游戏王残局简化版

Check-in [b8707af6d1]
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Check-in [b8707af6d1]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b8707af6d1048238ff9666e2d7e654828a3d590d73b111c76ddb64593a15ae4e
User & Date: 顽雨沉风 on 2024-07-21 02:19:32
Other Links: manifest | tags
Context
2024-07-21
02:21
0 check-in: 06af1297f6 user: 顽雨沉风 tags: trunk
02:19
0 check-in: b8707af6d1 user: 顽雨沉风 tags: trunk
02:18
0 check-in: 2ddcf303b5 user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_0500_17.lua version [bc58b672c9].

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--[[message
#LV-007
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46657337, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(69140098, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)
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Added single/简化版_33_100_7.lua version [90d2ab03ca].



























































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--[[message
#LV-007
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46657337, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(69140098, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)