single/简化版__32_011_5.lua version [e069e109f8].

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--[[message
#抢夺艾克佐迪亚 #05.Snatch The Exodia
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(30834988, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(70903634, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(43434803, 0, 0, k1, 0, k2)
Debug.AddCard(11747708, 0, 0, k1, 0, k2)
Debug.AddCard(58242947, 0, 0, k1, 0, k2)
Debug.AddCard(29654737, 0, 0, k1, 0, k2)
Debug.AddCard(27174286, 0, 0, k1, 0, k2)
Debug.AddCard(81665333, 0, 0, k1, 0, k2)
Debug.AddCard(92755808, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(7902349, 0, 0, k1, 0, k2)
Debug.AddCard(70903634, 0, 0, k1, 0, k2)
Debug.AddCard(44519536, 0, 0, k1, 0, k2)
Debug.AddCard(8124921, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48686504, 0, 0, k1, 0, k2)
Debug.AddCard(61650133, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)
Debug.AddCard(98494543, 0, 0, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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