游戏王残局简化版

Check-in [c1424b8fad]
Login

Check-in [c1424b8fad]

Overview
Comment:0.0.1508
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: c1424b8fadeae2471c93f9f68b7b3197e9ecb29605106bb87523cc9255ea99a5
User & Date: 顽雨沉风 on 2023-07-16 00:23:33
Other Links: manifest | tags
Context
2023-07-16
00:24
0.0.1509 check-in: fce48e494e user: 顽雨沉风 tags: trunk
00:23
0.0.1508 check-in: c1424b8fad user: 顽雨沉风 tags: trunk
00:18
0.0.1507 check-in: cd5279993d user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [0a0b57d233] to [b8e4e6bfac].

42
43
44
45
46
47
48

49

50

51

52
53
54
55
56
57
58
59
60
61
  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}
  
fun["aux.BeginPuzzle"] = aux.BeginPuzzle

aux.BeginPuzzle = function() --{

  fun["aux.BeginPuzzle"]()

  fun["开局说明"]()

  fun["通关邀请"]()

  end --}


fun["通关邀请"] = function() --{
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  







>

>

>

>

|
<







42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57

58
59
60
61
62
63
64
  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}
  
fun["aux.BeginPuzzle"] = aux.BeginPuzzle

aux.BeginPuzzle = function() --{
  
  fun["aux.BeginPuzzle"]()
  
  fun["开局说明"]()
  
  fun["通关邀请"]()
  
  end --}
  

fun["通关邀请"] = function() --{
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
    
    str["开局说明"] = str["开局说明"] .. "印卡 "
    
    end --}
    
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  
  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()







<
<







232
233
234
235
236
237
238


239
240
241
242
243
244
245
    
    str["开局说明"] = str["开局说明"] .. "印卡 "
    
    end --}
    
  Debug.ShowHint(str["开局说明"])
  


  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1
  







<







289
290
291
292
293
294
295

296
297
298
299
300
301
302
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)

  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1