游戏王残局简化版

Check-in [993a6dbc45]
Login

Check-in [993a6dbc45]

Overview
Comment:0.0.1233
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 993a6dbc451f6f2ed837af81b8b5bb65a3d9102bd27bb9c5f47b2d4270d129df
User & Date: 顽雨沉风 on 2023-07-13 16:28:58
Other Links: manifest | tags
Context
2023-07-14
07:10
0.0.1234 check-in: 61d77a2f74 user: 顽雨沉风 tags: trunk
2023-07-13
16:28
0.0.1233 check-in: 993a6dbc45 user: 顽雨沉风 tags: trunk
02:56
0.0.1232 check-in: 45478ef823 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [b3959afb6c] to [807260335f].

1
2
3
4
5
6
7

8
9
10
11
12

13

14
15
16
17
18

19
20
21
22
23

24
25
26
27
28
29
30

31
32
33
34
35
36
37
38
39

40
41
42
43
44
45
46
47

48
49
50

51

52
53
54
55
56
57
58
59
60

61
62
63
64
65
66
67
68
69
70
71

72
73
74
75
76
77
78
79
80
81
82
83

84
85
86
87
88
89
90
91
92

93
94
95
96
97
98
99

100
101
102
103
104
105
106
107
108
109
110
111

112
113
114

115
116
117
118
119
120
121
122
123
124
125

126

127
128
129
130
131

132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149

150
151
152

153
154
155
156
157
158
159
160
161
162
163
164

165
166
167

168
169
170
171
172

173
174
175
176
177

178
179
180
181
182
183
184

185
186
187
188
189
190
191

192
193
194
195
196
197
198
199
200
201
202

203
204
205
206
207
208
209
210
211
212
213
214

215

216
217
218
219
220

221
222
223
224
225
226
227
228
229
230
231
232

233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257

258
259
260
261
262
263
264
265
266
267
268
269
270
271
272

273
274
275

276
277
278

279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294

295
296
297
298
299
300
301
302
303
304
305
306

307
308
309
310
311
312

313
314
315
316
317
318
319

320

321
322
323
324
325
326
327
328
329

330
331
332
333
334
335
336
337
338
339
340
341
342
343
344

345
346
347
348
349
350
351
352
353
354

355
356
357
358
359
360
361
362
363
364

365
366
367
368
369

370
371
372
373
374
375
376
377
378

379
380
381
382
383
384
385
386
387
388
389
390
391
str = {}

fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{

  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  if str_2 then --{

    if str_2 == 3 then --{

      str["规则"] = "大师3 "
      
      --}
    
    elseif str_2 == 4 then --{

      str["规则"] = "新大师 "
      
      --}
    
    elseif str_2 == 5 then --{

      str["规则"] = "大师2020 "
      
      --}
    
    end --}
  
  else --{

    str["规则"] = "大师2020 "
    
    end --}
  
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}

fun["通关邀请"] = function() --{

  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)
  
  function cache_1() --{

    cache_1 = Duel.GetLP(1)
    
    if cache_1 <= 0 then --{

      if cache_1 < 0 then --{

        Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
        
        end --}
      
      cache_1 = true
      
      --}
    
    else --{

      cache_1 = false
      
      end --}
    
    return cache_1
    
    end --}
    
  effect_1:SetCondition(cache_1)
  
  function cache_1() --{

    Debug.ShowHint("残局群181175613")
    
    end --}
  
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  end --}

fun["是否效果卡"] = function(card) --{

  cache_1 = Card.IsType(card, TYPE_SPELL)
  
  cache_2 = Card.IsType(card, TYPE_TRAP)
  
  cache_3 = Card.IsType(card, TYPE_EFFECT)
  
  if cache_1
  or cache_2
  or cache_3 then --{

    return true
    
    end --}
  
  cache_1 = Card.IsType(card, TYPE_PENDULUM)
  
  if cache_1 then --{

    cache_1 = Card.IsCode(card, 28363749)
    
    cache_2 = Card.IsCode(card, 19474136)
    
    cache_3 = Card.IsCode(card, 17390179)
    
    cache_4 = Card.IsCode(card, 83980492)
    
    if cache_1
    or cache_2
    or cache_3
    or cache_4 then --{

      --}
    
    else --{

      return true
      
      end --}
    
    end --}
  
  return false
  
  end --}
  
fun["开局说明"] = function() --{

  if str["开局说明吗"] == 1 then --{

    return
    
    --}
  
  else --{

    str["开局说明吗"] = 1
    
    end --}
  
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED
  cache_1 = cache_1 + LOCATION_EXTRA
  
  str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
  
  cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  
  for k in aux.Next(cache_1) do --{

    cache_1 = fun["是否效果卡"](k)
    
    if cache_1 then --{

      str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
      
      end --}
    
    end --}
  
  str["开局说明"] =""
  str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
  str["开局说明"] = str["开局说明"] .. "卡 "
  str["开局说明"] = str["开局说明"] .. str["规则"]
  
  if str["不洗牌"] == 0 then --{

    --}
  
  else --{

    str["开局说明"] = str["开局说明"] .. "伪洗牌 "
    
    end --}
  
  if str["无BP"] == 0 then --{

    str["开局说明"] = str["开局说明"] .. "无BP "
    
    end --}
  
  if str["开局添加手卡"] then --{

    str["开局说明"] = str["开局说明"] .. "选"
    str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
    str["开局说明"] = str["开局说明"] .. "卡 "
    
    end --}
  
  if str["禁格"] then --{

    str["开局说明"] = str["开局说明"] .. "禁"
    str["开局说明"] = str["开局说明"] .. str["禁格"]
    str["开局说明"] = str["开局说明"] .. "格 "
    
    end --}
  
  if str["印卡"] then --{

    str["开局说明"] = str["开局说明"] .. "印卡 "
    
    end --}
  
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  
  end --}

fun["开局添加手卡"] = function(str_1) --{

  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
  effect_1:SetCountLimit(1)
  
  function cache_1() --{

    if str["已添加手卡"] == 1 then --{

      return false
      
      --}
    
    else --{

      str["已添加手卡"] = 1
      
      return true
      
      end --}
    
    end--}
  
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{

    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    end --}
  
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  fun["开局说明"]()
  
  end --}

fun["禁格"] = function(str_1) --{

  str["禁格"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD)
  
  effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  effect_1:SetValue(str_1)
  
  Duel.RegisterEffect(effect_1,0)
  
  end --}

fun["印卡"] = function(str_1, str_2, str_3) --{

  str["印卡"] = 1
  
  if str_3 then --{

    --}
  
  else --{

    str_3 = str_2
    
    end --}
  
  str["当前印卡数"] = 1
  
  effect_1 = Effect.CreateEffect(str_1)
  
  effect_1:SetType(EFFECT_TYPE_IGNITION)
  
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
  + EFFECT_FLAG_UNCOPYABLE
  + EFFECT_FLAG_CANNOT_NEGATE
  + EFFECT_FLAG_CANNOT_DISABLE)
  
  cache_1 = function() --{

    Duel.SetChainLimit(aux.FALSE)
    
    return true
    
    end --}
  
  effect_1:SetTarget(cache_1)
  
  effect_1:SetRange(LOCATION_EXTRA)
  
  function print_hand(effect_event
  , player_who_activate_the_effect) --{

    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    
    card = Duel.CreateToken(player_who_activate_the_effect
    , announce_card)
    
    if str["当前印卡数"] <= str_2 then --{

      str["当前印卡数"] = str["当前印卡数"] + 1
      
      Duel.SendtoHand(card,nil,REASON_RULE)
      
      --}
    
    else --{

      if str["当前印卡数"] <= str_3 then --{

        str["当前印卡数"] = str["当前印卡数"] + 1
        
        Duel.Remove(card,POS_FACEUP,REASON_RULE)
        
        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
        
        --}
      
      else --{

        Debug.ShowHint("印卡过多!")
        
        end --}
      
      end --}
    
    end --}
  
  effect_1:SetOperation(print_hand)
  
  str_1:RegisterEffect(effect_1)
  
  end --}

fun["全部回到卡组"] = function() --{

  Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
  cache_1 = function() --{

    cache_1 = 0
    cache_1 = cache_1 + LOCATION_HAND
    cache_1 = cache_1 + LOCATION_MZONE
    cache_1 = cache_1 + LOCATION_SZONE
    cache_1 = cache_1 + LOCATION_GRAVE
    cache_1 = cache_1 + LOCATION_REMOVED
    
    cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
    
    if cache_1 == 0 then --{

      return true
      
      --}
    
    else --{

      return false
      
      end --}
    
    end --}
  
  effect_1:SetCondition(cache_1)
  
  cache_1 = function() --{

    Debug.ShowHint("目标已达成!")
    
    Duel.SetLP(1,0)
    
    end --}
  
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1,0)
  
  end --}









>





>

>



|

>



|

>



|

|

>



|



|

>








>



>

>



|



|

>



|







>



|






|

>









>



|



>












>

|

>



|

|





>

>



|

>



|














>



>



|

|






>

|

>



|

>



|

>





|

>





|

>



|





|

>












>

>



|

>





|

|




>














|








|

>













|

>



>

|

>



|












>





|






>






>





|

>

>







|

>



|

|

|





|

>










>










>



|

>



|

|



>





|





|
<
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438

str = {}

fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  if str_2 then --{
    
    if str_2 == 3 then --{
      
      str["规则"] = "大师3 "
      
      --}
      
    elseif str_2 == 4 then --{
      
      str["规则"] = "新大师 "
      
      --}
      
    elseif str_2 == 5 then --{
      
      str["规则"] = "大师2020 "
      
      --}
      
    end --}
    
  else --{
    
    str["规则"] = "大师2020 "
    
    end --}
    
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}
  
fun["通关邀请"] = function() --{
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)
  
  function cache_1() --{
    
    cache_1 = Duel.GetLP(1)
    
    if cache_1 <= 0 then --{
      
      if cache_1 < 0 then --{
        
        Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
        
        end --}
        
      cache_1 = true
      
      --}
      
    else --{
      
      cache_1 = false
      
      end --}
      
    return cache_1
    
    end --}
    
  effect_1:SetCondition(cache_1)
  
  function cache_1() --{
    
    Debug.ShowHint("残局群181175613")
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  end --}
  
fun["是否效果卡"] = function(card) --{
  
  cache_1 = Card.IsType(card, TYPE_SPELL)
  
  cache_2 = Card.IsType(card, TYPE_TRAP)
  
  cache_3 = Card.IsType(card, TYPE_EFFECT)
  
  if cache_1
  or cache_2
  or cache_3 then --{
    
    return true
    
    end --}
    
  cache_1 = Card.IsType(card, TYPE_PENDULUM)
  
  if cache_1 then --{
    
    cache_1 = Card.IsCode(card, 28363749)
    
    cache_2 = Card.IsCode(card, 19474136)
    
    cache_3 = Card.IsCode(card, 17390179)
    
    cache_4 = Card.IsCode(card, 83980492)
    
    if cache_1
    or cache_2
    or cache_3
    or cache_4 then --{
      
      --}
      
    else --{
      
      return true
      
      end --}
      
    end --}
    
  return false
  
  end --}
  
fun["开局说明"] = function() --{
  
  if str["开局说明吗"] == 1 then --{
    
    return
    
    --}
    
  else --{
    
    str["开局说明吗"] = 1
    
    end --}
    
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED
  cache_1 = cache_1 + LOCATION_EXTRA
  
  str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
  
  cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  
  for k in aux.Next(cache_1) do --{
    
    cache_1 = fun["是否效果卡"](k)
    
    if cache_1 then --{
      
      str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
      
      end --}
      
    end --}
    
  str["开局说明"] =""
  str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
  str["开局说明"] = str["开局说明"] .. "卡 "
  str["开局说明"] = str["开局说明"] .. str["规则"]
  
  if str["不洗牌"] == 0 then --{
    
    --}
    
  else --{
    
    str["开局说明"] = str["开局说明"] .. "伪洗牌 "
    
    end --}
    
  if str["无BP"] == 0 then --{
    
    str["开局说明"] = str["开局说明"] .. "无BP "
    
    end --}
    
  if str["开局添加手卡"] then --{
    
    str["开局说明"] = str["开局说明"] .. "选"
    str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
    str["开局说明"] = str["开局说明"] .. "卡 "
    
    end --}
    
  if str["禁格"] then --{
    
    str["开局说明"] = str["开局说明"] .. "禁"
    str["开局说明"] = str["开局说明"] .. str["禁格"]
    str["开局说明"] = str["开局说明"] .. "格 "
    
    end --}
    
  if str["印卡"] then --{
    
    str["开局说明"] = str["开局说明"] .. "印卡 "
    
    end --}
    
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  
  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
  effect_1:SetCountLimit(1)
  
  function cache_1() --{
    
    if str["已添加手卡"] == 1 then --{
      
      return false
      
      --}
      
    else --{
      
      str["已添加手卡"] = 1
      
      return true
      
      end --}
      
    end--}
    
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  fun["开局说明"]()
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD)
  
  effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  effect_1:SetValue(str_1)
  
  Duel.RegisterEffect(effect_1,0)
  
  end --}
  
fun["印卡"] = function(str_1, str_2, str_3) --{
  
  str["印卡"] = 1
  
  if str_3 then --{
    
    --}
    
  else --{
    
    str_3 = str_2
    
    end --}
    
  str["当前印卡数"] = 1
  
  effect_1 = Effect.CreateEffect(str_1)
  
  effect_1:SetType(EFFECT_TYPE_IGNITION)
  
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
  + EFFECT_FLAG_UNCOPYABLE
  + EFFECT_FLAG_CANNOT_NEGATE
  + EFFECT_FLAG_CANNOT_DISABLE)
  
  cache_1 = function() --{
    
    Duel.SetChainLimit(aux.FALSE)
    
    return true
    
    end --}
    
  effect_1:SetTarget(cache_1)
  
  effect_1:SetRange(LOCATION_EXTRA)
  
  function print_hand(effect_event
  , player_who_activate_the_effect) --{
    
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    
    card = Duel.CreateToken(player_who_activate_the_effect
    , announce_card)
    
    if str["当前印卡数"] <= str_2 then --{
      
      str["当前印卡数"] = str["当前印卡数"] + 1
      
      Duel.SendtoHand(card,nil,REASON_RULE)
      
      --}
      
    else --{
      
      if str["当前印卡数"] <= str_3 then --{
        
        str["当前印卡数"] = str["当前印卡数"] + 1
        
        Duel.Remove(card,POS_FACEUP,REASON_RULE)
        
        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
        
        --}
        
      else --{
        
        Debug.ShowHint("印卡过多!")
        
        end --}
        
      end --}
      
    end --}
    
  effect_1:SetOperation(print_hand)
  
  str_1:RegisterEffect(effect_1)
  
  end --}
  
fun["全部回到卡组"] = function() --{
  
  Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
  cache_1 = function() --{
    
    cache_1 = 0
    cache_1 = cache_1 + LOCATION_HAND
    cache_1 = cache_1 + LOCATION_MZONE
    cache_1 = cache_1 + LOCATION_SZONE
    cache_1 = cache_1 + LOCATION_GRAVE
    cache_1 = cache_1 + LOCATION_REMOVED
    
    cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
    
    if cache_1 == 0 then --{
      
      return true
      
      --}
      
    else --{
      
      return false
      
      end --}
      
    end --}
    
  effect_1:SetCondition(cache_1)
  
  cache_1 = function() --{
    
    Debug.ShowHint("目标已达成!")
    
    Duel.SetLP(1,0)
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1,0)
  
  end --}