游戏王残局简化版

Check-in [4f08f247d9]
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Check-in [4f08f247d9]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 4f08f247d94f8261a338685bd97a076fe9c6572b4eaba946ad62be320c7d6e40
User & Date: 顽雨沉风 on 2024-06-28 11:41:16
Other Links: manifest | tags
Context
2024-06-28
11:47
0 check-in: 95c300028f user: 顽雨沉风 tags: trunk
11:41
0 check-in: 4f08f247d9 user: 顽雨沉风 tags: trunk
11:25
0 check-in: e811c6a090 user: 顽雨沉风 tags: trunk
Changes

Modified single/特殊局_1.lua from [ee1410d21e] to [9f0f598063].

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--[[message
维护:2024-06-27
标签:#MH-ghostrick #棉花
简语:步骤过多,谨慎玩耍。

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)


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--[[message
维护:2024-06-27

简语:步骤过多,谨慎玩耍。
标签:#MH-ghostrick #棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Modified single/特殊局_2.lua from [d784a7a8d6] to [5f3b8eaaf1].

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--[[message
维护:2024-06-26
标签:#枯岳说书人 #暗之侯爵贝利亚
简语:个十百千万?

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)
local s = {}
-- 提攻


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--[[message
维护:2024-06-26

简语:个十百千万?
标签:#枯岳说书人 #暗之侯爵贝利亚
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)
local s = {}
-- 提攻

Modified single/特殊局_3.lua from [29013cc71b] to [e40ebb850a].

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--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:您能帮助「童话动物·小兔子」渡过难关吗?

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)
local s = {}
s["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)


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--[[message
维护:2024-06-26

简语:您能帮助「童话动物·小兔子」渡过难关吗?
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)
local s = {}
s["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Modified single/特殊局_4.lua from [912aab1ad7] to [14f5c5178d].

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--[[message
维护:2024-06-26
标签:#枯岳说书人 #印卡 #法老审判
简语:不容小觑的似羊动物!

]]

Debug.SetAIName("QQ群181175613")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)


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--[[message
维护:2024-06-26

简语:不容小觑的似羊动物!
标签:#枯岳说书人 #印卡 #法老审判
]]

Debug.SetAIName("QQ群181175613")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Modified single/简化版_23.lua from [71e58d143f] to [1025561832].

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--[[message
维护:2024-06-26
标签:#枯岳说书人 #风魔女 #音响 #风
简语:大风起兮云飞扬!

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 120500, 0, 0)



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--[[message
维护:2024-06-26

简语:大风起兮云飞扬!
标签:#枯岳说书人 #风魔女 #音响 #风
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 120500, 0, 0)

Modified single/简化版_331.lua from [1949327b30] to [bbdf544894].

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--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:十卡让你体验极致翻翻乐!

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 20200, 0, 0)

Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)


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--[[message
维护:2024-06-26

简语:十卡让你体验极致翻翻乐!
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 20200, 0, 0)

Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)

Modified single/简化版_334.lua from [5c5db5ba21] to [552f6bf2f5].

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--[[message
维护: 2024-06-24
标签:#有人打不过 #37.Eternal Evolution #四妹
简语:永恒进化
]]

Debug.SetAIName("QQ 群 181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 23900, 0, 0)



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--[[message
维护: 2024-06-24
标签:#有人打不过 #37.Eternal Evolution #四妹 #永恒进化

]]

Debug.SetAIName("QQ 群 181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 23900, 0, 0)

Modified single/简化版_335.lua from [c35f12d4ee] to [93b4bdbc48].

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--[[message
维护:2024-06-25
标签:#36.Deskbot Revolution #四妹
简语:文具人革命
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 5500, 0, 0)
Debug.SetPlayerInfo(1, 5400, 0, 0)

Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)


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--[[message
维护:2024-06-25
标签:#36.Deskbot Revolution #四妹 #文具人革命

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 5500, 0, 0)
Debug.SetPlayerInfo(1, 5400, 0, 0)

Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Modified single/简化版_336.lua from [0c62947cbc] to [a52db05d64].

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--[[message
维护:2024-06-25
标签:#35.Pendulum's Variety Summon #四妹
简语:灵摆的多彩召唤
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 32200, 0, 0)



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--[[message
维护:2024-06-25
标签:#35.Pendulum's Variety Summon #四妹 #灵摆的多彩召唤

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 32200, 0, 0)

Modified single/简化版_340.lua from [01381661a6] to [24570135ef].

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--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:剑圣之技!

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区


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--[[message
维护:2024-06-26

简语:剑圣之技!
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区

Modified single/简化版_351.lua from [900b4f060c] to [ce06e2152c].

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--[[message
维护:2024-06-26
标签:#有人打不过 #枯岳说书人
简语:青眼大战圣夜

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11600, 0, 0)

Debug.AddCard(35659410, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)


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--[[message
维护:2024-06-26

简语:青眼大战圣夜
标签:#有人打不过 #枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11600, 0, 0)

Debug.AddCard(35659410, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Modified single/简化版_353.lua from [a4e35e8dc3] to [6918d6c98a].

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--[[message
维护:2024-06-25
标签:#Dragonmaids vs Dragons
简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 12900, 0, 0)



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--[[message
维护:2024-06-25

简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
标签:#Dragonmaids vs Dragons
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 12900, 0, 0)

Modified single/简化版_430_02.lua from [ec8912787a] to [c56c9d7c5b].

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--[[message
维护:2024-06-26
标签:#[WCS2008]05
简语:外星人洗脑光线发动!

]]
--created by ygopro puzzle maker (web)
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6700, 0, 0)
Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)


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--[[message
维护:2024-06-26

简语:外星人洗脑光线发动!
标签:#[WCS2008]05
]]
--created by ygopro puzzle maker (web)
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6700, 0, 0)
Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)

Modified single/简化版_431_03.lua from [afa1cceb5c] to [f88a844863].

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--[[message
维护:2024-06-25
标签:#有人打不过 #07.Constellar vs Evilswarm #四妹
简语:星圣 vs 入魔
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3250, 0, 0)
Debug.AddCard(70908596, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)


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--[[message
维护:2024-06-25
标签:#有人打不过 #07.Constellar vs Evilswarm #四妹 #星圣 vs 入魔

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3250, 0, 0)
Debug.AddCard(70908596, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Modified single/简化版_431_05.lua from [9cb8631836] to [7d46ed606a].

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--[[message
维护:2024-06-25
标签:#Naim_DDD #枯岳说书人
简语:Inspired by this page (http://roadoftheking.com/dd-advance-combo).

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11000, 0, 0)



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--[[message
维护:2024-06-25

简语:Inspired by this page (http://roadoftheking.com/dd-advance-combo).
标签:#Naim_DDD #枯岳说书人
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11000, 0, 0)

Modified single/简化版_432_01.lua from [714f05c8e4] to [39a8c077a1].

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--[[message
维护:2024-06-24
标签:#有人打不过 #28.The Undead Neptune #四妹 #枯岳说书人
简语:不死海王星
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)


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--[[message
维护:2024-06-24
标签:#有人打不过 #28.The Undead Neptune #四妹 #枯岳说书人 #不死海王星

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)

Modified single/简化版_432_07.lua from [215fbf201a] to [843b902857].

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--[[message
维护:2024-06-24
标签:#11.Look!Airplane! #四妹
简语:看!飞机!
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)


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--[[message
维护:2024-06-24
标签:#11.Look!Airplane! #四妹 #看!飞机!

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)

Modified single/简化版_433_01.lua from [adb99506e0] to [0d5391da48].

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--[[message
维护:2024-06-24
标签:#26.4 Dragon Ruler #四妹
简语:四征龙
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 31000, 0, 0)


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--[[message
维护:2024-06-24
标签:#26.4 Dragon Ruler #四妹 #四征龙

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 31000, 0, 0)

Modified single/简化版_433_02.lua from [68e11962e7] to [8f538113e5].

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--[[message
维护:2024-06-24
标签:#有人打不过 #19.Let's GaGaGa #四妹
简语:一起来我我我
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 700, 0, 1)
Debug.SetPlayerInfo(1, 12200, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-24
标签:#有人打不过 #19.Let's GaGaGa #四妹 #一起来我我我

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 700, 0, 1)
Debug.SetPlayerInfo(1, 12200, 0, 0)

Modified single/简化版_433_03.lua from [3437c9fde0] to [6d4768113a].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#有人打不过 #Furtie_Hubo_14_Nekroz
简语:Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.

]]

-- Nekroz
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
标签:#有人打不过 #Furtie_Hubo_14_Nekroz
]]

-- Nekroz
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

Modified single/简化版_434_01.lua from [fd56227cbd] to [9abf17f95e].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#有人打不过 #20.Silence Vylon #四妹
简语:静寂大日
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11200, 0, 0)


|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-24
标签:#有人打不过 #20.Silence Vylon #四妹 #静寂大日

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11200, 0, 0)

Modified single/简化版_434_03.lua from [34e6e6039b] to [be57f08938].

1
2
3
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5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#12.Number Battle #四妹
简语:编号卡斗争
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 32000, 0, 0)


|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#12.Number Battle #四妹 #编号卡斗争

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 32000, 0, 0)

Modified single/简化版_435_01.lua from [ef1fc18f10] to [dc6ee455bd].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹
简语:控敌的纹章
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 114375, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 114375, 0, 0)

Modified single/简化版_435_02.lua from [01bd270823] to [e40acb54d8].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹
简语:控敌的纹章
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 168150, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 168150, 0, 0)

Modified single/简化版_435_03.lua from [4606e91c6c] to [bf1567b3cd].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹
简语:控敌的纹章
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 12595900, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 12595900, 0, 0)

Modified single/简化版_435_04.lua from [a4281e3c8d] to [f29c55567e].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
简语:群鲨攻势
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51200, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51200, 0, 0)

Modified single/简化版_435_05.lua from [64cb6bd733] to [d2506260b3].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
简语:群鲨攻势
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 92100, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 92100, 0, 0)

Modified single/简化版_435_06.lua from [4512418c6b] to [e82d960d0d].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
简语:群鲨攻势
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51100, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51100, 0, 0)

Modified single/简化版_436_01.lua from [4121b12da5] to [8cfa0b2f0a].

1
2
3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#30.Inhuman Unicore #四妹
简语:毫无人性的尤尼科
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 33400, 0, 0)



|
<







1
2
3

4
5
6
7
8
9
10
--[[message
维护:2024-06-25
标签:#30.Inhuman Unicore #四妹 #毫无人性的尤尼科

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 33400, 0, 0)

Modified single/简化版_440_01.lua from [fba734ed06] to [bcb8a6ae12].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#sample7
简语:连接召唤入门

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:连接召唤入门
标签:#sample7
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Modified single/简化版_441_06.lua from [8c48eae84b] to [da7a579c4b].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:解法由「如果」提供。

]]

--created by puzzle editor
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-26

简语:解法由「如果」提供。
标签:#枯岳说书人
]]

--created by puzzle editor
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)

Modified single/简化版_443_01.lua from [460b1c9b12] to [2a8ee14065].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#有人打不过 #egg-5 #蛋总
简语:什么叫键魔人!!!

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 14600, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25

简语:什么叫键魔人!!!
标签:#有人打不过 #egg-5 #蛋总
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 14600, 0, 0)

Modified single/简化版_450_01.lua from [5234dab004] to [378da9e37a].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#sample1
简语:游戏王基本操作

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:游戏王基本操作
标签:#sample1
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Modified single/简化版_450_03.lua from [8d15f99694] to [4726c44c51].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-26
标签:#sample5
简语:灵摆召唤入门1

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-26

简语:灵摆召唤入门1
标签:#sample5
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Modified single/简化版_450_04.lua from [5ec344765b] to [9f3f5053e5].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-26
标签:#sample6
简语:灵摆召唤入门2

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-26

简语:灵摆召唤入门2
标签:#sample6
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

Modified single/简化版_450_05.lua from [5dcce895eb] to [d67f9e36eb].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-26
标签:#sample8
简语:综合残局1

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-26

简语:综合残局1
标签:#sample8
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

Modified single/简化版_451_01.lua from [73063afbf1] to [7e344b1d59].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#有人打不过 #Eroldin_01_Mastering_the_Red_Dragons
简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo

]]

--Mastering the Red Dragons
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo
标签:#有人打不过 #Eroldin_01_Mastering_the_Red_Dragons
]]

--Mastering the Red Dragons
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)

Modified single/简化版_451_02.lua from [68d8476f87] to [5fcef9bd96].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-02-12
标签:#有人打不过 #Naim_Lyrilusc #枯岳说书人
简语:Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-02-12

简语:Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
标签:#有人打不过 #Naim_Lyrilusc #枯岳说书人
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)

Modified single/简化版_451_03.lua from [8be7fa3e0b] to [8acf4941ca].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#Naim_MathMech #枯岳说书人
简语:你会加减乘除吗?

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 22500, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25

简语:你会加减乘除吗?
标签:#Naim_MathMech #枯岳说书人
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 22500, 0, 0)

Modified single/简化版_451_07.lua from [a1da13aa1c] to [f4546aaf0f].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-26
标签:#sample9
简语:综合残局2

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-26

简语:综合残局2
标签:#sample9
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Modified single/简化版_452_02.lua from [733f224b96] to [6a384ce8bf].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#有人打不过 #Furtie_Hubo_01_Dark_Synchro
简语:Have you ever wondered why Level Eater is banned?

]]

--Dark Synchro
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 23600, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25

简语:Have you ever wondered why Level Eater is banned?
标签:#有人打不过 #Furtie_Hubo_01_Dark_Synchro
]]

--Dark Synchro
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 23600, 0, 0)

Modified single/简化版_452_04.lua from [4b2bcfe3d2] to [bfac1beb16].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:龙兽交锋

]]

Debug.SetAIName("QQ群181175613")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

--6400


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-26

简语:龙兽交锋
标签:#枯岳说书人
]]

Debug.SetAIName("QQ群181175613")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

--6400

Modified single/简化版_453_01.lua from [b1ebba4de0] to [fca33dd76d].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#Dragonmaids vs Dragons
简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 24700, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25

简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
标签:#Dragonmaids vs Dragons
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 24700, 0, 0)

Modified single/简化版_530_12.lua from [2b0ba71445] to [bb3dcba146].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#AlphaKretin_05_Lullaby
简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
标签:#AlphaKretin_05_Lullaby
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

Modified single/简化版_531_11.lua from [2fd0ed656b] to [557c74f3a6].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#02.Maxx C Draw #四妹
简语:增殖的G抽

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:增殖的G抽
标签:#02.Maxx C Draw #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)

Modified single/简化版_531_14.lua from [5d01b06ae0] to [c790396221].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#04.Destructive Draw #四妹
简语:步向破灭的抽卡

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:步向破灭的抽卡
标签:#04.Destructive Draw #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)

Modified single/简化版_531_15.lua from [7830438507] to [6e707da398].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#01.Marshmallon's Reckless Overlay #四妹
简语:棉花糖的暴走叠光

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:棉花糖的暴走叠光
标签:#01.Marshmallon's Reckless Overlay #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)

Modified single/简化版_531_17.lua from [7bcbf11602] to [b410703464].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#03.Dark Vylon #四妹
简语:暗黑大日

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:暗黑大日
标签:#03.Dark Vylon #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

Modified single/简化版_531_21.lua from [24b6f6f152] to [54b6638856].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#05.Snatch The Exodia #四妹
简语:抢夺艾克佐迪亚

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:抢夺艾克佐迪亚
标签:#05.Snatch The Exodia #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)

Modified single/简化版_531_23.lua from [5eaf5b8518] to [4011b688c2].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-25
标签:#09.Evolzar Flag #四妹
简语:进化帝之旗

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2200, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-25

简语:进化帝之旗
标签:#09.Evolzar Flag #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2200, 0, 0)

Modified single/简化版_531_51.lua from [1b977c6041] to [c10fe6d49a].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-27
标签:#有人打不过
简语:突破防护罩

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-27

简语:突破防护罩
标签:#有人打不过
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Modified single/简化版_532_01.lua from [c368050f25] to [ac24744495].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#有人打不过 #23.The Creation Burst #四妹
简语:天地创造击

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:天地创造击
标签:#有人打不过 #23.The Creation Burst #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)

Modified single/简化版_532_02.lua from [6c654a41f9] to [0639d84b8a].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#06.Blackwing Counter #四妹
简语:黑羽反击

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:黑羽反击
标签:#06.Blackwing Counter #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)

Modified single/简化版_532_04.lua from [87f15271b8] to [eb52bf0ce2].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#13.Archfiend Fusion #四妹
简语:恶魔融合

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17100, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:恶魔融合
标签:#13.Archfiend Fusion #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17100, 0, 0)

Modified single/简化版_532_05.lua from [930bbe532a] to [4e1cdbdd63].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#08.Dragunity Onfall #四妹 #枯岳说书人
简语:龙骑团强袭

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 9900, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:龙骑团强袭
标签:#08.Dragunity Onfall #四妹 #枯岳说书人
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 9900, 0, 0)

Modified single/简化版_533_01.lua from [cca95679d8] to [26111c2aa5].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#AlphaKretin_08a_Brillliant
简语:How much havoc can 1 Brilliant Fusion cause?

]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 6100, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:How much havoc can 1 Brilliant Fusion cause?
标签:#AlphaKretin_08a_Brillliant
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 6100, 0, 0)

Modified single/简化版_533_02.lua from [b28ce7a734] to [15feea6808].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#21.Over The Rainbow #四妹
简语:超越彩虹

]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 16100, 0, 0)


<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:超越彩虹
标签:#21.Over The Rainbow #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 16100, 0, 0)

Modified single/简化版_551_01.lua from [2754fb22e3] to [84716e5417].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#sample2
简语:同调召唤入门

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3100, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:同调召唤入门
标签:#sample2
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3100, 0, 0)

Modified single/简化版_551_03.lua from [3c3eb9cc53] to [5929df46b8].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-24
标签:#sample3
简语:超量召唤入门

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2600, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-24

简语:超量召唤入门
标签:#sample3
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2600, 0, 0)

Modified single/简化版_551_06.lua from [45c1455874] to [1063791ab4].

1
2
3
4

5
6
7
8
9
10
11
--[[message
维护:2024-06-26
标签:#sample4
简语:融合召唤入门

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1450, 0, 0)



<

>







1
2

3
4
5
6
7
8
9
10
11
--[[message
维护:2024-06-26

简语:融合召唤入门
标签:#sample4
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1450, 0, 0)

Modified single_doc/def.lua from [1126f00ff2] to [d10a427f37].

1
2
3


4
5
6
7
8
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---@meta

---@class Card


Card = {}

---@class Duel
Duel = {}

---@class Effect
Effect = {}

---@class Group
Group = {}

---@class Debug
Debug = {}

-----

---
---@return boolean
---@param c Card
---@param tp integer
function Card.mat_filter(c,tp) end


















































---返回c的当前卡号(可能因为效果改变)
---@return integer
---@return integer|nil
---@param c Card
function Card.GetCode(c) end




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---@meta

---@class Card
---@field discard_effect Effect
---@field star_knight_summon_effect Effect
Card = {}

---@class Duel
Duel = {}

---@class Effect
Effect = {}

---@class Group
Group = {}

---@class Debug
Debug = {}

-----

---仪式怪兽的解放过滤条件
---@return boolean
---@param c Card
---@param tp integer
function Card.mat_filter(c,tp) end

---素材检查(烙印融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.branded_fusion_check(tp,sg,fc) end

---素材检查(电子负载融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.cyber_fusion_check(tp,sg,fc) end

---素材检查(破坏剑士融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.destruction_swordsman_fusion_check(tp,sg,fc) end

---素材检查(至爱接触)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.hero_fusion_check(tp,sg,fc) end

---素材检查(真红眼融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.red_eyes_fusion_check(tp,sg,fc) end

---素材检查(奇迹同调融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.synchro_fusion_check(tp,sg,fc) end

---素材检查(究极融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.ultimate_fusion_check(tp,sg,fc) end

---当作装备卡装备(异热同心武器)
---@param c Card
---@param tp integer
---@param tc Card
function Card.zw_equip_monster(c,tp,tc) end


---返回c的当前卡号(可能因为效果改变)
---@return integer
---@return integer|nil
---@param c Card
function Card.GetCode(c) end

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---@param c Card
function Card.GetPreviousAttackOnField(c) end

---返回c位置变化之前在场上的守备力
---@return integer
---@param c Card
function Card.GetPreviousDefenseOnField(c) end






---返回c的持有者
---@return integer
---@param c Card
function Card.GetOwner(c) end

---返回c的当前控制者







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---@param c Card
function Card.GetPreviousAttackOnField(c) end

---返回c位置变化之前在场上的守备力
---@return integer
---@param c Card
function Card.GetPreviousDefenseOnField(c) end

---返回c位置变化之前在场上叠放的卡片数量
---@return integer
---@param c Card
function Card.GetPreviousOverlayCountOnField(c) end

---返回c的持有者
---@return integer
---@param c Card
function Card.GetOwner(c) end

---返回c的当前控制者
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function Duel.GetLP(player) end

---设置玩家player的当前LP为lp
---@param player integer
---@param lp integer
function Duel.SetLP(player,lp) end






---返回当前的回合玩家
---@return integer
function Duel.GetTurnPlayer() end

---返回[player所经过的]当前的回合数
---@return integer
---@param player? integer







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function Duel.GetLP(player) end

---设置玩家player的当前LP为lp
---@param player integer
---@param lp integer
function Duel.SetLP(player,lp) end

---返回当前的回合玩家是否为playerid
---@return boolean
---@param playerid integer
function Duel.IsTurnPlayer(playerid) end

---返回当前的回合玩家
---@return integer
function Duel.GetTurnPlayer() end

---返回[player所经过的]当前的回合数
---@return integer
---@param player? integer
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function Duel.SendtoHand(targets,player,reason,reason_player) end

---以reason原因把targets送去玩家player的卡组,返回值是实际被操作的数量
---如果player是nil则返回卡的持有者的卡组
---如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端;
---其余情况则是返回最顶端并且标记需要洗卡组
---如果设置reason_player,则视为被玩家reason_player移动

---@return integer
---@param targets Card|Group
---@param player integer|nil
---@param seq integer
---@param reason integer
---@param reason_player? integer

function Duel.SendtoDeck(targets,player,seq,reason,reason_player) end

---以reason原因把灵摆卡targets表侧表示送去玩家player的额外卡组,返回值是实际被操作的数量
---如果player是nil则返回卡的持有者的额外卡组
---@return integer
---@param targets Card|Group
---@param player integer|nil
---@param reason integer







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function Duel.SendtoHand(targets,player,reason,reason_player) end

---以reason原因把targets送去玩家player的卡组,返回值是实际被操作的数量
---如果player是nil则返回卡的持有者的卡组
---如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端;
---其余情况则是返回最顶端并且标记需要洗卡组
---如果设置reason_player,则视为被玩家reason_player移动
---如果设置send_activating,则可以移动发动中的魔法陷阱卡
---@return integer
---@param targets Card|Group
---@param player integer|nil
---@param seq integer
---@param reason integer
---@param reason_player? integer
---@param send_activating? boolean
function Duel.SendtoDeck(targets,player,seq,reason,reason_player,send_activating) end

---以reason原因把灵摆卡targets表侧表示送去玩家player的额外卡组,返回值是实际被操作的数量
---如果player是nil则返回卡的持有者的额外卡组
---@return integer
---@param targets Card|Group
---@param player integer|nil
---@param reason integer
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function Duel.SetChainLimit(f) end

---功能同Duel.SetChainLimit,但是此函数设定的连锁条件直到连锁结束才会解除
---@param f function
function Duel.SetChainLimitTillChainEnd(f) end

---返回玩家player受到的连锁素材的效果,此函数仅用于融合类卡的效果
---@return Effect
---@param player integer
function Duel.GetChainMaterial(player) end

---确认玩家player卡组最上方count张卡
---@param player integer
---@param count integer
function Duel.ConfirmDecktop(player,count) end







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function Duel.SetChainLimit(f) end

---功能同Duel.SetChainLimit,但是此函数设定的连锁条件直到连锁结束才会解除
---@param f function
function Duel.SetChainLimitTillChainEnd(f) end

---返回玩家player受到的连锁素材的效果,此函数仅用于融合类卡的效果
---@return Effect|nil
---@param player integer
function Duel.GetChainMaterial(player) end

---确认玩家player卡组最上方count张卡
---@param player integer
---@param count integer
function Duel.ConfirmDecktop(player,count) end
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---@param target_player integer
---@param count integer
function Duel.SortDecktop(sort_player,target_player,count) end

---检查当前是否是event时点
---若get_info=true并且是正确的时点,则还返回触发时点的信息 eg,ep,ev,re,r,rp
---@return boolean
---@return Group|nil
---@return integer|nil
---@return integer|nil
---@return Effect|nil
---@return integer|nil
---@return integer|nil
---@param event integer
---@param get_info? boolean
function Duel.CheckEvent(event,get_info) end

---以eg,ep,ev,re,r,rp触发一个时点 code
---@param eg Group|Card
---@param code integer







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---@param target_player integer
---@param count integer
function Duel.SortDecktop(sort_player,target_player,count) end

---检查当前是否是event时点
---若get_info=true并且是正确的时点,则还返回触发时点的信息 eg,ep,ev,re,r,rp
---@return boolean
---@return Group 可能为空
---@return integer 可能为空
---@return integer 可能为空 
---@return Effect 可能为空
---@return integer 可能为空
---@return integer 可能为空
---@param event integer
---@param get_info? boolean
function Duel.CheckEvent(event,get_info) end

---以eg,ep,ev,re,r,rp触发一个时点 code
---@param eg Group|Card
---@param code integer
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---@param disable? boolean default: true
function Duel.DisableShuffleCheck(disable) end

---关闭卡片的自爆检查。不传参或传true为关闭,传false为启用自爆检查
---@param enabled? boolean default: true
function Duel.DisableSelfDestroyCheck(enabled) end





---手动洗切玩家player的卡组
---注:会重置洗卡检测的状态
---@param player integer
function Duel.ShuffleDeck(player) end

---手动洗切玩家player的额外卡组
---@param player integer







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---@param disable? boolean default: true
function Duel.DisableShuffleCheck(disable) end

---关闭卡片的自爆检查。不传参或传true为关闭,传false为启用自爆检查
---@param enabled? boolean default: true
function Duel.DisableSelfDestroyCheck(enabled) end

---启用选择卡组时显示真实序号
---@param enabled? boolean default: true
function Duel.PreserveSelectDeckSequence(enabled) end

---手动洗切玩家player的卡组
---注:会重置洗卡检测的状态
---@param player integer
function Duel.ShuffleDeck(player) end

---手动洗切玩家player的额外卡组
---@param player integer
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---@return ... Card
function Duel.GetFirstTarget() end

---返回当前连锁所有有关联的对象卡
---@return Group
function Duel.GetTargetsRelateToChain() end














---返回当前的阶段
---@return integer
function Duel.GetCurrentPhase() end

---跳过玩家player的phase阶段,并在特定的阶段后reset,reset参数和效果相同
---#value只对phase=PHASE_BATTLE才有用,value=1跳过战斗阶段的结束步骤,用于“变成回合结束阶段”等(招财猫王,闪光弹)
---@param player integer







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---@return ... Card
function Duel.GetFirstTarget() end

---返回当前连锁所有有关联的对象卡
---@return Group
function Duel.GetTargetsRelateToChain() end

---返回当前的阶段是否为phase
---@param phase integer
---@return boolean
function Duel.IsPhase(phase) end

---返回当前的阶段是否为主要阶段
---@return boolean
function Duel.IsMainPhase() end

---返回当前的阶段是否为战斗阶段
---@return boolean
function Duel.IsBattlePhase() end

---返回当前的阶段
---@return integer
function Duel.GetCurrentPhase() end

---跳过玩家player的phase阶段,并在特定的阶段后reset,reset参数和效果相同
---#value只对phase=PHASE_BATTLE才有用,value=1跳过战斗阶段的结束步骤,用于“变成回合结束阶段”等(招财猫王,闪光弹)
---@param player integer
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function Duel.GetAttacker() end

---返回此次战斗被攻击的卡,如果返回nil表示是直接攻击
---@return Card
function Duel.GetAttackTarget() end

---返回由player操控的正处于战斗中的怪兽。如果没有战斗或没有目标则会返回nil。
---@return Card|nil
---@return Card|nil
---@param player integer
function Duel.GetBattleMonster(player) end

---无效此次攻击,返回值表示是否成功
---此次攻击已经被其他效果无效或导致攻击的卡不能攻击则返回false
---@return boolean
function Duel.NegateAttack() end







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function Duel.GetAttacker() end

---返回此次战斗被攻击的卡,如果返回nil表示是直接攻击
---@return Card
function Duel.GetAttackTarget() end

---返回由player操控的正处于战斗中的怪兽。如果没有战斗或没有目标则会返回nil。
---@return Card
---@return Card
---@param player integer
function Duel.GetBattleMonster(player) end

---无效此次攻击,返回值表示是否成功
---此次攻击已经被其他效果无效或导致攻击的卡不能攻击则返回false
---@return boolean
function Duel.NegateAttack() end
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function Duel.CheckMustMaterial(player,cards,ecode) end

---让玩家player从g中选择一组[必须包含gc在内的]融合怪兽c的融合素材
---##根据c的种类为EFFECT_FUSION_MATERIAL的效果的Operation操作
---@return Group
---@param player integer
---@param c Card
---@param g Group
---@param gc? Card|nil
---@param chkf? integer default: PLAYER_NONE
---@param not_material? boolean default: false
function Duel.SelectFusionMaterial(player,c,g,gc,chkf,not_material) end

---设置g为需要使用的融合素材
---@param g Group







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function Duel.CheckMustMaterial(player,cards,ecode) end

---让玩家player从g中选择一组[必须包含gc在内的]融合怪兽c的融合素材
---##根据c的种类为EFFECT_FUSION_MATERIAL的效果的Operation操作
---@return Group
---@param player integer
---@param c Card
---@param g Group|nil 不能为空
---@param gc? Card|nil
---@param chkf? integer default: PLAYER_NONE
---@param not_material? boolean default: false
function Duel.SelectFusionMaterial(player,c,g,gc,chkf,not_material) end

---设置g为需要使用的融合素材
---@param g Group
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---@param target_param integer
function Duel.SetOperationInfo(chainc,category,targets,count,target_player,target_param) end

---返回连锁chainc的category分类的操作信息,存在的话,则返回值为5个, chainc=0 则是表示当前连锁
---第一个返回值是false的话表示不存在该分类
---后4个返回值对应Duel.SetOperationInfo的后4个参数:Card|Group targets, int count, int target_player, int target_param
---@return boolean
---@return Group|nil
---@return integer|nil
---@return integer|nil
---@return integer|nil
---@param chainc integer
---@param category integer
function Duel.GetOperationInfo(chainc,category) end

---返回连锁chainc包含的操作分类的数量
---@return integer
---@param chainc integer







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---@param target_param integer
function Duel.SetOperationInfo(chainc,category,targets,count,target_player,target_param) end

---返回连锁chainc的category分类的操作信息,存在的话,则返回值为5个, chainc=0 则是表示当前连锁
---第一个返回值是false的话表示不存在该分类
---后4个返回值对应Duel.SetOperationInfo的后4个参数:Card|Group targets, int count, int target_player, int target_param
---@return boolean
---@return Group 可能为空
---@return integer 可能为空
---@return integer 可能为空
---@return integer 可能为空
---@param chainc integer
---@param category integer
function Duel.GetOperationInfo(chainc,category) end

---返回连锁chainc包含的操作分类的数量
---@return integer
---@param chainc integer
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function Duel.RemoveOverlayCard(player,s,o,min,max,reason) end

---给玩家player发送hint_type类型的消息提示,提示内容为desc
---@param hint_type integer
---@param player integer
---@param desc integer
function Duel.Hint(hint_type,player,desc) end






---手动为g显示被选为对象的动画效果
---@param g Group
function Duel.HintSelection(g) end

---让玩家player选择是否发动卡片c的效果[提示文字可以自行用desc替换,desc 用 aux.Stringid 获取]
---@return boolean







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function Duel.RemoveOverlayCard(player,s,o,min,max,reason) end

---给玩家player发送hint_type类型的消息提示,提示内容为desc
---@param hint_type integer
---@param player integer
---@param desc integer
function Duel.Hint(hint_type,player,desc) end

---返回上次给玩家player发送的HINT_SELECTMSG类型的提示内容
---@param player integer
---@return integer
function Duel.GetLastSelectHint(player) end

---手动为g显示被选为对象的动画效果
---@param g Group
function Duel.HintSelection(g) end

---让玩家player选择是否发动卡片c的效果[提示文字可以自行用desc替换,desc 用 aux.Stringid 获取]
---@return boolean
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---@param c Card
function Duel.IsPlayerCanSendtoDeck(player,c) end

---检查玩家player是否有通常召唤外的召唤次数。
---@return boolean
---@param player integer
function Duel.IsPlayerCanAdditionalSummon(player) end





---检查连锁chainc的发动能否被无效
---@return boolean
---@param chainc integer
function Duel.IsChainNegatable(chainc) end

---检查连锁chainc的效果能否被无效







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---@param c Card
function Duel.IsPlayerCanSendtoDeck(player,c) end

---检查玩家player是否有通常召唤外的召唤次数。
---@return boolean
---@param player integer
function Duel.IsPlayerCanAdditionalSummon(player) end

---检查当前是处于连锁处理中,还是不入连锁的效果处理中
---@return boolean
function Duel.IsChainSolving() end

---检查连锁chainc的发动能否被无效
---@return boolean
---@param chainc integer
function Duel.IsChainNegatable(chainc) end

---检查连锁chainc的效果能否被无效
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---让玩家player从g中随机选择count张卡
---因为是随机选择,所以参数player基本无用,由系统随机选取
---@return Group
---@param g Group
---@param player integer
---@param count integer
function Group.RandomSelect(g,player,count) end










---过滤函数,检查g中是否存在至少count张满足筛选条件f并且不等于ex的卡
---从第5个参数开始为额外参数
---@return boolean
---@param g Group
---@param f function
---@param count integer







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---让玩家player从g中随机选择count张卡
---因为是随机选择,所以参数player基本无用,由系统随机选取
---@return Group
---@param g Group
---@param player integer
---@param count integer
function Group.RandomSelect(g,player,count) end

---让玩家player从g中选择min-max张不等于ex的卡,可以取消并返回nil
---@return Group
---@param g Group
---@param player integer
---@param min integer
---@param max integer
---@param ex Card|Group|nil
function Group.CancelableSelect(g,player,min,max,ex) end

---过滤函数,检查g中是否存在至少count张满足筛选条件f并且不等于ex的卡
---从第5个参数开始为额外参数
---@return boolean
---@param g Group
---@param f function
---@param count integer