游戏王残局简化版

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Check-in [a377b39d16]

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Comment:0.0.2558
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: a377b39d167d62a47e6d3d4bc78f81f683d2e16abda20b4b2334a5b2529bcdf4
User & Date: 顽雨沉风 on 2023-09-25 15:40:12
Other Links: manifest | tags
Context
2023-09-27
14:02
0.0.2559 check-in: 70f4701b63 user: 顽雨沉风 tags: trunk
2023-09-25
15:40
0.0.2558 check-in: a377b39d16 user: 顽雨沉风 tags: trunk
02:01
0.0.2557 check-in: 979c60093b user: 顽雨沉风 tags: trunk
Changes

Added 残局分析/MH-20210116.html version [ed311cb628].























































































































































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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang>
<head>
  <meta charset="utf-8" />
  <meta name="generator" content="pandoc" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
  <title>MH-20210116</title>
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<body>
<header id="title-block-header">
<h1 class="title">MH-20210116</h1>
</header>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#原解" id="toc-原解"><span class="toc-section-number">1</span> 原解</a></li>
<li><a href="#扩展" id="toc-扩展"><span class="toc-section-number">2</span> 扩展</a></li>
</ul>
</nav>
<h1 data-number="1" id="原解"><span class="header-section-number">1</span> 原解</h1>
<pre><code>1 * 5 = 5

2 * 4 = 8

3 * 3 = 9</code></pre>
<h1 data-number="2" id="扩展"><span class="header-section-number">2</span> 扩展</h1>
<pre><code>6 = 3 + 3 = 3 + 3 + 1 - 1 = 3 + 1 + 3 - 1 = (3 + 1) + (3 - 1)

(3 + 1) * (3 - 1) = 3 * 3 + 3 * (-1) + 1 * 3 + 1 * (-1) = 3 * 3 + 1 * (-1) = 3 * 3 - 1 ^ 2 = 3 ^ 2 - 1 ^ 2

3 ^ 2 &gt; 3 ^ 2 - 1 ^ 2</code></pre>
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Added 残局分析/MH-20210116.md version [df95e3fc0c].













































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% MH-20210116

# 原解

~~~
1 * 5 = 5

2 * 4 = 8

3 * 3 = 9
~~~

# 扩展

~~~
6 = 3 + 3 = 3 + 3 + 1 - 1 = 3 + 1 + 3 - 1 = (3 + 1) + (3 - 1)

(3 + 1) * (3 - 1) = 3 * 3 + 3 * (-1) + 1 * 3 + 1 * (-1) = 3 * 3 + 1 * (-1) = 3 * 3 - 1 ^ 2 = 3 ^ 2 - 1 ^ 2

3 ^ 2 > 3 ^ 2 - 1 ^ 2
~~~

Added 残局分析/NH-04.html version [117a7f0dfd].





















































































































































































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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang>
<head>
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  <meta name="generator" content="pandoc" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
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</head>
<body>
<header id="title-block-header">
<h1 class="title">NH-04</h1>
</header>
<p>这一局,关键是大方向要正确。</p>
<p>对面的异星不被战破、不被效破、不成为效果对象,同时还有许多卡进行联合保护。</p>
<p>对方集力保护异星。</p>
<p>在这种情况下,要从异星方面去进行突破,无异于天方夜谈。</p>
<p>假若真的可以从异星方面去进行突破,那么这张突破卡估计是游戏王卡池里最高质量的卡之一。</p>
<p>从悲观的角度看,异星是不可逾越的。</p>
<p>既然不突破异星,那么就没有怪兽出场。</p>
<p>没有怪兽出场,那么就不是通过战阶来获取胜利。</p>
<p>胜利的方式还有两种,一种是效果的特殊胜利,一种是让对方把卡抽干。</p>
<p>在如此强敌之下,要达成效果的特殊胜利,估计不可能。</p>
<p>若真的能这样,那么这种卡估计已经耳熟能详了。</p>
<p>那么只剩下一种方式了,那就是让对方抽干。</p>
<p>如果用怪兽卡来让对方抽干,那么基本上这张怪兽卡需要出场。</p>
<p>由于异星的存在,不能用怪兽卡来让对方抽干。</p>
<p>于是剩下只有一条路了,那就是解锁魔法。</p>
<p>我方只有两张手卡。</p>
<p>而要让这两张手卡解锁魔法,基本上不可能。</p>
<p>因为对方也是用两张卡来封锁魔法的。</p>
<p>我们估计要借用已有的卡来缓解魔法封锁的压力。</p>
<p>仔细观察对方两只魔法师族怪兽,可以发现其中一张实际上是画蛇添足。</p>
<p>不受怪效影响与受到怪效庇护是互斥的,于是可用月镜盾突破掉其中一只魔法族。</p>
<p>接下来,我们估计用一张手卡突破剩下的一只魔法师族怪兽。</p>
<p>综合以上信息,可以猜出这张手卡的关键字:估计包含“手”字,估计可以多次发动来消耗掉对方的怪效反击,估计不是能让对方效果无效的卡。</p>
<p>解锁魔法之后,剩下的一张手卡,估计是一张能调用卡组资源的卡。</p>
<p>由于墓地封锁与灰流丽,那么这张手卡只能是除外卡组中的卡。</p>
<p>能大规模除外卡组资源的卡,就只有那张死灵之颜了。</p>
<p>由于死灵之颜调动的资源太多,那么被除外的卡会需要一些回收卡来避免卡数超过该局限制。</p>
<p>接下来要突破灰流丽、暗黑神鸟、月镜盾。</p>
<p>用效果骗一下灰流丽就好了。</p>
<p>用效果对付一下暗黑神鸟就好了。</p>
<p>由于月镜盾在我方场上,因此可以采用收益大且代价也大的卡来去除掉它,比如天降宝牌。</p>
<p>最后用日全食之书一锤定音。</p>
<p>至此,该局的关键点都讲完了。</p>
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Added 残局分析/NH-04.md version [8024473f78].







































































































































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% NH-04

这一局,关键是大方向要正确。

对面的异星不被战破、不被效破、不成为效果对象,同时还有许多卡进行联合保护。

对方集力保护异星。

在这种情况下,要从异星方面去进行突破,无异于天方夜谈。

假若真的可以从异星方面去进行突破,那么这张突破卡估计是游戏王卡池里最高质量的卡之一。

从悲观的角度看,异星是不可逾越的。

既然不突破异星,那么就没有怪兽出场。

没有怪兽出场,那么就不是通过战阶来获取胜利。

胜利的方式还有两种,一种是效果的特殊胜利,一种是让对方把卡抽干。

在如此强敌之下,要达成效果的特殊胜利,估计不可能。

若真的能这样,那么这种卡估计已经耳熟能详了。

那么只剩下一种方式了,那就是让对方抽干。

如果用怪兽卡来让对方抽干,那么基本上这张怪兽卡需要出场。

由于异星的存在,不能用怪兽卡来让对方抽干。

于是剩下只有一条路了,那就是解锁魔法。

我方只有两张手卡。

而要让这两张手卡解锁魔法,基本上不可能。

因为对方也是用两张卡来封锁魔法的。

我们估计要借用已有的卡来缓解魔法封锁的压力。

仔细观察对方两只魔法师族怪兽,可以发现其中一张实际上是画蛇添足。

不受怪效影响与受到怪效庇护是互斥的,于是可用月镜盾突破掉其中一只魔法族。

接下来,我们估计用一张手卡突破剩下的一只魔法师族怪兽。

综合以上信息,可以猜出这张手卡的关键字:估计包含“手”字,估计可以多次发动来消耗掉对方的怪效反击,估计不是能让对方效果无效的卡。

解锁魔法之后,剩下的一张手卡,估计是一张能调用卡组资源的卡。

由于墓地封锁与灰流丽,那么这张手卡只能是除外卡组中的卡。

能大规模除外卡组资源的卡,就只有那张死灵之颜了。

由于死灵之颜调动的资源太多,那么被除外的卡会需要一些回收卡来避免卡数超过该局限制。

接下来要突破灰流丽、暗黑神鸟、月镜盾。

用效果骗一下灰流丽就好了。

用效果对付一下暗黑神鸟就好了。

由于月镜盾在我方场上,因此可以采用收益大且代价也大的卡来去除掉它,比如天降宝牌。

最后用日全食之书一锤定音。

至此,该局的关键点都讲完了。

Added 残局分析/天使与龙的轮舞_衍生版_1.html version [ba06b0aba0].































































































































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<h1 class="title">天使与龙的轮舞_衍生版_1</h1>
</header>
<p>这一局有大概 17 张卡。</p>
<p>那么保守起见,要解开这一局需要 17 * 100 = 1700 个特定操作。</p>
<p>若按常规操作,大概有 1700 - 2 = 1698 个操作是不需要特别考虑的。</p>
<p>赤焰龙女既可以被回收,又可以加攻,应该需要在战阶进行回收。</p>
<p>更衣是先回收自己,后回收对象,因此可以用来赚卡。</p>
<p>此局已解。</p>
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Added 残局分析/天使与龙的轮舞_衍生版_1.md version [b98dfc7c58].



























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% 天使与龙的轮舞_衍生版_1

这一局有大概 17 张卡。

那么保守起见,要解开这一局需要 17 * 100 = 1700 个特定操作。

若按常规操作,大概有 1700 - 2 = 1698 个操作是不需要特别考虑的。

赤焰龙女既可以被回收,又可以加攻,应该需要在战阶进行回收。

更衣是先回收自己,后回收对象,因此可以用来赚卡。

此局已解。

Deleted 解法参考/MH-20210116.html version [ed311cb628].

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<header id="title-block-header">
<h1 class="title">MH-20210116</h1>
</header>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#原解" id="toc-原解"><span class="toc-section-number">1</span> 原解</a></li>
<li><a href="#扩展" id="toc-扩展"><span class="toc-section-number">2</span> 扩展</a></li>
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<h1 data-number="1" id="原解"><span class="header-section-number">1</span> 原解</h1>
<pre><code>1 * 5 = 5

2 * 4 = 8

3 * 3 = 9</code></pre>
<h1 data-number="2" id="扩展"><span class="header-section-number">2</span> 扩展</h1>
<pre><code>6 = 3 + 3 = 3 + 3 + 1 - 1 = 3 + 1 + 3 - 1 = (3 + 1) + (3 - 1)

(3 + 1) * (3 - 1) = 3 * 3 + 3 * (-1) + 1 * 3 + 1 * (-1) = 3 * 3 + 1 * (-1) = 3 * 3 - 1 ^ 2 = 3 ^ 2 - 1 ^ 2

3 ^ 2 &gt; 3 ^ 2 - 1 ^ 2</code></pre>
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Deleted 解法参考/MH-20210116.md version [df95e3fc0c].

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% MH-20210116

# 原解

~~~
1 * 5 = 5

2 * 4 = 8

3 * 3 = 9
~~~

# 扩展

~~~
6 = 3 + 3 = 3 + 3 + 1 - 1 = 3 + 1 + 3 - 1 = (3 + 1) + (3 - 1)

(3 + 1) * (3 - 1) = 3 * 3 + 3 * (-1) + 1 * 3 + 1 * (-1) = 3 * 3 + 1 * (-1) = 3 * 3 - 1 ^ 2 = 3 ^ 2 - 1 ^ 2

3 ^ 2 > 3 ^ 2 - 1 ^ 2
~~~

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Deleted 解法参考/天使与龙的轮舞_衍生版_1.html version [ba06b0aba0].

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<!DOCTYPE html>
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  <!--[if lt IE 9]>
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</head>
<body>
<header id="title-block-header">
<h1 class="title">天使与龙的轮舞_衍生版_1</h1>
</header>
<p>这一局有大概 17 张卡。</p>
<p>那么保守起见,要解开这一局需要 17 * 100 = 1700 个特定操作。</p>
<p>若按常规操作,大概有 1700 - 2 = 1698 个操作是不需要特别考虑的。</p>
<p>赤焰龙女既可以被回收,又可以加攻,应该需要在战阶进行回收。</p>
<p>更衣是先回收自己,后回收对象,因此可以用来赚卡。</p>
<p>此局已解。</p>
<script>

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Deleted 解法参考/天使与龙的轮舞_衍生版_1.md version [b98dfc7c58].

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% 天使与龙的轮舞_衍生版_1

这一局有大概 17 张卡。

那么保守起见,要解开这一局需要 17 * 100 = 1700 个特定操作。

若按常规操作,大概有 1700 - 2 = 1698 个操作是不需要特别考虑的。

赤焰龙女既可以被回收,又可以加攻,应该需要在战阶进行回收。

更衣是先回收自己,后回收对象,因此可以用来赚卡。

此局已解。
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