Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
330ee27215c9763e30e1a0d2d5af2bc7 |
User & Date: | 顽雨沉风 on 2024-07-21 08:29:04 |
Other Links: | manifest | tags |
Context
2024-07-21
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08:30 | 0 check-in: 194de5c8f2 user: 顽雨沉风 tags: trunk | |
08:29 | 0 check-in: 330ee27215 user: 顽雨沉风 tags: trunk | |
07:36 | 0 check-in: 98da3116f0 user: 顽雨沉风 tags: trunk | |
Changes
Deleted single/简化版_0510_50.lua version [3ae1b8df60].
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Added single/简化版_31_010_13.lua version [ae2228d849].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | --[[message #[WCS2011]09 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(44508094, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(46652477, 0, 0, k1, 2, k2) Debug.AddCard(56120475, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(13474291, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(65749035, 0, 0, k1, 0, k2) Debug.AddCard(50091196, 0, 0, k1, 0, k2) Debug.AddCard(66698383, 0, 0, k1, 0, k2) Debug.AddCard(52687916, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(93369354, 0, 0, k1, 0, k2) Debug.AddCard(16197610, 0, 0, k1, 0, k2) Debug.AddCard(13474291, 0, 0, k1, 0, k2) Debug.AddCard(80825553, 0, 0, k1, 0, k2) Debug.AddCard(80825553, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(80825553, 0, 0, k1, 0, k2) Debug.AddCard(13474291, 0, 0, k1, 0, k2) Debug.AddCard(96947648, 0, 0, k1, 0, k2) Debug.AddCard(42709949, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("魂魔物 乱气流") aux.BeginPuzzle(1) |