游戏王残局简化版

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Check-in [7949657166]

Overview
Comment:0.0.874
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 7949657166cb45f41173e035d67ee9279e8d8877c95539ec193a716985d4a0e1
User & Date: 顽雨沉风 on 2023-07-07 11:49:45
Other Links: manifest | tags
Context
2023-07-07
11:50
0.0.875 check-in: 94bd545b2f user: 顽雨沉风 tags: trunk
11:49
0.0.874 check-in: 7949657166 user: 顽雨沉风 tags: trunk
11:44
0.0.873 check-in: 6f74bff292 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [58cf52ace6] to [3b15f0f7f8].

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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end

fun["印卡"] = function(str_1)
  str["印卡"] = 1

  local n = 0

  effect_1 = Effect.CreateEffect()
  effect_1:SetType(EFFECT_TYPE_SINGLE)
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)
  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    end
  effect_1:SetTarget(cache_1)
  effect_1:SetRange(LOCATION_EXTRA)
  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)








    end

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)







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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end

fun["印卡"] = function(str_1)
  str["印卡"] = 1

  local n = 1

  effect_1 = Effect.CreateEffect()
  effect_1:SetType(EFFECT_TYPE_SINGLE)
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)
  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    end
  effect_1:SetTarget(cache_1)
  effect_1:SetRange(LOCATION_EXTRA)
  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
    if n <= 3 then
      n = n + 1
      Duel.SendtoHand(card,nil,REASON_RULE)
      Duel.ShuffleHand(player_who_activate_the_effect)

    else

      end
    end

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)