游戏王残局简化版

Check-in [a2676d2bf1]
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Check-in [a2676d2bf1]

Overview
Comment:0.0.1516
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: a2676d2bf1951decb73c8b765ec3b9cb697f4f16ed1797730a0588c75ea998fd
User & Date: 顽雨沉风 on 2023-07-16 00:40:12
Other Links: manifest | tags
Context
2023-07-16
00:42
0.0.1517 check-in: 2d8125084d user: 顽雨沉风 tags: trunk
00:40
0.0.1516 check-in: a2676d2bf1 user: 顽雨沉风 tags: trunk
00:39
0.0.1515 check-in: 921f62028c user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [9e231ad4d5] to [631f3f4714].

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fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
--~   effect_1:SetCode(EVENT_ADJUST)
  
  effect_1:SetCountLimit(1)
  
  function cache_1() --{
    
    if str["已添加手卡"] == 1 then --{
      
      return false
      
      --}
      

    else --{
      
      str["已添加手卡"] = 1
      
      return true
      
      end --}
      
    end--}
    
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect







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fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~   + EFFECT_TYPE_CONTINUOUS)
  
--~   effect_1:SetCode(EVENT_ADJUST)
  
--~   effect_1:SetCountLimit(1)
  
--~   function cache_1() --{
--~     
--~     if str["已添加手卡"] == 1 then --{
--~       
--~       return false

--~       
--~       --}
--~       
--~     else --{
--~       
--~       str["已添加手卡"] = 1
--~       
--~       return true
--~       
--~       end --}
--~       
--~     end--}
    
--~   effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect