游戏王残局简化版

Check-in [b9c81ad464]
Login

Check-in [b9c81ad464]

Overview
Comment:
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b9c81ad4641587a9c428e5105d3d23ae076d60c6bd8db4baca246d4d4accd952
User & Date: 顽雨沉风 on 2024-02-13 14:22:11
Other Links: manifest | tags
Context
2024-02-13
14:28
check-in: a6c06c688b user: 顽雨沉风 tags: trunk
14:22
check-in: b9c81ad464 user: 顽雨沉风 tags: trunk
11:49
check-in: f7d8ee14bc user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [2b050e85be] to [4c685b49aa].

46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  else
    str["规则"] = str["规则表"][5]
  end
  fun["Debug.ReloadFieldBegin"](u1, u2)
end
function s["开局随机抽卡"](u1)
  local h1, h2
  s["开局随机抽卡之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)
  -- 随机抽卡
  --~ 调该效果的效果







|







46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  else
    str["规则"] = str["规则表"][5]
  end
  fun["Debug.ReloadFieldBegin"](u1, u2)
end
function s["开局随机抽卡"](u1)
  local h1, h2
  s["开局洗卡抽卡之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)
  -- 随机抽卡
  --~ 调该效果的效果
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
    end
  if str["开局添加手卡"] then
    h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
    end
  if s["禁格之数"] then
    h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
    end
  if s["开局随机抽卡之数"] then
    h1 = h1 .. "抽" .. s["开局随机抽卡之数"] .. "卡 "
    end
  Debug.ShowHint(h1)
  end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
  fun["aux.BeginPuzzle"]()
  if u1 then







|
|







229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
    end
  if str["开局添加手卡"] then
    h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
    end
  if s["禁格之数"] then
    h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
    end
  if s["开局洗卡抽卡之数"] then
    h1 = h1 .. "抽" .. s["开局洗卡抽卡之数"] .. "卡 "
    end
  Debug.ShowHint(h1)
  end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
  fun["aux.BeginPuzzle"]()
  if u1 then