游戏王残局简化版

Check-in [452367fca2]
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Check-in [452367fca2]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 452367fca25ad3704dea8d5c79d8008832021839e752ff3ba1c24485c7775716
User & Date: 顽雨沉风 on 2024-08-05 03:00:04
Other Links: manifest | tags
Context
2024-08-05
03:03
0 check-in: d22abad565 user: 顽雨沉风 tags: trunk
03:00
0 check-in: 452367fca2 user: 顽雨沉风 tags: trunk
02:58
0 check-in: e3c850b18f user: 顽雨沉风 tags: trunk
Changes

Added single/简化版_30_000_4.lua version [0f9198cfd3].































































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--[[message
#[WCS2006]10_Equip Power
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2)
local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2)
local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2)
Debug.AddCard(65957473, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)

Deleted single/简化版__31_000_013.lua version [0f9198cfd3].

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--[[message
#[WCS2006]10_Equip Power
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2)
local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2)
local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2)
Debug.AddCard(65957473, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
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