游戏王残局简化版

Check-in [9143841dc1]
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Check-in [9143841dc1]

Overview
Comment:0.0.57
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 9143841dc14f4068ae227363410830f7a829f6f47b7f1f40af272555b737c2a4
User & Date: 顽雨沉风 on 2023-04-22 10:36:59
Other Links: manifest | tags
Context
2023-04-22
10:42
0.0.58 check-in: 189d0de60a user: 顽雨沉风 tags: trunk
10:36
0.0.57 check-in: 9143841dc1 user: 顽雨沉风 tags: trunk
10:26
0.0.56 check-in: 79f4dec738 user: 顽雨沉风 tags: trunk
Changes

Modified [WCS2008]05.lua from [30c62bf890] to [50e38ee7be].

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--[[message
卡数:7
规则:大师3
外星人洗脑光线发动!
]]
--created by ygopro puzzle maker (web) 
Debug.SetAIName("[WCS2008]05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8700,0,0)
Debug.AddCard(57384901,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(98719226,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24104865,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(20277860,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(20277860,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(25920413,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)

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--[[message
卡数:5
规则:大师3
外星人洗脑光线发动!
]]
--created by ygopro puzzle maker (web) 
Debug.SetAIName("[WCS2008]05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,6200,0,0)
Debug.AddCard(57384901,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(98719226,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24104865,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41949033,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(20277860,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(25920413,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)